If you're asking for mechanical details, we haven't gotten those chapters yet. I think we get the next chunk tomorrow? It'll be character creation and traits, so I'd expect it to be there.
 
So question for people with the manuscript, how does fate work now?

Fate and Destiny
Fate is the causal law of Creation and Heaven, the natural order imposed upon the world by its creators. It's why things fall down instead of up, why a flipped coin has an equal chance of coming down on either side, and why tomorrow can never be yesterday. It's why Creation is something different than the Wyld. Of particular interest to Sidereal seers, fate defines what futures are and aren't possible, an intricate web of possibilities encompassing every path the world might take.

Destiny is Heaven's agenda for the future, woven into the fabric of fate itself to reinforce Creation's reality when it's fulfilled. Destiny isn't a single overarching plan — Heaven plans many destinies, plotting out the next month of an empire's history, a few years for a flock of geese, or the gradual shifting of a river's banks over decades. The specifics of destiny are a matter of intense politicking and favor-trading, as almost everyone involved seeks to write their agenda into Heaven's plans. Not everything is possible, though — no amount of bribery will change the limits of what fate will allow. Destiny doesn't fulfill itself; Heaven must work to ensure that its chosen future comes to pass.

From page 20 of the current manuscript.
 
We're going back to basic-physics-is-magic, huh?

I thought 3e was moving away from the whole motonic thingmajig.

Side note, I really hope that Wun Ja keeps her gloriously silly old design if we get art of her here or in Exigents.

2e doesn't get enough credit for its art.

Or for a lot of things, truth be told. 2e also wrote up gods as people and did the whole political - personal - pragmatic fusion thing, but people never really appreciated it much back then. I suppose it was hard to like anything attached to 2e's wretched spirit mechanics.

3e has, unironically, improved things a lot on that front just by not having much in the way of spirit mechanics. Turns out that you don't really need anything splat-shaped for NPCs.
 
We're going back to basic-physics-is-magic, huh?

I thought 3e was moving away from the whole motonic thingmajig.
I mean, it's not really motonic physics? But the setting was made, not just, like, happened. Creation is an artificial construct from Chaos, and always has been. Fate is the term used to describe the rules imposed upon it by the structures and mechanisms made to make reality a thing. "Why does the apple fall down instead of up"

literally because it's Fated to do so.
 
What, you think I don't like motonic stuff?

That wasn't a complaint.

And I don't see why you think that's a lie; "things fall down because of fate" is absolutely an example of basic physics being a form of magic. I don't know how else you could interpret it!

EDIT: One of my better posts in this thread is about motonic physics and the relationship between magic and science, actually. As I said way back n 2018, I'd be happy to see Exalted indulge in "reductionism for the mystical and mystification for the mundane". But that hasn't really been the trend, so far in 3e.
 
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What, you think I don't like motonic stuff?

That wasn't a complaint.

And I don't see why you think that's a lie; "things fall down because of fate" is absolutely an example of basic physics being a form of magic. I don't know how else you could interpret it!

EDIT: One of my better posts in this thread is about motonic physics and the relationship between magic and science, actually. As I said way back n 2018, I'd be happy to see Exalted indulge in "reductionism for the mystical and mystification for the mundane". But that hasn't really been the trend, so far in 3e.
It's still not, basically, yeah. They just didn't change Fate other than to clarify it, is all.
 
Hm, okay.

Well, maybe the Charms will deliver some exploration of what it means for fate and physics to be interchangeable. There's a lot of fertile ground there, Charm-concept-wise.

Not that the Charms need to go that way; I could imagine an excellent Sidereal Charmset with no motonic stuff at all. But I have my fingers crossed.

Might surprise folks in this thread, but I have high hopes for Charms and for Astrology. Current team hasn't flubbed a Charmset yet, and Sidereal mechanics have a lot of room for improvement.
 
I don't think I'd draw much of a line from 2e motonic physics to the Loom keeping physics on, yeah.
 
Exalted has always worked on 'magic is a form of specialised physics, ie a fundamental facet of a designed and managed reality' as far as I know, and that's part of what I love about it.
 
The division between Fate and Destiny is one of my favorite things so far. I'd have to really sit down and have a think in order to articulate exactly why, but the short version is that it sort of finally scratches an itch I've always had about Fate and Heaven's involvement in it.

Might surprise folks in this thread, but I have high hopes for Charms and for Astrology. Current team hasn't flubbed a Charmset yet, and Sidereal mechanics have a lot of room for improvement.
As long as Astrology actually requires a Sidereal be involved at any step in the process, then perhaps I can finally let go of my loathing for Pattern Spiders.
 
I don't think I'd draw much of a line from 2e motonic physics to the Loom keeping physics on, yeah.

It seems more or less identical to me, apart from vocabulary...

but you know, maybe I'm not giving vocabulary enough credit. Which words you use to refer to something can be a big big deal, after all. On an aesthetic point like this one, style is substance.

Exalted has always worked on 'magic is a form of specialised physics, ie a fundamental facet of a designed and managed reality' as far as I know, and that's part of what I love about it.

That statement is more controversial than you might realize. Historically this has been a bit of a pain point in the community.

And I'm not just saying that because I got a bizarre accusation of dishonesty a few posts back; if you follow the link I posted before, you can see it get ugly. Though maybe it'd be better to leave that scab unpicked.

The division between Fate and Destiny is one of my favorite things so far. I'd have to really sit down and have a think in order to articulate exactly why, but the short version is that it sort of finally scratches an itch I've always had about Fate and Heaven's involvement in it.

That bit's not new, incidentally. From the Lexicon in the 2e Sidereal manual:

destiny: The sequences of events that have befallen a person, place, or thing and are expected to befall it in the future. The way things work, on a broad scale.

fate: The way things work, on a narrow scale; the properties of any person, place, or thing. The fate of wood is to split when struck by an axe; a tree might have a destiny to fall on the man who chops it down.

I do think the 3e explanation is an upgrade prose-wise, though.
 
pattern spiders are cute and i want one to sit on my head like an animated hat
I do hope we can get away with having one as a Familar, even if it's kinda nonsense.

If a Solar can have a mouse of the sun, A Sidereal or Getimann should be able to have their illegally recruited little helper. But then I kinda want more divine allies for those splats in general. Give me my cheerful little tea lady and coffee boy, cheerfully reemployed from the divine gutter.
 
That statement is more controversial than you might realize. Historically this has been a bit of a pain point in the community.

And I'm not just saying that because I got a bizarre accusation of dishonesty a few posts back; if you follow the link I posted before, you can see it get ugly. Though maybe it'd be better to leave that scab unpicked.
My understanding is that those unpleasantries were due to an approach that sought to dress up the setting's physics and magic in scifi trappings; I instead refer to the way Exalted has always explicitly been a setting where the magic was baked in instead of being an appendage on an otherwise 'recognisable' world that works as we would expect from our world, but with magic on top (like some fantasy settings). Of course the Loom of Fate controls shit like gravity, what else would?
 
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I do hope we can get away with having one as a Familar, even if it's kinda nonsense.

If a Solar can have a mouse of the sun, A Sidereal or Getimann should be able to have their illegally recruited little helper. But then I kinda want more divine allies for those splats in general. Give me my cheerful little tea lady and coffee boy, cheerfully reemployed from the divine gutter.

You can, yeah. The traits preview mentions Pattern Spiders are a 3-dot familiar.
 
It seems more or less identical to me, apart from vocabulary...

but you know, maybe I'm not giving vocabulary enough credit. Which words you use to refer to something can be a big big deal, after all. On an aesthetic point like this one, style is substance.



That statement is more controversial than you might realize. Historically this has been a bit of a pain point in the community.

And I'm not just saying that because I got a bizarre accusation of dishonesty a few posts back; if you follow the link I posted before, you can see it get ugly. Though maybe it'd be better to leave that scab unpicked.



That bit's not new, incidentally. From the Lexicon in the 2e Sidereal manual:

destiny: The sequences of events that have befallen a person, place, or thing and are expected to befall it in the future. The way things work, on a broad scale.

fate: The way things work, on a narrow scale; the properties of any person, place, or thing. The fate of wood is to split when struck by an axe; a tree might have a destiny to fall on the man who chops it down.

I do think the 3e explanation is an upgrade prose-wise, though.
My understanding is that those unpleasantries were due to an approach that sought to dress up the setting's physics and magic in scifi trappings; I instead refer to the way Exalted has always explicitly been a setting where the magic was baked in instead of being an appendage on an otherwise 'recognisable' world that works as we would expect from our world, but with magic on top (like some fantasy settings). Of course the Loom of Fate controls shit like gravity, what else would?
Shane has the right of it, basically. The conflict was very much that motonic physics in general tried hard to drive a very STEM/hard sci fi vibe that a lot of people felt fundamentally detracted from the fantasy roots of the setting. Everything was given extremely clinical science-ey sounding words and much comparisons were drawn with everything being computery, and if you're standing over there with your sword and sandals hoping for a vibe about going out to scavenge the ruins of the Old World and treating with mysterious spirits and wielding strange magics, it could get really really disorienting and feel like you were mislead about the genre of the setting.
 
Since we're talking about Yu Shan, I might as well dig up one of my and @QafianSage's old brainstorming sessions.


(Image is from Obliskura, an artbook by Alex Konstad.)

QafianSage said:
An Ideal Clerk of Equitable Dispensation, one of the gods in charge of the Ambrosia dole in Heaven.

Briareus the Gardener said:
I assume they are corrupt as fuck, and/or live at the whim of the oligarchs.

QafianSage said:
In some ways, yes, in others not so much. They absolutely skim off the top, give more to those who give them favours and put bureaucratic obstacles in the way of those who don't getting their dole, but their office has restrictions upon it worked into the office itself. Given appropriate proof that a god is a god, they must dispense a minimum, or suffer the pain of their masks heating to glowing.

A mandate of the Sun, long ago in those halcyon days following the Primordial War. And, until the Calamities, something of a pet project of Venus.

Briareus the Gardener said:
I can't help but imagine that the Clerks end up forming a sort of faction-that-isn't-a-faction within the politics of Yu Shan. Given the chance, the oligarchs would just keep skimming more and more and more, until eventually it reached a point where the Clerks couldn't help but get burnt, because there literally would not be enough quintessence left over after the real people had gotten their cut.

The masks form one of the few structural impediments against the oligarchy's cupidity that they haven't managed to bypass. Only the Clerks are permitted to draw quintessence from the grand reservoirs, and thus the oligarchs have an absolute floor on how much they leave for everyone else without triggering either an economic collapse (as the Clerks start being burnt to death by their masks en masse, choking off access to the dole reservoirs) or a political firestorm (as the Clerks turn upon the oligarchs out of simple self-preservation.)
 
That bit's not new, incidentally. From the Lexicon in the 2e Sidereal manual:

destiny: The sequences of events that have befallen a person, place, or thing and are expected to befall it in the future. The way things work, on a broad scale.

fate: The way things work, on a narrow scale; the properties of any person, place, or thing. The fate of wood is to split when struck by an axe; a tree might have a destiny to fall on the man who chops it down.

I do think the 3e explanation is an upgrade prose-wise, though.
Huh, didn't realize that. I suppose that's what you get when you always skip the lexicon. :V

That said, the difference between 2e and 3e is a lot more than just prose; in 2e, fate and destiny are just two different flavors of "how/why things happen" imo, whereas in 3e Fate is the only flavor of "how/why things happen" with the addition of "can," while Destiny is things happening due to the deliberate and premeditated intervention/interference of Heaven.

Creation would continue working without Heaven: the seasons would change, the tides would rise and fall, weather would still happen, etc., etc. However, Heaven still has a reason to exist and it implementing Destiny has value, because doing so reinforces the fabric of reality. I like this separation, that Fate and Creation are things ultimately independent from the Gods and Heavens, and become something that they must work with, and occasionally around. I feel like it gives the Gods license to be fully characters, people you can interact with, now that they aren't narratively trying to juggle also being the faces painted on top of fundamental cogs of reality that need to work in order for Creation to be at all recognizable and relatable to a player. It allows Creation and Heaven to move in mysterious and inscrutable ways like you'd expect from mythology and folklore, while also allowing the Bureaucracy to still be full of all-too human pettiness, incompetence, and selfish desires.
 
Character Creation and Traits manuscript is up.

This was already brought up in the previews, but I fully expect Getimian Interference to be hilarious whenever it kicks in.
 
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