I'm currently in conversation with DTRPG about it, yeah. The rules explicitly say that alternate versions of Charmsets are fine, though, so I'm pretty confident that this is supposed to be allowed.

It's the same mechanics, just rephrased from what I remember. If that is still the case I don't think this ends well for you.
 
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So, today in Exalted news:

Article:
SPEAKING OF KICKSTARTERS…
Our next one is slated to be for a beautiful Deluxe version Sidereals, for Exalted 3e. This version will go with the Deluxes of the other Exalted 3e "fatsplats" and will be very soon, indeed!

Seriously. Really soon.

We need one more OK from those who give us OK's, but right now, don't be surprised if we don't get this baby out to you live next Tuesday – which is the earliest we can do so. That's right, about a week from now!

We're torn between giving a bunch of time to lead up and give folks awareness that it's coming, and with not having another KS campaign over the holidays. That's hard on everybody, even our most loyal Exalted fans – there's just so much stuff going on!

So keep your eyes opened – because we will be yelling about this once we are sure the stars are aligned correctly. 😉


Personally, I'd mentally filed this campaign away as "probably early next year", so this is a cool surprise.
 
Have some Baidak!


Baidak, the Empty Pawns
Essence: 2; Willpower: 10; Join Battle: 5 dice
Personal Motes: 70
Health Levels: -0x1/-1x2/-2x4/-4x4/Incap.
Actions: Command Soldiers: 6 dice; Feats of Strength: 8 dice (may attempt Strength 5 feats); Senses: 5 dice; Tracking: 10 dice
Combat
Attack (Sword): 9 dice (Damage 12, minimum 2)
Attack (Hammer): 7 dice (Damage 14, minimum 3)
Attack (Bow): 10 dice (Damage 12, Ranged: Medium)
Attack (Grapple): 7 dice (7 dice to control)
Combat Movement: 7 dice
Evasion 4, Parry 4
Soak/Hardness: 12/7

Merits

Automaton: Automatons are immune to poison and disease, and have no need to eat, drink, breathe, or sleep. As a general rule, they treat all social influence as unacceptable, unless following the orders of their master or faced with magic such as the Dawn Caste anima power. Automaton battle groups have perfect morale. Independent sapient automata, such as the statue of Tahaki Shant, are exceptions, but usually remain immune to fear.

Offensive Charms
Crushing Blow (5m,2i; Supplemental; Instant; Decisive-only; Essence 1): The Baidak makes a Decisive attack with a blunt weapon, imbuing the attack with the strength of their strange physiology, doubling 9s on the damage roll, and making a reflexive Feat of Destruction aimed at the target's armor, suffering no flurry penalties. Success reduces the soak value of the armor by three until it is repaired, destroying light armor outright. Artifact armor cannot be targeted by the Feat of Destruction part of this Charm.

Severing Blow (10m, Supplemental, Instant, Withering-only, Essence 1): The Baidak makes a two-handed strike or thrust with an edged weapon, cleaving through armor with ease. This attack automatically ignores four points of the target's soak, and allows the Baidak to reflexively make a Feat of Destruction against the target's weapon they use to parry, if applicable, at a difficulty of their enemy's defense. Success breaks the weapon outright. The Feat of Destruction part of this Charm cannot target artifact weaponry.

Misc Charms:
Hurry Home (10m, 1wp; Simple; Instant; Essence 1): Returns to the Summoner's or Sigereth's side.

Materialize (35m, 1wp; Simple; Instant; Essence 1): The Baidak materialize with a series of clanks and clicks as each piece of their body rapidly constructs itself in the material world.

Measure the Wind (5m; Simple; Instant; Essence 1): The Baidak can discern the nature of those commanding battlegroups against them.
 
Have a second circle demon!

Ayamra, the Maiden in the Maze
Demon of the Second Circle
Defining Soul of the Moon Untethered by Night

Within the demon city there is a clinking machine, an unfurling dungeon that spreads through whole layers with insidious cancerous tendrils of stone and darkness. This maze is a den of deadly traps, bristling inwardly with poisoned needles, scything blades, and worse. From its many dozens of maws this maze traps the demons of Malfeas in its never-ending, shuffling hallways.

This maze is the curse of Ayamra, whose strength is sufficient to break every curse but her own.

Adventurous demonologists write of the Maiden in the Maze with romantic flourish. They describe her as a demure and courtly beauty in belted linen gown of a barbarian princess from the Northern Threshold, with the head and thin tail of a white-furred cow, horns and ears decorated with fine jewelry of blue and white metal. Her dress is decorated in cream-colored embroidery that creeps across her skirts as herds of domesticated animals, some recognizable to humans and others strange and uncanny; extinct beasts once brought to heel by long-dead races.

She dwells in luxurious chambers at the center of her labyrinth, sometimes venturing forth to wander her maze in a futile hope to stave off her boredom, and an even more futile hope to escape. Ayamra cannot - her maze grows ahead of her, sprouting new chambers and worming deeper through the demon city. She is proof to its tricks and traps, and its treacherous obstacles do not hinder her. It is for this reason as well that she wanders, such that she might find those unfortunate souls who have fallen into her labyrinth and guide them to its center where they might stay with her for a while. She so desperately desires company, companionship, guests to entertain and friends to make.

None stay with Ayamra for long. Her maze is only inescapable to her, and those she entreats at its center will at some point desire to leave her company. Many who do promise to come back, and some even manage it, but Ayamra's curse strengthens each time its boundary is trespassed. Eventually her friends will die on the blades and spikes of her maze, or else they will fail to reach her and grow discouraged, abandoning their quest entirely. It all amounts to naught. Ayamra is always left behind.

So it is a special thing, indeed, when Ayamra is summoned into Creation. Sorcerers call upon the Maiden in the Maze for the gift of her strength. With the weight of a world collapsed into a single point the Maiden of the Maze may test her might against the curses, ablations, prophesies, and oaths that constrain others. She has not yet met her match. The cost of her strength, for the sorcerers who wish to slip free of what constrains them, is a prison of a different sort. Her curse follows her, and upon her appearance takes root into whatever structure she is summoned. In Creation her curse alters space, turning summoning chambers and altar-rooms into the centers of new mazes of wicked, vicious traps. Creation is dotted with the former abodes of such sorcerers. Temples, towers, oubliettes, and fortresses of conjured stone now abandoned and grown cold, their hallways and chambers twisted into hostile networks of befuddling puzzles and deathtraps.

Ayamra cannot escape Malfeas herself, but her curse sometimes worms its way into forgotten ruins and lonely abodes. When a stone chamber has gone unentered by humans for a century or more, it may lengthen uncannily, pressure plates studding its floor like pox. A single misstep might open a concealed pit-trap, plunging a new arrival into the depths of Ayamra's curse.

Exalted: Essence stats for Ayamra can be found here.
 
I am very excited for Sidereals but somewhat butthurt as it's gonna probably happen when I don't have a cash to force my OC's into canon. The horror!
 
I am so looking forward to getting that fucking manuscript, though.

Blaque, from the Exalted fan Discord, wanted me to post this roundup he posted of the progress of various Exalted books:

Article:
RELEASE SCHEDULE UDPATES
Changes for Monday, November 14 2022: Abyssals now in first draft, Essence Novella 1 now in redlines, Pillars of Creation now in manuscript approval

WRITING AND DEVELOPMENT
Named but Status Unknown

Miracles of Divine Flame (Exigents Companion)

Outline
Essence Adventure Trilogy
Essence Jumpstart
Essence RMCs

First Draft
Abyssals
Exalted Essay Collection
Damned Lies (Exalted Essence Novella #2)
Exalted Essence Novella #3

Redlines
What Lies Forgotten (Exalted Essence Novella #1)
Dragon-Blooded Novella #2

Manuscript Approval
Pillars of Creation (Essence Comapnion)

Editing
Sidereals: Charting Fate's Course
Exigents: Out of the Ashes


Post-Editing Development
Exalted Essence Edition
Facets of Truth
(Lunar Novella #1)

ART AND PRODUCTION
Art Direction

Across the Eight Directions
Crucible of Legends
Many-Faced Strangers
Sidereals: Charting Fate's Course
(For KS)

In Layout
Exalted Essence Edition

Paradox Approval
Adversaries of the Righteous


There's a bunch of stuff that has been gradually moving through these stages for the past year for various reasons (Crucible, At8D), but the most notable thing for me is just that Abyssals is already in first draft. It suddenly feels a lot closer, with the Sidereals KS just around the corner.
 
The consequences for the Circle's actions in Act 1 have come home to roost, as the wayward Realm magistrate finally tracks them down. Tonight, the gang learns a physical confrontation can sometimes be less perilous than the high-octane, cutthroat world of intrigue.
Meanwhile, Atom experiments with their personal presentation! Gavel argues about philosophy and ethics with a stranger who barges into her hotel room! Lythander has a meet cute with a certain someone from millennia ago and has custody battles over his familiars! The shopping trip goes to them today rather than the other way around this time! And we really can't have an Exalted campaign without one of the Great Houses rearing its ugly head, now can we?

Check it out here on Podbean and here on Youtube!
 
Song of Pasiap's Tread
Cost: 15sm,1wp
Keywords: Perilous
Duration: Instant or until ended
The Sorcerer begins to sing the song which sings through the magic of White Jade, the Essence of iron, and in the hearts of the greater elementals of Earth, the rumbling thrum of the sleeping Dragon Pasiap, from his resting place beneath the Pole of Earth. The Sorcerer rolls Charisma+Performance each turn after successfully casting the spell, or every fifteen minutes out of combat, to sustain the spell, at a difficulty of (1 in Creation, 2 in a bordermarch or middlemarch, 3 in the Wyld, and 4 in zones controlled by powerful Raksha). The song extends out to medium range, calming the mutating effects of the Wyld and enforcing stability, mimicking the effects of the Solar Charm Chaos Repelling Pattern. Additionally, Raksha within range of the song must roll their Essence+Willpower against an environmental hazard of calcifying stability, at a difficulty of the threshold successes on the Sorcerer's most recent Charisma+Performance roll, or take (Sorcerer's Occult) lethal damage. Raksha incapacitated by this effect immediately calcify, turning to statues frozen in a moment of final agony.

Have a Terrestrial spell I wrote in five minutes based off a comment @Aleph made in my game chat in the Kerisgame server.
 
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Ayamra, the Maiden in the Maze
After taking entirely too long to get around to this, I definitely like this writeup - and I applaud you for restraining yourself from digging into the whys and hows of the curse in order to keep the wordcount manageable. That's something which has often proven beyond me :V

I can't help but imagine her maze as being filled with FCDs that she created long ago to help and protect people entering the maze, which incidentally happen to resemble various video game powerups.
 
After taking entirely too long to get around to this, I definitely like this writeup - and I applaud you for restraining yourself from digging into the whys and hows of the curse in order to keep the wordcount manageable. That's something which has often proven beyond me :V

I can't help but imagine her maze as being filled with FCDs that she created long ago to help and protect people entering the maze, which incidentally happen to resemble various video game powerups.
Thank you! That's a really excellent idea. The only other FCD concept I have for her are cows that turn into horned lions when agitated.
 
Thank you! That's a really excellent idea. The only other FCD concept I have for her are cows that turn into horned lions when agitated.
I think a good way to come up with her FCDs would be thinking up ideas she might have had for sabotaging the maze, escaping it, or somehow locking it in place so it couldn't follow her. Some of the video game powerup FCDs might result from that (for one thing, I could absolutely see an FCD species that make hives in the maze, which can be used as fast travel points via Storm-Shuttle Loom), but I could also see things like quasi-gremlins that are programmed to be maniacally fixated on accruing as much knowledge of engineering and machinery as possible, in order to use it against the maze's traps.
 
I put down 25 bucks

Even though I really don't care for Sidereals and the campaign was 10k over when I got to it so it didn't need my money

Hahahaha

I might have a problem
 
Have they shared many lore / mechanical details?
As usual with Exalted kickstarters, we are getting the manuscript for backing. They have already released the introduction and the first three chapters -- The Sidereals, the Celestial Bureaucracy, and Yu-Shan. So, we have already gotten a tremendous amount of setting detail we did not have previously, and will get the mechanical chapters in the coming weeks.
 
Any significant changes in what we've seen so far?

Sidereals were already in good shape lore-wise, so I wouldn't be surprised to see them return more or less as-is. But authors do get ideas.
 
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