I don't think it's the only reason we get them first but I think it's one reason. (There's also the fact that you can build Abyssals with the same charmset painted goth; it's not perfect but it works until the Abyssal book comes out... and a few other reasons).
I didn't say it was the only reason: I said I didn't buy it as a reason except as retroactive logic. Solars are the base because they were set as the base for 1ed(though supposedly Dragonblooded where originally going to be that until it was changed in development?), and it's basically stayed the same since.
We're talking about new viewers, likely viewers that have never heard of Exalted.
Sure, but there's a difference between new viewers and new players. A player has to create a character, which means there is a larger amount of knowledge they'll need to get, especially for factions that have a more settled place in the world. And having a stronger narrative can also be a restriction if you don't want that narrative. So, this is something of a reason to favor Solars for new players as you say(though I think it's less than you think, and mostly ends up a wash as for which is better). However, this is not the case for a viewer: they're not going to decide on a character. They cannot chose any number of narratives to explore. They can only watch what you produce.

And, since you're going to have to introduce things anyways, the argument that you'd need to introduce the Silver Pact or the Houses is not less of a burden. Sure, there are things that are going to take some amount of introduction: Exalted's heaven, Hell, or underworld are all weird and would make somewhat poor first settings. But 'hey, the main characters are all noble scions from a great house, vying against other houses for the throne' isn't a setting detail that's super outside of what people can understand: look at Game of Thrones. Hell, that show/book even has the slow introduction to more elements as time goes on: the Frey's and Tyrell's are eventually pretty major players, but it's not like we know much about them early on. I'm pretty certain the Frey's aren't even mentioned until further into the show.

Basically, for any type of exalted you're going to have to introduce allies, enemies, the local area, the goals of the characters, and just setting elements. The names of all of these are going to change depending on what type of exalted you chose, but for a number they're sufficiently similar to things people know (and framed that way in setting, which is important) that there wouldn't be much confusion if you, say, had them be DB's doing house stuff.

Ah, but on the flip side, Solars have one massive advantage for anything live action.

Their charms require less SFX.
Yeah, for live action Solars, possibly followed by Extingents, are probably the simplest while also not adding too many elements that need a lot of explanation like Sidereals(who actually do tend to have their own issues).
 
And that actually matters. Do you really want to see Dragonblooded who have M Night's Avater level "elemental" effects, leaving poor quality fire behind them when they run or having PS3-quality water tracing their blade? Or a Lunar who can only shape shift maybe once every other episode and who has a not-great TV-quality shift between the two forms?
As someone who's gotten into tokusatsu and sentai shows? All of those are 100% viable, because neither Shyamalan nor the PS3 represent the apex of what's possible, especially in terms of modern SFX - even modern SFX on a budget. Ultraseven X came out in 2005 and had firmly C-grade funding, but it still does a damn good job of making its futuristic dystopia feel distinct. Outside scenes are grungy and dark, with gaudy splashes of LED and faux-neon lighting to help give the background more shape. Interior scenes of peoples' homes and other 'welcoming' places are gloomy and moody, while public structures and offices are soulless right-angle oubliettes illuminated with only the most clinically sterile of fluorescent tube lighting.

Add in some prayerwires and 'public security' officers in retrofuturistic combat armor, switch out the handheld blasters issued to DEUS agents for something a bit less industrial-looking (since DEUS is absolutely some Sidereal shit, they'd be able to afford some of the more quality gear in the armory), and you're already most of the way to a show about growing tensions within a Shogunate-era internal police bureau as its agents start to realize that the constant looming threats popping up all over the place are being created by policy decisions that their masters have made.

If I heard that there was going to be a live-action Exalted TV show run by an outfit of people who'd made their bones working on Ultraman series and kaiju films, I'd be up for it.
 
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Yeah, a lot of the problems with Last Airbender came from Shyamalan's creative decisions rather than the best they could do in live-action.
 
TLA's biggest problem was that it had to cram an already very densely packed season of TV into 2 hours which forced it to almost purely be plot exposition. And then the exposition was handled piss poorly.

As far as bending goes the effects were okay when they were there. With some notable exceptions. (six men to throw one rock comes to mind)

I didn't say it was the only reason: I said I didn't buy it as a reason except as retroactive logic. Solars are the base because they were set as the base for 1ed(though supposedly Dragonblooded where originally going to be that until it was changed in development?), and it's basically stayed the same since.

And it's stayed that way becaaaaaaaaause...?
 
Because people are scared of change. You could have an edition of exalted where the first two splats are Dragon-Blooded and (terrestrial-level) Exigents and it'd probably be a more coherent starting point.
 
Because people are scared of change. You could have an edition of exalted where the first two splats are Dragon-Blooded and (terrestrial-level) Exigents and it'd probably be a more coherent starting point.
... Look you can criticize Exalted for a lot of things (and I will, gladly) but imo "fear of change"/"fear of pissing off the fanbase" isn't one of them >.>
 
Because Solars are the most popular and most important splat to the setting as a whole, so getting them out first puts them in the hands of the fans the fastest.
 
Perhaps reluctance is a better word than fear. Exalted has kicked off each edition with the Solars going on three times now, so it would make sense to continue that trend, but I don't think it's particularly necessary, particularly since 3rd edition has been going in with the intention of pushing Solars away from their previously held station as the Main Characters of the setting. Essence represents a pretty divergent strategy, with every splat playable from the jump and no real Main Character splat.

That said, Solars are still my favorite splat, so I'm not sure how I'd feel about a core rulebook that didn't include them.
 
And it's stayed that way becaaaaaaaaause...?
Because change takes significant effort? And I'm not exactly say that Solars are terrible for a new player game, hell, there are some advantages for them to be in core: people generally like powerful things in games so having the base splat be the most powerful makes some amount of sense. But I think the reasons ultimately boil down to 2 things: Solars were the core in 1ed and then 2nd, and also that the setting as it stands is built around the Solars. You can possibly stretch that to Infernals and Abyssal as well, but both of those groups do have severe downsides in terms of making them the core product.

So, yeah, it makes sense to me that Solars would remain as the core. I just don't buy your argument as the reason, and critically I think if you're bringing in new viewers(which any media project has to want to do, the core fanbase is too small otherwise) then none of these points actually hold too much weight in determining what the focus should be on.
 
Because Solars are the most popular and most important splat to the setting as a whole, so getting them out first puts them in the hands of the fans the fastest.
It's the Solar's game but there's a reason why every corebook dedicates nearly 50% of its lore to the Realm and think it's vital to give us a breakdown of the Scarlet Dynasty's Great Houses.
 
It's the Solar's game but there's a reason why every corebook dedicates nearly 50% of its lore to the Realm and think it's vital to give us a breakdown of the Scarlet Dynasty's Great Houses.
Yeah, its the Solar's game, with the Dragon-Blooded being the stage they play on, and the Sidereals being the man behind the curtain. As far as the main narrative is concerned, those are the three that matter, the rest are bonuses (no disrespect, Lunar fans)
 
Because change takes significant effort? And I'm not exactly say that Solars are terrible for a new player game, hell, there are some advantages for them to be in core: people generally like powerful things in games so having the base splat be the most powerful makes some amount of sense. But I think the reasons ultimately boil down to 2 things: Solars were the core in 1ed and then 2nd, and also that the setting as it stands is built around the Solars. You can possibly stretch that to Infernals and Abyssal as well, but both of those groups do have severe downsides in terms of making them the core product.

So, yeah, it makes sense to me that Solars would remain as the core. I just don't buy your argument as the reason, and critically I think if you're bringing in new viewers(which any media project has to want to do, the core fanbase is too small otherwise) then none of these points actually hold too much weight in determining what the focus should be on.

*shrug* I still disagree and think Solars would be the best starting point, but I think we've exhausted this line of discussion.

It's the Solar's game but there's a reason why every corebook dedicates nearly 50% of its lore to the Realm and think it's vital to give us a breakdown of the Scarlet Dynasty's Great Houses.

Cuz the Realm is the main force hunting you down.

Yeah, its the Solar's game, with the Dragon-Blooded being the stage they play on, and the Sidereals being the man behind the curtain. As far as the main narrative is concerned, those are the three that matter, the rest are bonuses (no disrespect, Lunar fans)

It's arguable that the Sidereals are a bonus since they're not necessary to understand the main Realm/Solar conflict.

And I want to stick up for Lunars, but... objectively yeah. They're a bonus to that main conflict. =(
 
Personally, I'd say the Sidereals are mostly a bonus too. Despite being one of my favourite Exalt types.
It's arguable that the Sidereals are a bonus since they're not necessary to understand the main Realm/Solar conflict.

And I want to stick up for Lunars, but... objectively yeah. They're a bonus to that main conflict. =(
Solar vs Dragonblooded is the main game, Sidereals and Lunars are the DLC content.
 
Because change takes significant effort?
Yeah, changing the core splat to the Dragon-Blooded would probably have a huge impact on tone.

Since you're probably not going to introduce the Immaculate Philosophy to Dragon-Blooded players as a false religion rooted in propaganda it'd take the lore of the gameline in the direction away from the omniscient narrator approach of the last three editions towards a World of Darkness style "everyone has their own version of the truth" which sounds potentially cool on paper, but it would've made the splat tribalism so much worse.
 
Yeah, changing the core splat to the Dragon-Blooded would probably have a huge impact on tone.

Since you're probably not going to introduce the Immaculate Philosophy to Dragon-Blooded players as a false religion rooted in propaganda it'd take the lore of the gameline in the direction away from the omniscient narrator approach of the last three editions towards a World of Darkness style "everyone has their own version of the truth" which sounds potentially cool on paper, but it would've made the splat tribalism so much worse.
...are you not here for the splat tribalism? I think you took a wrong turn.
 
I've probably expressed myself more as a Dragon-Blooded fan over the course of my time playing this game, in that I've been vocal about when 2e frequently did them dirty.

Though a more accurate picture of my opinion is that I think that the value of a hero is measured in the quality of their opposition.
 
Act 2 continues with the first battle in the Daedi's war on the Nephwrack and his forces. Tonight's foes include a giant pile of bloodworms, a sniper whose social attacks cause physical damage, and a giant swarm of chains, blood, and ghosts all mashed up into an evil happy fun ball. And yet, somehow the environment is the most ominous and deadly thing in all of this!

Also, the Circle finds evidence of one of those shiny new Apocryphal Exalts in the area, meaning they are now officially juggling about a half-dozen horrifyingly-powerful potential BBEGs to deal with in the near future! Lythander has someone else's flashback montage! Atom forgets friendly fire exists in this game! Gavel gets a telegram from Gavel about one of their old frienemies from millennia ago! And SSD uncovers a local Yeerk pest problem!

Here's the Youtube link, along with the Podbean link!
 
Sovereigns vs Heart Eater seems like a pretty fun campaign, the Storyteller has an excuse to throw literally anything less than an Exalted at the party whenever they feel like.
 
Got another comm. It's of a Dawn from the Southern Mountain ranges. She usually has something on that makes it really hard to discern her features. But this is her chilling in her training stuff. Gonna play her in my irl game.



Cursed First Age technique uncovered by local beastwoman Night Caste.

Either way I got my artifact details worked out with Vance. Here's hoping my artifact is able to a tool for ST's everywhere to bully their players with.
 
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Are you sure she's not a Lunar?

Great facial expressions and I do love the overall design. The white-and-black wings with the black-and-white hair is a nice touch, and I like that the blue in her eyes matches up with the trim on her outfit.
 
Are you sure she's not a Lunar?

Great facial expressions and I do love the overall design. The white-and-black wings with the black-and-white hair is a nice touch, and I like that the blue in her eyes matches up with the trim on her outfit.
It seems my eternal gimmick will always be Solars who look like Lunars and Lunars who look like Infernals. Once I got a specific style of FASHION in my head I can't help myself.
 
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