Yeah, I'm doing playtesting on my Solar Charmset revision right now and the first thing I was asked for was "Occult dice tricks".
 
Yeah, I'm doing playtesting on my Solar Charmset revision right now and the first thing I was asked for was "Occult dice tricks".

One of the things that really should have been in a sidebar somewhere in the core book is that since one of the functions of the core book charmsets are to serve as guidelines for writing custom charms, some mention of what wasn't written on purpose rather than just that it wasn't thought of would be invaluable for situations like this. It's pretty widely accepted that, for example, Brawl shouldn't get anything like Excellent Strike as part of the tradeoff for its 'brawl does huge damage' identity. Personally, I sort of think that the lack of Solar sorcery boosters is intentional due to the tightly math'd Working curves, as well as leaving room for other splats to have cool sorcery tricks despite losing to Solars on raw horsepower, but I don't know.
 
Personally I feel no Charm should 'just' be a dice trick. Add something flavorful to it, anything at all, even just cosmetic effects on the weapon.
 
Personally I feel no Charm should 'just' be a dice trick. Add something flavorful to it, anything at all, even just cosmetic effects on the weapon.
I semi agree, I just think their should be less dice tricks overall and the ones we do get should be way more beefy. Quite like this one.
Penumbra Witch Mastery
A student of Creation's mysteries and those that lie beyond the world, the Lunar's insight illumines uncanny darkness. She adds (higher of Essence or 3) dice and rerolls 1s until they cease to appear on a sorcery- or thaumaturgy-related roll; a roll to understand or introduce a fact about a supernatural being, artifact, manse, or similar phenomenon; or a read intentions, profile character, or case scene roll opposing a spirit or fae.
It's a meaty fucking charm for what's basically a dice trick.
 
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I've said before that I like Excellencies because they are very thematic in and of themselves even though they are essentially just dice adders.
 
Morke had some kind of weird animus against Sorcery-enhancing Charms, at least for Solars. Here's a quote from Miracles of the Solar Exalted:

The backer wanted a Charm that would help him as a sorcerer. I decided to bring it in line with the Solar Charm set by making it applicable to any Occult roll.

And the Charm itself, Six Eternities' Travail, feels perfunctory. I got the impression it was written very reluctantly.

Anyway, if you'll excuse a touch of self-promotion, I've written a couple of Solar Sorcery Charms myself.
 
Morke had some kind of weird animus against Sorcery-enhancing Charms, at least for Solars. Here's a quote from Miracles of the Solar Exalted:



And the Charm itself, Six Eternities' Travail, feels perfunctory. I got the impression it was written very reluctantly.

Anyway, if you'll excuse a touch of self-promotion, I've written a couple of Solar Sorcery Charms myself.

Sometimes it feels like the early 3e developers refused to believe that anyone would want to play the game a different way than they did. Morke didn't like sorcery and so did the bare mimimum to support it. Holden had his vision of Lunars and when confronted with the fact that people loved FATG he doubled down on his feral beast monster version for his homebrew.
 
Going through and reading old discussions for fun.

i don't have access to my books just yet, but have we gotten any information about the 3e Jadeborn yet?
 
i don't have access to my books just yet, but have we gotten any information about the 3e Jadeborn yet?
Not yet. They get some mention in The Realm, a paragraph sidebar plus another mention or two, but that's it. Couldn't tell you what our plans are at this this time (or if we have any specifics), but they're on our very big Would Like To Get To Eventually list.
 
Not yet. They get some mention in The Realm, a paragraph sidebar plus another mention or two, but that's it. Couldn't tell you what our plans are at this this time (or if we have any specifics), but they're on our very big Would Like To Get To Eventually list.
Sweet.

Definately hope they get a better set of write ups and adventure seeds this edition, always fun digging too deep
 
Today's pre-session talk, summed up with "Be cool, or Die lame." :rofl:

Not helping my confidence in our chances in survival.


Edit: Part one of Boss Battle complete. Many neat defenses shown off, and I have kicked an Anti-Fate Maiden-monstergirl down into the bowels of a Manse we were supposed to keep her out of... Oops. Solid damage at least, now we just uh, have to keep mortals and dragonblooded from getting ganked by something that's effectively deleting reality around itself.
 
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The Indiegogo campaign for Exigents just wrapped up a little bit ago, and we backers got the compiled draft manuscript this week. It's been extremely well-received from everything I've seen.
 
Soo, I've been out of the loop for a long time, any concrete news on the next splatbook, or is the game dead?
As Z said above, we just had an Indiegogo campaign for Exigents pretty recently, and have the manuscript for that already, it's very good!

Apparently the Sidereals manuscript is more or less written; OPP spaces crowdfunding campaigns for the same lines out a bit, so I wouldn't expect that before late this year at the earliest, but I'd be very surprised if we didn't see it in 2023 (this is an educated guess on my part, not hard information). All indications are that work continues on Exalted Essence (which we also have the manuscript for, the KS was last year) and various other books. The compiled version of Hundred Devils Night Parade came out this year, adding more entries and giving a discount to anyone who bought the singles previously, based on how many they purchased.

There have been rumours about how Ex3 is "totally on the brink of dying, trust me, you guys, it's a disaster, I have special information and am definitely not making shit up, just you wait, any day now" for literal years, none of which has ever been borne out. (Most recently: people credulously trying to insist that the reason why Exigents was on Indiegogo instead of Kickstarter was secretly because Kickstarter has banned OPP from starting new campaigns... While they literally have one running right now at find of posting). At this point I more or less just ignore it.
 
I'm curious to see what Perfect Defense/Dodge charms people prefer to use.

I'm personally partial to Alchemical's Transitory Invulnerability Engine. Because It's hilarious to just turn into Invincible Starmetal and just face-tank everything.
 
Soooooo I was one of those people who backed on Artifacts and I'm kind figuring out the general concept to it right now.

I got two ideas bouncing around in my head. First off is a ladle that does cute things with water and counts as a small artifact weapon :V. Second idea is a small crown woven out of the hair of a greater elemental with Black Jade binding it all together. There is little glass fishes carefully stitched into the entire crown. It has special effects where it makes local fishes treat you like a king or some shit. I'm taking ideas that are water or fish themed here. I'm leaning towards the overall concept having a wee bit of humor to it.

Other ideas is a sword made by Five Days of Darkness and other orch themed things. But its hard to get Orch themeing right sometimes.
 
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Honestly, one of my favorite Solar Sorcery buffs I've seen is giving them more control spells; Sandact6 had a charm for [Essence] Terrestrial Spells, [Essence/2] Celestial and one Solar, which sounds right to me.

What do people think about Favored discounts on Charms for Exigents? I don't mean for Architects, where there is a full Charmset, but particularly for home-made Exigents. The recommendation for Ability-based Exigents is to condense the Charm tree across a limited spread of Abilities; both Janest and the Sovereigns demonstrate this by only having 5 Abilities each with Charms. So, should they get the Caste/Favored discount on Charms if technically every Charm would be Favored?
 
What do people think about Favored discounts on Charms for Exigents? I don't mean for Architects, where there is a full Charmset, but particularly for home-made Exigents. The recommendation for Ability-based Exigents is to condense the Charm tree across a limited spread of Abilities; both Janest and the Sovereigns demonstrate this by only having 5 Abilities each with Charms. So, should they get the Caste/Favored discount on Charms if technically every Charm would be Favored?
Yeah, I think so. It was a deliberate design choice to make them build a little smoother given how specialized even the broader sets like Sovereigns are.
 
Soooooo I was one of those people who backed on Artifacts and I'm kind figuring out the general concept to it right now.

I got two ideas bouncing around in my head. First off is a ladle that does cute things with water and counts as a small artifact weapon :V. Second idea is a small crown woven out of the hair of a greater elemental with Black Jade binding it all together. There is little glass fishes carefully stitched into the entire crown. It has special effects where it makes local fishes treat you like a king or some shit. I'm taking ideas that are water or fish themed here. I'm leaning towards the overall concept having a wee bit of humor to it.

Other ideas is a sword made by Five Days of Darkness and other orch themed things. But its hard to get Orch themeing right sometimes.
Decided to go with the ladle cause it be fun concept I think. Now to get the themes of School Fish and Larceny together some how.
 
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