I agree! The Yozis are unknowable and vast beings, and Exalts will probably find their Third Circle Souls much easier to interact with.
That said, if one did wish to interact with a Yozi directly, my friend Zaleramancer suggested that the interaction ought to play out in a strange psychodrama, like a Chuubos ritual.
There's a thought!
I think I'd probably use a Transition rather than a Ritual, though.
For non-
Chuubo's players in the audience, Rituals and Transitions are how
Chuubo's Marvelous Wish-Granting Engine handles stuff that doesn't translate well to the tabletop format, like montages, stock footage, magical girl transformation sequences, spiritual visitations, etc.
A Ritual works as KymmeSeventh describes above: the ordinary process of play stops, in favor of sort of round-robin formalized improv exercise.
A Transition likewise breaks the ordinary flow of play, but instead of the interactive back-and-forth, in a Transition, the HG/GM/Storyteller reads a bit of thematic poetry -
then there is a pause -
and then play resumes.
The idea with both of these is to elide the actual
situation - so instead of the Storyteller having to actually ... have the Yozi
speak, or whatever, the whole thing is safely hidden behind a veil of poetry which conveys the overall
experience of this profound and confusing spiritual moment without having to actually try and RP that at the table.
So, anyway, I guess I'd handle "a player wants to speak to a Yozi" something like -
The Infernal expresses the intent to ...speak? to the Silent Wind. They consult with omen clocks and such to find a layer that Adorjan is currently happening to. Ordinary play continues, as they journey to this layer, fight through the throng of fleeing demons, see the pitiful efforts of chimes and bells fail in the face of Adorjan's coming -
and then there is Silence.
Play stops.
The Storyteller reads a bit of poetry - maybe they found some vaguely-appropriate poem in a book or on the web or something; maybe they wrote one themselves, whichever works. Something which expresses, in some fashion, the experience - of standing before something vast and strange and alien, of
drawing the attention of Adorjan. Of her emptiness, all ties cut away without care. Of how that's a lie, of how she hates and loves with such passion, and how her hatred is so much safer than her love.
Possibly some wind imagery for good measure.
There's a pause.
And then Adorjan has left. Play resumes. The Infernal is - left bloodied and scarred? Hypersensitized to sound, or unable to speak? Maybe they get to learn an Adorjan charm without the training time, whatever, these are all details to be worked out at the actual table.
The point is, play resumes
on the other side of the meeting. Adorjan does not appear 'on screen'. The players, and probably the character, don't know quite what happened in the middle there. It remains a strange and numinous mystery.