You'll also have to account of why Sidereal let DBs can't access better Sorcery, too. Why would they let Raksi's influence shaped the doctrine of their sort-of made-up religion, doubly so when they have agents acting as highest official and vagabond preachers?
 
You'll also have to account of why Sidereal let DBs can't access better Sorcery, too. Why would they let Raksi's influence shaped the doctrine of their sort-of made-up religion, doubly so when they have agents acting as highest official and vagabond preachers?

Again, this would be a Lunar Win, both against the Realm and the Sidereals. The Sidereals are small in number, and they just cannot keep track of everything and solve all problems. This particular issue is deeply rooted and very difficult to address, and frankly they've got bigger issues to deal with.

As well, I think that I'll note that Sorcery--while completely natural--is a bit rough on the Loom of Fate, especially the higher you go. A hammer to the Loom, when a delicate hook is needed. The Sidereals are probably not so secretly relieved they don't have to constantly be cleaning up those sorts of things from their allies.
 
'Not being able to reach higher sorcery' is pretty obvious problem, though.

There are DB sorcerers. They don't reach higher. Go up to them and ask, and they'll look at disguised Sidereal and say 'didn't you know old man sorcery make you a devil!'

And then they can just contact Mouth of Peace and, dunno, Empress maybe, tell them about it, and-

Look, this really break my SoD okay, I know you love this darling, so hopefully your players willing to swallow this.
 
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It is good and cool to restrict sorcery since it's part of the setting's core conceits and encourages DB sorcerers to be different from Celestial/Solar ones
 
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OK, I've had a look and made some comments. My main criticism is that it seems very strange how it jumps from Malfeas to SWLiHN suddenly. I get why on an aesthetic level, but on a practical one it strikes me as odd. What were your thoughts on that?

Also, quite by coincidence I ran across this image, which seemed more than a little fitting:

Forgot to mention before, but that's a near perfect picture for the original, more humanoid, form of the shintai that I had for an earlier draft.

I ended up dropping it because I feel that Shintai's should show how truly inhuman the Infernal has become, but I might not have if I'd found that picture first.

Might still come up with a shintai form for jt
 
What we need is a upgraded version of life of a humming bird where you can stealth kill people and walk into their flesh like that game Prototype.
Already available in 2E, but chimera-exclusive.
Hmm. I'll have to make sure that it says something to the effect of "it's nowhere in the original texts or actual official doctrine".

I still think it's a real neat idea to have it in. A lie so pervasive that it trips up even scholars.
In my own version of the setting, the Silver Pact has slipped a certain amount of their own content into Immaculate dogma, but nothing so easily disprovable. Instead, it's mostly a matter of warnings about how anathema behave - which, with just a little bit of shift in perspective, can also be taken as useful advice to newly exalted Lunars on how to use their powers to slip away and seek out the Silver Pact.
Originally they required investment into Cecylian and Malfeas to get (and silver sand was as prominent as green fire. Silver sand for the body green fire for the soul) but I decided to to drop that and make them purely Malfean to make them more compliant for other's games.
I think you should share the original heretical versions if possible, I'm much more interested in examples of heretical development than mutilating the original concept into a mono-yozi tree.
 
Again, this would be a Lunar Win, both against the Realm and the Sidereals. The Sidereals are small in number, and they just cannot keep track of everything and solve all problems. This particular issue is deeply rooted and very difficult to address, and frankly they've got bigger issues to deal with.

As well, I think that I'll note that Sorcery--while completely natural--is a bit rough on the Loom of Fate, especially the higher you go. A hammer to the Loom, when a delicate hook is needed. The Sidereals are probably not so secretly relieved they don't have to constantly be cleaning up those sorts of things from their allies.


Okay, but you kind of make the Dragon-Blooded look like bloody clownshoes idiots in the process.

It's not like they really need the Sidereals to babysit them on this matter. We're talking about thousands of elemental demigods over centuries falling for an easily disprovable lie while they and their families have a vested interest in proving that lie to be untrue. Even if we say "okay they don't really care all that much about their religion that they would deign to read its holy texts" (which is a profoundly strange take on religion, but let's roll with it), shouldn't there have been attempts to fabricate justifications why it's Actually Cool and Good To Sell Your Soul?

Your take is simultaneously incredibly cynical ("nobody cares about their religion enough to read its foundational texts") and tremendously naive ("nobody would ever attempt to fabricate a justification for selling their soul for actual literal phenomenal cosmic power"), and it just completely tramples over the agency of the thousands of demigods in the Realm's history who could feasibly have studied both theology and sorcery.
 
Okay, but you kind of make the Dragon-Blooded look like bloody clownshoes idiots in the process.

It's not like they really need the Sidereals to babysit them on this matter. We're talking about thousands of elemental demigods over centuries falling for an easily disprovable lie while they and their families have a vested interest in proving that lie to be untrue. Even if we say "okay they don't really care all that much about their religion that they would deign to read its holy texts" (which is a profoundly strange take on religion, but let's roll with it), shouldn't there have been attempts to fabricate justifications why it's Actually Cool and Good To Sell Your Soul?

Your take is simultaneously incredibly cynical ("nobody cares about their religion enough to read its foundational texts") and tremendously naive ("nobody would ever attempt to fabricate a justification for selling their soul for actual literal phenomenal cosmic power"), and it just completely tramples over the agency of the thousands of demigods in the Realm's history who could feasibly have studied both theology and sorcery.
So much this. I don't exactly mind giving the most powerful of DBs access to higher circles of sorcery, but this explanation for the limited number who achieve such is unsatisfying.

As an alternative solution: why not make it so that DBs need a Celestial mentor to learn higher circles, like Solars need a Sidereal to learn SMAs? Then you extend this to Lunars and Sidereals needing a Solar mentor to learn Adamant Circle.

I think this works well both in-setting and out. In-setting, there are simply a lack of qualified mentors during the Age of Sorrows. OOC, this offers a story hook of characters needing to find a mentor.

Note that this is just off the top of my head reading through the discussion, so it may need some fiddling with to mesh with the setting.
 
we can't kneecap the dragon-blooded so we need to make every immaculate in the entire world an idiot who has not and will not read their own religious texts despite religious texts being some of the most accessible texts in a culture of widespread literacy set in a premodern world where religion fills a much larger role in private and public life. its not a lunar win because it feels just as unearned as 2e retconning a bunch of mortal societies into Actually Lunar Societies All Along, it just feels like a dragon-blooded loss
 
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To be honest, I still don't understand what the point of this is.

I've been in this fandom a long time. I've heard many complaints, including many about DBs being weak. But I don't think I've ever seen anyone upset that DBs can't use Solar Circle Sorcery.
 
I like the basic idea of smaller more distinct trees, primarily because it lets the writers fit in more charms while leaving easy space for homebrewing, but I feel like requiring 3-4 charms before moving to the next tree is to high a commitment? I honestly feel like it's better to make the beginning charm the prereq when possible since it removes the cost commitment if the player just wants the next set of charms.
I'll admit that my main idea with Iron Soul was to make it deliberately simple and broad-spectrum, since it's the kind of thing that anyone on the level of an Exalt is going to be using as a very brief stepping stone on the way to the more powerful Arts which rely on it. It's basically the stock in your metaphorical stew of connected Arts. In that sense, it'd definitely make sense for it to be treated a bit like an Excellency in terms of prereqs - it's this little individual thing sitting off on its own, but which unlocks various other Charm-chains if you buy it.

Of course, this has also made me realize that the XP and training times for Arts should almost definitely include some sort of Enlightenment scaling where exceeding the Enlightenment minimum by enough of a margin means you can learn it more cheaply and more quickly than someone who it's "rated" for. That'd definitely help solve the bottlenecking issue you're pointing out for PCs, and it seems like an extrapolation of how the Exalted are already depicted as being able to learn and grow at an incredible rate compared to the overwhelming majority of other beings.
 
Okay, I'm admittadly getting a bit frustrated at people's interpretation of what I'm doing here, and the weird accusations that I hate religion or whatever.

So let me be precisely clear exactly what is going on so there can be no miscommunication.

1. My methodology for balance between tiers is a *soft* boundary, rather than a hard one, and to rely on more of xp balancing rather that "tier classes" of exalts. I understand this ruffles feathers, but it is my preference. I have seen too many times people go "Oh, I want to play a DB, but I don't want to be useless." I understand if you don't like my solution to that particular problem. That's fine. But I'm doing it regardless.

Practically speaking, almost nothing changes. The barrier is still there. It's just not completely impenetrable.


2. Player Characters can reach whatever circle they want. They are allowed to. They're the one in a million. The point is they don't feel like they can't play a Sorceror if they aren't a Solar. Yes. I've seen this happen.


3. Non-Player Characters are subject to that soft cap. But by statistics, there still should be a decent chunk of DB Sapphire sorcerors due to everything I've outlined. So, I wanted to make it consistent and made a reason why they aren't as prevelant.

4. You guys were talking about Raksi, so I went "Oh hey, that's neat. Here's something I'm using in my campaign involving her, based on the restrictions I've placed on myself."

5. The story is that Raksi has managed--against all odds, and even against the true might of the vast empire that is the Realm and the Immaculate Order--to manipulate a small part for her own gain. She put a little...word virus into the interpretations of text. A collective idea of "it is known" that has become....a weed. An impossible, vast spreading weed of an idea that keeps popping up. A lie that outpaces the truth, one that frustrates those who fight against it to no end because no matter what they do, it seems to resurface. The texts say one thing, and those who study deeply and thourghly know it, but the public perception, and those that skim the passages will see another. This perception that the public has is...almost impossible to control.

It's an allegory for the power of a lie. For groupthink. And someone *weaponized* it.

All this just means that the number of Sapphire DB's is lowered. And they have to be secretive. Rather than being celebrated and adored, they are feared and secretive, only adding to this horrible lie that surrounds them.

Almost certainly there are those that use this as political advantage. A way to control their opponents. Nobody wants to fight the "High level sorcerory isn't actually evil" fight because their political enemies would absolutely tear them to shreds if they do. Probably the only ones that got away with it was the Empress herself and Mnemon, who are both self-serving and conniving enough to make sure that *they* are the exception. That their souls are more pure and resistant than even other Dragonbloods.


Now, I didn't exactly want to type all that out because I typically post here on my phone, and honestly was just throwing out a summary on an offhanded subject.

That's all. If you don't like it, that's fine. But at least try to not take perhaps the least charitable interpretation and extrapolate it out to some weird bizzare conculsions about me personally. That's not cool.
 
Updoot: as it turns out, reformatting chatlogs into a presentable narrative is a time-consuming process :V

Have another writeup instead to tide you all over.

CHIJIRI N'HI, THE FEARSOME VISAGE OF LUNA UNVEILED


+++++++++++<O>+++++++++++
One of the Silver Pact's most infamous assets - a city-sized fortress capable of moving under the Moon's light, elegantly surmounting mountains and ramparts to disgorge armies into the heart of the Usurpers' holdings. Those who attempted to meet its offensive in kind died terrified and alone, as its interior flowed to first divide, then destroy, any force which dared intrude upon it.
For a time, every Shogun feared they might wake to see its walls snaking towards them over the horizon. Had the fortress been able to move more quickly under the waning moon, or not been held immobile during the new moon, it might have provided the Pact with enough strategic leverage to triumph, or at least force concessions.
Instead, the Shogunate nations learned enough of Chijiri N'hi's limitations to keep track of its potential operational range at any given point in the year, and the Fearsome Visage of Luna Unveiled found itself less fearsome by the year. Some found ways of contorting the geomancy around vital locations to slow its passage. Some devised Workings which could imbue their strongholds with enough Essence-backed hardiness that their fortifications could hold firm against the sinuous intrusions of Chijiri N'hi.
Eventually, a particularly canny Shogun built great armatures which captured the light of the Sun, and then vented their reservoirs onto the moving citadel as it approached. As she had suspected, the Fearsome Visage of Luna Unveiled faltered and stilled under the false day thus created, the invigorating moonlight it depended upon having been shouldered aside by the torrent of Solar Essence.

On that night, as the Princes of the Earth sallied forth through the open siege gates of Chijiri N'hi, the shock troops and skirmishers of the Silver Pact fled along lifeless streets and hid behind static walls. The fortress, for all its majesty and value as a symbol, had slipped far from the top of the Pact's list of priorities. Scales of defensive troops and automata had been stripped from Chijiri N'hi personnel rosters (and gone to their doom elsewhere), for surely the fortress could see to its own defense. A detachment of eight senior Lunar Exalts had dwindled to three promising young recruits, for the Fearsome Visage of Luna Unveiled's days of attacking the heart of Terrestrial power had passed, and surely their veteran leaders could be put to better use than minding an obsolete siege division.
Had its Deliberative makers not crafted the base layout of Chijiri N'hi's interior with defensibility in mind, the citadel would have been captured within the hour. Had it not been so vast, it would have been taken before the armatures went dark and the Fearsome Visage of Luna Unveiled shone once more beneath the Moon. As it was, the citadel fled into the night, entire boulevards and segments of wall sloughing off from its sinuous hide as the hideous wounds inflicted upon it by the Terrestrial Exalted took their toll.
Perhaps one in fifty of the citadel's occupants remained alive to receive their debriefing - and none were able to hide their outrage when the Silver Pact's leaders, long since winnowed of the sentimental and the idealistic, saw this debacle as evidence that the Fearsome Visage of Luna Unveiled was no longer of use as anything more than a sacrificial distraction in the next major offensive.

The citadel's occupants, many of whom descended from its original Deliberative-era garrison, felt otherwise. Rather than seeking to retrieve the mutineers as they fled into the Deep Wyld, the Pact instead pivoted to make Chijiri N'hi into a boogeyman, seeding rumors of its possible return to spread fear and indecision among the ranks of their enemies. In time, the citadel became more fable than fact, a serpentine phantasm half-glimpsed by watchposts in the farthest reaches of the world.
Only when the Silver Pact finally came undone did Chijiri N'hi return, hoving out of the night to spirit away fleeing divisions of soldiers and crowds of refugees left to die as the surviving Lunar elders looked to themselves, and left the rest to the mercies of the Terrestrial Host. In its centuries-long isolation, the garrison of Chijiri N'hi had become a culture unto itself, led by a Sorcerer-clergy whose members claimed to be incarnations of the Moon itself and denounced the "Chosen of Luna" as impostors.
After centuries of war and sacrifice, few of the people they rescued felt any particular desire to speak in defense of the Silver Pact's leaders. The Silver Pact was distant and fragmented, if it could even be said to still exist at all. The Fearsome Visage of Luna Unveiled was present, and strong, and offering them not just protection, but a homeland to belong to.
The (by then long-dead) Shogun's old sunlight armatures were turned upon its walls once more, to no effect. Great reservoirs had been formed within the citadel to store excess moonlight, and it simply drew upon those reserves to continue moving. The cleverly contorted geomancies were attacked with surges of lunargent-tinged Wyld Essence from cannon emplacements atop Chijiri N'hi's walls, searing a path through them like a knife cleaving flesh. The ancient, thrice-enforced bulwarks could not hold as the citadel threw itself against them like the waves battering the shore, and Chijiri N'hi's banners sang with joy as the walls which had once forced it to slink off in defeat gave way. Always a thing of Luna, Chijiri N'hi had grown stronger in its sojourns through the Outer Chaos - learning to think for itself, to deceive and ensnare the formless energies of the Wyld, to change and betray and overcome in service to that which it loved, just as Luna herself might.
Eventually, all of the old defeats and humiliations had been avenged, and the Fearsome Visage of Luna Unveiled danced back off the edge of the world in accompaniment to the jubilant festivities of its beloved inhabitants, its Chosen. It would only return at the Age's end, swept up by the Balorian Crusade. Chijiri N'hi and its Chosen felt little kinship to the Creationborn after their long estrangement, and whole cities fell before them until a gathering of Exalted managed to sway them into changing allegiances (though that is a story of its own, and one best left for another time). Nevertheless, the First Scarlet saw no reason not to turn the Imperial Manse upon the half-living citadel when given the choice.
Had she been more thorough, the Fearsome Visage of Luna Unveiled would have met its end that day.

There was no shortage of silvery rubble scattered where it had been when the Sword of Creation fell - enough that it would be generations before the last of it was unearthed and hauled away to market. By the time of the Twin Calamities, however, Chijiri N'hi had grown to many times its original size, the better to hold its Chosen comfortably.
With so much of itself torn away, the citadel's wounds were severe, but not fatal. It sifted the souls of its fallen people from the remains as best it could, then disappeared into the Southern canyons. There it would be hidden from the eyes of the Imperial Manse, and gain the time to devise a means of restoring those among its maimed Chosen not damaged beyond any recall, and give those Chosen who had survived the tumult time to rest and recover from their wounds.
So it has waited, and strived, and its grudge against the Scarlet Dynasty has grown with every soul it has failed to revive. The ranks of its Sorcerer-clergyfolk, almost depleted by the end of the Crusade, have replenished themselves somewhat, and the songs of Chijiri N'hi's Chosen people have once more grown loud enough that they echo out into the Southern plains at night. New banners are raised on its ramparts, Workings half-undone by the touch of the Realm Defense Grid are repaired as best as is possible.
It is not in Chijiri N'hi's nature to let a grievance go unrepayed.

+++++++++++<O>+++++++++++​

Once again, my love of gargantuan wonders from a lost age and logistics-based nerdery have come together in unholy matrimony! I rather like how Chijiri N'hi turned out in the end - something that's definitely connected to the old war between the Silver Pact and the Shogunate powers, but is very much its own creature and will gravely disappoint anyone who thinks to play upon some assumed loyalty to its ancient masters. On another note, it's the kind of thing I imagine the Sidereals having thought of when they imagined how bad the High First Age could potentially get. It started as a unique twist on the whole 'mobile fortress' idea, and then managed to turn itself into a pseudo-Unquestionable free of the convenient weaknesses and Oath-enforced levers that actual Unquestionable have.
 
5. The story is that Raksi has managed--against all odds, and even against the true might of the vast empire that is the Realm and the Immaculate Order--to manipulate a small part for her own gain. She put a little...word virus into the interpretations of text. A collective idea of "it is known" that has become....a weed. An impossible, vast spreading weed of an idea that keeps popping up. A lie that outpaces the truth, one that frustrates those who fight against it to no end because no matter what they do, it seems to resurface. The texts say one thing, and those who study deeply and thourghly know it, but the public perception, and those that skim the passages will see another. This perception that the public has is...almost impossible to control.

It's an allegory for the power of a lie. For groupthink. And someone *weaponized* it.

My point was this explanation is unbelievable to me, to such degree I can't accept the justification. This is a huge matter - not achieving higher Sorcery circle because of religious tradition is huge! - doubly so when the religion is actively, and consciously, deliberately shaped by active entities.

Doubly so when said active entities controls all the blunt lever of powers, on both end of religious structure. What's stopping them for telling Mouth of Peace to go 'Adamant sorcery is fine, really!' ? Or for Scarlet Empress to pronounce the same? And for Sidereals to disguise as itinerant preacher, preaching about how good DBs will obviously want to reach Adamant, so they can better fight against Solar?

And so on, and so forth.

Does those can be excused, or waved away? Of course! But I can't just ignore that.

But, look, if it works on your table, then it works on your table. Have fun!
 
Doubly so when said active entities controls all the blunt lever of powers, on both end of religious structure.
I mean like

"The Immaculate Order, despite being the largest and most powerful faith on the face of Creation, is actually a hapless catspaw of unseen puppetmasters who aren't even Dragonblooded, and none of the big movers and shakers in the Realm really believe in it" has generally been regarded as pretty naff, and something that 3e took out behind the chemical shed and shot to broad acclaim. Like, I'm not saying this scenario works, but this in particular is maybe not the best grounds on which to oppose it, y'know?
 
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I mean like

"The Immaculate Order, despite being the largest and most powerful faith on the face of Creation, is actually a hapless catspaw of unseen puppetmasters who aren't even Dragonblooded, and none of the big movers and shakers in the Realm don't really believe in it" has generally been regarded as pretty naff, and something that 3e took out behind the chemical shed and shot to broad acclaim. Like, I'm not saying this scenario works, but this in particular is maybe not the best grounds on which to oppose it, y'know?

I don't say they don't believe in it, though?
 
I don't say they don't believe in it, though?
You did not, but that's a) part and parcel with this line of canon when it usually turns up and b) really the least important part of my point.

Like, I am pretty much entirely in agreement with Manus here that saying the Immaculate Order preaches against achieving the higher circles of Sorcery because Raksi infected the entire institution with a memetic virus that none of them have checked against their scripture is just... Flatly unworkable. That's absurd.

That said, if the Immaculate Order instead preached against achieving the higher circles of Sorcery on the basis of, say, an internal development of their own dogma, perhaps along the lines of "to pursue Sorcery is to follow the selfish example of Anathema, who in their arrogance prize only their own power, which shall ever falter in the face of the true strength found in the harmonious cooperation of the Ten Thousand Dragons," then I would not regard that as unworkable*, and no amount of "actually the Empress/Sidereals/other puppetmasters would just order their pet religion to knock that shit off so the Realm can have more Adamant Circle Sorcerers" would fly with me, because large religious organisations are organic things with their own agency and ideas of how and why things should be done.

* Although I would also be pretty dismissive of any assertion that it was a position uniformly held by Immaculates everywhere, because yeah, there would totally be Dragonblooded priests arguing otherwise, both from genuine religious disagreement and also out of a cynical desire to justify their pursuit of power. But as a piece of internal heterodoxy or a factional belief, yeah, sure.
 
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Already available in 2E, but chimera-exclusive.

In my own version of the setting, the Silver Pact has slipped a certain amount of their own content into Immaculate dogma, but nothing so easily disprovable. Instead, it's mostly a matter of warnings about how anathema behave - which, with just a little bit of shift in perspective, can also be taken as useful advice to newly exalted Lunars on how to use their powers to slip away and seek out the Silver Pact.

I think you should share the original heretical versions if possible, I'm much more interested in examples of heretical development than mutilating the original concept into a mono-yozi tree.
Honestly, I'll look but I doubt I have them, and the new charms are much better written. If

The heretical version of this charm tree would be the same, it would just have different prereq s
 
1. My methodology for balance between tiers is a *soft* boundary, rather than a hard one, and to rely on more of xp balancing rather that "tier classes" of exalts. I understand this ruffles feathers, but it is my preference. I have seen too many times people go "Oh, I want to play a DB, but I don't want to be useless." I understand if you don't like my solution to that particular problem. That's fine. But I'm doing it regardless.

Practically speaking, almost nothing changes. The barrier is still there. It's just not completely impenetrable.


2. Player Characters can reach whatever circle they want. They are allowed to. They're the one in a million. The point is they don't feel like they can't play a Sorceror if they aren't a Solar. Yes. I've seen this happen.

As for splat balance, 3e already has soft boundaries. DBs can and on occasion actually do outpace Solars. And the boundaries that do exist are almost entirely unaffected by this change. This still seems like a pointless change, even ignoring the problems it creates.

As for people thinking only Solars can be sorcerers, well, foolishness springs eternal. Sometimes people will neither read nor think. You can't fix that.

As for Raksi's trick, it's not plausible. Lies don't work that way. If you want an analogy for poisonous groupthink and self-propagating deceits, you should make the workings of the analogy resemble the workings of the real thing.
 
The more elegant solution to me seems to be removing the circles of sorcery entirely and having a few splat specific spells and/or charm based upgrades for the kinds of spells you absolutely don't want in mortal hands.

i.e. demon summoning could work similarly to 1st/2nd edition elemental summoning, where in theory any sorcerer can summon Ligier but they're more likely to recieve a demon under his command unless they've built up some kind of a raport. A Solar might have a charm to bypass his ability to delegate.
 
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I think the idea of requiring mentorship is a great way to integrate the setting of Creation and also instill a hard-cap in the types of sorcery that characters can learn. As an example of how I'd do it:

It's pretty easy to learn Terrestrial Circle Sorcery, if you've got the potential. You can find an elemental (or, in other words, Terrestrial) mentor to teach you to cultivate your power, brew a crazy potion based on obscure texts you've found, find a lineage of sorcerers or a wise sage to teach you the basics, learn it from a god or a demon, etc. For higher levels of sorcery you'll need to seek out Exalted mentors, either Lunars or Sidereals in all likelihood, or learn from more powerful gods or demons (ie, Celestial spirits) or an elemental dragon, or pick up some potent artifact like the Emerald Thurible or the like. For Solar/Adamant, though? You're gonna need to find something incredible, probably an N/A artifact of the First Age like the Eye of Autochthon, Book of Three Circles, Mantle of Brigid, Talisman of Ten-Thousand Eyes, or the like. There might be a handful of mentors out there, but they're probably people who've only lived as long as they have because they held onto fell secrets and never passed them down.
 
My solar party is so close to being able to summon second circle demons. And I as a ST am a little unsure how to play this out. Cause they are that stunning mix of actually being competent with handling demons but also utterly incompetent. And it shifts between the two rapidly.

First one they have in mind is Ulaan, the Cat Who Is Not There. And they are smart enough to do it blind folded. They are going to throw her at Lookshy to grab a magical stamp set that will let them freely spin up temporary identities when interacting with other city states.

Pretty smart plan huh? Well next thing they are throwing her at is the secret recipe of the best pies of nexus. All cause of some throwaway fluff line I did. After that they are going to send her back to Malfeas.

It kinda of back and forth with this group.
 
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Any suggestions for how to go about getting starmetal when none of the PCs in your group are Sidereals? A player is interested in crafting starmetal artifacts, but I'm unsure how to plausibly get them the materials without going "oh, here's a starmetal daiklave you can melt down".
 
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