The divine pettiness of Exalted is something I love about the setting.

Oh, and the God of Social Harmony (who could either be in Humanity, Heavens, or the Department of Serenity in the Bureau of Fate) can argue that the God of Justice should report to him, because he claims that justice exists to serve the goal of social harmony and maintain order. This is, of course, strongly argued against by the God of Justice, who says that justice is a platonic concept which exists beyond society and exists as a pure ideal, and the goals of social harmony can sometimes be directly opposed to justice.
 
And what does the God of Human Law have to say about this?

She considers the God of Justice to be a typical Bureau of Heaven jobsworth with no imagination and no actual care for the law. She's a firm ally of the Bronze Faction Sidereals because the Realm imposes strict and clear law upon Creation, and views the Disappearance of the Empress to be a great opportunity because the Empress ruled too much by fiat. Despite this, she could be a useful ally to the returning Solars - but only if they promise to be bound by their own laws. She held the Deliberative in secret contempt for the way that they imposed no law on themselves but social pressure. If she's betrayed by Solar allies, she may follow the secret lore she has discovered and not destroyed which would lead to her getting in contact with the demons of the Principle of Hierarchy - for she considers law to be the way by which correct action is guaranteed, rather than a goal in its own right. The law exists to make people act correctly - it doesn't have a higher purpose. For that reason, she's an ally of the God of Social Harmony in his attempt to bring the God of Justice under his domain - and if he manages this, there's a good chance she may become the new God of Justice in return for the assistance she's given him.
 
Nothing. He's too busy trying to keep all the law codes in use straight in his records.

That's what elementals slaves minions are for. Doing your actual job is something those dirty pathetic Terrestrial Courts people have to do. Up in Heaven there is an order and a perfection to the Celestial Bureaucracy, with everyone doing their assigned tasks. As the God of Human Law you are far too busy trying to expand your sphere of influence as is only right and proper (Law, after all, only works if it has the monopoly of force) than to waist time classifying all those tedious scrolls the Courts keep sending with their endless, pointless updates. The dozens of spirits you had that charming Sidereal chap "recruit" for you from the unwashed masses of elementals a few centuries ago are more than capable of filing all that paperwork with the right divisions and are certainly not assets in that Sidereal's intelligence network he uses to keep track of sudden shifts in laws in the Threshold that might point to a weakening of Immaculate Dogma so he can point the Wyld Hunt in that direction and you find the very suggestion insulting!
 
Gentlemen and ladies, I have a question about an Alchemical charm.
TRANSCENDENT MULTIMODAL ARTIFACT MATRIX
Cost: Varies [1m]
Mins: Wits 3, Essence 2
Type: Simple
Keywords: Combo-OK, Obvious
Duration: Indefinite
Prerequisite Charms: None

A complex assembly of alloyed magical material matching the Champion's caste is woven across and throughout most of her body. When charged with Essence, it reconfigures itself in a clash of pivoting joints and clicking gears, taking on the form of an artifact-template stored within the Charm. This artifact is directly attached to the Alchemical's body—unless such attachment would obviate its primary use (such as thrown artifacts)—and is impossible to disarm without amputating appropriate portions of the Exalt. Ranged-attack artifacts such as gyroscopic chakrams may be automatically and reflexively drawn back to the Exalt through Elsewhere for one mote. The Transcendent Multimodal Artifact Matrix may take on the form of any artifact, with the following restrictions:
The artifact's template must be stored in the Charm. The artifact's rating may not be higher than the Alchemical's Essence rating. If the artifact can enjoy a magical material bonus, it must be formed of the Exalt's caste material. The artifact must be either mass-produced or an example of a wide selection of mechanically identical artifacts. (For example, while every daiklave is a unique and storied weapon, all daiklaves share identical base traits and are valid templates for this Charm.) Singular or near-singular artifacts such as the Daiklave of Conquest or Flying Silver Dream are not valid. The artifact must not require maintenance or a hearthstone to power it. The artifact must not be designed to consume itself upon use. Finally, the artifact may not be notably larger than the Alchemical.
This Charm's activation cost is the attunement cost of the desired artifact configuration, or one mote if the artifact does not require attunement. It begins with a single Artifact •• template of the Exalt's choosing. Additional templates are downloaded as submodules from the vats for a cost of three experience points per dot rating of the template.
Submodules:
Clockwork Companion Template (3xp per dot): The Matrix may be loaded with the templates of a mechanical servant. The cost to deploy such a familiar is two motes per dot rating. Slain familiars are transported back to the Exalt through Elsewhere and prevent the Charm from being reactivated to spawn a familiar for 25 hours.
External Surge Connector (Essence 3): Templates for artifacts that depend on hearthstones or equivalent power sources may be installed, though the character must supply this power by plugging in appropriate Essence sources once an artifact is deployed. Plugging in a power source uses the same action as drawing a weapon.
Magitech Advancement (Essence 3): Templates for artifacts with a Repair rating may be installed, provided they do not have an artifact rating more than (the Alchemical's Essence – 1). If an integrated artifact falls so far behind on maintenance that it would be irreparably damaged, it remains at its current state without further deterioration but does not operate until fixed. Champions with Pattern-Mending Integration installed in a Technomorphic Integration Engine (see pp. 165-166) may use that submodule to repair integrated magitech. Essence 5+ Alchemicals may install miniaturized versions of artifacts normally larger than themselves, provided their function is not intrinsically dependent on their larger size (such as vehicles or warstriders). Miniaturized artifacts function normally, such as a cannon in the arm duplicating a light implosion bow or a storm hammer.
Is it just me, or does it say nothing about being limited to weapons?

As in, are armor sets possible with this charm?
What of social or crafting artifacts?
And is there a limit on how many artifacts can be deployed at a time besides attunement costs?

EDIT
And is there a writeup for the Megaton Impact Driver submodule that Stern Whip of Industry had for his Piston Driven Megaton Hammer?
 
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Is it just me, or does it say nothing about being limited to weapons?

As in, are armor sets possible with this charm?
What of social or crafting artifacts?

Armour sets are uncertain because armour is generally by design ever so slightly larger than the one wearing it. However, that does not mean it's notably larger for the purposes of this Charm. I'd say that you could store a breastplate template, and perhaps a full plate template, but if we start talking about power armour templates your ST has the right to hit you with the nearest Manual of Exalted Power, Magitech Advancement submodule or not.

Oh, and you still run into the 'no unique(ish) artifacts' issue. So no Crown of Thunders or Mantle of Brigid, but you should be alright with a Rod of Cleansing the Body or a Translation Crystal, if you have the required Submodule for magitech.

And is there a limit on how many artifacts can be deployed at a time besides attunement costs?

Yes actually. The Charm text uses 'an artifact-template stored within the Charm.' This would imply that it's only 1 artifact at a time.
 
Armour sets are uncertain because armour is generally by design ever so slightly larger than the one wearing it. However, that does not mean it's notably larger for the purposes of this Charm. I'd say that you could store a breastplate template, and perhaps a full plate template, but if we start talking about power armour templates your ST has the right to hit you with the nearest Manual of Exalted Power, Magitech Advancement submodule or not.
Heh.
I suppose it would be a little cheesy to stick a suit of Armor of the Immaculate Dragons in the TMAM charm of an Essence 5 Alchemical:V.
Oh, and you still run into the 'no unique(ish) artifacts' issue. So no Crown of Thunders or Mantle of Brigid, but you should be alright with a Rod of Cleansing the Body or a Translation Crystal, if you have the required Submodule for magitech.
Fair enough.
 
Is it just me, or does it say nothing about being limited to weapons?

You are correct.

As in, are armor sets possible with this charm?

Yes, but notice that the Charm, unlike Technomorphic Integration Engine, lacks the Stackable keyword. So you can't have multiple versions of it running at the same time. Thus you would have to choose between Armor and Weapons.

If you want instantly deployed armor, get TIE with Instant Aegis Upgrade installed.
 
Question, I've been doing a bit of digging on the Elemental Dragons, and while I've found a nice bit of stuff on the Immaculate Dragons, I've failed with the Elementals. I know that the Immaculates are supposed to be the mortal incarnations of the Elementals made manifest during the Usurpation, but I assume that's mostly just Immaculate propaganda. What is known about the Five Elemental Dragons, other than that they were the children of Gaia?
 
Question, I've been doing a bit of digging on the Elemental Dragons, and while I've found a nice bit of stuff on the Immaculate Dragons, I've failed with the Elementals. I know that the Immaculates are supposed to be the mortal incarnations of the Elementals made manifest during the Usurpation, but I assume that's mostly just Immaculate propaganda. What is known about the Five Elemental Dragons, other than that they were the children of Gaia?
Are you asking what is both true and known, or what is known? These are very different questions.
 
Question, I've been doing a bit of digging on the Elemental Dragons, and while I've found a nice bit of stuff on the Immaculate Dragons, I've failed with the Elementals. I know that the Immaculates are supposed to be the mortal incarnations of the Elementals made manifest during the Usurpation, but I assume that's mostly just Immaculate propaganda. What is known about the Five Elemental Dragons, other than that they were the children of Gaia?

Not much. They sleep in the poles that resonate with them and are part of Gaia's soul hierarchy. To be exact, they are Third Circle equivelants.
 
Not much. They sleep in the poles that resonate with them and are part of Gaia's soul hierarchy. To be exact, they are Third Circle equivelants.

Well, Hesiesh and Pasiap do.

Mela, Daana'd, and Sextes Jylis are more active.

IIRC, Sextes Jylis was even the one who coined the term "Lesser Elemental Dragon" and implied to the gods that he was less than amused at their treatment of such beings.
 
What is known, and could you tell me what is also true about them?
What is generally known and true:
There are beings with the given names that are Elemental Dragons with connections to the Dragonblooded, as well as possibly with a nebulous being called Gaia.

What is generally known:
They are the first Dragonblooded, the Exalted gifted with elemental powers in order to cast down the Anathema. They assign personalities to them, as well as a much more active history.
 
What is generally known:
They are the first Dragonblooded, the Exalted gifted with elemental powers in order to cast down the Anathema. They assign personalities to them, as well as a much more active history.
Those the Immaculate Dragons, which the Immaculate Faith actively separates from the Elemental Dragons, iirc. Immaculate philosophers all agree that trying to determine if the Immaculates are living incarnations of the Elementals, or just Dragon Blooded blessed by the Elementals, is useless. Like I said, I found info on the Immaculates, but not the Elementals. That was why I was asking in the first place. Ah well, not important now anyways.
 
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Is it just me, or does it say nothing about being limited to weapons?

As in, are armor sets possible with this charm?
What of social or crafting artifacts?
You can put pretty much anything you want in it, but you really shouldn't. TMAM is for the most part a terrible charm that exists solely for the purpose of allowing you to buy limited artifact templates at three times the price of actual artifacts. It's only real use is providing hidden weapons that can't be lost or disarmed(but can be amputated.) It's also not quite so horrifyingly expensive if bought for 1 BP at character creation and then used only for its free 2 dot artifact template.

For every other purpose, just get Technomorphic Integration Engine from the previous page. It's more versatile and allows you to use the Alchemical Artifact background that gives you three times as many artifacts as Solars get.

Armour sets are uncertain because armour is generally by design ever so slightly larger than the one wearing it. However, that does not mean it's notably larger for the purposes of this Charm. I'd say that you could store a breastplate template, and perhaps a full plate template, but if we start talking about power armour templates your ST has the right to hit you with the nearest Manual of Exalted Power, Magitech Advancement submodule or not.
Armor sets absolutely work. The limitations on size are exactly the same as for TIE, which has a submodule that explicitly extrudes armor into place. There is no reason that power armor should be an exception.

Heh.
I suppose it would be a little cheesy to stick a suit of Armor of the Immaculate Dragons in the TMAM charm of an Essence 5 Alchemical:V.
How so? Keep in mind this armor is something that an Alchemical can buy (and power) for 2BP at character creation, though they might be better served by spending 3BP for Celestial Battle Armor or 1BP for Superheavy Plate.

It's actually logical that Alchemicals start with the very best armor: the ruinous cost of replacing a fallen Alchemical means that equipping them with anything less is simply foolish.
 
You can put pretty much anything you want in it, but you really shouldn't. TMAM is for the most part a terrible charm that exists solely for the purpose of allowing you to buy limited artifact templates at three times the price of actual artifacts. It's only real use is providing hidden weapons that can't be lost or disarmed(but can be amputated.) It's also not quite so horrifyingly expensive if bought for 1 BP at character creation and then used only for its free 2 dot artifact template.
Like an Essence Pulse Cannon for example.
 
Does a Slayer's anima DV boost count as dice added by charms?
Anima effects never count as dice added by charms, AFAIK.

Bluesids using the performance as dodge charms can get higher DDV than other sids.

RE: Immaculate and G. Elemental Dragons.

Do they actually share names? I know Sextes Jyllis is a nameshare, but i was under the impression that the Earth Dragon was Ourobos, not Pasiap.

*ish confused*
 
Anima effects never count as dice added by charms, AFAIK.

Bluesids using the performance as dodge charms can get higher DDV than other sids.

RE: Immaculate and G. Elemental Dragons.

Do they actually share names? I know Sextes Jyllis is a nameshare, but i was under the impression that the Earth Dragon was Ourobos, not Pasiap.

*ish confused*
It should be the Elemental Dragons: Greater Elemental Dragons are Elementals that reach essence 10.

As for the names, they share names. At least at one point, it was because they were essentially the same beings(Immaculate Dragons simply referring to the mortal incarnations of the Elemental Dragons).
 
Anima effects never count as dice added by charms, AFAIK.

Bluesids using the performance as dodge charms can get higher DDV than other sids.

RE: Immaculate and G. Elemental Dragons.

Do they actually share names? I know Sextes Jyllis is a nameshare, but i was under the impression that the Earth Dragon was Ourobos, not Pasiap.

*ish confused*
Thanks.

This means the highest DV a Slayer could get would be 14, 17 with a good shield, right?
 
Thanks.

This means the highest DV a Slayer could get would be 14, 17 with a good shield, right?
Melee 5 + Dexterity 5 + Specialty 3 + Charm dice 10 = 23
23 / 2 = 11.5, rounds up to 12
Anima DV boost gets it to 14, so that's as high as it goes for Parry DVs before adding a weapon's Defense.

However!
Dodge 5 + Dexterity 5 + Essence 5 + Specialty 3 + Charm dice 10 = 28
28 / 2 = 14
Anima DV boost gets it to 16.
Therefore, you're wrong. This is ignoring any cap-breaker charms, because I don't feel like searching for them.
 
Thanks.

This means the highest DV a Slayer could get would be 14, 17 with a good shield, right?

[dex 5 dodge 5 essence 5 specialty 3, Hearthstone bracers 3]/2 = 10.5 ~ 11

11 + 5 (dice cap for charms) + 2 (Slayer Anima) = 18

With the right Kimberry charm, this could go [absurd number] higher, but we don't talk about that.

Melee 5 + Dexterity 5 + Specialty 3 + Charm dice 10 = 23
23 / 2 = 11.5, rounds up to 12
Anima DV boost gets it to 14, so that's as high as it goes for Parry DVs before adding a weapon's Defense.

hey, you just gave me a Gunzosha armor a session or two ago. That's another +1 parry DV. Alternatively, there's a Hearthstone that gives +1 PDV on the weapon it's slotted in. (I don't think the two stack)

The max DV boost from a shield (not counting autocthonian shenanigans) is +3, so Parry also goes up to 18 for a slayer.

Solars, of course, get a few cap breaking tricks (Panoptic Discipline Fusion, Final Sunset Stance, [Ability] Essence Flow, etc), so they can have higher DV.
 
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