Nope. Just the General Charms and two root effects. He's about as useful as Theion to the vast majority of games, so even if I had the time to write a fourth Yozi Charmset (a fourth good one, anyway - I think in total I'm up to six at this point) it wouldn't be him.
 
Question about an overpowered charm idea I had.

How stupidly powerful would a charm that allows you to 'Silence' another character be? As in an effect that says 'Victim of this effect cannot use charms for X actions.'

And what about a lesser effect of 'Victim of this effect cannot use non-reflexive charms for X actions.'
 
Question about an overpowered charm idea I had.

How stupidly powerful would a charm that allows you to 'Silence' another character be? As in an effect that says 'Victim of this effect cannot use charms for X actions.'

And what about a lesser effect of 'Victim of this effect cannot use non-reflexive charms for X actions.'
About as powerful as a charm that reads "Target character dies".

The latter is certainly less dangerous, as most defensive charms seem to be reflexive. I'd guess that it could be very effective at times, but also pretty uneffective at times.
 
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How stupidly powerful would a charm that allows you to 'Silence' another character be? As in an effect that says 'Victim of this effect cannot use charms for X actions.'
With Exalted 2.x combat? They explode in ludicrous gibs if someone swings a surfsword at them before the effect wears off.

And what about a lesser effect of 'Victim of this effect cannot use non-reflexive charms for X actions.'
I don't have a firm enough grasp of the mechanics to comment on that one.
 
Question about an overpowered charm idea I had.

How stupidly powerful would a charm that allows you to 'Silence' another character be? As in an effect that says 'Victim of this effect cannot use charms for X actions.'

And what about a lesser effect of 'Victim of this effect cannot use non-reflexive charms for X actions.'
First one is utterly broken and would only be remotely acceptable if it could only be used instead of killing them (eg "can be used to enhance an attack that would have killed the target character; does this effect instead of killing them"). And even then, it should wear off, because killing people dead is safer. And even then, it's dangerous precedent and shaky Charmspace.

Second one is slightly better but still spine-over-knee broken.
 
Maybe if #2 had a very, very high cost to use and was only a small number of actions?
 
I came across this "Exalted Rewrite Project", and was wondering if anyone else knew about this and what you thought? I haven't really looked at the crunch, but some of the ideas sound interesting. I only have access to the main 2E book right now so I can't really compare at the moment.

Oh yeah, here's a link too to the Dragon Blooded rewrite. Sorry about that.
 
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First one is utterly broken and would only be remotely acceptable if it could only be used instead of killing them (eg "can be used to enhance an attack that would have killed the target character; does this effect instead of killing them"). And even then, it should wear off, because killing people dead is safer. And even then, it's dangerous precedent and shaky Charmspace.

Second one is slightly better but still spine-over-knee broken.
What if, instead of preventing charm use, the first was a permanent crippling effect that wrecked the victim's ability to respire motes and/or hold them in their motepools? Still as an "instead of killing you," I mean. Mostly gets the job done, without being a nasty mechanical precedent. (Still removable with anti-crippling charms, of course, but like you said, killing should be safer. Kind of raises the question of whether it's worth a charm purchase, though.)
 
Question about an overpowered charm idea I had.

How stupidly powerful would a charm that allows you to 'Silence' another character be? As in an effect that says 'Victim of this effect cannot use charms for X actions.'

And what about a lesser effect of 'Victim of this effect cannot use non-reflexive charms for X actions.'

There's a spirit charm that does something similar.

DREADED EMBRACE OF MUNDANITY
Cost: 15m; Mins: Essence 3; Type: Simple
Keywords: Obvious, Shaping, Touch
Duration: One scene
By interrupting the connection between the target and the source of her power, the spirit may negate the dice that a particular one of the target's Excellencies would add at a cost of one mote per die. The spirit can't negate more Excellency-added dice than its Essence, and the target can't spend more motes than she would normally be able to (i.e., the target's dice pool cap is reduced by every mote the spirit spends). The spirit may counteract an Excellency (Valor) times with a single invocation of this curse.

Blocking power to an Exalted Essence is like smothering a fire by closing your fist around it, and deals to the spirit one die of armor-bypassing aggravated damage for every die the spirit attempts to negate.

Note how limited in scope it is - it only affects a single Excellency, has a hard cap on how many motes of essence it can block, only works a handful of times before it needs to be reapplied, and causes you to take AGG if your victim is an Exalt.

Oh, and it has the Shaping and Touch keywords, so it's easily no-sold by basic charms.

So if we were to expand this to something that completely blocked charm use - either all charms or all non-Reflexive charms - it ought to have a consummate cost when used on an Exalt. Something like, "you take Levels of Agg, which cannot be soaked or avoided by any means, equal to the mote cost of the charm blocked" at a bare minimum. And it only blocks a single charm activation. And costs [victim's Essence]x10 motes or something equally obscene.

But really, no. Just...NO.
 
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make it mutual?

like those scenes where both the hero and villain have lost all their gear all their special techniques and it all comes down to fisticuffs.

Pfft.

Like Exalted doesn't already have massive mechanical incentives for "All right! I'll grapple the fucker, and then the rest of you smash 'is nuts in!"

And anything which allows you to make an enemy Exalt harmless without murdering them in the face is a terrible precedent and thematically wrong. Yes, the only safe enemy is a dead enemy [1]. That's things Working As Intended. You don't get the "moral superiority" of "Oh, he's not a threat any more, but I didn't stoop to murder". Not in any easy way. You can legitimately persuade them that they were wrong and you should work together, which is really hard and stopped by social defences. You can try to mind-crush them which means you've just jumped off your moral high ground and is also stopped by social defences. Or you can accept that, yes, they're still a threat to you, but try to arrange a messy complicated peace treaty.

You don't get to be Aang and get handed a simple method to Just Win and Neutralise Your Foes Without Resorting To Murder Or Other Unethical Deeds. Now what will you do, oh Prince of the Earth?

[1] Also go murder their ghosts too.
 
I have a feeling that the idea was less, "shut down their charms so I can save them" and more, "shut down their charms so I can trivially murder them."

To which my initial response was, "HELL NO." Followed by, "Okay, but if really wanted to do that (note: if you want to do that you're probably a horrible person) here's where you'd start."

Might make a pretty interesting custom-charm for, say, a god whose domain was Charms and Essence-use. And by interesting I mean the god is tired of life and wants to suicide by Exalt in a rather unique fashion.
 
Now what will you do, oh Prince of the Earth?
Roll Join Battle and punch Friendship into their hearts.
And by "Friendship" I might mean "their ribs". Or I might mean I'm going to get back to work on the friendly cousin of Black Claw Style that lets you imitate Nanoha, except with hugs and clinches instead of giant lasers.
 
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Roll Join Battle and punch Friendship into their hearts.
And by "Friendship" I might mean "their ribs". Or I might mean I'm going to get back to work on the friendly cousin of Black Claw Style that lets you imitate Nanoha, except with hugs and clinches instead of giant lasers.

... Actually, Sidereals would be able to shoot Friendship into their target's hearts with their canon defined powerset. (Solars are the best at sheer power bullshit, but Sidereals are best at causing 'wait, what?' reactions.)

@EarthScorpion Murder them right back, of course.
 
I came across this "Exalted Rewrite Project", and was wondering if anyone else knew about this and what you thought? I haven't really looked at the crunch, but some of the ideas sound interesting. I only have access to the main 2E book right now so I can't really compare at the moment.

Oh yeah, here's a link too to the Dragon Blooded rewrite. Sorry about that.
What is the point/purpose of this re-write? It's not clear.
 
What is the point/purpose of this re-write? It's not clear.

Looking around it seemed he was trying to make Exalted reflect the fluff more (I think, or at least his interpretation of it), redo some general rules, and make it less about magitech. I came across it when looking for a list of DB charms, along with any homebrew rules to see if anyone explored DB teamwork charms further. I like some of the ideas about raw elemental fury charms vs. the more refined ones that flow through abilities. I was hoping that he beat 3E devs in exploring the unique charmsets or whatever the individual Dynast Houses were getting, but that doesn't seem to be the case.

He intended to redo the whole game. Found his own personal wiki about it, and another volume focusing on mortals and the basic rules. It was a few years before 3E was announced, so it's kind of pointless now, but like I said before some of the concepts sound cool. Not really sure if he accomplished them mechanically. Though I'm not crazy about what he did with the animas.
 
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