You are projecting a "you" problem as a "general" problem. It is not a general problem. I do not mind randomness, and I've had literally dozens of awful rolls in tense situations in the last three years of playing Ex3. I guarantee you, they are not consistently "ruined forever" moments. You don't like how the dice work and shit, that's fine.You imply with things like this:
That you're in this for numbers crunching. Fine. But TTRPG does number crunching badly in general, because it's humans doing probability math which our brains suck at, so usually people do it wrong anyway, and it's fiddly and the math to predict it is an ass. Other games just do the thing you seem to want to do better. Take EU4, which is entirely fiddly number crunching, with a vineer of decisions on top that are entirely pre-decided by how you want to adjust your numbers. It does probability in fucking fractals, and has modifiers for modifiers for modifiers. TTRPG is bad at almost everything, but this in particular, because without something like a computert to handle this it's an ass to manage and even worse to predict. The setup is incredibly obtuse, it should not take 10 minutes to determine how a single action shakes out, that means there are far too many moving parts, too many sources of error, too little predictability. This is coming from a Bloodbowl player, but dice are NOT YOUR FRIENDS. Dice live to fuck everything everywhere forever, and cannot be trusted. The more dice you roll, the more the law of averages comes in, yes. But that only matters if one roll can't fuck you forever, and in Exalted one bad roll can most definitely fuck you forever. Every re-roll, every time the dice move again, is an opportunity for something to go wrong, for somebody to get just enough of an advantage to just kill you, just win the debate. The sheer quantity of dice fuckery is, to me, an attempt to obfuscate an innate issue with the system, the fact that it is, on a basal level, not that well put together. It's a lot of randomness. It's less bad than OWoD, but without a base value in...almost anything but DVs, the system seems to me to be more and more poorly designed on the most basal level, and 3e is an attempt at fixing the issue superficially, without addressing the core problem, which is that the system is too random.
But don't project your personal problems onto me.