...
....Nnnn....
Well, okay, maybe a little. You're talking more about Borgstromancy than I initially thought.
Still, though, that sort of thing -- D&D Feats do that. MMO's have talents and items and skill synergies. Both of them do "I can pick out some related thing to be X% better in my primary field of interest" way, way better than an exception-based system like Exalted, and still have that underlying story-logic to them.
Exalted, meanwhile, is fundamentally about exceptions and qualitatively different gameplay. It absolutely is the wrong system for that sort of number manipulation.
My argument stands. Why Exalted?
Because Exalted gives me a bunch of numbers, so many, with which to build the story of a person. It tells the stories no other game does. D&D doesn't give me Reroll 5s and 6s on tests of speed, showing how I never come within an inch or a
foot of failure. It gives me +1 Charisma and a flat number bonus like double proficiency or whatever.
That is when numbers bore me. When the story it tells is so limited. I like D&D most when I can get a Fighting Style to reroll 1s and 2s on the damage roll, when I get advantage, when I can do stuff with the dice that
say something about how I'm fighting. But that actually limits me to certain concepts pretty hard, and then I get bored because D&D is kind of a progression of More Numbers and Bigger Numbers, and the fights end up being really samey.
Meanwhile, with the Solar I'm playing right now, if you roll any ones or twos to attack her, I can ping a Charm after you've rolled to raise my Defense by that much, showing how I see the flaws in your attack even as it lands and direct it away, because I'm
that amazing. If I land a hit, I gain a flat number bonus to make my unarmed attacks hit like artifacts, and double and reroll tens on damage, showing that when I hit hard, it's
catastrophic for you, I don't always like the most amazing hit, but if it's good, it's
great. I can keep your defense value from refreshing, and have another Charm to take advantage of stacking onslaught.
All of these are super basic numbers powers, but they add together and
cascade into this brilliant, shining warrior who strikes with the force of a mountain, whose technique is so amazing that she's tracking the flaws in
yours even as you begin to touch her skin, who is so fast, so relentlessly
vicious that if you don't end the fight
soon, she'll end up tearing you limb from limb from
sheer aggressive cussedness. This is why I love Ex3's dice tricks, because with relatively simple effects they let me build and visualize the story of how I fight, how I win, how I gain those small edges that end up being decisive.
This is much more appealing to me than buying the Hadoken Charm that lets me throw a fireball at range, because that, for me, just doesn't really do much. It would be strong as hell, it's a great Charm, don't get me wrong. But I'd much rather have Charms to perfect how I fight
now than which give more ways to engage period, because I like using my Charms to build the warrior who practiced one blow ten thousand times, rather than ten thousand blows once.
And, again. I
understand why you prefer just grabbing the Hadoken to getting Excellent Strike or Lightning Speed. That's totally fine, and a cool way to play! The best games have players who use both approaches, so you have an interesting variety of how the players engage in combat and a variety of tools to deal with problems!
I just wish you wouldn't actively insult the way I like to play because you find the appeal elsewhere.