Modern houses are built with wood grown under semi-controlled conditions, cut to standard widths and lengths and often treated with preservative chemicals in what Exalted 2e would call atelier-manses. Hinges and other metal fittings are similarly standardized, and often shipped from halfway around the world due to marginal cost differences. Nails are often driven with hand-held pneumatic 'guns' rather than hammered in by muscle power, and that only works because the nails are a very precisely defined standard size. Workers reach high places on the outside of buildings by standing in a little basket at the end of a robotic arm, instead of needing to either build and tear down scaffolding or break out the mountaineering equipment. Paints have been developed that resist various sorts of environmental damage, but require astonishingly complex chemical industries to produce - yet another type of atelier-manse. Microwave ovens. Air conditioning. Clothes-washing machines. Flush toilets. Drywall! If you were out in the woods with nothing but a hatchet, and you wanted to make a four foot by eight foot sheet of drywall from scratch, where would you even start? C'mon, it's just gypsum dust sandwiched between paper. Simple concept, surprisingly tricky execution.

And all that's just for houses, some of the most basic amenities folks in the developed world have a hard time imagining life without. You want something like a jet aircraft, that means you need electronic controls, which means you need microprocessors, which means you need a clean room to keep everybody's dandruff off the microlithography machine - meaning, essentially, a factory-cathedral.

You do realize that you replied to a post that was made literally a year and a half ago, right?
 
Modern houses are built with wood grown under semi-controlled conditions, cut to standard widths and lengths and often treated with preservative chemicals in what Exalted 2e would call atelier-manses. Hinges and other metal fittings are similarly standardized, and often shipped from halfway around the world due to marginal cost differences. Nails are often driven with hand-held pneumatic 'guns' rather than hammered in by muscle power, and that only works because the nails are a very precisely defined standard size. Workers reach high places on the outside of buildings by standing in a little basket at the end of a robotic arm, instead of needing to either build and tear down scaffolding or break out the mountaineering equipment. Paints have been developed that resist various sorts of environmental damage, but require astonishingly complex chemical industries to produce - yet another type of atelier-manse. Microwave ovens. Air conditioning. Clothes-washing machines. Flush toilets. Drywall! If you were out in the woods with nothing but a hatchet, and you wanted to make a four foot by eight foot sheet of drywall from scratch, where would you even start? C'mon, it's just gypsum dust sandwiched between paper. Simple concept, surprisingly tricky execution.

And all that's just for houses, some of the most basic amenities folks in the developed world have a hard time imagining life without. You want something like a jet aircraft, that means you need electronic controls, which means you need microprocessors, which means you need a clean room to keep everybody's dandruff off the microlithography machine - meaning, essentially, a factory-cathedral.

stop replying to posts more than 400 pages ago unless you have a really good reason to be doing that
 
So out of curiosity - is there a list/index of games and their transcriptions for the ones that have been posted in the thread?
 
I started off with Awakening Eye, and after winning the Initiative roll-off (because Awakening Eye is bullshit and frankly needs a nerf...

Is it really?

Doesn't seem that great to me. Spend 1wp instead of 5m on a full excellency, get exploding 10s and some bonus successes for detecting hidden foes. Exploding 10s is worth about one die for every 10 dice rolled, so it's not nothing but not huge either.

Not too surprised to hear that Single Point is even stronger than it looks, though.
 
You do realize that you replied to a post that was made literally a year and a half ago, right?
stop replying to posts more than 400 pages ago unless you have a really good reason to be doing that
"houses are complicated yo" isn't a good reason to bother people about ancient posts, nor to disrupt the thread by bringing up year old arguments.
Why? It wasn't a zero-content post nor as far as I know was it in violation of the Principles for Posting. As for him dredging up a year-old argument... Don't respond if you're not interested in resuming the argument seems fairly self-explanatory and obvious to me.
 
Why? It wasn't a zero-content post nor as far as I know was it in violation of the Principles for Posting. As for him dredging up a year-old argument... Don't respond if you're not interested in resuming the argument seems fairly self-explanatory and obvious to me.
Just because something isn't literally explicitly against the rules doesn't mean it's not a violation of basic forum etiquette?
 
Why? It wasn't a zero-content post nor as far as I know was it in violation of the Principles for Posting. As for him dredging up a year-old argument... Don't respond if you're not interested in resuming the argument seems fairly self-explanatory and obvious to me.
It's not about the rules or principles, it's about the fact that it's generally seen as rude as hell to reply to posts years ago. Telling a poster to not dredge up arguments from years ago is not participating in the argument, it's telling them to not be rude.
 
Whew. It's been a long time. How have you been? I've been really busy- being retail'd.

With that, welcome back for Sunlit Sands! I have no idea if we're going to resume regular posting, but our schedules aligned and feelings are good! Big props as always for @Aleph , taking the time and energy to run for me!

Sunlit Sands Session 36 Log

Last session, Inks encountered her first real peer opponent in Susili Moto, a well-entrenched Dragonblooded who reigns supreme over one of the Coxati nation states. He essentially has all the local power, and needs almost nothing from his neighbors- which allows him to be a jerk to everyone. He's too useful to ignore and too rude to tolerate- just the way he likes it.

His major coup at Inks's expense was co-opting her altruism and twisting it into a propaganda move that made him look good, made Gem look bad, and Inks look gullible and weak. Inks... did not take that well.

Since there was such a long time between last session and this one, I had a long time to stew on how to approach this problem and to deal with it. I didn not come up with a particularly ambitious solution-mostly out of a desire to keep the game moving and get it out of Coxati and back to Gem. I've thuroughly enjoyed Coxati though and I look forward to exploring it more later on.

The standouts today are of course, Vahti- Aleph handled the 'Playing against yourself' problem with grace and aplomb, letting Vahti and Pipera take up different tacts and quitely letting me take over for Vahti's incidental movements and exclaimations while she focused on the meatier stuff.

As you see in the log, I reminded Aleph that I am a far gutsier player than she usually expects. It worked out rather well. I think fundamentally, the difference is that I know and trust Aleph to use failures to advance the story, not to disrupt my plans or 'punish me'. The negative consequences would've been fun to engage with, instead of a chore- which is a tough line to balance.

But for all that, I did take a fairly even hand with Moto, deciding not to push for a confrontation now when I did not have a lot in the way of assets or ways to generate them. I ended up picking the weakest of Moto's keys to power in Uuten, and as you see, I lament my lack of Soul's Price or Lackey Acquisition. The other options would've taken too much on-camera and narrative time.

All things being said though, Inks went to Moto's land, took her measure of the man, and is now on her way out with more than she entered- all and all a successful trip- and Aleph can follow up the plot thread with Rankar and if he ever finds out Inks went against his explicit orders to visit Moto's lands.

With regard to the lunch with Uuten, I think I need to emphasize again that in Exalted, failure sh ould not be feared. Failure should be seen as either an opportunity for a New potentially fun thing, or just a minor setback. Perfect success at all times isn't fun, neither is constant grinding failure.
 
Not everyone can have dots in Socialize.
I would actually argue that everyone without actual mental impairment has a minimum of a single dot of socialize, and most humans would have two. We're raised from birth to read the motives, moods, and tone of those around us, being able to understand when we're upsetting someone, when we need to step back and shut up, when someone is trying to trick us, these are basic survival skills in basically every society ever. We're training for Socialize from the day of our birth, and people who repeatedly act clueless and screw up on basic etiquette will get ostracized pretty fast (I'm autistic and spent most of my life at Socialize 0, trust me it sucks.)
 
Yes. People with zero dots of Socialize get pushed to the fringes of society, like internet webforums that work at a pace of "several minutes per post" and allow you to take as long as you need to reply. And don't require body language reading, at that.

There's something of a natural filtering effect, there.

Anyway. Yes, it's rude. No, it doesn't deserve an entire page of dogpiling. Let's move on.
 
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Oh wow this is a lot more time spent on it than I expected lol, sorry about that @strange_person, it wasn't my intention to participate in essentially drowning you in variations of calling you rude, wow lol.

In other news, I've ran a Sidereal game using the Storypath system for some time now, it's a voice game so I can't make logs in the style of @horngeek or @Aleph, but I can try to make session-summaries, would anyone be interested in seeing those?
 
stop replying to posts more than 400 pages ago unless you have a really good reason to be doing that
My understanding of the logic behind the common taboo against 'necroposting' is that it's not so much a question of specific times or pagecounts, but rather likelyhood that on the one hand, a debate was settled or discarded due to a loss of interest (that further dragging it out/dredging it up would be tedious and boring) or on the other hand a subject was forbidden due to a dangerous excess of interest (that further contact with it would "shed more heat than light," persuading nobody and possibly causing harm).

The issue of standard-of-living improvements and technological prerequisites didn't seem to be nearly so acrimonious as to fall into that second category, and I felt I had useful new information to add (a theory which seems to be borne out by those 'informative' and 'insightful' ratings). If constructively contributing to discussion about subjects generally relevant to Exalted, such as real-world precedents for the heroic challenges of incrementally rebuilding lost glories in a post-apocalyptic world, isn't a good enough reason to post in this thread, I'm not too clear on what would be.
Oh wow this is a lot more time spent on it than I expected lol, sorry about that @strange_person, it wasn't my intention to participate in essentially drowning you in variations of calling you rude, wow lol.
It's no trouble. Just to clarify, should I be taking that "more than 400 pages old + no extraordinary justification = do not reply" policy as a 'mod voice' warning, or merely an expression of non-binding peer-user exasperation? Would the post in question have been more appropriate/acceptable with no quote (and minor rephrasing accordingly)?
 
Oh wow this is a lot more time spent on it than I expected lol, sorry about that @strange_person, it wasn't my intention to participate in essentially drowning you in variations of calling you rude, wow lol.

In other news, I've ran a Sidereal game using the Storypath system for some time now, it's a voice game so I can't make logs in the style of @horngeek or @Aleph, but I can try to make session-summaries, would anyone be interested in seeing those?
I would like to at least know what you did for porting, although more session summaries are always good.
 
My understanding of the logic behind the common taboo against 'necroposting' is that it's not so much a question of specific times or pagecounts, but rather likelyhood that on the one hand, a debate was settled or discarded due to a loss of interest (that further dragging it out/dredging it up would be tedious and boring) or on the other hand a subject was forbidden due to a dangerous excess of interest (that further contact with it would "shed more heat than light," persuading nobody and possibly causing harm).

The issue of standard-of-living improvements and technological prerequisites didn't seem to be nearly so acrimonious as to fall into that second category, and I felt I had useful new information to add (a theory which seems to be borne out by those 'informative' and 'insightful' ratings). If constructively contributing to discussion about subjects generally relevant to Exalted, such as real-world precedents for the heroic challenges of incrementally rebuilding lost glories in a post-apocalyptic world, isn't a good enough reason to post in this thread, I'm not too clear on what would be.

It's no trouble. Just to clarify, should I be taking that "more than 400 pages old + no extraordinary justification = do not reply" policy as a 'mod voice' warning, or merely an expression of non-binding peer-user exasperation? Would the post in question have been more appropriate/acceptable with no quote (and minor rephrasing accordingly)?
Just a peer-user exasperation. I don't moderate in threads I post in, and if I did, it would have been in a funny box. Truly sorry to have caused this confusion at all. Thread necromancy is not against Sufficient Velocity rules, and I even consider it good to bring new life to a dead thread, I just don't like bringing up dead arguments in a living thread, but it wasn't my intention at all to have this ridiculous level of exasperation over it happen.

I would like to at least know what you did for porting, although more session summaries are always good.

Extremely desperately fast writing and lots of improvisation.
 
Anyways, game logs!

Plain of Swords

Plain of Swords is a game set in RY 174. One hundred and seventy four years ago, the Great Contagion ended. Eighty six years ago, the Southeastern Scarlet Realm conducted its last invasion of the Scavenger Lands, and was repelled by the Lookshyan Empire. Sixty years ago, the Blessed Isle was united and the Scarlet Realm was founded. Twenty eight years ago, the mortal sorcerer Bagrash Köl held the Eye of Autochthon in his hands and used it to build the greatest empire in Creation, vastly outsizing even the Scarlet Realm in pure territory, if not in riches. Ten years ago, the Lookshyan Empire crumpled, and the old thalassocracy that used to rule the entire Eastern Inner Sea fractured into tens and hundreds of disparate city-states, united only by culture and language. Five years ago, a young man named Laughing Cricket left Sijan, and the life of a mortician behind him to become a Scavenger Lord on the Sword Plain; an area of the Scavenger Lands so named for the swords and weapons that can still be found buried in the earth.

Plain of Swords is an Exalted game focusing on exactly that person, a mortician by upbringing and Scavenger Lord by trade, he is a member of the increasingly large population of people willing to brave the ruins of the old world and rustle through its guts for whatever advantage and ability it may grant them. For this is an era of heroism, of men and women who find heavenly blades and automaton-armies left behind to make them kings for a day, before they too are overthrown by new people of their kind. The old ruins are still fresh and free, full of secrets to be explored and ripe for the taking, but so are the risks and challenges in taking them.

It is also a game that uses the Storypath system and initially had our main character as a heroic mortal; a man among other men, although possessed of advantages and boons that others might find grand or epic. Recently that has changed, but you will find out what that means soon enough, because this is not a game about Solar heroism or Dragon-Blooded divine right. It is a game about the old meeting the new, about ruins and how we see them, about the relationships between powerless and powerful and about finding your place in the world you are created in.

It is also a game where my player calls me a pretentious ass when I spend time writing lengthy posts about ~thematics~.

Anyways, this is going to be the place where I keep track of the logs for the game below.

Logs:
 
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Hey guys. I got a story structure. But I want your input.

Ok. Let's pretend, in a vacuum. There are no immaculate faith.

So let's say there's an organisation. Maybe a thaumaturgic society. Maybe a club of sorcerers. A demon hunter society. Or just a bunch of dudes that collect artifacts.

Something goes wrong. They piss off a dragonblooded. They offend a god. A yozi cult summoned up a second circle demon. A deathknight attacked.

The organisation is wrecked. The patriarch is crippled. The matriarch, slain, and her soul destroyed, sacrificed, or hammered into soulsteel. Ya know, that sort of thing.

The young heiress still fights. But no one wants to deal with the family, now that they've got the negative attention of big magic juju. Contracts dry out. Patrons retract their donations. Savings disappear. No one lends them money. Allies abandon them. The girl self trains, self studies, hoping to raise the organisation back up.

One day, a first circle demon appears. She, like her family before, goes to fight it. She fails. And lies there, bleeding. A boy, walking past, witnesses this. And unlike most people, this boy has valour 4. So he charges the demon. And instead of dying, he exalted as a solar exalted, and basically slaughters the demon.

He then bandages her wounds, then puts her in an inn to recover. Then a few days later, she comes. And asks him for assistance, in taking down the demon.

After that is done, she makes a deal. She uses her family name, one that still has prestige and connections. She gives him occult knowledge, old dried up networks, and several artifacts that the family has in their vaults. In return, service.

Now, backstory out of the way.

The story structure is this. It's basically set in modern times. I'm not going to have the character roam and wander about. The heiress is a plot device, meant to move the story about.

I'm going to have the heiress send him about, doing missions. To wiping out a cult, to grabbing her family's heirloom artifact, to negotiating with the city father. Talking to the local elementals, or securing a demense that was her family's before it blew. In return, the old family name was used to being in resources that he couldn't get, like bureaucratic and social clout, as well as access to contacts to obtain nearly everything, artifact vaults, and old pacts with gods. A network of informers, and accommodations no matter where they travel.

So... what do you think? Mission based instead of wandering about.

Sounds like Buffy the Vampire Slayer and the Watchers. Or Blade and Whistler, if you prefer. Or, on the Exalted end, Harmonious Jade from 1e and 2e started her early career like this, although working as an assassin for a demon cult, not as a demon hunter.

The dynamic of hero + mundane mission control is pretty established and workable.

Which is to say, it could work just fine, especially if that's what the player(s) signed on wanting to do, or if it's NPCs.

In the long run, the Solar is likely to outgrow the mission control character, and then you'll have to let their dynamic change some, but that doesn't have to happen, or could take a long time to happen, at player discretion.

The big pitfall is just if you have a player who doesn't want episodic missions, and tries to strike off for parts unknown. That's an interpersonal issue, though, not a game flaw.
 
Sounds like Buffy the Vampire Slayer and the Watchers. Or Blade and Whistler, if you prefer. Or, on the Exalted end, Harmonious Jade from 1e and 2e started her early career like this, although working as an assassin for a demon cult, not as a demon hunter.

The dynamic of hero + mundane mission control is pretty established and workable.

Which is to say, it could work just fine, especially if that's what the player(s) signed on wanting to do, or if it's NPCs.

In the long run, the Solar is likely to outgrow the mission control character, and then you'll have to let their dynamic change some, but that doesn't have to happen, or could take a long time to happen, at player discretion.

The big pitfall is just if you have a player who doesn't want episodic missions, and tries to strike off for parts unknown. That's an interpersonal issue, though, not a game flaw.
Dude, man. I just deleted the post you quoted.

Sorry.
 
Too late. Your actions have been preserved on the internet forever, much like the ManusDomine/Shyft Mardi Gras incident, and cannot be escaped.
Ah. I remmeber doing this to someone....

Anyway, plot ideas for this:

  • Show that a solar exalted is part of her social circle. yes, someone who can shake the heavens and slay titans is now hanging out with her.
  • Use him as a legbreaker. Yes, my old ally. Your family owes me a debt/ favour/ money/ artifact/ books. Return it. Or my friend here will get upset.
  • Use him as a smash and grab. Those artifacts, that got looted? He gets it back for you.
  • Smash apart several cults, and grab the money.
  • Use the money, and prestige of having a demigod at your side, to grab mercenaries, lucartive contracts, and rebuild your network and stuff. Create a support system. He goes in anywhere? He has allies, information, support from the adminsitration, and prior warning.
  • Give him some of the artifacts that he wants. Basically, give him a wall of guns equivalent for artifacts and tools.
  • Give him luxuries.
  • Get him teachers and tutors. He wants to know how to shoot a pistol? Get a tutor and a personal range. He wants to learn melee? Get him an instructor. Magic? The library is his.

Thoughts?
 
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