Automata are things, not creatures. They lack souls, which I would say defines a creature. You can have something that is not a person roll dice just fine.
So if the dreamscape tutor gem had a slightly different name, and appeared a couple pages later in the biotech section, then this would be fine?
I would also assert that Imbue Amalgam is not teaching, just duplicating knowledge, which isn't the same thing.
Duplicating knowledge into someone's head is what Training-keyword charms do. You're splitting hairs.
Order Affirming Blow is not something I would see most Solar's ever bothering with. Earlier charms, sure. But Wyld Cauldron is probably the territory of people specialized in Wyld fuckery, and Order Affirming blow a rare technique held only by people who are both experts in mutations and heavy fighters. Not a big group. Not a lot of sources there.
Yeah, that's true, there are only a few hundred solar exalted, and not literally all of them would be Primordial War veterans at that point. Only needs to be one of them, though.
Where does it say that Order-Affirming Blow is a particularly rare technique compared to other Solar charms? I'm pretty sure you just made that up.
And by rare, i meant Dreamstones with such charms that aren't a necessity for most Solars aren't gonna be common, if they were even invented in the tiny period of the First Age Auto was around for, and not sometime in the millenia after he left.
More than a century of the First Age, plus the entirety of the Primordial War.
Most probably had things like Heavy Guardian Defense, IPP, Iron kettle Body, Hypnotic Tongue technique, bread and butter charms, not high level exotic charms.
Order Affirming is so hard to learn, and requires significant investment in multiple areas, that it's not a logical purpose for any but a few.
A
starting solar could take Order-Affirming Blow, with enough points left over for a basic Dodge-based paranoia combo. As a 'bad touch' effect, it lets you obliterate unshaped raksha, which are
landscape-scale opponents that might otherwise be very tricky to deal with, and it lets you heal mutations inflicted by wyld exposure as well as the various Infernal charms. Prerequisites aren't too useless either, including lots of useful support and logistics effects.
Preserving knowledge is not the same as "make complex magitech automata to store information and train instantly". Books work fine for storing things. Most tech was likely focused on more useful things than an exotic teaching thing, building vehicles to travel the untamed Creation, systems to help agriculture, roads, etc. Actually practical things. The Dreamscape Tutor sounds like a late First Age thing when all the actually urgent issues had been solved.
Around Rathess, actually, they started off by building on the existing Dragon King tech: plants and crystals, not a lot of moving parts. A Dreamscape Tutor Gem doesn't have any moving parts, and crystalline structure is right there in the name, so it could plausibly be one of those first-wave designs - or even pure Dragon King tech, from
before the Primordial War.
As for practicality, well, under Queen Merela, disagreements were handled by duels, and life was cheap. Again, legacy of the Dragon Kings: anybody who screws up gets reincarnated, sorry, better luck next time. Quick, efficient enlightenment and education, slotting reborn folks back into their proper roles in society, was always a high priority for the Dragon Kings for that very reason, and would be for the early First Age exalted too if they copied the attitude wholesale.
Not the same at all. The Elemental Pole of Earth is all about stability, which likely is why it's used. Quartz from Auto's pole isn't powerful in the same way. It's tied to his themes, not the themes of Creations. You'd probably have a better time trying to replace the stone with another Gaian Element, Auto's are just too different, and should remain separate.
So, you're saying that, instead of replacing one solid wyld-calcifying rock with another solid wyld-calcifying rock, for purposes of carving a statue, it makes more sense to replace it with inconstant wood, or flowing water, or outright ephemeral fire or air? The Pole of Crystal is very much about stability, order rather than chaos. Look at the mote costs for the Third Augmentation. Look at the Radiant Matrix Transmutation procedure. Look at the Glittering Desert left behind when Ikerre used the Eye.