Ah, thanks, I was asking in regards to a crossover fic, where a character who already knows bajiquan exalts, and I was just trying to parse if it mapped at all to a canon TMA or CMA for a fluff-friendly 'boost' to learning the supernatural style in question.

So, there's a general rule of thumb for how to separate out the tiers of Martial Arts:

  • Terrestrial styles are learned fighting arts. The magic-ised version of any mundane IRL martial art should, in theory, be a Terrestrial style. Even Blade Style is basically iajutsu and other Japanese samurai sword arts. Crimson Pentacle Style is formation fighting with a shield. Five Dragon Style is a hodge-podge of things from wuxia movies.
  • Celestial styles emulate a class of being. Snake Style is "I fight like a snake, with darting quick motions poison you". Tiger Style is "I fight like a tiger, all slashing claws and speed". Solar Hero Style is - in theory - "I fight like a glorious wrestler and punchman, as a Solar would". Infernal Monster Style is "I fight like a rage-driven hulk monster". And so on. Being a Lunar is suffering because of how awful Lunar Hero Style is (just use your native charms with a martial arts theme to how you punch someone very hard); Infernals have a similar problem because IMS is a much better Martial Art for basically anyone apart from Infernals (which does sort of make sense for how it's an akuma style, not a GSP style)
  • Sidereal styles are esoteric bullshit with whatever you can justify as fitting into the theme, and don't therefore have clear aesthetics because bluntly they're written to have weird high power things first and without any care for "looking like an actual fighting style".
Anyway, @Jon Chung is basically right. If you don't want to just fluff it as being how your character channels their native fighting charms, Fire Dragon or Earth Dragon would probably fit nicely.

(You could probably apply your bajiquan techniques to this by meeting an elemental dragon and seeing how their motions are like the punches of your style)
 
@GardenerBriareus
I agree with you, but I think you're taking me a bit too literally. I wouldn't or couldn't just straight plop DM:CB into Exalted or the other way around. But much of what goes on in regards to the Devil-Men, Akira and Kuroda etc, is what I feel like a young Infernal would go through; the growth and beautification of their mortal forms, the inhuman impulses that they now wrestle with, the powerful urges that their demonic sides had given them.

Kuroda is very much inline with I'd believe an Infernal's opening few weeks would be like; she enjoys her powers and lords it over her rival Miki who had defeated her, and revels in being a demon thing. She likes what she is, and enjoys the power she has. Now it's not the only thing she has going on (I won't spoil it, especially since I've not watched it all.) but it's definitely a big part of it. I could happily use a lot her stuff for an Infernal character no problem. Especially if I were to play or write a story with a more mature themeing that is trying to handle serious stuff.

So yes, while I'd not directly import stuff from DM:CB, it is a very handy touch stone to get into the mindset; you're a big monstrous demon-thing over flowing with inhuman power and urges, now what?
 
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Also note that the whole Terrestrial / Celestial Martial Arts distinction is gone in 3e, although Sidereal Martial Arts are retained for the especially esoteric bullshit (think the Doctor Strange movie).
 
Rognthor Homebrew: Malfeas Charms
Here are some Malfean Charms I've been messing around with, inspired by a story I've been reading over on spacebattles. As usual, good use help with the balancing and the names. @ManusDomine please threadmark

Spiteful Hateful Counterattack
Cost: 5m
Mins: Essence 2
Type: Simple
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: By Agony Empowered
Malfeas' agony is great, but his hatred is greater. What does it matter if his foes hut him, as long as he hurts them more. This charm may be activated any time the Infernal is dealt at least one level of lethal damage, changing that damage to aggravated. For every level of aggravated damage dealt to the Infernal in this way, he may make an undodgeable, unblockable counterattack, as various weapons burst from the wound to strike at his foe.

Destructive Mining Practices
Cost: 5m
Mins: Essence 3
Type: Simple
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Spiteful Hateful Counterattack
Ephemeral Theion did not have a body, but base Malfeas is all too solid. When the Exalted host tore Theion down they sought to insult and humble him, caging him in a physical form from which there was no escape. They did not realize the depth of his hatred, or the limits of his genius. Malfeas has turned even their prison towards his design, tearing down his own body and forging it into weapons with which he arms his host.

This charm allows the Infernal to use their own body as raw materials for item creation. For every health level spent, the Infernal may forgo the use of 1 Exotic ingredient or 3 Dots worth of Resources in raw materials. Items forged using this charm must incorporate the materials of the Demon City in their design and are of obvious demonic make.

In addition, any item made with this Charm may be automatically attuned to the wielder at the time of its creation and can be stored within their body. The mass of the object is conserved, so the Infernal may wish to walk carefully on weak floors. At the Infernal's whim, he may have the object reform as a miscellaneous action. Worn objects may be donned in this way, and it may be used to ready a weapon.

Industrious Forge Body
Cost: 10 motes
Mins: Essence 3
Type: Simple
Keywords: Obvious
Duration: One Scene
Prerequisite Charms: Destructive Mining Practices
The Primordial Theion was once the greatest crafter in all the universe, and though much reduced, Malfeas still shares that skill. The world body of Malfeas is a place of great industry, and the ringing of its forges can be heard day and night, as wonders both terrifying and awe inspiring are created from the base flesh of its fallen lord.

Upon invoking this cahrm the Infernal's body transforms, his stomach becoming an industrial forge, his lungs mighty bellows etc. The exact form his new form takes are variable, and best left to the discretion of the player, but his new form is always obvious. As long as this charm is active, the Infernal is treated as having access to a basic workshop for the purposes of crafting. At Essence 4, this becomes a master's workshop, and at Essence 5, a flawless workshop.

Autonomous Serf Assembly
Cost: 5 motes
Mins: Essence 3
Type: Simple
Keywords: Sorcerous
Duration: Indefinite
Prerequisite Charms: Industrious Forge Body
Malfeas does not have time to forge each and every tool required for the reclamation by himself, he has other requirements on his time. Yet weapons and armor must still be forged, and he cannot afford to rely on the work of lesser smiths. Instead Malfeas has constructed a series of great automated forges across his forge body, endleslly churning out the weapons and tools needed for his war on Creation.

This Charm functions as an upgrade to Industrious Forge Body. By swallowing the required raw materials and committing 5 motes, the Infernal may let the automated processes within his body perform the crafting for him, allowing him to focus on other tasks for the duration.

Should the Infernal lose access to his mutation from By Rage Recast, or decommit the motes, at any point during the forging process he takes 1 level of aggravated damage as the half formed project and raw materials burst from a body no longer able to contain them.


Unbridled Joy of Creation
Cost: --
Mins: Essence 3
Type: Simple
Keywords: Obvious
Duration: Permanent
Prerequisite Charms: Industrious Forge Body
Crafting, like dance, is one of the few pleasures left to Malfeas, reminding him of those joyful years spent fashioning Creation alongside his subject-siblings.

This Charm grants the Infernal an initially empty overdrive pool with 10 motes. Every hour they spend crafting adds 1 mote to this pool.
 
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Ehhm, Malfeas already has counter-attack charm, you'd best attach it to that one, mechanically speaking. And honestly, it's kind of meh as well. Now, for the crafting charms, I'd honestly detach them from By-Rage Recast. It feels like an odd choice to tie it to Malfeas's mutation form, pop onto By Agony-Empowered would be my suggestion.
 
Ehhm, Malfeas already has counter-attack charm, you'd best attach it to that one, mechanically speaking. And honestly, it's kind of meh as well. Now, for the crafting charms, I'd honestly detach them from By-Rage Recast. It feels like an odd choice to tie it to Malfeas's mutation form, pop onto By Agony-Empowered would be my suggestion.
So part of my thinking on this was that I want there body to be physically changing into a forge in order to access there workshop, and attaching it to By Rage Recast Encourages them to keep there demonic mutations on all the time so that optimal play makes them look evil.

Originally industrious forge body was attached to viridian legend exoskeleton but that only lasts for 1 scene so it didn't synergize well with Autonomous Serf assembly.

That being said, spiteful hateful counterattack is the root charm for this tree, and it does require by agony empowered

As for Malfeas already having a counterattack no reason he can't have another is there?
 
The names "Industrious Forge Body" and to a lesser extent "Destructive Mining Practices" feel... I dunno. A bit low-key for Malfeas charm names. The first one, in particular, sounds like it ought to be something an Alchemical has.

Unfortunately, I don't have any better ideas.
 
So part of my thinking on this was that I want there body to be physically changing into a forge in order to access there workshop, and attaching it to By Rage Recast Encourages them to keep there demonic mutations on all the time so that optimal play makes them look evil.

Originally industrious forge body was attached to viridian legend exoskeleton but that only lasts for 1 scene so it didn't synergize well with Autonomous Serf assembly.
Don't attach it to any other charm, give it it's own aesthetics, like your eyes blaze with forge fire and your breath is like smoke stack and your heart beats with the pounding of hammers etc.
 
inspired by a story I've been reading over on spacebattles.
Link?


Spiteful Hateful Counterattack
[1]
Cost: 5m
Mins: Essence 2
Type: Simple
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: By Agony Empowered
Malfeas' agony is great, but his hatred is greater. What does it matter if his foes hut him, as long as he hurts them more?

This Charm may be activated any time the Infernal is dealt at least one level of lethal damage; the warlock may then choose to upgrade some or all of that damage[2] to aggravated. For every level of aggravated damage dealt to the Infernal in this way, he may make an undodgeable, unblockable counterattack, as various weapons burst from the wound to strike at his foe.


[1]​ This is a pretty personal niggle, but I think some other assemblage of the title would flow better. "Hateful Spite-Fueled Counterattack", maybe? Having two words in sequence with the "-ful" suffix without a break between them makes my inner grammarian clench its teeth in aggravation.

[2]​ This edit does add a specification to the Charm that I'm not sure you intend it to have; if so, feel free to alter or delete it. The alteration to the crunch seemed sensible to me, and the change of wording and punctuation puts the text a bit more in line with the general pattern I've seen from reading Charms written by @EarthScorpion and @Revlid, who tend to be my template-setters for how to do Charm prose.
Destructive Mining Practices
Cost: 5m
Mins: Essence 3
Type: Simple
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Spiteful Hateful Counterattack
Ephemeral Theion did not have a body, but base Malfeas is all too solid. When the Exalted host tore Theion down, they sought to insult and humble him, caging him in a physical form from which there was no escape. They did not realize the depth of his hatred, or the limits(?) of his genius. Malfeas has turned even the prison of his degraded form[1] towards his design, tearing down his own body and forging it into weapons with which to arm his host.

This charm allows the Infernal to use their own body as raw materials for item creation. For every health level spent, the Infernal may forgo the use of 1 Exotic ingredient or 3 Dots worth of Resources in raw materials. Items forged using this charm must incorporate the materials of the Demon City in their design and are of obvious demonic make.

In addition, any item made with this Charm may be automatically attuned to the wielder at the time of its creation and can be stored within their body. The mass of the object is conserved, so the Infernal may wish to walk carefully on weak floors. At the Infernal's whim, he may have the object reform as a miscellaneous action. Worn objects may be donned in this way, and it may be used to ready a weapon.


(?)​ I don't think "limits" works very well here; the context gives the term a negative connotation, rather than the positive "they underestimated him" vibe that seems to have been intended. However, I can't think of a suitable way of patching the sentence, so I'll just leave this note.

[1]​ Hell was made by tearing open the newly-formed Malfeas, turning him inside out, stuffing his surviving siblings inside, and then sewing the resultant sack of screaming Yozis shut again, still wrong side out. The "prison" is Malfeas' own flesh and bone, with Cecelyne painfully wrapped around it as a moat to prevent demons from escaping. Hence the word change.
Industrious Forge Body
Cost: --
Mins: Essence 3
Type: Simple
Keywords: Obvious
Duration: Permanent
Prerequisite Charms: By Rage Recast, Destructive Mining Practices
The Primordial Theion was once the greatest crafter in all the universe, and though much reduced, Malfeas still shares that skill. The world body of Malfeas is a place of great industry, and the ringing of its forges can be heard day and night, as wonders both terrifying and awe inspiring are created from the base flesh of its fallen lord.

This Charm acts as an upgrade to By Rage Recast. When invoking By Rage Recast, the Infernal's body transforms: his stomach becomes an industrial forge, his lungs mighty bellows, and his flesh otherwise twists itself into an edifice of industry. The exact form these additions take are variable, and best left to the discretion of the player, but they are always Obvious. As long as the mutations granted by By Rage Recast are active, the Infernal is treated as having access to a basic workshop for the purposes of crafting.

At Essence 4, this becomes a master's workshop; at Essence 5, a flawless workshop.
Autonomous Serf Assembly
Cost: 5m
Mins: Essence 3
Type: Simple
Keywords: Sorcerous
Duration: Indefinite
Prerequisite Charms: Industrious Forge Body
Malfeas does not have time to forge each and every tool required for the reclamation by himself, he has other requirements on his time. Yet weapons and armor must still be forged, and he cannot afford to rely on the work of lesser smiths. Instead, Malfeas has constructed a series of great automated forges across his brass-and-basalt body, endlessly churning out the weapons and tools needed for his war on Creation.

This Charm functions as an upgrade to Industrious Forge Body. By swallowing the required raw materials and committing 5 motes, the Infernal may let the automated processes within his body perform the crafting for him, allowing him to focus on other tasks for the duration.

Should the Infernal at any point during the forging process lose access to his mutations from By Rage Recast or decommit the motes, he takes 1 level of aggravated damage, as the half formed project and raw materials burst from a body no longer able to contain them.
Typos fixed, writing changes suggested. I really hope I didn't go too far with the latter.
 
Don't attach it to any other charm, give it it's own aesthetics, like your eyes blaze with forge fire and your breath is like smoke stack and your heart beats with the pounding of hammers etc.
I think twe'll just have to agree to disagree herw. I really like it when infernal charms don't have any one effect that's "evil" but at the end of the day yuou look back and realize your a giant brass statue of radioactive fire feared as a god.
Link?





Typos fixed, writing changes suggested. I really hope I didn't go too far with the latter.

These are all really helpful, I appreciate the feedback. At work right now though so I won't be able to actually read through it till tomorow.

Unrelated, I was under the impression that master's and flawless workshops added dice to your crafting roll, but my friend disagreed and now I can't find the rule. Does anyone have a source one way or another.
 
Exaltation, by its very nature as a divine superweapon, tends to burn out every form of magic-capability less than its own strength. Instead what you would get is an Exaltation aesthetically-flavored by that magic if it was already present, like the Lunar Exalt son of a wind-god manifesting an Anima banner of a churning silver dust-devil, or an Exalt who becomes inspired by that possibility and adapts their own magic in a loose reflection of it, like the Solar who finds a lost tome of Shogunate training methods and drills herself on the execution of "strike, bolt, bolt, strike" techniques with her own swordsmanship and Blazing Solar Bolts instead of unarmed fists and elemental flares.

Ignoring the questionable options for sharing Charms, Exalted is generally not all that big on combining magic systems together, so I see no reason to do so with anything its paired with.
What about settings in which magic can be learnt? That isn't native sorcery?
 
Thank you.

Now for the next question. Gameplay and story segregation. Lets say you write a story. How fast does an exalt gain charms?
About as fast as a shown character. Do you read manga?

Generally once a story arc is pretty okay. I would avoid having them learn a charm to solve an existing problem. If they are having trouble, don't just have them learn a charm and solve it. It removes all the tension.
 
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About as fast as a shown character. Do you read manga?

Generally once a story arc is pretty okay. I would avoid having them learn a charm to solve an existing problem. If they are having trouble, don't just have them learn a charm and solve it. It removes all the tension.
Yes. But what if, say... he's being transmuted into a pillar of salt?

Can he.... ya know, power through it
 
Yes. But what if, say... he's being transmuted into a pillar of salt?

Can he.... ya know, power through it
If he already has an anti shaping defense. Or he could go into so debt and immediately buy a charm. But then he learns slower until and he cant do it again until it's paid off.

But it's your story. If he doesn't have a way to not be turned into a pillar of salt then don't have someone turn him into a pillar of salt.
 
When running an Exalted game, how do you keep mortals relevant? It seems like it would be super easy to make them not matter with even the minimum amount of investment in social attributes/charms.

Roll well.

One of the strongest characters in the Exalted game I played many moons ago was the mortal bodyguard of my Dragon-Blood PC, because whenever it came time to roll for her chance was always on her side (I guess because she was cool as heck). Believe in the heart of the dice.
 
Thank you.

Now for the next question. Gameplay and story segregation. Lets say you write a story. How fast does an exalt gain charms?
As fast as you want them? I know you've asked this multiple times before and you get the exact same answers every time Accelerator. It's not a matter of the rules (of which there's training times in the book for you to refer to) but whatever is best for the story.

Sure, you can just throw new problems at a protagonist and then have him spontaneously develop a defense against it, but that's poor writing. Used more than once, it sucks all the risk out of a story because the reader KNOWS that every time you pull out a danger, you're just going to give them a defense against it. A better way of writing gaining that kind of thing is having them find out that there's the risk of XYZ happening and then showing the steps they take to counter it.
 
What are those? What are they from. What do they do

You'll need to be more specific.

Legend is the Mote-equivalent from Scion.
I assume that Inspiration is something similar from a different game, but can't remember which.
Scion and Trinity respectively, Inspiration being the equivalent for Talents.

But yeah, like notes they are pretty much the points you spend to activate your cool powers. The reason I'm asking is because generally, you'll have a smaller pool of them than the number of notes even an awakened mortal with E1 will have, and because they can also be spent to do things besides active your cool powers, providing more generic-ish bonuses and benefits. I'd say they live in an area somewhere between motes and Willpower.

If you want me to be super specific about what I want, though, I want to know how many motes do you think it should cost for an Exalt to increase the Scale of an action in Storypath, something both Scions and Talents are able to do to one degree or another by spending one point of Legend or Inspiration. :V
 
No idea, honestly. 3E Charms is way different from 2E Knack and Trinity... whatever, since I have yet to read it.

Probably a Legend or Inspiration worth more than a mote? Maybe? Seems Scion Knack more encompassing than charms. Well, some cahrms.
 
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