A question: When does a wyld mutant stop being human in the metaphysical sense, i.e. when does he lose a two-part soul and stops being able to exalt? Roughly how much power could he have by then, assuming he gets lucky in his mutations? Is there any way for wyld mutants to become full-blown fae of, say, sub-terrestial to terrestial power?
Wyld mutants are actually somewhat more tragic figures in this sense than you would expect. Because as a human they never actually lose their souls, seeing as it is a metaphysical requirement for being Alive, which means they always have the capability to Exalt. But the taint of the Wyld often leaves them without the option for doing so in exchange for that power.

(Willpower x2) points of mutations is the cutoff point for being a native creature to Creation, after which such mutants become sterile like a mule, and lose the ability to reproduce normally without Wyld influence, let alone survive for more than a handful of months outside of it. Past that point, the likelihood of Wyld Assimilation/Addiction takes hold, and the mutant becomes so taken with the place she simply refuses to leave and live out anyother story than the one the Wyld has chosen for her.

Now, she is still fundamentally a human being and not a narrative-beast, but the lack of choice to direct her own actions and fate means that the potential for her to undertake a feat worthy of Exaltation reduce themselves so far as to be slim to none. At this point, its a theoretical exercise that she is anything but a passive observer to the events she takes part in, let alone has any control over her actions as anything besides a puppet following a programmed script.

And sadly no, still being possessed of a soul means that she'll never make that jump to Actual raksha, because their power is dependent on inhuman anatomy the Wyld cannot provide, and can only be forged as Graces by one of the fair folk themselves. The Wyld is not a totally valid means for power for anyone save the desperate, the lost and those insane enough to barter ephemeral qualities of their lives for the literal illusions of power and privilege.
 
The Wyld is not a totally valid means for power for anyone save the desperate, the lost and those insane enough to barter ephemeral qualities of their lives for the literal illusions of power and privilege.
...If you go so far as to become a Wyld Creature, that's true. On the other hand, I'm fairly certain it's actually the most reliable way to get Enlightened Essence, since I believe the check to control which mutation you get is easier than either of the thaumaturgic rituals to enlighten yourself. So in that respect, using it as the first step of a path to power does work.
 
(Willpower x2) points of mutations is the cutoff point for being a native creature to Creation
Willpower, not Stamina. That was it.
...If you go so far as to become a Wyld Creature, that's true. On the other hand, I'm fairly certain it's actually the most reliable way to get Enlightened Essence, since I believe the check to control which mutation you get is easier than either of the thaumaturgic rituals to enlighten yourself. So in that respect, using it as the first step of a path to power does work.
The words "Wyld" and "reliable" should never be found in concert without an "un-" prefix between them. Mechanically, the best balance between difficulty, reliability and safety should be awakening your essence "properly" in Creation (though technically as a human you're not meant to be able to Enlighten at all). But long meditation and proper diet and so on for a surge of spiritual growth is how it "should" be.

Anything else should be either less easy (divine blessing from a being of reasonable power - an E2 or E3 god shouldn't be able to casually uplift an E0 thing to an E1 thing), less reliable (taking a bunch of exotic and expensive drugs and going on a trippy vision quest to prod any latent spirit blood you might or might not have into surfacing), or less safe (the fast "a few days rather than a decade or so" version that stands a high chance of killing you stone dead). Or some combination thereupon. Anything that starts "wander out into the place where the tide of unformed Chaos washes against the shores of Creation and-" should hit at least two out of three.
 
...If you go so far as to become a Wyld Creature, that's true. On the other hand, I'm fairly certain it's actually the most reliable way to get Enlightened Essence, since I believe the check to control which mutation you get is easier than either of the thaumaturgic rituals to enlighten yourself. So in that respect, using it as the first step of a path to power does work.

The problem with Wyld Questing is that having mutation points, any mutation points, from Wyld influence basically turns you into the Raksha's bitch. The first raksha to encounter you will use Tainted Creature Command and suddenly you stop being the master of your own destiny.

So best bet is to stay as far from the Wyld as possible... no, wait...
 
On the other hand, I'm fairly certain it's actually the most reliable way to get Enlightened Essence, since I believe the check to control which mutation you get is easier than either of the thaumaturgic rituals to enlighten yourself.
The check is (Willpower + Essence) rolled against a Difficulty of 6 after trekking into the Deep Wyld to obtain Enlightened Essence as a Blight. That means deliberately seeking out the kind of encounter which would provoke such enlightenment and surviving not only it, the roll (which inflicts a randomly-thematic Deformity/Debility on failure), but also the long walk back into Creation with their prize without getting anything else weird for the trouble.

That's... no small order for a mortal. Bordering on suicidal even for the well-prepared.
 
The check is (Willpower + Essence) rolled against a Difficulty of 6 after trekking into the Deep Wyld to obtain Enlightened Essence as a Blight. That means deliberately seeking out the kind of encounter which would provoke such enlightenment and surviving not only it, the roll (which inflicts a randomly-thematic Deformity/Debility on failure), but also the long walk back into Creation with their prize without getting anything else weird for the trouble.

That's... no small order for a mortal. Bordering on suicidal even for the well-prepared.
...Right. It's been over a year since I read the relevant book, so I didn't remember why I thought it was a reasonable roll, even if the surrounding circumstances were bad. It turns out that's because I generally assume Willpower 10 when dealing with Exalted, which would give a pool of 11, and you can spend a point of Willpower on it, meaning you only need five successes on eleven dice.
In other words, it might still be the most reliable (if dangerous) method for any mortal character I'd build, but it isn't usually.
 
Just by way of comparison for anyone else curious, the Essence Enlightening Sutra procedure in the Art of Geomancy is an (Intelligence + Occult) at Difficulty 5, adding the users Degree in dice to the roll (if any, but learning it requires Degree 3), after five years of ascetic practice. The riskier version, Essential River Channeling, is also a Degree 3 (Geomancy) (Intelligence + Occult) roll at Difficulty 5, and only takes 24 hours, but the price of failure is five dice of Aggravated damage, followed by a Difficulty 5 Willpower roll to avoid gaining a relevant Debility as-per Wyld exposure. Botching ups this to eight Aggravated dice and a Deformity, though success on the Willpower roll drops this to only three dice and a Deficiency instead.

Already enlightened practitioners can assist to help drop these difficulties by their Essence, providing a teamwork bonus in addition to negating some of the Resource costs, but really. The trick is finding that many people willing to help without having crippled themselves in the process of getting there.
 
...Right. It's been over a year since I read the relevant book, so I didn't remember why I thought it was a reasonable roll, even if the surrounding circumstances were bad. It turns out that's because I generally assume Willpower 10 when dealing with Exalted, which would give a pool of 11, and you can spend a point of Willpower on it, meaning you only need five successes on eleven dice.
In other words, it might still be the most reliable (if dangerous) method for any mortal character I'd build, but it isn't usually.
I'll point out that the 24-hour ritual to awaken your Essence has a difficulty of 5, that can be lowered by the cooperation of several thaumaturgs. The Perfect of Paragon can also do it, and thanks to his scepter reduces the difficulty by his Essence (to 2, or even 1 with the cooperation of other thaumaturgs).

So as long as you don't mind swearing fealty to him and can convince him (he's also immune to the failing effect of the ritual and has the stats to practically never fail), that's hands down the fastest and safest method short of having a Solar use their enlightment Charm on you.
 
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and ghostblooded... uh. Die. Sucks to be them.

Hey, at least they get a head start in the Underworld.

I mean, sure, they're probably an undead horror resulting from their necrotic essence gently twisting their hun and po souls together, but they're moving up in the world!

Metaphorically speaking, of course. Metaphysically(and possibly literally), they're heading down but that's semantics.
 
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So here is an interesting idea:

If ascending from Essence 3 to 4 turns a godblooded into a god... which part of them ascends? The hun, the po, the body? And if so... what happens to the rest of them?
 
IIRC the E4 ascension is a general rule, not a universal law, at least as outlines in SoH.
So here is an interesting idea:

If ascending from Essence 3 to 4 turns a godblooded into a god... which part of them ascends? The hun, the po, the body? And if so... what happens to the rest of them?
The whole being is probably just transmuted at once, souls and body fusing together.
 
So here is an interesting idea:

If ascending from Essence 3 to 4 turns a godblooded into a god... which part of them ascends? The hun, the po, the body? And if so... what happens to the rest of them?
I'd always imagined it's all of them. They all kind of swirl together and join into the single spiritual entity that is the God/Demon/Elemental.

Or alternatively, the Body is left behind as the Twin Souls combine into one. Mostly cause I follow EarthScorpion's fanon that the lower Soul (Hun? I can't remember which is which) is the Seat of power and the upper soul is the reasoning part.
 
Update: I've reorganized my Solar Charm rewrite by tree (rather than by Essence level) and rewritten/adapted all Charms from Miracles of the Solar Exalted, if anyone would find that to be a useful player aid.

Link to the relevant post.

If you see any obvious goofs, or anything where you disagree with my interpretation of events, as always, I'd be interested!
 
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So here is an interesting idea:

If ascending from Essence 3 to 4 turns a godblooded into a god... which part of them ascends? The hun, the po, the body? And if so... what happens to the rest of them?

IIRC, the Hun and Po fuse together during ascension.

The body probably either ends up fusing with the souls or else mutates or disintegrates or whatever would be most appropriate to the type of spirit you are becoming.
 
So here is an interesting idea:

If ascending from Essence 3 to 4 turns a godblooded into a god... which part of them ascends? The hun, the po, the body? And if so... what happens to the rest of them?

Well, hmm, I'd say the hun fuses with the po.

Now, as for the rest of the body, that's a lot more variable.

For example, at least for a stomach-bottle-bug-blooded [1], I'm gonna have to say that they proooooobably chest-burster out of their old body's chest. But a blood-ape-blooded probably just grows hairy and ape-ish. Likewise, a bird-god-blooded might well cough up an egg, "die", and then the egg hatches to reveal the new god.

[1] Look, their mother was into some kinky shit.
 
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It seems like the remaining portions of the Mortal body could be used as either unique crafting materials or as a sorcerous link to the ascended former mortal. I think that you could use the fate of the Mortal body as the seed of an interesting story when dealing with something that was once Mortal.
 
It seems like the remaining portions of the Mortal body could be used as either unique crafting materials or as a sorcerous link to the ascended former mortal. I think that you could use the fate of the Mortal body as the seed of an interesting story when dealing with something that was once Mortal.
Obviously they leave behind sariras that you can use for appropriate things.
 
Sima, the Seven-Tailed Comet
Demon of the Third Circle
Fetich Soul of the Dragon Beyond the World


Wandering hither and thither within the skies and seas of the Demon City, the heart of Oramus goes where she will. In her wake the stars of Malfeas are sent into a tizzy and spin in mad spirals before crashing down into the layers below. Around her rocky grey body seven tails of impossible colours protrude, and where they point calamity comes. She casts light upon her cousin's black moon within the depths of Cecelyne and she skims the surface of the green sun. Ligier has warred against her many times for this insult, but she views his conduct with weary eyes. She tired of his behaviour long before Creation was forged. As the Dragon's fetich, she is ancient beyond belief and little lives up to her expectations or standards.

Sima is a harbinger of the death of princes, the decline of empires and the shifting of the ages. Before Oramus stirred to wakefulness in the Time Before her light was seen throughout the wyld and the innocent lords of chaos gazed up in the fearful realisation that there was something outside their stories and games. She was seen in the skies above Meru during the first day of the Usurpation and astrologers of the Shogunate were still trying to deduce what her appearance meant when the first reports of plague hit the prayerwires. Five years ago, she burned moon-bright over the West. Some wonder if it is her presence alone that causes calamity and disaster, or whether she is drawn to it. If she knows herself, she does not speak.

Her favoured lesser form is that of a great seven-tailed grey tigress that stands as tall as a yeddim. Her eyes in that form burn with impossible colours and her teeth and claws gnash at the fabric of Fate. This great tigress is a principle of uncertainty, and where she sets foot omen weather spills forth across the land and mists choke regions, filling them with madness and confusion. Frogs rain from the sky, rivers flow with blood and flocks of birds spell out profane runes. Those who look for her may find her even when she had been far away, for searching for her can call her to you. Should she prowl through the lands of a lesser lord, his throne will melt. Sometimes she folds herself into unreal places where her greater self was born, and when she does that all save her gullet and her fangs exist outside of what Is - though this does not stop her gnashing mouth from consuming those who cross her or stop her criticising.

When she walks in human form, she takes the form of an aged queen, grey hair wild and features distended by misery and long torment. Seven tails protrude from under her tattered flowing robes made of woven omens. Within her arms, she carries a newborn babe and that babe is Sima as well. The child speaks with aged cynicism while the old woman wails and moans, singing heartbroken melodies. Sometimes she sets down the child to pluck at a glass-threaded ravanahatha. Should she wish to devastate a city, she casts off her cloak and the land is consumed by natural disasters.

In any form, she is an eternal outsider. She holds no domain and accepts no followers. Should she stay in a land for more than seven days and seven nights, her feet glow red hot and she must flee the familiar for stranger lands. Thus does she follow great elliptical paths through the Demon City, often returning to where her greater self is chained but never staying for long.

If she had her druthers, Sima would see the passing of ten thousand ages and the fall of all great kingdoms. Her patience is that of the mountains, and her spite for the treachery of the gods is slow and reptilian. She would have the sun burn to embers and the stars of Creation extinguished as the strings of Fate snap from overuse. She would have Yu Shan fall into wreck and ruin as the hounds that sit in the hallowed halls she once knew prove utterly inadequate to their usurped tasks. Perhaps then Luna might remember how the two of them danced in the skies of Creation, and show pity.

But if her misbegotten daughter will not release her, let time itself crush the domain of the gods and of the Exalted, and let history see if the binding of the Yozis is eternal. When all the old kingdoms are dust and their successors' successors to the nth degree are sick and ailing, she will be there, to herald in a new age. And when the barbarian savage remains of man squat among the ruins, perhaps then Oramus will work loose his wings, the cycle of the aeons will be complete and once more it will be the age of the Dragon.

Sima can be released into Creation riding upon her comet at the turning of an age, the coming of a great disaster, or the death of a prince. So are omens seen with these events, though her time is short. Some say that there are arcane mathematical solutions which use the imaginary numbers of the Beyond which permit her egress in her human or tiger form if they are solved. If they exist, they are not known to the modern Age - and this is for the best.

Notes and Abilities: Wise sorcerers do not call upon Sima, for they are mighty men and kings and her presence might herald their fall. Still, many sorcerers are not wise and so they invoke her for knowledge into ancient things and to blight their foes with disaster and ill omens. Her presence tears gaping holes in Fate and thus the Sidereals petitioned the Solars to summon her no longer - and yet a rogue Solar called her upon the first day of the Usurpation and she was released when the Sidereals slew him.

Sima is not a queen of men and she is not a leader. She builds no mighty things. She is a harbinger of change and devastation, and a man who seeks to channel this to his own benefit will find that she does not control her effect on the world. Still, there is another service that she can provide a sorcerer, and if commanded she can dive into the Beyond and recover many lost and impossible things that never were. Such things are marked with Sima's nature, though, and an empire forged with a sword she gives will die by that selfsame sword.

Sima and the All-Thing: Sima will push for actions against the divinities of Creation. She cares less about the Exalted, but she would topple the thrones of the usurpers and let their souls wither and die until they are stunted, lesser things. She may exempt Luna and her servants, but all others are fair game. Sima therefore will push for the destruction of temples, the blighting of geomancy and the bringing of natural disasters. Some say that the perverse nature of Oramus means that she has spoken to powers within the lands of the Dead and might twist the paths of the Green Sun Princes to aid the Dead Princes when both their goals would aid her revenge, but if so that has surely never been proven. Still, Sima certainly will push for actions and disasters to compel the turning of the ages, and may serve as a lynchpin for a faction of Unquestionable who seek a more unified effort for revenge on the gods.
 
If she had her druthers, Sima would see the passing of ten thousand ages and the fall of all great kingdoms. Her patience is that of the mountains, and her spite for the treachery of the gods is slow and reptilian. She would have the sun burn to embers and the stars of Creation extinguished as the strings of Fate snap from overuse. She would have Yu Shan fall into wreck and ruin as the hounds that sit in the hallowed halls she once knew prove utterly inadequate to their usurped tasks. Perhaps then Luna might remember how the two of them danced in the skies of Creation, and show pity.

But if her misbegotten daughter will not release her, let time itself crush the domain of the gods and of the Exalted, and let history see if the binding of the Yozis is eternal. When all the old kingdoms are dust and their successors' successors to the nth degree are sick and ailing, she will be there, to herald in a new age. And when the barbarian savage remains of man squat among the ruins, perhaps then Oramus will work loose his wings, the cycle of the aeons will be complete and once more it will be the age of the Dragon.
Wow.

As a chronophobe, this gave me chills and made me leave the computer for a few moments.

It was masterfully written, and absolutely terrifying.

I have but one like to give, but do know that I consider this one of the best written things that I have read.
 
Her favoured lesser form is that of a great seven-tailed grey tigress that stands as tall as a yeddim. Her eyes in that form burn with impossible colours and her teeth and claws gnash at the fabric of Fate. This great tigress is a principle of uncertainty, and where she sets foot omen weather spills forth across the land and mists choke regions, filling them with madness and confusion. Frogs rain from the sky, rivers flow with blood and flocks of birds spell out profane runes. Those who look for her may find her even when she had been far away, for searching for her can call her to you. Should she prowl through the lands of a lesser lord, his throne will melt. Sometimes she folds herself into unreal places where her greater self was born, and when she does that all save her gullet and her fangs exist outside of what Is - though this does not stop her gnashing mouth from consuming those who cross her or stop her criticising.
Cheshire Cat reference?
 
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