Omegahugger
Inattentive Idiot
So... Considering it's been around for about 3/4 of a year by now (and is just about to get a new expansion), I was wondering: How are y'all finding the Class Score system so far?
Me personally, I made the dreadful mistake of trying to climb three trees at once and am too stubborn to change my strategy at this point. Besides, I absolutely had to pick all of them. Berserker because Heracles is the strongest; Caster because Nursery Rhyme is the cutest; and Alter Ego because for some strange reason a lot of my favourite Servants have been slotted into that Class. To pick one over the other would be a disservice to my children!
Despite this deliberate mistep, I am overall still somewhat positive? Even spread out like they are for me, the buffs still feel noticeable without being broken. The resource gathering mechanic is imperfect (having to take a break from an Event or a storyline because you have to spend your Storm Pods is a very feelbad experience) and the repeatable battles themselves are kinda 'Meh', but I can't honestly say I can think of a better way of doing it than they've done. On the other hand, the Command Seal Attack/Defense buff is something I absolutely love and didn't see coming.
True, it's not enough to make me actually use the singular Command Seals instead of the 3x Revive option, but it was a great attempt and I really like the feeling of your Fujimaru being such a great Master of Berserker that their Command Seals are superpowered. Rasengle should make an additional tree that gives a buff scaling off of Bond Level to make it even better.
Though the biggest misstep of the system has to be the fact that the trees are all just copypastes of each other. Like, intellectually I understand that making unique trees for every single class would be a balance nightmare, but come on, this is FGO, the very concept of balance has been dead since Merlin was released at the end of 2016! Just throw stuff at the wall and see what cool stuff came shaking out, we would've like it.
Besides, it's not as if you didn't run into some balance problems with the trees as is already. The 'grand prize' for finishing one of the off -requiring a resource so rare we literally only have enough for 1½ Signs- is Noble Phantasm Damage Up. You know, something that's literally completely useless to ~30% of all Casters.
Anyways, those were just my own rambling thoughts on the matter. It turns out I had a bit more to say on the subject than I thought when I started the post.
Me personally, I made the dreadful mistake of trying to climb three trees at once and am too stubborn to change my strategy at this point. Besides, I absolutely had to pick all of them. Berserker because Heracles is the strongest; Caster because Nursery Rhyme is the cutest; and Alter Ego because for some strange reason a lot of my favourite Servants have been slotted into that Class. To pick one over the other would be a disservice to my children!
Despite this deliberate mistep, I am overall still somewhat positive? Even spread out like they are for me, the buffs still feel noticeable without being broken. The resource gathering mechanic is imperfect (having to take a break from an Event or a storyline because you have to spend your Storm Pods is a very feelbad experience) and the repeatable battles themselves are kinda 'Meh', but I can't honestly say I can think of a better way of doing it than they've done. On the other hand, the Command Seal Attack/Defense buff is something I absolutely love and didn't see coming.
True, it's not enough to make me actually use the singular Command Seals instead of the 3x Revive option, but it was a great attempt and I really like the feeling of your Fujimaru being such a great Master of Berserker that their Command Seals are superpowered. Rasengle should make an additional tree that gives a buff scaling off of Bond Level to make it even better.
Though the biggest misstep of the system has to be the fact that the trees are all just copypastes of each other. Like, intellectually I understand that making unique trees for every single class would be a balance nightmare, but come on, this is FGO, the very concept of balance has been dead since Merlin was released at the end of 2016! Just throw stuff at the wall and see what cool stuff came shaking out, we would've like it.
Besides, it's not as if you didn't run into some balance problems with the trees as is already. The 'grand prize' for finishing one of the off -requiring a resource so rare we literally only have enough for 1½ Signs- is Noble Phantasm Damage Up. You know, something that's literally completely useless to ~30% of all Casters.
Anyways, those were just my own rambling thoughts on the matter. It turns out I had a bit more to say on the subject than I thought when I started the post.