[X] Plan Bastion Mk.2
-[X] Base Features
--[X] (Replaces Basic Communications equipment) Advanced communications equipment: This equipment will allow for communication with ground units up to 15 miles away rom the Displaced Zone, and up to 220 miles away with aircraft (Total: 15 energy).
--[X] (Requires Advanced communications equipment) Satellite uplink: When the area around the base was displaced in time, it turns out the radius went straight up into space. With this, 1 prewar communications and surveillance satellite is available, and links can be set up with up to 3 other normal satellites (Total: 25 energy).
--[X] Library: This library contains material both literature and practical knowledge, with the latter primarily composed of military textbooks/technical manuals, stories/journals of old war stories, and American history textbooks, to inspire young soldiers to remain patriotic (+5 morale, -1 turn to specialized training, Total: 5 energy).
--[X] Medbay: Allows for soldiers to be better treated, with a capacity of up to 50 wounded (-1 to turn recovery, +5 to survival role for mortally wounded, Total: 10 energy).
--[X] (Requires and replaces medbay): Advanced medbay: Gives even better care, with better equipment, training, an operating theater, dedicated medical robots, and even a pair of auto-docs (-2 to turn recovery, +15 to survival role for all mortally wounded, Total: 15 energy).
--[X] (Requires Advanced medbay) Cybernetic Augmentation theater: Allows for the crippled to receive basic general augmentations, as well as installation of prosthetic limbs (All crippled now automatically receive prosthetic limbs, which each cost 10 materials, -1 term recovery for limb loss, Total: 10 energy).
--[X] (Replaces Basic arms bay) Standard arms bay: Allows for more variety of ordinance, as well as making it quicker to rearm aircraft (Aircraft are now automatically rearmed as soon as action ends, Total: 15 energy).
--[X] (Partially replaces and requires Basic maintenance bay) Standard vehicle maintenance bay: A dedicated area to servicing, repairing, upgrading, and salvaging ground vehicles (-1 turn for repairing and salvaging ground vehicles (which means that lightly damaged vehicles (and possibly aircraft) are repaired instantly upon return), +5 roll on upgrading, Total energy: 10).
--[X] (Partially replaces and requires Basic maintenance bay) Standard aircraft maintenance bay: A dedicated area to servicing, repairing, upgrading, and salvaging aircraft ( -1 turn to repairing and salvaging aircraft, +5 roll on upgrading, Total energy: 10).
--[X] Req room: While there's already a small recreational room on base, this expands that into a small building. Equipped with multiple television sets, video and board games, books, pool tables, a mini bar, and more, it's designed to keep the troop's minds away from the horrors, both from the past and present (+10 Base moral, Total: 10 energy).
--[X] Nuclear reactor: A large scale fusion reactor, capable of providing power to everything in the entire Displaced Zone and then some (Provides 800 energy).
--[X] Military Manufactory: This factory was built into the base to help build equipment and supply the war effort. While it can only produce smaller scale things such as infantry scale weaponry, individual machine/vehicle parts and the like, with time and upgrades it can eventually produce vehicles and larger scale machinery in whole, as well as the equipment required to build other infrastructure (Gain factory, Total: 30 energy).
--[X] Lab (Experimental): This lab located at the base is designed to experiment on a variety of things, from studying energy manipulation to creating biological viruses to tinkering with odd artifacts (Gains labratory to study the effects of the post-apocalyptic world, gain 50 people (10 researchers and 40 assistants/staff), gain 5 rolls on what the experiments are and the condition they are in, Total: 40 energy).
--[X] Lab (R&D): This lab located at the base is designed to create and experiment on new devices and equipment, as well as field test it before being sent further inland for processing and possible manufacturing. It has also been used for reverse engineering equipment captured from the Chinese and Canadians, as well as the occasional piece from the Soviet Union and Europe (Gains ability to reverse-engineer devices and equipment found in the wasteland, as well as develop new ones, gain 50 people (10 researchers and 40 assistants/staff), gain 5 rolls on what the experiments/devices are and their condition, Total: 35 energy).
-[X] Town
--[X][Large Town Upgrade] Yes
--[X] Advanced schools: The schools are among some of the top public ones in the state, and it shows. More terminals, bigger library, more advanced and expanded curriculum, and more.
--[X] Construction site: The town was still expanding even farther when the Displacement happened, resulting in about 200 skilled construction workers (+10 to building construction) and materials (300 materials).
--[X] Upgraded police force: The local police have worked greatly with the military at the base, with many themselves being former military. This has resulted in an expanded police force, with access to gear closer to that of the military, along with both a K-9 and swat unit (Surplus of following: +15/40 military-grade/civilian-grade firearms, +35/100 military-grade/civilian-grade sidearms, +40 civilian-grade body armor, +15 military-grade body armor, adds protectrons (25) and securitrons (12) to police force).
--[X] Farmland: The land is pretty good for agriculture, and as a result there are about 5 decently sized farms and orchards outside of town, each one growing a couple different crops (gain access to following un-irradiated crops and seeds: Wheat, corn, apples, pears, apricots, carrots, potatoes, black raspberries, cherries, grapes)(provides +10 food units per turn (2 for each farm).
--[X] Theater: There is a cinema in town, which may help keep people somewhat content (+5 town morale).
--[X] Hospital: There is a genuine hospital in town, equipped with it's own supplies and equipment (+200 medical units, +15 to survival roll of mortally wounded).
--[X] Waste disposal and sanitation station: Station dedicated to dealing with waste and recycling what's possible (Situation if not chosen).
--[X] Water treatment plant: Place dedicated to purifying water and sending it to the town and surrounding area (Situation if not chosen).
-[X] Terrain
--[X] Interstate: Several roadways, including an interstate, pass through the region.
--[X] Forest: In the Displaced Zone, part of the land is wooded, which contain both many useful resources and (non-mutated) animals.
--[X] River: There is a river running through the land which eventually connects to the Columbia river, providing a source of water and access to the waterways of Cascadia, but also open up the region to threats from aquatic creatures.
--[X] Fertile: The land is greatly fertile, increasing the food output of all farms and gardens by +1 per turn.
--[X] Mineral rich: The ground has plenty of minerals in it, perfect for harvesting and mining.
--[X] Lake: There is a decently large lake in the Zone, about a couple miles across. No doubt it has fish and resources that can be greatly used (roll for 1-6 fishing boats)
-[X] Units
--[X] 2 Ground Brigades, 4 Air Squadrons
--[X] Heavy bomber squadron (150 people, 5 B-52 'Stratofortress' heavy bombers).
--[X] Interceptor squadron (300 people, 10 F-4 'Phantom II' interceptor/fighter-bombers, 6 F-108 'Rapier' interceptors).
--[X] Fighter squadron (300 people, 15 P-80 'Meteor' jet fighters, 5 F-6 'Vigilante' multi-role fighters).
--[X] Helicopter heavy attack squadron (150 people, 8 AH-1 'Cobra' attack helicopters, 10 UH-1Y 'Venom' attack/transport helicopters).
--[X] (Can only take once) Ranger battalion (350 soldiers, 12 humvees, 12 LSV patrol vehicles, 3 UH-1N 'Twin Huey' helicopters).
--[X] Engineering battalion (750 soldiers, 6 M-ATV escort vehicles, 10 M9 combat engineering vehicles, 3 M60 AVLB bridge layers).
--[X] Mechanized battalion (650 soldiers, 300 sets of T-45 power armor, 150 sets of T-51 power armor, 15 m1134 'Chariot' power armor transports).
--[X] Artillery battalion (500 soldiers, 14 M119 105mm howitzers, 8 M777 155mm howitzers, 4 LM07 laser batteries).
--[X] Armored battalion (550 soldiers, 15 M60 'Patton' main battle tanks, 6 M75 'Eisenhower' main battle tanks).
--[X] Heavy transport battalion (400 soldiers, 12 M757 heavy transport trucks, 5 Oshkosh M1070 transport trailers).
-[X] [Character] William Russell
--[X] Male
--[X] William Russell
--[X] 47 years old
--[X] Strength:3
--[X] Perception:5
--[X] Endurance:3
--[X] Charisma:8
--[X] Intelligence:10
--[X] Agility:3
--[X] Luck:8
-[X] [Wild Wasteland] No
-[X][Base Name] AFB Hamilton
-[X][Town Name] Hamilton