- Location
- United States
[X] Plan: Getting a handle on things.
[X] (1 of 2 Mandatory)(Situation (Part 2) choice 2) Biohazard Containment - Light Decontamination: There is something loose inside the experimental lab, something that is dangerous. While decontamination is the only thing that will safely clear the lab, a lighter version can be done instead. This will destroy any biological threats inside the lab, as well as fragile equipment and notes. However, it will allow most other equipment and the projects themselves to survive, as well as any living things, threat or survivor. (20/40/80 chance of success, 1 turn, clears lab of biological contaminants, possibly starts miniturn to retake lab from ??? and ???, notes and fragile equipment lost, Experimental Lab open for repair and restoration).
[X] I can see my house from here: The satellite as it is will provide a pretty basic view of the surrounding area. However with this, you can gain a more accurate read on the situation. Of course, nothing can beat boots on the ground, but this is the next best thing (70% chance of success, 1 turn, gain information on condition of town, Displaced Zone, and area outside of it).
[X] Where is my air cover: Our own AA defenses are going haywire, making it a risk to send up aircraft. This must be stopped (60% chance of success, 1 turn, turns off affected AA turrets, allows aircraft to freely take off/land).
[X] Patch the holes: The arms bay was thankfully barely damaged by the explosion. Perhaps it is time to repair the arms bay, because while the bay is still operational, those holes in the wall pose a big risk (70% chance of success, 1 turn, cost: 50 materials, repairs arms bay).
[X] Wild town: Due to the chaos of the event, the town's people are in turmoil. It would be best if the unit(s) at the town assist the local police in easing tensions and dealing with rising problems (75% chance of success, 1 turn, opens up other town options, reduces town morale penalty for displacement by half (-20 > -10).
[X] (Can only be taken before or during 'Wild Town') A safer route: The power armor troops are a force to be quite fearful of, something that you don't want if you wish to calm down your own people. Perhaps another battalion would be better suited (1 turn, +10 to Wild Town roll).
-[x] [Ranger battalion] Choose what battalion, or a part of one (company(s)) to replace the mechanized battalion
[X] Free action
[X] OP
The reason I'm going with Rangers as a replacement for the Mechanized Battalion is because they are the least threatening force we have to try and calm the people down while with at the moment while still being suited for this sort of task. I'm pretty sure it will send the wrong message if we send our Armored Battalion as a replacement and sadly we did not choose to have a Military Police battalion to be part of the base, Even if they would be the ones most suited for this task.
Question for MajorKO, Could you give us a informational sheet which lists all of our forces and what we have on the base please? It would make it easier to know what we have available. Along with a Character Sheet, Please?
[X] (1 of 2 Mandatory)(Situation (Part 2) choice 2) Biohazard Containment - Light Decontamination: There is something loose inside the experimental lab, something that is dangerous. While decontamination is the only thing that will safely clear the lab, a lighter version can be done instead. This will destroy any biological threats inside the lab, as well as fragile equipment and notes. However, it will allow most other equipment and the projects themselves to survive, as well as any living things, threat or survivor. (20/40/80 chance of success, 1 turn, clears lab of biological contaminants, possibly starts miniturn to retake lab from ??? and ???, notes and fragile equipment lost, Experimental Lab open for repair and restoration).
[X] I can see my house from here: The satellite as it is will provide a pretty basic view of the surrounding area. However with this, you can gain a more accurate read on the situation. Of course, nothing can beat boots on the ground, but this is the next best thing (70% chance of success, 1 turn, gain information on condition of town, Displaced Zone, and area outside of it).
[X] Where is my air cover: Our own AA defenses are going haywire, making it a risk to send up aircraft. This must be stopped (60% chance of success, 1 turn, turns off affected AA turrets, allows aircraft to freely take off/land).
[X] Patch the holes: The arms bay was thankfully barely damaged by the explosion. Perhaps it is time to repair the arms bay, because while the bay is still operational, those holes in the wall pose a big risk (70% chance of success, 1 turn, cost: 50 materials, repairs arms bay).
[X] Wild town: Due to the chaos of the event, the town's people are in turmoil. It would be best if the unit(s) at the town assist the local police in easing tensions and dealing with rising problems (75% chance of success, 1 turn, opens up other town options, reduces town morale penalty for displacement by half (-20 > -10).
[X] (Can only be taken before or during 'Wild Town') A safer route: The power armor troops are a force to be quite fearful of, something that you don't want if you wish to calm down your own people. Perhaps another battalion would be better suited (1 turn, +10 to Wild Town roll).
-[x] [Ranger battalion] Choose what battalion, or a part of one (company(s)) to replace the mechanized battalion
[X] Free action
[X] OP
The reason I'm going with Rangers as a replacement for the Mechanized Battalion is because they are the least threatening force we have to try and calm the people down while with at the moment while still being suited for this sort of task. I'm pretty sure it will send the wrong message if we send our Armored Battalion as a replacement and sadly we did not choose to have a Military Police battalion to be part of the base, Even if they would be the ones most suited for this task.
Question for MajorKO, Could you give us a informational sheet which lists all of our forces and what we have on the base please? It would make it easier to know what we have available. Along with a Character Sheet, Please?
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