EPIC: A Quest of Modern Mythology

Wow, I figured the shipping would start pretty quickly, but a threesome ship with you, Lucy, and your dragon? That's an ambitious start even for SV.

;)

Honestly, I'm imagining Lucy on a unicycle. And then perched precariously on top of her head is us. And then perched precariously on top of our head, far bigger than us, is our dragon.

And she's pedaling for her life because if she stops it all collapses like the Coyote in Looney Toons.
 
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Welcome to the Jungle
Vote closed.

[x] Ride with Lucy.
(14 Votes)

[X] What is the Mist? (14 Votes)
[X] What am I? (12 Votes)
[X] What did you mean by 'Flaws'? (8 Votes)

I hope you all like exposition, this turned out a bit more ranty than I was originally planning. On the plus side, it means I also get to explain the rules a lot earlier as well.



"I'll ride with you. I'll be easier to talk that way," you state, allowing her to lead the way toward her scooter as your dragon snaked carefully behind you.

"That? You would rather ride that pathetic scrap of metal than me?" he asks when you reach your destination, glaring down at the small vehicle with scorn. "I could break it in half with one bite."

"Do and I'll break you in half," Lucy warns. "I'm still paying for this thing, and I'd rather not have to parkour my way to work every day."

"I'd like to see you try."

"You really wouldn't."

"Hey!" you call, disrupting the rapidly building tension between your two companions. You point at the dragon. "My mother said she is supposed to be my teacher. If she says she doesn't recommend riding you back to the city, then it would be a good idea to take her advice."

"You're right. I can't see why your Divine Mother would appoint someone so disrespectful to be your sensei, she did. I shouldn't question her judgement, or your own," he admits, bowing somewhat sheepishly. "I'm sorry."

"And you," you continue, pointing at Lucy. She quirks an eyebrow. "Stop antagonizing my dragon."

"I will if he stops threatening to wreck my stuff," she replies, turning on her scooter's engine with a rather pathetic noise. "Hop on, we'll want to be going."

"Will you be able to keep up with us?" you ask your dragon. You aren't sure how such a huge beast is going to be able to follow you on the road without inciting panic, but if Lucy isn't worried you assume it won't be an issue.

"Probably, but I'd rather not leave you alone, Imouto," he replies. "With your permission, I will change my shape so you can carry me with you as you ride."

"Go right ahead." Honestly, you'd forgotten he could change his shape, which wasn't too surprising. You weren't sure how you knew he could do it in the first place.

As you watch, the huge beast pulls himself into the air and rushes toward you, shrinking and twisting as he charges. By the time his body reaches you it is only six inches wide and no longer covered in scales. While he wraps himself loosely around your neck, you see his form continue to soften and melt, until all that remains is a soft scarf roughly the same color as your dragon. One of the ends rests freely near your head, and if you squint just right, its many folds almost look like a rounded reptilian head.

"Well that's a neat trick," Lucy remarks, shaking her head. "Ready to go?"

You nod and climb on behind her, wrapping your arms securely around her waist just before she guns the engine. You half expect to see runes appear along the side of the bike and for it to tear away with unnatural speed, but the little machine just lets out a high-pitched whine and begins rolling along at an utterly mundane pace. It's almost pathetic. Still, that explained why Lucy wasn't bothering with a helmet: you doubted it could get above 45 miles per hour.

"So I'm guessing you have questions then?" she calls to you over the wind and the buzz of the engine.

"A few!" you reply loudly. "First off, what's that 'Mist' you were talking about?"

"Mist is just one of its names!" Lucy yells back. "Some like to call it the Shroud or the Shadow, but the Greek types call it the Veil! Basically, it's the thing that separates the mortal realm from the divine!"

"How does it work? What's it for?"

"No one knows what it's for, but we do know it's been around pretty much forever! The Iliad even mentions it!" she says, completely ignoring a stop sign and banking the scooter into a tight turn without decelerating at all. You had to admit, she was a very good driver. "Basically, any time a normal person sees something supernatural, their mind automatically translates it into something mundane instead! That's why when the centaurs attacked, everyone else was yelling about bikers! You could march your dragon right through Times Square and people would just think he was a parade float or something!"

"This 'Mist', it doesn't work on everyone, does it?" you ask, remembering your mother's many rants about the 'things' she'd seen.

"No, it doesn't! There are some poor bastards who can see through it...like your mom," Lucy explains, her voice lowering gravely. "I'm sorry about that, by the way! I wish I could tell you it was a rare occurrence, but it really isn't! Most mortals who can see through the Mist end up in asylums, or they get confused for Heroes and something eats them!"

"About that!" you say, thankful for the chance to change the subject. "Just what the heck am I, anyway?"

"Complicated question! Short version, you're a capital-H Hero! More specifically, you're a Demigod! That's what we call someone who has at least one Divine parent!"

"So there are Heroes who aren't Demigods?" you ask, deciding to skip over the notion of having multiple Divine parents, or that the various gods of mythology were actually real. After pulling a thirty-foot dragon out of thin air, you were pretty much just rolling with the impossibilities.

"Technically! Some gods can't or won't have kids with mortals, so when they want an agent in the mortal world they just bestow the power directly when a child is born! Those people are called Champions, though to be honest there's not really much difference between a Demigod and a Champion!"

"I was actually hoping for an answer that's a bit more directly relevant!" you point out. "What exactly does 'being a Hero' even mean?"

As the two you pull up to a red light and finally stop, Lucy turns to regard you seriously.

"Basically? It means you're fucked."

"I'm going to need more to go on than that," you shoot back dryly.

"Heroes don't happen by chance. Everything related to Gods is tied up in Fate, and that includes you. You were born for a reason: you have a specific Destiny to fulfill." The light turns green, and Lucy once again throws the puny vehicle to full throttle. "I mean sure, there are a lot of perks! You feel stronger now, right?"

"Definitely!" You couldn't remember having ever felt this strong before in your life. The woman in front of you nods knowingly.

"Even the weakest Hero is pretty much at the maximum of mortal ability! Anything a human can do, you can do! Same goes for mental ability: as of a half-hour ago you're officially a genius! You're going to pick most things up almost instantly: I once saw a Hero figure out how to fly an F-22 by sitting in the cockpit for fifteen minutes! He didn't even have a driver's license! And all that's just the baseline: most of us are a lot stronger!"

"I'm assuming there's a downside?"

"A huge one! When the centaurs attacked, did you feel a pull? A sort of urge to go out there and kick their asses?"

"I did, actually! It felt like it was something I was meant to do!"

"Okay! That 'pull' was Fate trying to get you to embrace your Legend! Think of your Legend as sort of a cosmic measure of your greatness! The more you act the way a Hero is supposed to, fighting monsters, performing epic deeds, etc, the greater your Legend becomes and the stronger you get!"

"How is that bad though?" From her tone, you were certain this 'Legend' was going to be negative somehow, but the way she described it you weren't really seeing a downside.

"Because as far as Fate is concerned, you're a cow being fattened for slaughter! Once you're strong enough to meet your Destiny, your story is done and it doesn't have any more use for you! Think about it, how many mythical heroes can you think of who actually got happy endings?"

You consider answering, but the question was obviously rhetorical as she immediately continues speaking.

"I've seen what happens when someone's Destiny comes calling, it's not fun! Even if you manage to survive it, odds are good you'll wish you hadn't!"

"So what, I'm just doomed to some horrible end?"

"Probably, but you can fight it if you try!" You come to another red light, and Lucy is forced to stop. "Fate needs you to be a great Hero before you can fulfill your Destiny. The best way to hold that off is by being as normal as possible. Heroes lead armies and found nations. I take coffee orders. Heroes wield might weapons and ride epic steeds. I have this piece of shit. It's not a perfect solution, but it will keep you from burning out in the first year at least."

"Why isn't it a perfect solution?"

"Fate doesn't like being jerked around. If you won't come to it, it will come to you. Take this whole mess. I've been keeping a low profile for months, only for centaurs to just randomly show up out of the blue and me to get saddled with you as my 'student.'" She pauses. "Um, no offense to you, I'm sure you're a great person, but groups of Heroes are usually bad news. Nothing is more 'legendary' than a team-ups between multiple Heroes, after all."

"Hypothetically speaking, couldn't you have just run away?" you point out. A tiny part of you had considered fleeing, after all. "You didn't have to fight."

"Sure, if I was a freaking sociopath. That's how Fate works: if you won't fight normally, it will keep trying until it finds something you actually will fight for. Friends. Family. Your possessions. Simple survival. It might take decades, but it's got time. Until you've fulfilled your Destiny, you can't die. Fate won't let you."

"Wait, seriously?" you ask in disbelief.

"Seriously!" she yells as the light changes and you take off. "I watched a Hero stick a shotgun in his mouth and fire off both barrels! Nothing! He went through three guns and a hundred different rounds, every single one failed to fire! Well, until he lowered the angle and blew the back of his throat off, but that healed in a few hours anyway! Heroes don't die unless they're meant to!"

"That's one hell of a perk!" Learning that you were about to be subject to a massive case of cosmic railroading was certainly an unpleasant surprise, but immortality? That sounded awesome! Lucy, of course, is quick to burst your bubble.

"Not as much as you'd think! Just because you can't die doesn't mean you can be defeated, and there are things worse than death! What do you think would have happened to those guests if the centaurs had shot us full of holes? Sure, we'd be up and around again in a few hours, but it wouldn't have made a difference to them!"

"And that's just it?" you shout angrily. "I'm supposed to ignore all this cool shit I can do and live in a hole like a monk for a few years until some unstoppable cosmic force finally traps me into getting myself killed somehow?"

"Basically yeah! Why do you think I sound so damn pissed off all the time?" Lucy yells back. "Technically, there is one way out though. I'll warn you, it's not going to be easy!"

"The alternative is dying, so trust me I'm pretty motivated!"

"Ha! Yeah, figured you'd say that!" She smiles. "Fate is immutable! You can't fight it directly, believe me, people have tried! But it's also incredibly literal! All it cares is that your Destiny is fulfilled, it doesn't actually care how!"

"I don't understand!"

"Remember my friend who tried to blow his head off? He was trying to kill himself because he found out his Destiny was to impregnate his sister! Fucked up, right? Well, once he stopped trying to kill himself, he actually got clever about it! She was bisexual, so he played matchmaker, hooked her up with another woman, and when they wanted kids he switched sperm samples on them with no one the wiser!" She frowns as she drives. "Okay, now that I say it that's still pretty fucked up, but considering the alternative was probably him raping her under some mystic mind control, it's still not the worst way that could have turned out!"

"Seriously?!" you exclaim, revolted.

"Seriously! Ever hear of a guy named Oedipus? Great hero, until Fate got involved! He killed his father, married his mother, and they had four kids together before they both found out! When they did, she hung herself and he stabbed his eyes out!" Lucy explained with far more enthusiasm than you thought such a story warranted. "I wasn't kidding when I said a lot of the people who survive their Destinies wish they hadn't!"

"They're really all that bad?" you ask, heart sinking. Going out in a blaze of glory against a huge monster? That you might be okay with. Incest-inspired suicide? Hell no.

"Most aren't quite that bad, but as a general rule I've never heard of a Destiny that didn't really, really suck if you just let it happen!" she related. "Problem is, this job doesn't come with a manual! Until you find out what your Destiny really is, you're pretty much stumbling around in the dark with no way to plan around it!"

"So how do I find out my Destiny?"

"Beats me! I don't even know mine! Probably find some Oracle, I think that's how it usually works!"

"Okay," you answer, frowning. That answer had been less than helpful. Time to try a different question. "What was all that stuff about Flaws?"

"Oh right! Remember how I said Heroes can't die until they're supposed to?"

"Yeah?"

"I lied!" Lucy shouts as you both tear around a corner at full speed, the scooter's thin tires leaving black streaks on the pavement. "There is one way you can get yourself killed: if you fall to Hubris!"

"The fuck is Hubris?"

"That's what happens when you stop thinking you're a mortal with divine power and just declare yourself a god!" she answers. "It's about the biggest violation of Divine Law there is, so much that there's a specific goddess who punishes it: Nemesis!"

"What does that have to do with Flaws though?"

"You can't just declare yourself a god, you have to say it and actually mean it! Mortals can't, we can! Your Fatal Flaw is the one part of you that is going to cause you to go overboard and commit Hubris if you don't control it! The more of your Divine Power you use, the more likely you are to let your Flaw take you over, and the more traction that Flaw gets, the more likely it is to make you let go of your mortality and start acting like a god! It's a gradual process, but hard to reverse once it starts! That's another reason Heroes need to stay low-profile: abusing your abilities makes it harder to relate to normal people!"

You stare darkly over her shoulder, watching the lines on the road fly past.

"I'm going to assume there's only one punishment for Hubris!"

"Oblivion!" Lucy confirms. "No afterlife, no getting thrown into the heavens as a constellation, no getting raised to godhood, you just stop existing! I've heard of Heroes trying to fight her off when she shows up, pretty much everyone tries, but considering I've never heard of anyone ever winning, I think you can guess how that usually turns out!"

"Wonderful..." you mutter, sagging a little. Your driver seems to feel your grip weakening, and turns her face slightly to glance at you.

"Ah, coming down? When you first get your powers it's a real rush, and most people get pretty punchy! I kind of assumed that was why you were running around all hyper and gung-ho!" she calls to you, swerving smoothly around another car in the road with barely a look. "So what's your story anyway? What do you do? Have any family?"

---

Select your real personality:

[ ] What are you talking about? I'm always like this.
[ ] Serious.
Aloof and cool in both senses of the word. You have a low tolerance for bullshit and will not hesitate to say so, earning you a reputation as a bit of a jackass.
[ ] Calm. You're typically the peacekeeper in any group and are almost never rattled even when things go wrong. People have described you as kind and good natured.
[ ] Shy. You're usually pretty nervous around people, preferring to hide in quiet places and keep to yourself. You aren't the most confident of individuals.
[ ] Passionate. Anger management is for sissies. You are loud, direct, and fearless. When in a good mood you are the life of the party, but your self-control is definitely lacking.
[ ] Write In.


Select your backstory:

[ ] The Big Sister. Following your mother's incarceration, you were sent to live with your Aunt, Uncle, and your two younger cousins. Much of your childhood was spend looking after the two girls, who you consider your sisters. Your greatest failure is the time you weren't paying close enough attention and one of them managed to badly break her leg, giving her a permanent limp. This incident has given you a protective streak a mile wide. Your new parents always pushed you to excel in everything you did. It was high-pressure, but you knew they had your best interests at heart. You've had a few romantic relationships in the past, but never anything too serious. You are currently 26 and working on completing your Masters in Engineering. Your family...
-[ ] Lives nearby.
-[ ] Lives in the same state.
-[ ] Lives across the country.

[ ] The Orphan. You spent your entire childhood in the foster system, being shuffled from home to home. You learned swiftly to look out for yourself, because no one else would. Unfortunately, this independence rapidly led to delinquency. You fell in with the wrong crowd and were arrested several times for everything from possession to theft to assault. Your downward spiral was only brought to an end when you found yourself pregnant following a drug-fueled hookup at a party. You have no idea who the father was. This incident inspired you to turn your life around, abandoning drugs and crime. You got your GED, and at 22 are working as a mechanic so you can save enough money to attend a trade school. As for your child...
-[ ] You had an abortion.
-[ ] You placed your child up for adoption.
-[ ] You kept your child and are raising it as a single mother. You have...
--[ ] A daughter
--[ ] A son

[ ] The Heiress. You were fortunate enough to be adopted by a wealthy couple, but all was not well in your new family. You learned too late that your adoption had been a last-ditch effort to save a failing marriage, an attempt that backfired severely. Instead of bringing them together, you became a weapon your feuding parents used against one another. As neither was willing to get a divorce, they spent your formative years ignoring or sniping at each other and barely bothering to conceal their various affairs. The only good part of this domestic war was that, save for parental affection, you wanted for nothing and are still quite rich. At the age of 31, you are a middle manager at your parents corporation and are engaged. Your relationship...
-[ ] Is a happy one.
-[ ] Is a convenient one.
-[ ] Is a miserable one.

[ ] Write In. Write ins may include as much or as little detail as desired but must at a minimum include your age, profession, current relationship status, and if you have any relevant family. With the possible exception of age, these factors will be important to the rest of the Quest. You may also edit the existing backstories as much as you wish.
 
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[X] Passionate. Anger management is for sissies. You are loud, direct, and fearless. When in a good mood you are the life of the party, but your self-control is definitely lacking.

[X] The Heiress.
You were fortunate enough to be adopted by a wealthy couple, but all was not well in your new family. You learned too late that your adoption had been a last-ditch effort to save a failing marriage, an attempt that backfired severely. Instead of bringing them together, you became a weapon your feuding parents used against one another. As neither was willing to get a divorce, they spent your formative years ignoring or sniping at each other and barely bothering to conceal their various affairs. The only good part of this domestic war was that, save for parental affection, you wanted for nothing and are still quite rich. At the age of 31, you are a middle manager at your parents corporation and are engaged. Your relationship...
-[X] Is a happy one.
 
[X] The Orphan. You spent your entire childhood in the foster system, being shuffled from home to home. You learned swiftly to look out for yourself, because no one else would. Unfortunately, this independence rapidly led to delinquency. You fell in with the wrong crowd and were arrested several times for everything from possession to theft to assault. Your downward spiral was only brought to an end when you found yourself pregnant following a drug-fueled hookup at a party. You have no idea who the father was. This incident inspired you to turn your life around, abandoning drugs and crime. You got your GED, and at 22 are working as a mechanic so you can save enough money to attend a trade school. As for your child...
-[X] You placed your child up for adoption.

25% dragon offspring confirmed!
Put it up for adoption since Alexandra's experience with single mothers aren't exactly the greatest.
 
[X] The Heiress. You were fortunate enough to be adopted by a wealthy couple, but all was not well in your new family. You learned too late that your adoption had been a last-ditch effort to save a failing marriage, an attempt that backfired severely. Instead of bringing them together, you became a weapon your feuding parents used against one another. As neither was willing to get a divorce, they spent your formative years ignoring or sniping at each other and barely bothering to conceal their various affairs. The only good part of this domestic war was that, save for parental affection, you wanted for nothing and are still quite rich. At the age of 31, you are a middle manager at your parents corporation and are engaged. Your relationship...
-[X] Is a happy one.
 
OOC: The Rules
While I was originally planning on forcing you all to figure this out through trial and error, I decided that would become tedious in a hurry. There are still details for you to discover, but Lucy has explained enough to your character that I can now tell you most of the rules.

Heroes do not have skills, attack values, hit points, or anything like that. They don't need them. Heroes succeed on all mundane task automatically, no roll required. Rolls only occur when you are attempting something blatantly impossible for a normal human, and as far as these challenges go only three things matter: your Legend, your Mortality, and your Divine Power.

Resolving Rolls

Any time you attempt a superhumanly difficult task, regardless of type, you must roll. Heroes are equally skilled at almost all challenges, so you would roll the same amount of dice for climbing a thousand-mile rock face as you would for fighting a marauding Troll.

For each point of Legend and Mortality you possess, you automatically roll a six-sided die. In addition to these dice, you may channel your Divine Power to add up to six Divine dice to your pool.

The QM will then roll a number of Pain dice equal to the difficulty of what you are attempting. Beating a spindly wood nymph in a wrestling competition might only force you to beat a single Pain die. Wresting against Atlas would mean significantly more Pain dice are rolled. Clever planning can reduce the number of Pain dice you must beat, poor choices may increase it.

Once both sides have rolled, successes are tallied. Any die result of 3 or lower counts as a success. Should you get a number of successes equal to our greater than those of the Pain dice, you have succeeded in challenge you were attempting. If Pain has more successes, not only do you fail, but either your Legend will increase by one or your Fatal Flaw will activate.

After successes are counted, a single type of die is declared to be the 'Dominant' type. Dominance is determined not by number of successes but by the highest number in each pool. In the event of ties, the next highest die of each pool is compared, then the next. If no dice remain and the results are still tied, Dominance is determined in this order: Mortality beats Divine, Divine beats Legend, and Legend beats Pain.

Each die type has its own unique effect when it becomes Dominant, the effects of which are related below.

The Stats

You have only a few relevant stats, and of these the big three are Legend, Mortality, and Divinity.

Your Legend measures just how AWESOME you are. You must always roll your Legend for any conflict where you are the primary participant. Just before you roll, you will always have the option to increase your Legend by one, reflecting your character embracing their Destiny to do something really, really cool. Legends also come with a Legendary Talent, something your character is super-humanly good at.

In terms of mechanics, Legendary Talents do two things. First, any time you make a roll that involves your Legendary Talent in some way, all of your Legend dice are considered to be successes, regardless of what numbers come up. You still have to roll them, but only to determine Dominance. This feature of your Talent is always active.

In addition to this ability, if you are in a situation where your Legendary Talent could apply and you chose to increase your Legend, the power of your Talent is thrown into overdrive. Your Legend dice are counted as automatic success like normal, but any successes that come up when you roll will ALSO count toward your total. And yes, your Legend increases before you have to roll, so that extra point will give you another automatic success and die to roll on top of all those other bonuses.

Unfortunately, there's a catch to all this cool stuff. A torch that burns twice as bright burns twice as fast. If your Legend ever gets high enough, your story has hit its climax. You will be forced to face your Destiny, a foe or challenge that will resolve your Fate and is doomed to be your end. This is one of the two ways your character can actually die, so keep an eye on this stat. It is much easier to increase your Legend than it is to lower it again.

If Legend can Dominate a roll, your great deeds have automatically increased your Legend by one. This can happen even if you increased your Legend by one just before the roll, and even if you lost the Conflict. Turns out, you really can get an A for effort.

Mortality is your silent friend. You will always get to roll all your available Mortality dice, and when assisting other Heroes you are allowed to include your Mortality in their dice pool. Mortality dice are difficult to lose but even harder to regain once lost.

If Mortality dice Dominate a roll, you will have the option to decrease your Legend by one or remove an activation of your Fatal Flaw.

Divinity is both the coolest and the nastiest of your stats. Heroes are universally touched by the divine in some way, that's why they're Heroes. While your Divinity starts at zero, you can always add up to six Divine dice to any roll that directly involves your character. You do not have to roll these dice if you don't want to. While you must always roll at least one Divine die to activate your Divine Talent, you can add Divine dice without using your talent to simply increase your own natural abilities with Divine Power.

The drawback of Divine Power is that it corrupts. All Heroes have Fatal Flaws and if Divine dominates your Flaw activates. For the rest of the scene, your character will act according to that Flaw, often in self-destructive ways. Once your Flaw has activated enough times, you will lose a point of Mortality and instead gain a point of Divinity. This add an Divine die to all future rolls, but does not decrease the maximum number of Divine dice you can add to a roll. Thus by gaining Divinity, you can actually push your Divine Talent to levels impossible for normal heroes.

Mortality and Divinity are directly opposed. Increasing one automatically lowers the other. Should your Mortality ever reach zero, your character will commit the sin of Hubris and Nemesis will be dispatched to eliminate them. This is the second way you can die.

The Game

The overall objective of this game is to discover your Destiny and bring it to a satisfactory conclusion before your character inevitably self-destructs. You will likely have many interesting adventures in the meanwhile, but this is your ultimate objective. Success at this will require careful balancing. If you really wanted you could become a city-nuking powerhouse inside a week...but would die almost immediately afterward. At the same time, playing too conservatively will result in you failing to achieve any of your short-term goals, often with tragic results.

While this will likely be a far darker Quest than my other one, there is a certain level of bleakness I don't feel comfortable associating with. While failing certain challenges may have disastrous consequences for your character and the things she cares about, I will not subject her to sexual violence, torture, or any other extremely graphic fate as a result of screwing up a challenge. Mythology may be full of raping, torturing monsters, but that doesn't mean I have to write about them.

This includes your character's ultimate Destiny. While your Destiny will be randomly determined when you finally discover what it is, I will not include any options that are cripplingly depressing or morally repugnant. No mass murders, no marrying your mother, no lobotomizing yourself into a drooling vegetable, no going berserk and murdering your entire family.

Feel free to ask questions, as I may have explained the rules somewhat poorly. Be aware that some information is something you will need to obtain IC, such as the point where your Legend goes critical and you must face your Destiny. These rules will eventually be moved to the front of the thread for easy access.

---

As an aside, I have an internet cookie for the first person who can tell me which game I cribbed most of these rules from. If it helps, one reviewer described the original game saying it: "Makes the Call of Cthulhu sanity death spiral look like a handful of baby asprin".
 
So build too many Clockwork Dragons and we end up probably blowing something up in the name of the perfection?

... Worth it.
 
I'm thinking something like:

[] Barely Restrained Rage


A blend of calm and passionate. But I'm not sure about the write up.
 
[X] Serious. Aloof and cool in both senses of the word. You have a low tolerance for bullshit and will not hesitate to say so, earning you a reputation as a bit of a jackass.
[X] The Big Sister.
-[X] Lives in the same state.
 
So build too many Clockwork Dragons and we end up probably blowing something up in the name of the perfection?

... Worth it.
Build too many Clockwork Dragons, and you scrap every single one of them in a mad rage because none of them are "perfect" enough.

Or you declare yourself Goddess of Clockwork Dragons, and Nemesis stops by to issue a very permanent "cease and desist" order.

Or your Legend maxes out and Fate drops a house on you.

You know, whichever!
 
[X] Serious. Aloof and cool in both senses of the word. You have a low tolerance for bullshit and will not hesitate to say so, earning you a reputation as a bit of a jackass.

[X] The Orphan. You spent your entire childhood in the foster system, being shuffled from home to home. You learned swiftly to look out for yourself, because no one else would. Unfortunately, this independence rapidly led to delinquency. You fell in with the wrong crowd and were arrested several times for everything from possession to theft to assault. Your downward spiral was only brought to an end when you found yourself pregnant following a drug-fueled hookup at a party. You have no idea who the father was. This incident inspired you to turn your life around, abandoning drugs and crime. You got your GED, and at 22 are working as a mechanic so you can save enough money to attend a trade school. As for your child...
-[X] You placed your child up for adoption.
 
[X] Calm. You're typically the peacekeeper in any group and are almost never rattled even when things go wrong. People have described you as kind and good natured.
[X] The Big Sister.
-[X] Lives across the country.

Being a good person is a go.

I actually want to use our engineering to advance humanity as a whole. Be a tech hero that helps out and that kind of stuff.
 
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Build too many Clockwork Dragons, and you scrap every single one of them in a mad rage because none of them are "perfect" enough.

Or you declare yourself Goddess of Clockwork Dragons, and Nemesis stops by to issue a very permanent "cease and desist" order.

Or your Legend maxes out and Fate drops a house on you.

You know, whichever!

Clearly we need to build something that lets us kick fate in the balls. :V
 
I actually want to use our engineering to advance humanity as a whole. Be a tech hero that helps out and that kind of stuff.
You can if you want, as Heroes are quite good for that sort of stuff. None of your Divine creations will work around humans, but no reason you can't build a better transistor or something. The primary downside is that's what Fate expects from Heroes, so becoming the next Steve Jobs will not be good for your Legend.

Clearly we need to build something that lets us kick fate in the balls. :V
You'll have quite the market for your gizmo if you do: everyone from Zeus on down has been itching to do that for thousands of years. Finding ways to fight Fate is pretty much Odin's life's work.
 
You can if you want, as Heroes are quite good for that sort of stuff. None of your Divine creations will work around humans, but no reason you can't build a better transistor or something. The primary downside is that's what Fate expects from Heroes, so becoming the next Steve Jobs will not be good for your Legend.
Yeah, stuff like more efficient batteries or better ways to deal with trash are way more important than flying cars and shit.

As long as we are moderate with coming up with shit we should be good I think.
 
Building a machine to kick Fate in the balls might be a bit difficult.

Building a machine to kick the Fates in the balls is much easier. Maybe a Clockwork Spider for extra legs....
 
Actually, would our Legend increase if we came up with something and then have someone else release it? Use a proxy and have them hog the spotlight.
 
[X] Serious. Aloof and cool in both senses of the word. You have a low tolerance for bullshit and will not hesitate to say so, earning you a reputation as a bit of a jackass.
[X] The Big Sister.
-[X] Lives in the same state.
 
[X] Serious. Aloof and cool in both senses of the word. You have a low tolerance for bullshit and will not hesitate to say so, earning you a reputation as a bit of a jackass.
[X] The Big Sister.
-[X] Lives in the same state.

Lots of exclamation marks in that update ...
 
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