The war was over in a matter of months and a few decisive battles. With General Diasorenos marching straight into Lenape territory with half the Elysian army, the unprepared tribe was forced to fall back and cede the area while they joined up with the Erie. The counter attack outnumbered the diminished Elysian force by half, but neither tribe was prepared to deal with the ruthless organisation with which their opponents moved. Despite the unfavourable terrain, General Diasorenos inflicted a terrible defeat on the attackers and scattered them. Less than 500 Elysians died.
The same could not be said for your battle. With half the army with General Diasorenos, that left half to you. Joining up with the Piscataway you pushed into Monogehala land while using your allies as a scouting and harassment force. The troops were happy to be led by the Emperor, and you were keen to put your training to use. But the Monogehela did not offer battle. Instead your scouts and sentries would be killed in the night, entire advance parties would vanish without a trace. After a week of this, you marched on their largest settlement determined to force battle. Instead your army was attacked in the night by a horde of screaming barbaroi. That the camp was not instantly overrun is a testament to Elysian skill at arms. You rode back and forth across the camp with the Varangians and other kataphraktoi, mustering a defense and then a counter attack.
But when dawn rose, you had lost nearly two thousand men. It was a deeply bitter lesson, and one you will take to your grave. Despite your anger, you refrained from punitive action against the Monogehela people. Of all the barbaroi so far, they had the most ability to make an occupation costly, and so they recieved the same terms as all other conquered peoples. No resistance to Elysian settlers and their men were at the disposal of the Empire. It was this latter point which after some months had your alchemists excited beyond all measure. Just north of Knoagora, one of the towns newly established in Monogehela territory, substantial springs of Napatha had been found. This offered the chance to revitalise the Imperial supplies of greek fire and put it back into common use.
However, this would require settling the area at the shore of one of the Borealian lakes, an extension of Elysian territory that would render it vulnerable in future wars - and the Monogehela territory was vulnerable enough already. Still, Greek Fire is a very tempting prize.
[ ] Prioritise expansion to the napatha springs.
[ ] Consolidate Elysian territory.
But a good Emperor cannot focus merely on foreign affairs. It is therefore a matter of great celebration when you commission an aqueduct from the uplands in Detis to carry an endless supply of fresh water down to Elysia and New Constantinople. As you oversee the final stages of the construction on a personal visit, you marvel at the masses of workers bustling about the site and the mechanical cranes lifting blocks of stone into the air. In your childhood this would have been utterly impossible, but now Elysia grows ever busier and more vibrant with each passing year. While she will be feeling the effects of her flight from the Old World for perhaps centuries to come, Elysia is no longer a nation of refugees. She is a true nation, one with a people worthy of the name.
Elysia has overcome the critical manpower shortage that is a result of her fledgling status. While still sparsely populated and disadvantaged compared to other nations, she can now consider more ambitious projects and a more proactive stance towards settling the New World.
It is difficult to feel optimistic about the future after such revelations, and the good news keeps coming - quite literally the Good News. The Patriarch is excited and pleased to inform you that the chiefs of Susquehannock have embraced God and Christ the saviour! The natives do have some unusual customs that they wish to retain, and this has compelled the Patriarch to call a great Ecumenical Council, with yourself as mediator. You spend days sitting on your throne as men of all stripes debate before you, often with a rancour that shakes your belief that local priests are gentle souls. There are raging arguments about the nature of the promised land, the role of Saint Mary Theotokos, and a number of issues that to you seem inconsequential but to them incredibly vital. Among those arguing are elderly men who still remember Greece, Elysian firebrands, and well-spoken natives who declaim with the fervor of the Holy Spirit.
In the end you are not sure what has been accomplished, but much of the Council seems pleased with the outcome, and the newly declared Patriarchate of New Constantinople has achieved new status in the eyes of the people. This is the birth of something different from Old Orthodoxy, a distinctly Elysian Orthodox interpretation of the Word. To think that the conversion of a native tribe prompted this great upheaval in spiritual matters. Although it does rather place you in an odd position, for attacking fellow Christians merely to ensure Elysian expansion would be deeply impious. While it is widely acknowledged that the barbaroi are not as civilized as any Elysian, they have become an increasingly common sight all through Elysian towns and fledgling cities as your territory envelops more tribes. Many of them speak fluent Elysian! You worry that there may be a day in future generations when the two peoples are indistinguishable.
That is not the last that you hear of the natives, of course - although you did not expect so mighty a decision to fall to you. The Haudenosaunee are quite close to the newly established town of Skyea. They have observed the breadth of Elysian territory and the splendor of New Constantinople. You cannot quite believe the delegation that comes before you. The Haudenosaunee are offering an alliance. Not the negotiated conditions of Hothlepoya and the Piscataway, but a union of equals. The court is in an uproar, of course. You are more circumspect on the matter. The 'people of the longhouse' are more of an alliance themselves than a single tribe, but one that has been stable for centuries and speaks with the authority of one nation. Yes, they are barbaroi. Yes, they are heathens. They are also the closest thing Elysia has seen to an equal since the Landing. It would entangle you in native politics. But to remove a threat to Elysia? Is that worth it? You will no doubt forge relations and trade with them in any case.
[ ] Accept alliance with the Haudenosaunee.
[ ] Reject alliance with the Haudenosaunee.
Ioannes IX Palaiologos
Second Emperor of Elysia
1452 -
Administrative Skill: 3 (30+30 Administrative Points per turn.)
Diplomatic Skill: 3 (30+30 Diplomatic Points per turn.)
Military Skill: 2 (30+20 Military Points per turn.)
[ ] [150 Administrative] After our arrival a great number of craftsmen began to ply their trades to support our great effort. However in the decades since an informal cooperative structure has begun to formalise into guilds with restrictive rules designed to stifle competition outside their confines. While currently their punitive efforts are entirely informal, it is nonetheless strangling the new generation who wish to open workshops of their own. It's time to break the guilds and restructure the artisans to our benefit. (Unlocks sponsoring Workshops, increasing local production efficiency by +50%).
[ ] [100 Administrative] With our settlements beginning to rapidly expand, it becomes more important than ever that they are organised in an effective manner. By instituting standard plans for elements of the city we can ensure that buildings are constructed quickly and efficiently. (-10% Construction Cost)
[ ] [50 Administrative] Increase Stability. With a series of community initiatives and celebratory festivals you can improve the happiness of your citizens and their faith in the good-will and capabilities of their ruler. The citizen who thinks they live in a time of prosperity is a happy citizen. (Stability +1)
[ ] [150 Diplomatic] The sea is a vital source of resources, whether from the fish that feeds many of the people to the silver that flows from the slow dance of trade across the waters. But it is not enough to merely expect the cities and towns to build docks and institutions that accrue sailors and skilled seamen. Docks and maintenance are required, government subsidies for ambitious merchants, accomodation of new shipbuilding techniques and requirements. (Unlocks the Docks building, which increases the number of sailors in the area by +50%. Unlocks The Grand Cothon project.)
[ ] [50 Diplomatic] The Susquehannock lands are not especially valuable, nor especially populated. Yet they are now fellow Brothers in Christ, and treating them no different to the other barbaroi seems inappropriate. Offering them the same terms as Piscataway and Elysian protection would bring them into our sphere of influence and safeguard them against other tribes.
[ ] [150 Military] Currently the main limitation on the men we can field is population, but there is also the factor of distance and housing for those currently in-rotation for drill. By instituting a barrack system we could keep the soldiers in comfortable conditions while they train. More importantly, the system could be expanded across Elysian territory to begin training men locally, at which point those who are unable to travel regularly for training would be prepared for combat as well. (Unlocks the Barracks building, which increases manpower by +50%.)
[ ] Prepare plans for a war of conquest against a native tribe.
[ ] [200 Hyperpyra/-60 Expenses] Ivos is becoming Elysia's second city and a major trade hub in its own right. With a commanding position over the mouth of the bay it would be an important strategic location in any major conflict. The addition of fortifications would also all a secure base of patrols and secure the majority of the Elysian Bay in conjunction with New Constantinople.
[ ] [1000 Hyperpyra] [Elysian Bay] While there are advantages to centralisation, the long distances and supplies required for the five-yearly census has undoubtedly caused people and valuable information to slip through the cracks. By establishing administrative offices in Nea Aleksandra, Methenai, Odessos, Alouion, and Ivos this will enable tighter control of those areas and local responses to tax dodging. (+10% Head Tax)
[ ] [240 Hyperpyra] [One Turn] Converting the natives is more than a matter of simply building churches in conquered territory. Missionaries will have to go out among them, escorts will be required, incentives for conversion - these are not cheap efforts. The natives are a defeated people and kindness from the men of the cloth, supported by the firm hand of the Emperor, will show them the light and salvation of God Almighty.
[X] Plan Saving
-[X] Prioritise expansion to the napatha springs.
-[X] Accept alliance with the Haudenosaunee.
-[X] [50 Diplomatic] The Susquehannock lands are not especially valuable, nor especially population. Yet they are now fellow Brothers in Christ, and treating them no different to the other barbaroi seems inappropriate. Offering them the same terms as Piscataway and Elysian protection would bring them into our sphere of influence and safeguard them against other tribes.
-[X] [240 Hyperpyra] [One Turn] Converting the natives is more than a matter of simply building churches in conquered territory. Missionaries will have to go out among them, escorts will be required, incentives for conversion - these are not cheap efforts. The natives are a defeated people and kindness from the men of the cloth, supported by the firm hand of the Emperor, will show them the light and salvation of God Almighty.
My goal here is to save up points and money for the more expensive stuff we can't get this turn. That's pretty much it, I want to break the guilds next turn, and we shouldn't build more fortifications until we get the construction discount. It's as good an opportunity as any to finally get the +10% tax bonus. The alliance with the Iroquois should cover for us overextending to get the Greek Fire.
Speaking of the Greek Fire, it brings up a question I've had for a while. @Sayle - what precisely did we get from picking all those bonuses at the beginning? I haven't heard any mention of silk or the massive stores of knowledge we prioritized over bringing more people. Is there some kind of hidden modifier, or will it come up later on?
Speaking of the Greek Fire, it brings up a question I've had for a while. @Sayle - what precisely did we get from picking all those bonuses at the beginning? I haven't heard any mention of silk or the massive stores of knowledge we prioritized over bringing more people. Is there some kind of hidden modifier, or will it come up later on?
Silk production hasn't restarted yet, and you'll need to build a grand library to get a bonus from the books. The lack of people has hindered your settling and whatnot, so you've traded early game growth for later advantages. Silk will be extremely valuable as a trade good, while the books will provide a tech cost reduction.
You'll have the option to try at liberating the homeland, or leaving it in the past and focusing inwards. But you will be a distinctly different culture by the time that happens.
[X] Plan Saving
-[X] Prioritise expansion to the napatha springs.
-[X] Accept alliance with the Haudenosaunee.
-[X] [50 Diplomatic] The Susquehannock lands are not especially valuable, nor especially population. Yet they are now fellow Brothers in Christ, and treating them no different to the other barbaroi seems inappropriate. Offering them the same terms as Piscataway and Elysian protection would bring them into our sphere of influence and safeguard them against other tribes.
-[X] [240 Hyperpyra] [One Turn] Converting the natives is more than a matter of simply building churches in conquered territory. Missionaries will have to go out among them, escorts will be required, incentives for conversion - these are not cheap efforts. The natives are a defeated people and kindness from the men of the cloth, supported by the firm hand of the Emperor, will show them the light and salvation of God Almighty.
My goal here is to save up points and money for the more expensive stuff we can't get this turn. That's pretty much it, I want to break the guilds next turn, and we shouldn't build more fortifications until we get the construction discount. It's as good an opportunity as any to finally get the +10% tax bonus. The alliance with the Iroquois should cover for us overextending to get the Greek Fire.
We are not facing an immediate threat, so the overextension for the Greek Fire should be okay. We don't know the political situation of the Haudenosaunee, the alliance may have significant negatives.
We will be establishing trade with them anyway, so we could probably (for Diplomatic points) get an alliance later. But if we ally now then we are stuck with it.
Other that that, your plan is great.
You'll have the option to try at liberating the homeland, or leaving it in the past and focusing inwards. But you will be a distinctly different culture by the time that happens.
This suck, it really does, if I'd known it would be the result I would have voted to massacre the natives...*sigh* considering how much stuff we took from greece while leaving we might actually have put the final nail in the coffin for the Greek as a Civilization...
This suck, it really does, if I'd known it would be the result I would have voted to massacre the natives...*sigh* considering how much stuff we took from greece while leaving we might actually have put the final nail in the coffin for the Greek as a Civilization...
I mean, did you not expect our culture to change? For what it's worth we don't seem to be losing our greek/roman identity, it's just naturally shifting as well as being influenced by the natives.
In the end you are not sure what has been accomplished, but much of the Council seems pleased with the outcome, and the newly declared Patriarchate of New Constantinople has achieved new status in the eyes of the people. This is the birth of something different from Old Orthodoxy, a distinctly Elysian Orthodox interpretation of the Word.
If things are still mostly canon in the Old World, Columbus will be arriving in 1492 down south. That's what, two turns? We definitely need to save up, start building a navy and expanding south.
Elysian Orthodoxy is at present a less powerful version of regular orthodox Christianity in base stats. However as it becomes increasingly influential and powerful as a world religion, it gains bonuses towards settler growth (be fruitful and multiply). Its icons are more powerful than Orthodox Christianity, but to gain access to those the religion will have to be more defined and your patriarch authority will have to be powerful enough to produce that kind of national effect with their sermons (more than ~75%). Do you want the clergy to become that powerful to get access to one of these bonuses for the next few turns? Up to you.
Lessons of St. Michael
+15% Manpower Recovery, +5% Discipline
Lessons of Christ Pantokrator
-15% Construction Cost
Lessons of St. John Climacus
Cheaper to embrace institutions (renaissance, colonialism (ha - you'll get that pretty fast no matter what), the rise of the printing press, etc) by 25%. Institutions spread 30% faster.