Ugh. I am not sure if we can rule over such a massive area as Cahokia has. We will be even more overstretched than we already are.
 
[] Plan finishing the ideas plus small gains.

I feel like we should wait a turn, and take the opportunity to invest in the next tier of military tech before we take on Cahokia.

Edit: On second thought, removed my vote, because I feel like attacking co-religionists rather than vassalizing them is a bad move.
 
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I still think that it's a bad idea to attack Christian natives in preference to pagans. We should be diplo-annexing them, rather than conquering them, if only because it gives a valid reason for natives to convert if they think it means that they will be protected by us for their faith.
 
I still think that it's a bad idea to attack Christian natives in preference to pagans. We should be diplo-annexing them, rather than conquering them, if only because it gives a valid reason for natives to convert if they think it means that they will be protected by us for their faith.
Yeah, I'm with you there. They're very small, so it should be relatively easy to integrate them afterwards.

@Sayle Do we have the opportunity to vassalize the Haudenosaunee? Would they accept vassalage provided they retained a degree of autonomy, perhaps as a tributary or march?

Edit: Also, would there be any option to integrate native chiefs into the dynatoi?
 
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Yeah, I'm with you there. They're very small, so it should be relatively easy to integrate them afterwards.

@Sayle Do we have the opportunity to vassalize the Haudenosaunee? Would they accept vassalage provided they retained a degree of autonomy, perhaps as a tributary or march?

Edit: Also, would there be any option to integrate native chiefs into the dynatoi?

The Haudenosaunee are quite powerful by this point, so any chance of integrating them will be by slow cultural drift into being more like Elysia, which could take a century or two.

You can certainly integrate native chiefs into the dynatoi. It isn't really a formalised noble class quite as much as it is in Europe.
 
The Haudenosaunee are quite powerful by this point, so any chance of integrating them will be by slow cultural drift into being more like Elysia, which could take a century or two.

You can certainly integrate native chiefs into the dynatoi. It isn't really a formalised noble class quite as much as it is in Europe.
Thanks for the info. But while integrating the Haudenosaunee might be very difficult, would their power/different culture prevent them from being vassalized by us at all? I understand that they wouldn't be integrated into the Elysian Empire for a long time.
 
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Thanks for the info. But while integrating the Haudenosaunee might be very difficult, would their power/different culture prevent them from being vassalized by us at all? I understand that they wouldn't be integrated into the Elysian Empire for a long time.

They're too big to be vassalised.

EDIT: Vote closed.
 
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Well, that was a very close vote. Essentially, all we were voting on was our diplomatic/military entanglements, as we were essentially agreed on the internal matters.
 
Tally.
Adhoc vote count started by me.me.here on Feb 20, 2019 at 9:41 AM, finished with 95 posts and 33 votes.

  • [X] Plan finishing the ideas plus small gains.
    -[X] Institute the Themata Development Office.
    -[X] [90 Diplomatic] While our independent merchants have been a source of great wealth both to themselves and the treasury itself, some risky ventures are beyond even the ability of the increasingly wealthy Emporoi to fund and maintain. This is where the state should intervene, sponsoring trade expeditions and giving these new trade companies the right to exercise certain governmental powers. More sources of trade will only enrich the realm.
    -[X] [60 Administrative] As our territory expands so does the production of valuable trade goods, the lifeblood of our nation. We must ensure as a priority that the free movement of goods out of a settlement is one of the first goals for any developing town. Not only will it increase their prosperity, but it will allow us to quickly evaluate which initiatives will prove more profitable. [Expansion Ideas]
    -[X] [60 Diplomatic] The expansion of the Emporoi has resulted in fierce competition between the merchant houses, many of which are now as wealthy as the dynatoi. As a result a number of families have turned to focus their attention inland where the market is less volatile, and have in doing so exposed weaknesses in our caravans and the availability of goods. We should institute a re-organisation of our colonial logistics immediately. [Trade Ideas] [End]
    -[X] [60 Military] While our artillery is not so advanced as in Europe, especially on land, we can learn from the teething problem the continental wars have exposed. By grouping our artillery into batteries, we can best leverage their sudden surge of destructive power as well as manage them more effectively. Our troops will be confident knowing that any moment their foe could be blasted apart by the wrath of God Almighty. [Quality Ideas] [End]
    -[X] [40 Administrative] Increase Stability. With a series of community initiatives and celebratory festivals you can improve the happiness of your citizens and their faith in the good-will and capabilities of their ruler. The citizen who thinks they live in a time of prosperity is a happy citizen. (Stability +1)
    -[X] Prepare plans for a war of conquest against the Passamaquoddy, Caddo, Hitchiti.
    -[X] [2500 Hyperpyra] With the ongoing expansion of Elysia's navy there has been plenty of competition for state contracts among the great lumbermills and shipwrights of the coast. But the time has come to firmly endorse certain companies with imperial favour and subsidy in order to expand their operations. We must ensure our navy never lacks for vital supplies and skilled labourers for construction.
    -[X] [1400 Hyperpyra] [Neo Londinion] The northern theme of Neo Londinion has a commandnig position on the Elysian coast, and so the major settlements there are primarily focused on nautical activities. The fisheries of Nisi Rhodos and great lumbermills of both Neo Limini and Neo Londinion all have thriving communities that are ripe for recruitment into the navy, while the trapping communities inland around the towns of Veria and Dine provide plenty of valuable fur for trade. They have also benefited from the new Vinlandic trade nearby, and providing roads to transport those trade goods to the capital would certainly be helpful.
    -[X] [55 Hyperpyra/-40 Expenses] [5 Vessels] The capability of a nation to defend its borders is often the most important factor in whether it will have to defend them at all. The same applies on the sea as it does on land. The commissioning and maintenance of heavy warships will show that Elysia is willing to fight to preserve her interests and provide her the means to do so.
    -[X] [22 Hyperpyra/-4 Expenses] [15 Vessels] Trade made the merchant republics some of the richest in Europe, capable of toppling small nations if it meant more gold flowing into their coffers. Their large navies were in no small part responsible for this dominance, the sheer quantity of trade ships carrying goods giving them the money to finance their dominance of the sea. We would be wise to follow their example.
    [X] Plan: War with Cahokia
    [X] Plan finishing the ideas plus small gains.
    -[X] Institute the Themata Development Office.
    -[X] [90 Diplomatic] While our independent merchants have been a source of great wealth both to themselves and the treasury itself, some risky ventures are beyond even the ability of the increasingly wealthy Emporoi to fund and maintain. This is where the state should intervene, sponsoring trade expeditions and giving these new trade companies the right to exercise certain governmental powers. More sources of trade will only enrich the realm.
    -[X] [60 Administrative] As our territory expands so does the production of valuable trade goods, the lifeblood of our nation. We must ensure as a priority that the free movement of goods out of a settlement is one of the first goals for any developing town. Not only will it increase their prosperity, but it will allow us to quickly evaluate which initiatives will prove more profitable. [Expansion Ideas]
    -[X] [60 Diplomatic] The expansion of the Emporoi has resulted in fierce competition between the merchant houses, many of which are now as wealthy as the dynatoi. As a result a number of families have turned to focus their attention inland where the market is less volatile, and have in doing so exposed weaknesses in our caravans and the availability of goods. We should institute a re-organisation of our colonial logistics immediately. [Trade Ideas] [End]
    -[X] [60 Military] While our artillery is not so advanced as in Europe, especially on land, we can learn from the teething problem the continental wars have exposed. By grouping our artillery into batteries, we can best leverage their sudden surge of destructive power as well as manage them more effectively. Our troops will be confident knowing that any moment their foe could be blasted apart by the wrath of God Almighty. [Quality Ideas] [End]
    -[X] [40 Administrative] Increase Stability. With a series of community initiatives and celebratory festivals you can improve the happiness of your citizens and their faith in the good-will and capabilities of their ruler. The citizen who thinks they live in a time of prosperity is a happy citizen. (Stability +1)
    -[X] Prepare plans for a war of conquest against the Passamaquoddy, Caddo, Hitchiti.
    -[X] [2500 Hyperpyra] With the ongoing expansion of Elysia's navy there has been plenty of competition for state contracts among the great lumbermills and shipwrights of the coast. But the time has come to firmly endorse certain companies with imperial favour and subsidy in order to expand their operations. We must ensure our navy never lacks for vital supplies and skilled labourers for construction.
    -[X] [1400 Hyperpyra] [Neo Londinion] The northern theme of Neo Londinion has a commandnig position on the Elysian coast, and so the major settlements there are primarily focused on nautical activities. The fisheries of Nisi Rhodos and great lumbermills of both Neo Limini and Neo Londinion all have thriving communities that are ripe for recruitment into the navy, while the trapping communities inland around the towns of Veria and Dine provide plenty of valuable fur for trade. They have also benefited from the new Vinlandic trade nearby, and providing roads to transport those trade goods to the capital would certainly be helpful.
    -[X] [55 Hyperpyra/-40 Expenses] [5 Vessels] The capability of a nation to defend its borders is often the most important factor in whether it will have to defend them at all. The same applies on the sea as it does on land. The commissioning and maintenance of heavy warships will show that Elysia is willing to fight to preserve her interests and provide her the means to do so.
    -[X] [22 Hyperpyra/-4 Expenses] [15 Vessels] Trade made the merchant republics some of the richest in Europe, capable of toppling small nations if it meant more gold flowing into their coffers. Their large navies were in no small part responsible for this dominance, the sheer quantity of trade ships carrying goods giving them the money to finance their dominance of the sea. We would be wise to follow their example.
    -[X] [55 Hyperpyra/-40 Expenses] [5 Vessels] The capability of a nation to defend its borders is often the most important factor in whether it will have to defend them at all. The same applies on the sea as it does on land. The commissioning and maintenance of heavy warships will show that Elysia is willing to fight to preserve her interests and provide her the means to do so.
    -[X] [22 Hyperpyra/-4 Expenses] [15 Vessels] Trade made the merchant republics some of the richest in Europe, capable of toppling small nations if it meant more gold flowing into their coffers. Their large navies were in no small part responsible for this dominance, the sheer quantity of trade ships carrying goods giving them the money to finance their dominance of the sea. We would be wise to follow their example.
 
The Shoulders of Giants: 1590
[X] Plan finishing the ideas plus small gains.
-[X] Institute the Themata Development Office.
-[X] [90 Diplomatic] While our independent merchants have been a source of great wealth both to themselves and the treasury itself, some risky ventures are beyond even the ability of the increasingly wealthy Emporoi to fund and maintain. This is where the state should intervene, sponsoring trade expeditions and giving these new trade companies the right to exercise certain governmental powers. More sources of trade will only enrich the realm.
-[X] [60 Administrative] As our territory expands so does the production of valuable trade goods, the lifeblood of our nation. We must ensure as a priority that the free movement of goods out of a settlement is one of the first goals for any developing town. Not only will it increase their prosperity, but it will allow us to quickly evaluate which initiatives will prove more profitable. [Expansion Ideas]
-[X] [60 Diplomatic] The expansion of the Emporoi has resulted in fierce competition between the merchant houses, many of which are now as wealthy as the dynatoi. As a result a number of families have turned to focus their attention inland where the market is less volatile, and have in doing so exposed weaknesses in our caravans and the availability of goods. We should institute a re-organisation of our colonial logistics immediately. [Trade Ideas] [End]
-[X] [60 Military] While our artillery is not so advanced as in Europe, especially on land, we can learn from the teething problem the continental wars have exposed. By grouping our artillery into batteries, we can best leverage their sudden surge of destructive power as well as manage them more effectively. Our troops will be confident knowing that any moment their foe could be blasted apart by the wrath of God Almighty. [Quality Ideas] [End]
-[X] [40 Administrative] Increase Stability. With a series of community initiatives and celebratory festivals you can improve the happiness of your citizens and their faith in the good-will and capabilities of their ruler. The citizen who thinks they live in a time of prosperity is a happy citizen. (Stability +1)
-[X] Prepare plans for a war of conquest against the Passamaquoddy, Caddo, Hitchiti.
-[X] [2500 Hyperpyra] With the ongoing expansion of Elysia's navy there has been plenty of competition for state contracts among the great lumbermills and shipwrights of the coast. But the time has come to firmly endorse certain companies with imperial favour and subsidy in order to expand their operations. We must ensure our navy never lacks for vital supplies and skilled labourers for construction.
-[X] [1400 Hyperpyra] [Neo Londinion] The northern theme of Neo Londinion has a commandnig position on the Elysian coast, and so the major settlements there are primarily focused on nautical activities. The fisheries of Nisi Rhodos and great lumbermills of both Neo Limini and Neo Londinion all have thriving communities that are ripe for recruitment into the navy, while the trapping communities inland around the towns of Veria and Dine provide plenty of valuable fur for trade. They have also benefited from the new Vinlandic trade nearby, and providing roads to transport those trade goods to the capital would certainly be helpful.
-[X] [55 Hyperpyra/-40 Expenses] [5 Vessels] The capability of a nation to defend its borders is often the most important factor in whether it will have to defend them at all. The same applies on the sea as it does on land. The commissioning and maintenance of heavy warships will show that Elysia is willing to fight to preserve her interests and provide her the means to do so.
-[X] [22 Hyperpyra/-4 Expenses] [15 Vessels] Trade made the merchant republics some of the richest in Europe, capable of toppling small nations if it meant more gold flowing into their coffers. Their large navies were in no small part responsible for this dominance, the sheer quantity of trade ships carrying goods giving them the money to finance their dominance of the sea. We would be wise to follow their example.


The conquest of the native tribes was rather straightforward, with only the Caddo needing a larger military garrison due to the lack of shared faith and custom. The changes to the lives of the Passamaquoddy and Hitchiti are fairly minimal with Elysian occupation, and aside from the usual unrest and occasional minor revolt you expect that things will be quiet on that front. The institution of the Theme Development Office has resulted in a bombardment of reports from a more local level than was previously possible, with reports of new offices and sponsorship of local business, the expansion of roads to new areas, and vigorous exploitation of the local resources. While the initial cost seems to be quite high, being slightly above those estimated by the imperial administration, you are assured this is the result of inefficiencies introduced at the local level rather than corruption. The disadvantages will, you are told, be rapidly outweighed by the more rapid institution of what constitutes civilization to those areas.

Certainly you are already seeing the benefits of the coastal expansion of facilities and supply, with your new shipbuilding finding plenty of new recruits in the Neo Londinion area and your shipwrights provided with plentiful timber by the new lumbermills that have expanded under imperial patronage. It has coincided with further interest from state-controlled monopolies in the trade flow abroad, with Elysia having an official presence in nearly every major port to be found in the New World. For the moment their role is mostly keeping an eye on affairs. With the Iberian powers driven from the area and France's influence being minor at most, foreign traders have no choice but to come to New Constantinople to acquire New World goods - and pay the associated tolls and costs. Of course, Mexico could one day be an issue if they are allowed to grow and they accumulate Catholic immigrants. But recent affairs render that unlikely.

Mexico has imploded. After skirmishing with the natives and suffering a crushing defeat, the general of the defeated army successful argued that it was the incompetent orders of a fractured and disunited council that was the cause. He then gained the support of several settlements and overthrew the council by force, declaring himself King Fernando the Fifth. This particular brand of megalomania did not escape the notice of most of the rest of Mexico, who promptly decided that if they were going to have the King it certainly wasn't going to be him, and declared their intention to invite King John to rule over them again. The resultant splintering means that the new Kingdom of Mexico is territorially smaller than the re-declared Castilian West Indies. It all strikes you as a touch farcical. France has yet to formally dissolve their alliance with Mexico, but you can't imagine it will survive much longer as a coherent state. Time and internal divisions seem to be taking care of the problem quite nicely.

News from further south is concerning - apparently in response to their seizure of Castilian colonies, the victorious Cocomes confederation has integrated distinctly European armaments and tactics into their armies. This came just in time for a major conflict with the K'ichi confederation, where their new innovations resulted in a crushing victory over their rival. In the past five years they have expanded their conquests to practically every Mayan civilization in the area, and declared themselves the divinely appointed rulers of all the Maya. Elysian traders are not especially welcome there, but there are blood-chilling accounts of human sacrifice from a few Castilian settlers who managed to sail down to Panama and escape. They account how their priests were lashed to posts and...your stomach turns at the description of the ritual. This is not the misguided worship of false and invisible things practices by the yet unconverted barbaroi. It is nothing less than glorification of the devil himself.

Yet there is little you can do. Distance plays much in these matters, and there is no punitive measure you can employ without force of arms. It is the matter of minutes to dispatch a message to the Patriarch on the matter with your thoughts of forbidding contact with the Maya, as well as an instruction that the man should meet with the witnesses of the atrocities and pray for the immortal souls of the martyred priests. Servants of the Latin Rite, yes, but martyrs nonetheless. It is not the only such note you dispatch, for the entire sordid affair has turned your mind to military matters. You write a speculative missive to General Basileous of the Elysian Tagma regarding your thoughts on implementing a commission to oversee military standards and equipment, as well as a reminder to the overseer of the colonial bureau to reach out the senate for patronage of new settlements - part of an idea to further encourage the growth of new areas.

France's settlement bordering the trade post of Neo Karchedon initially prompted some concern from the locals, but relations have been entirely cordial. The land is unclaimed and so you can hardly complain about it, and controlling the major natural harbours in the area means that Elysia has such influence that even the rest of the area being entirely French-controlled would not substantially alter your own control of the local trade - what little there is, in any case. For the moment your attention can be turned to internal matters, the power dynamics of Europe still fragile thanks to the Protestant Reformation and the struggles of the colonial powers at home.



Demetrios I Palaiologos, by the grace of Christ Pantokrator anointed Basileus and autocrat of the Romans, august imperatoris, fidei defensorem.
Age: 44
1565 -

Imperial Court: +50 Points in all categories.
Administrative Skill: 6 (140 Administrative Points per turn.)
Diplomatic Skill: 2 (100 Diplomatic Points per turn.)
Military Skill: 4 (120 Military Points per turn.)

Symbasileus Basil Palaiologos
3 - 1 - 3
Age: 20


Monarch Points
Administrative: 195
Diplomatic: 130
Military: 200

Projects

Technology

[ ] [160 Administrative] It has been acknowledged and known for over a thousand years that iron is a superior metal to bronze and copper, yet utilising it to full potential has always been challenging. But hotter furnaces and new innovations in technique are beginning to make it easier and quicker to melt the ore and produce higher-quality metal. This is the first step to an age of steel, one long overdue.

[ ] [80 Diplomatic] While much of Elysia's wealth comes from cotton and the tobacco leaf, the value of furs should not be underestimated. At present this industry has lagged behind the others due to lack of interest in their expansion compared to the more lucrative and straightforward plantations, but we must be prepared to grasp all advantages in our ascent to dominance over trade in the New World.

[ ] [110 Military] The square formation first pioneered by the Iberians and adopted as standard for pike and shot has proved its effectiveness on the battlefield, but the difficulty in manoeuvring the formation has become more and more of liability as opponents adapt to the weaknesses of the tactic. Splitting it into smaller and more mobile formations of the same type will reduce their protective quality, but is needed to preserve their strategic effectiveness.


Ideas

[ ] [60 Administrative] While the colonial bureau has been of great assistance to our expansion efforts, there is always room for improvement. They have been slow adopt new practices in response to the actions of the other colonizers, even if there are techniques or advantages in their methods. It's time to shake up the bureau and revitalise it with new blood. [Expansion Ideas]


Development

[ ] [100 Administrative] There is always room for tax reform, especially when it comes to poll taxes. Equally there are always projects that cost only time and effort that will improve conditions for the citizens and thus their health - public baths and aqueducts the most obvious among them. It can take a great deal of work on the part of the bureaucracy to put such plans into action, but the returns are worth it. (Increases development and tax income.) [Repeatable]

[ ] [100 Diplomatic] Incentivising the further production of valuable goods can be accomplished through tax cuts, sponsored initiatives, and investment. The trick is making sure you get out more than you put in. (Increases development and trade/production income.) [Repeatable]

[ ] [100 Military] Improving the pool of military recruits isn't as simple as telling the people to be fruitful and multiply, though it certainly helps. What is key is fostering a military culture that values skills that a soldier needs - archery, horseriding, discipline. We should always strive to ensure our raw recruits start a step up from the rest of the world. (Increases development and manpower.) [Repeatable]


Other

[ ] [40 Administrative] Increase Stability. With a series of community initiatives and celebratory festivals you can improve the happiness of your citizens and their faith in the good-will and capabilities of their ruler. The citizen who thinks they live in a time of prosperity is a happy citizen. (Stability +1)

[ ] Prepare plans for a war of conquest against the X

[ ] Send a diplomatic mission to X (Goal)


Imperial Treasury

Income: 10035
-Taxes: 3010
-Production: 2989
-Trade: 3831
-Gold: 45
-Tribute: 157

Expenses: -8745
-Settlers: -600
-Army: -1100
-Navy: -1280
-Court Stipend: -2250
-Fortifications: -540
-Theme Development Office: -2975

Balance: 1290

Hyperpyra: 1351


Treasury Projects

Buildings

[ ] [8500 Hyperpyra] The great fields of cotton and tobacco are the source of much of Elysia's wealth, but imperial investement has been primarily focused on more urbanised factors. Enticing people to move outside of the settlements and into the wilderness is an important factor in ensuring these novel industries thrive and remain competitive with the rest of the world.

[ ] [8000 Hyperpyra] Control of the Kykladian Sea and her many islands means that investment can finally be poured into the great sugar and coffee plantations that sporadically dot the area. Transforming these into colossal fields will be a major undertaking, and one not for the faint-hearted.


Naval

[ ] [55 Hyperpyra/-40 Expenses] [X Vessels] The capability of a nation to defend its borders is often the most important factor in whether it will have to defend them at all. The same applies on the sea as it does on land. The commissioning and maintenance of heavy warships will show that Elysia is willing to fight to preserve her interests and provide her the means to do so.

[ ] [22 Hyperpyra/-4 Expenses] [X Vessels] Trade made the merchant republics some of the richest in Europe, capable of toppling small nations if it meant more gold flowing into their coffers. Their large navies were in no small part responsible for this dominance, the sheer quantity of trade ships carrying goods giving them the money to finance their dominance of the sea. We would be wise to follow their example.

[ ] [120 Hyperpyra/-40 Expenses] [X Flotillas] The transport of troops is not simply a matter of cramming them onto a ship and setting sail. Supplies are needed, organisation talent, and ships designed for the purpose. To provide these necessary services, the cost of the ships required to transport one tagma of ten thousand troops has been determined.


Special Projects



Elysian Empire
Stability: 3 (Perfect)
Patriarch Authority: 75/100
Development: 810

Census (15980)
Citizens: 320,000
Barbaroi: 1,560,000
Total: 1,880,000

Pronoia Infantry: 54000 Men
Kataphraktoi: 6000 Men
Reserves: 70000 Men
Professionalism: 47/100

Heavy Carracks (Heavy Ships) {4 Sailor Capacity} [-40 Upkeep] [50 Cannon]: 19 Vessels
Caravels (Light Ships) {1 Sailor Capacity} [-4 Upkeep] [13 Cannon]: 100 Vessels
Flute (Transports) [-40 Upkeep] [5 Cannon]: 3 Flotillas
Sailor Capacity: 180/180


Elysian Bay
New Constantinople
Nea Aleksandra
Methenai
Odessos
Alouion
Ivos
Great Valley
Piedmont
Rhogadia
Belisarios Valley
Vandalia
Westsylvania
Lake Champlain
Overmountain
Illion
Iasydon
Lower Andronika
Nysepios
Upper Pylos
Pylos
Theodosian Bay
Nea Athenai
Neo Londinion

Votes made less than two hours after this post will not be count
Adhoc vote count started by Sayle on Feb 20, 2019 at 1:39 PM, finished with 66 posts and 4 votes.

  • [X]Plan Build Up
    -[X] [80 Diplomatic] While much of Elysia's wealth comes from cotton and the tobacco leaf, the value of furs should not be underestimated. At present this industry has lagged behind the others due to lack of interest in their expansion compared to the more lucrative and straightforward plantations, but we must be prepared to grasp all advantages in our ascent to dominance over trade in the New World.
    -[X] [110 Military] The square formation first pioneered by the Iberians and adopted as standard for pike and shot has proved its effectiveness on the battlefield, but the difficulty in manoeuvring the formation has become more and more of liability as opponents adapt to the weaknesses of the tactic. Splitting it into smaller and more mobile formations of the same type will reduce their protective quality, but is needed to preserve their strategic effectiveness.
    -[x] [60 Administrative] While the colonial bureau has been of great assistance to our expansion efforts, there is always room for improvement. They have been slow adopt new practices in response to the actions of the other colonizers, even if there are techniques or advantages in their methods. It's time to shake up the bureau and revitalise it with new blood. [Expansion Ideas]
    -[X] [100 Administrative] There is always room for tax reform, especially when it comes to poll taxes. Equally there are always projects that cost only time and effort that will improve conditions for the citizens and thus their health - public baths and aqueducts the most obvious among them. It can take a great deal of work on the part of the bureaucracy to put such plans into action, but the returns are worth it. (Increases development and tax income.) [Repeatable]
    -[X] Send a diplomatic mission to Haudenosaunee (Arrange royal marriage for our heir, and prepare for war against Cahokia and its allies in the near future)
    -[X] Send a diplomatic mission to Vinland (Prepare for war against Cahokia and its allies in the near future)
    -[X] Send a diplomatic mission to Potawatomi (Request that they break alliances with Ottawa and Huron, and either become neutral or form an alliance with their co-religionists, Elysia and Haudenosaunee)
    -[X] Send a diplomatic mission to Karankawa (Request that they attack and weaken the Mexicans, but avoid conflict with the West Indies Castilian loyalists for now)
    -[X] Prepare plans for a war of conquest against the Pawnee and Chickasaw, without directly declaring war on Cahokia
    --[X]Also prepare for a war of conquest against the Ottawa IF they are no longer allied with the Potawatomi
    [X] Plan saving money and attacking the western giant.
    -[X] [80 Diplomatic] While much of Elysia's wealth comes from cotton and the tobacco leaf, the value of furs should not be underestimated. At present this industry has lagged behind the others due to lack of interest in their expansion compared to the more lucrative and straightforward plantations, but we must be prepared to grasp all advantages in our ascent to dominance over trade in the New World.
    -[X] [110 Military] The square formation first pioneered by the Iberians and adopted as standard for pike and shot has proved its effectiveness on the battlefield, but the difficulty in manoeuvring the formation has become more and more of liability as opponents adapt to the weaknesses of the tactic. Splitting it into smaller and more mobile formations of the same type will reduce their protective quality, but is needed to preserve their strategic effectiveness.
    -[x] [60 Administrative] While the colonial bureau has been of great assistance to our expansion efforts, there is always room for improvement. They have been slow adopt new practices in response to the actions of the other colonizers, even if there are techniques or advantages in their methods. It's time to shake up the bureau and revitalise it with new blood. [Expansion Ideas]
    -[X] Prepare plans for a war of conquest against the Chickasaw, Pawnee, Ottawa, if possible also capture some Cahokia territories, but if not make them vassals and Annex them later, same for Huron.
 
I hate to bother you with another question, but does that also mean we can't make them a more autonomous tributary or protectorate? Or are we locked into EU4 diplomacy?

The Haudenosaunee are a nation in their own right, very nearly equally developed and sophisticated. You can no more vassalise them than Austria could vassalise Venice. It's not about mechanics.
 
Well there goes all our income. Didn't know the development office would cost almost 3000. But I guess it will be worth it in the long run.

And it looks like the Potawatomi have joined up with the Ottawa and the Huron. So Cahokia's alliance has grown even stronger than last turn.
 
Looks like Mesoamerica's starting to do shit. I highly doubt the Mayans have fully westernized, but it would serve us well to start preemptively fucking with them for the inevitable war.
 
[ ] [8500 Hyperpyra] The great fields of cotton and tobacco are the source of much of Elysia's wealth, but imperial investement has been primarily focused on more urbanised factors. Enticing people to move outside of the settlements and into the wilderness is an important factor in ensuring these novel industries thrive and remain competitive with the rest of the world.

[ ] [8000 Hyperpyra] Control of the Kykladian Sea and her many islands means that investment can finally be poured into the great sugar and coffee plantations that sporadically dot the area. Transforming these into colossal fields will be a major undertaking, and one not for the faint-hearted.
These are our future, we should save up as much as possible so we can buy them as quickly as we can.
 
We should probably start planning on how to deal with both Maya and Cahokia, that alliance looks concerning. Maybe eating up some of their allies?
 
They formed Maya, any war against them will be long and bloody, and it is very likely that they are going to conquer all of Mexico now. They are certainly in a position to do as much, I would even say they might rival our own forces now. One way or another we will have to figure out how to deal with them.

I suggest allying them, eventually.
 
I believe that this should be our course, conquer Mexico and that splitter kingdom and ally with Haustec.
 
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