That was funny for a moment, before I realized that means Arnold Schwarzenegger in a girl scout uniform. This destroyer leader did not need that mental image!!!
You would perhaps prefer Arnold in a Sailor Moon outfit?
That was funny for a moment, before I realized that means Arnold Schwarzenegger in a girl scout uniform. This destroyer leader did not need that mental image!!!
I'd still take that over his movie Junior.That was funny for a moment, before I realized that means Arnold Schwarzenegger in a girl scout uniform. This destroyer leader did not need that mental image!!!
"With the results of their recent cookie drive at Medhall now tallied up we expect Vista to unanimously be voted in as troop leader."That was funny for a moment, before I realized that means Arnold Schwarzenegger in a girl scout uniform. This destroyer leader did not need that mental image!!!
As mentioned, Minerva was in the first post I quoted. Hive is the Taylor from Insect Outside, from Mppi's plot bunny thread.
Yeah, the Ahnold is the Model 101 sheath. The complete unit then being a T-800i101 ("i" for "infiltration"), or something like that. Also worth noting that the base T-800 was the "line infantry" model (operating without any kind of external sheath) at the time the Resistance raided the temporal translocation facility, as seen in the opening reel of theNow, now. Not ALL T-800s look like Arnold. Take Cameron for an example. True, she was a T-900 instead, but even in the first movie there was a scene with a T-800 with a different living tissue overlay...
I believe CANNON Taylor should have knowledge of and be able to spontaneously manifest various cannons... loaded and/or in the process of firing.
No, I think it's formally listed as a 'scaled-up composite beam weapon' (no mention of the bulk lots of tortured semi-sentient force-sensitive integral to its function in Disney-canon would be on most of the technical documents, since most in the Empire would scoff at them). Turbolasers are sometimes called 'Turbolaser cannons', though, and I believe the Galaxy Gun was at least once referred to as a 'cannon' despite essentially firing very large, very expensive missiles through hyperspace, not to mention Disney-canon's cannon-armed Starkiller Base.Then there would be Fantasy cannons, wouldn't the Death Star technically be a cannon?
Oh ... Thank you for the post. I was in desperate need of a good laugh until I read it.I believe CANNON Taylor should have knowledge of and be able to spontaneously manifest various cannons... loaded and/or in the process of firing.
Those little antique cannons off old sailing vessels were heavy.
The French had one that weighed 10,000 lbs... I think Hookwolf would notice if it were dropped on his head. Modern naval cannons are also would be available... the DWU would be ARMED.
Then there would be Fantasy cannons, wouldn't the Death Star technically be a cannon?
Dr. Bees remembers!Nobody beemembered Bumblebee, she'll bee sad! No honey for you meanies, now buzz off.
Hive could also have been the Taylor that hooked up with the WH40K Tyranids and ran with their DNA database for her hiveminded run of forms that ended up putting Cauldron and Scion out of business.As mentioned, Minerva was in the first post I quoted. Hive is the Taylor from Insect Outside, from Mppi's plot bunny thread.
Just a few, I saw this recently and noped out.Yeah, the Ahnold is the Model 101 sheath. The complete unit then being a T-800i101 ("i" for "infiltration"), or something like that. Also worth noting that the base T-800 was the "line infantry" model (operating without any kind of external sheath) at the time the Resistance raided the temporal translocation facility, as seen in the opening reel of thefilmhistorical records, so it's likely there are many, many subtypes with individual specialisations. Most of which are likely to be more software than hardware changes but still.
Actually see, THIS right here is the problem most people had with the ending of ME3. We were told this all the way through 3 whole games, then you got to the end and suddenly it went, "Syke! That was all a lie! Nothing you did mattered at all! Now pick one of these three doors and watch the credits roll!"All the "your choices affect the story" stuff mostly impacts events (to an extent) in future games.
Nothing really matters.Actually see, THIS right here is the problem most people had with the ending of ME3. We were told this all the way through 3 whole games, then you got to the end and suddenly it went, "Syke! That wass all a lie! Nothing you did mattered at all! Now pick one of these three doors and watch the credits roll!"
That was what pissed so many people off.
Actually see, THIS right here is the problem most people had with the ending of ME3. We were told this all the way through 3 whole games, then you got to the end and suddenly it went, "Syke! That wass all a lie! Nothing you did mattered at all! Now pick one of these three doors and watch the credits roll!"
That was what pissed so many people off.
It makes it false advertising at best. But this really isn't the thread for a debate on it so lets just agree to disagree. Regardless I hope you enjoy the 3rd game when you get to it, I know I had a lot of fun playing it myself.Except it did? Yes, what you didn't couldn't affect the major story beats. But those details of how the events occur do matter. In ME1 no matter what you do there are exactly two endings. Either the Council die (because you told the Normandy not to rescue them) or they survive. Either way humanity is now on the council. In one version humanity is leading, in the other humanity is a member. Regardless of who you install as the Council member, it's the same person in ME2 due to events that happened between the games. But those little details did matter. Regardless of how many people survive the suicide mission at the end of ME2, the base events in ME3 remain the same. You'll still have rachni being unleashed by the Reapers, the only difference is if they are clones or if the last surviving rachni was captured and used to make the army. But those differences again do matter. If Ashley survived everything in ME1 and 2, she has a role to play in ME3. If not, someone else has to fill that role.
Yes, the final choice in ME3 is the same regardless of what you did in the games up till then. But how you got there is what matters. There are even legitimate in-story reasons for what happens at the end. Reasons which are signposted throughout all of ME3, starting in the tutorial it's self. People completely overlooking and ignoring those story beats isn't the developers fault, nor does it make the ending "bad".
That and it originally had a light show that had people thinking "WTF was that supposed to be?"Actually see, THIS right here is the problem most people had with the ending of ME3. We were told this all the way through 3 whole games, then you got to the end and suddenly it went, "Syke! That wass all a lie! Nothing you did mattered at all! Now pick one of these three doors and watch the credits roll!"
That was what pissed so many people off.
Nah. I'm pretty sure QA would get an endbringer to do it. Or a whole load of shards would go and explode the reapers, after all, while the reapers would probably give lots of [DATA], best not-host gives the [BEST DATA]Why do I feel that all of this will result in Taylor inventing some fuckhueg cannon to oneshot the whole Reapers?
I spent 3 games persuading Urdnot Wrex to lead the Krogan into a better future, and it paid off.Except it did? Yes, what you didn't couldn't affect the major story beats. But those details of how the events occur do matter. In ME1 no matter what you do there are exactly two endings. Either the Council die (because you told the Normandy not to rescue them) or they survive. Either way humanity is now on the council. In one version humanity is leading, in the other humanity is a member. Regardless of who you install as the Council member, it's the same person in ME2 due to events that happened between the games. But those little details did matter. Regardless of how many people survive the suicide mission at the end of ME2, the base events in ME3 remain the same. You'll still have rachni being unleashed by the Reapers, the only difference is if they are clones or if the last surviving rachni was captured and used to make the army. But those differences again do matter. If Ashley survived everything in ME1 and 2, she has a role to play in ME3. If not, someone else has to fill that role.
Yes, the final choice in ME3 is the same regardless of what you did in the games up till then. But how you got there is what matters. There are even legitimate in-story reasons for what happens at the end. Reasons which are signposted throughout all of ME3, starting in the tutorial it's self. People completely overlooking and ignoring those story beats isn't the developers fault, nor does it make the ending "bad".
It's not that the ending plays out while irgnoring or overlooking many of your previous choices (which, as you say, happens to an extent in ME1 and ME2). No, the problem is that it actively undoes and undermines a number of choices you may have made earlier in the trilogy.
Well, there was Gun Bunny, who shot Hookwolf with a pack howitzer. I believe she qualifies as Cannon Taylor.I believe CANNON Taylor should have knowledge of and be able to spontaneously manifest various cannons... loaded and/or in the process of firing.
Those little antique cannons off old sailing vessels were heavy.
The French had one that weighed 10,000 lbs... I think Hookwolf would notice if it were dropped on his head. Modern naval cannons are also would be available... the DWU would be ARMED.
Then there would be Fantasy cannons, wouldn't the Death Star technically be a cannon?
In this case, I was definitely referring to the one from Insect Outside.Hive could also have been the Taylor that hooked up with the WH40K Tyranids and ran with their DNA database for her hiveminded run of forms that ended up putting Cauldron and Scion out of business.
As long as I don't have to see him do a costume change.