Deedeequest or The Wonders of Mundus: Be Careful Who You Pretend To Be - A Genderous Isekai Quest

How Dice Rolls Work
Character sheet is here.

Dice rolls are 1d10 + Stat + Proficiency + any applicable bonuses, such as Boons.

You may spend 3 Tension to Overdrive for a retroactive +5 to your roll (a Determination Overdrive), or +3 to an ally's roll (a Teamwork Overdrive). I will also automatically overdrive to avoid exhaustion or unconsciousness.

It is possible to critically succeed (on +5 on skill checks and +10 on combat rolls) or critically fail (by the same margins), but rolling a 1 or a 10 does not automatically crit in either case. It is possible to crit retroactively by Overdriving.

Your stat bonuses have names:
  • Vigor grants a Strength bonus.
  • Agility grants a Dexterity bonus.
  • Spirit grants an Aura bonus.
  • Mind grants an Intuition bonus.
  • Resolve grants a Guts bonus.
Dice are rolled on a first come, first serve bonus. You only roll for Deedee.
 
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You know, for all that we know that DD is good at social tasks, it really doesn't look like it from the inside of her head. It's an interesting touch.
 
Time to consult the potato of wisdom.

@Talia B is Aurora or at least her statue inspired by the Unconquered Sun?

Which one? There's the historical Sol Invictus, the reason d'etre of the Solar Exalted, Jasper Irinka from Chuubo's Marvelous Wish Granting Engine...

The answer is "Most of them."

"Aurora Invicta" is one of her titles: some of the others are "Aurora Mater," "Aurora Urbanis" and "Aurora Illuminant." There's also more than a little Athena in there, with Io as a more esoteric Jupiter.
 
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www.mundanewiki.org/aurora
Aurora
Queen of the Gods
Goddess of Dawn, Sky, Sun, Victory, and Life
Member of the Omphalan Imperial Celestine Court


Concept art by Rukafais.

AURORA is the goddess of the sky, the sun, the dawn, life and victory. She bids her followers to defend the weak from the strong, to establish order and law, to build cities surrounded by farms (she is fond of emmer wheat and accepts braided bread or honey-cakes as offerings), to heal the sick, and to grant hope to those in darkness.
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Character Creation Summary

SUMMARY
Aurora, more properly Aurora-Mater ("Mother of Dawn"), is a solar and warrior goddess who grants her followers Boons useful for healing, melee combat, Stamina management and fighting demonic and undead enemies. If you're used to playing clerics and paladins from other games, the playstyle of an Auroran Paladin or Auroran Cleric will be immediately familiar to you.

GAMEPLAY
Least Boon: Chase The Sun - Grants a passive bonus to Morale Checks to your party as long as you are still fighting alongside them and displays the day/night cycle widget. It's utility against targets that use psychological attacks like Fear effects cannot be understated in the early game, making it possible for parties with low Resolve to clear dungeons they otherwise could not. This applies to all noncombat physical activities as long as you are also participating in them, meaning it also hastens overworld travel - especially if you take Athletics and plan on going on foot. Keep in mind that exploring the Realms Below will negate the day-night cycle awareness; it and won't save you any time once you're actually in the instance. Most useful on Smiths, Rangers, some Rogues, and the Martial classes; if you're playing an Auroran Oathsworn, Cleric, Summoner or Psychic and therefore need to take this, invest in Vigor, the Athletics skill, and Melee abilities to take advantage of the rest of the Boon tree. It's not mandatory the way Flamman charm/confuse resistance or Ionian automapping can be, but it's a solid Least Boon for melee and tank types as well as Vigor-based crafters.

Valuable Boons:
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The Light of Hope tree: If you're a high-Resolve tank then you're going to be sitting on a lot of Tension, and these boons let you do stupid Tension tricks. Light of Hope lets you share the love, increasing the tension of nearby allies who have less of it than you do at the moment, which is phenomenal for other tanks and allows anyone else to Overdrive or Tension Break more often. Spear of the Dawn and Unconquerable Resolve let you use your Resolve for accuracy and status saves respectively. And it leads to the stupid good Tension accelerator capstone boon Unconquerable Determination down the line, which doubles your Valiant multiplier for tension gain. If you're a max-Resolve character of any kind, you want these boons if you can get them. Some other gods have reskins or alternative versions of these, but the Auroran Paladin is a staple for a reason, and this is it...

...Technique Considerations:
- Most of the spell damage you deal will be Thunder, Radiant or Miraculous, putting Aurorans in a prime position to hunt the undead (with all three), fae (with the first and last) and the demonic (with the latter two). Keep in mind that you can imbue physical melee attacks with these elements as well, though it's a little less TP efficient than casting from Spirit or Mind...

...DIVINE BEAST: Leonine Cherub
And now you know what it's like to face a competent tank! The adds, or "flock", are the most disruptive part of this fight - buffing the Cherub and making it costly to attack it, while the Cherub, in term, viciously counterattacks those who dare strike at the Flock. In this case you must fight tanking with tanking, exhausting the Cherub's ability to Cover for allies... as a symbol of Hope, the Cherub also has Despair, so once the first of the Flock is down you'll have a chance to press the advantage and weaken the Cherub. Don't, however, assume this trick will work more than once; after the first and second phases, Despair no longer procs...

...LORE NOTES:
Aurora, in universe, began as a locus genius of the old Imperial capital of Omphalos, but quickly became the head of a pantheon centered around the imperial ambitions of that city; her associations with dawn, the sun and the sky quickly gained associations with martial courage, philosophy, the sciences, and the concept of civilization...

...All versions of the in-game myths of Thorne's parentage agree that it was a result of a relationship between very 'Roman' Aurora and the (explicitly germanic-coded) Scherzo, but the Imperial version of the myth and the Erandan and Thornite versions differ considerably on the point of how much the 'celtic' fertility goddess Eranda approved, with the Imperial versions saying that Aurora seduced Scherzo into adultery, while the Erandan version says that Eranda consented to and even participated in the conception of Thorne with the goal of earning her people citizenship in Aurora's empire...

...rumors persist that the latter version of the myth was always intended to be the canon one, but that the Imperial one was a concession to unnamed members of OWTB's Marketing department who were afraid of how it would play in middle America. This rumor has never been officially confirmed or denied, but it is true that the Erandan version of the myth first appeared in the King Under The Mountain expansion...

...Her rivalry with Eranda does manifest in game over festival foods. In contrast to the produce-based, red foods associated with Eranda, Auroran religious food is almost always grain-based and golden in color, and includes Egg-Washed Sesame Braids, Saffron-Tinted Paella, Naranja Marmalade, and Sunkissed Honey Buns. The name of this last dish has, perhaps inevitably, become a euphemism among the playerbase...

"...She's mostly Athena taking over for Zeus in his old age, but there's more than a little Prometheus and Unconquered Sun and Amaterasu in there. At one point in development we were wondering if we should have an analogue to Christianity in the game, but we got talked out of it; I like to think that this was a more flexible Roman religion that managed to incorporate those ideas into it's heteropraxy, and that's why she has the big cathedrals with the stained glass imagery you'd expect from the Byzantine-punk stuff we've got going on."
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Dr. Charlene Durante, during a Q&A session at OtherworldCon 2045...
 
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By the by, there is one real link in that last post and it's to the artist.
 
Oh dude, that Aurora wiki article is rad as hell. Can I ask for Thorne's for next Thursday's loredrop?
 
Everyone: Keep in mind we have a bunch more dice rolls to get through.

Oooh, right. Why don't I grab that agility for initiative and first vigor attack roll while I have the chance.

(Also there's at least two rolls already done, mine and the one with leadership, that you should probably cross off.)

ETA: I see where our good rolls went.
bii threw 2 10-faced dice. Reason: Agility (+3?), Vigor (+6) Total: 16
8 8 8 8
 
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I did attempt rolling but, uh, couldn't find the button. Help?

I was going to grab the scary-difficulty defence roll for TACTICAL REASONS because it's a high enough target that I feel like I'd rather take chip damage in the unlikely event of succeeding than gamble Breath on it. ;)
 
I did attempt rolling but, uh, couldn't find the button. Help?

I was going to grab the scary-difficulty defence roll for TACTICAL REASONS because it's a high enough target that I feel like I'd rather take chip damage in the unlikely event of succeeding than gamble Breath on it. ;)

You can see it if you edit a post after you have posted.

 
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Huh. That sure is a UI decision someone made.

Wait, no, I take it back, that has all the hallmarks of being a UI decision that emerged fully-formed from a series of other choices, and would be annoyingly difficult to change.

Anyway! Dice.

[The dice are displeased with my disrespectful attitude.]
Morkai threw 1 10-faced dice. Reason: Defense: Vigor vs Agi 15 Total: 4
4 4
 
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wiggler intensifies
With apologies to JoCat:

"Some people get a real job, like stripping, making the blue meth or getting their sword hard so they can sell it to that foxgirl who's soloing. Some people decide that's for suckers and go off to live in the woods, stealing the silverware on the way out and pawning it to get strippers, meth and sextoys. Others shrug and join the army; still others look at the previous choices and decide to find God. We're doing none of that shit. Why not? Cause we don't have the social skills to even buy a Rod of Lordly Might, crime is beneath us, we were watching anime while they studied the blade, and our Mind stat is too high to be anything but an insufferable internet atheist. Welcome to A Crap Guide to AWOoo!"

(cue kazoo cover of the AWO overture)
 
I'm six hundred words into the second of my four planned interludes. Some fun facts about it:
  • The POV character is different than Interlude I
  • Some of the Interlude I characters show up again, some don't
  • Some new characters also show up
  • It takes place within a few days of when my third planned interlude happens
  • It's likely going to end up longer than Interlude I
  • It's scheduled to be posted after Chapter 2 (like Interlude I was meant to go after Chapter 1) so it'll be a while before you get it.
 
Right! Let's do the second defense roll (against the Mind) with Spirit, since doing the first one with Vigor did not work out.

ETA: Looks like that made it, which makes it worth the Stamina for me.
bii threw 1 10-faced dice. Reason: Spirit (+6) vs Mind Total: 6
6 6
 
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Also:

Who will we use our healing touch on? (This is an involved massage, and doubles healing at the cost of our Stamina regen for the rest period.)
[] Ace.
[] Alesha.
[] Hikaru.
[] Sekhmet.
[] No one; we need to conserve Stamina.
 
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Hm... Alesha, maybe? She's the tank and all. Then again, I think she's also an off-healer?
 
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