Dice rolls are 1d10 + Stat + Proficiency + any applicable bonuses, such as Boons.
You may spend 3 Tension to Overdrive for a retroactive +5 to your roll (a Determination Overdrive), or +3 to an ally's roll (a Teamwork Overdrive). I will also automatically overdrive to avoid exhaustion or unconsciousness.
It is possible to critically succeed (on +5 on skill checks and +10 on combat rolls) or critically fail (by the same margins), but rolling a 1 or a 10 does not automatically crit in either case. It is possible to crit retroactively by Overdriving.
Your stat bonuses have names:
Vigor grants a Strength bonus.
Agility grants a Dexterity bonus.
Spirit grants an Aura bonus.
Mind grants an Intuition bonus.
Resolve grants a Guts bonus.
Dice are rolled on a first come, first serve bonus. You only roll for Deedee.
Which one? There's the historical Sol Invictus, the reason d'etre of the Solar Exalted, Jasper Irinka from Chuubo's Marvelous Wish Granting Engine...
The answer is "Most of them."
"Aurora Invicta" is one of her titles: some of the others are "Aurora Mater," "Aurora Urbanis" and "Aurora Illuminant." There's also more than a little Athena in there, with Io as a more esoteric Jupiter.
AURORA is the goddess of the sky, the sun, the dawn, life and victory. She bids her followers to defend the weak from the strong, to establish order and law, to build cities surrounded by farms (she is fond of emmer wheat and accepts braided bread or honey-cakes as offerings), to heal the sick, and to grant hope to those in darkness.
- Character Creation Summary
SUMMARY
Aurora, more properly Aurora-Mater ("Mother of Dawn"), is a solar and warrior goddess who grants her followers Boonsuseful for healing, melee combat, Stamina management and fighting demonic and undead enemies. If you're used to playing clerics and paladins from other games, the playstyle of an Auroran Paladin or Auroran Cleric will be immediately familiar to you.
GAMEPLAY Least Boon: Chase The Sun - Grants a passive bonus to Morale Checks to your party as long as you are still fighting alongside them and displays the day/night cycle widget. It's utility against targets that use psychological attacks like Fear effects cannot be understated in the early game, making it possible for parties with low Resolve to clear dungeons they otherwise could not. This applies to all noncombat physical activities as long as you are also participating in them, meaning it also hastens overworld travel - especially if you take Athletics and plan on going on foot. Keep in mind that exploring the Realms Below will negate the day-night cycle awareness; it and won't save you any time once you're actually in the instance. Most useful on Smiths, Rangers, some Rogues, and the Martial classes; if you're playing an Auroran Oathsworn, Cleric, Summoner or Psychic and therefore need to take this, invest in Vigor, the Athletics skill, and Melee abilities to take advantage of the rest of the Boon tree. It's not mandatory the way Flamman charm/confuse resistance or Ionian automapping can be, but it's a solid Least Boon for melee and tank types as well as Vigor-based crafters.
Valuable Boons:
- The Light of Hope tree: If you're a high-Resolvetank then you're going to be sitting on a lot of Tension, and these boons let you do stupid Tension tricks. Light of Hopelets you share the love, increasing the tension of nearby allies who have less of it than you do at the moment, which is phenomenal for other tanks and allows anyone else to Overdrive or Tension Break more often. Spear of the DawnandUnconquerable Resolvelet you use your Resolve for accuracy and status saves respectively. And it leads to the stupid good Tension accelerator capstone boon Unconquerable Determinationdown the line, which doubles your Valiant multiplier for tension gain. If you're a max-Resolve character of any kind, you want these boons if you can get them. Some other gods have reskins or alternative versions of these, but the Auroran Paladin is a staple for a reason, and this is it...
...Technique Considerations:
- Most of the spell damage you deal will be Thunder, Radiant or Miraculous, putting Aurorans in a prime position to hunt the undead (with all three), fae (with the first and last) and the demonic (with the latter two). Keep in mind that you can imbue physical melee attacks with these elements as well, though it's a little less TP efficient than casting from Spiritor Mind...
...DIVINE BEAST:Leonine Cherub
And now you know what it's like to face a competent tank! The adds, or "flock", are the most disruptive part of this fight - buffing the Cherub and making it costly to attack it, while the Cherub, in term, viciously counterattacks those who dare strike at the Flock. In this case you must fight tanking with tanking, exhausting the Cherub's ability to Cover for allies... as a symbol of Hope, the Cherub also has Despair, so once the first of the Flock is down you'll have a chance to press the advantage and weaken the Cherub. Don't, however, assume this trick will work more than once; after the first and second phases, Despair no longer procs...
...LORE NOTES:
Aurora, in universe, began as a locus genius of the old Imperial capital of Omphalos, but quickly became the head of a pantheon centered around the imperial ambitions of that city; her associations with dawn, the sun and the sky quickly gained associations with martial courage, philosophy, the sciences, and the concept of civilization...
...All versions of the in-game myths of Thorne's parentage agree that it was a result of a relationship between very 'Roman' Aurora and the (explicitly germanic-coded) Scherzo, but the Imperial version of the myth and the Erandan and Thornite versions differ considerably on the point of how much the 'celtic' fertility goddess Eranda approved, with the Imperial versions saying that Aurora seduced Scherzo into adultery, while the Erandan version says that Eranda consented to and even participated in the conception of Thorne with the goal of earning her people citizenship in Aurora's empire...
...rumors persist that the latter version of the myth was always intended to be the canon one, but that the Imperial one was a concession to unnamed members of OWTB's Marketing department who were afraid of how it would play in middle America. This rumor has never been officially confirmed or denied, but it is true that the Erandan version of the myth first appeared in the King Under The Mountain expansion...
...Her rivalry with Eranda does manifest in game over festival foods. In contrast to the produce-based, red foods associated with Eranda, Auroran religious food is almost always grain-based and golden in color, and includes Egg-Washed Sesame Braids, Saffron-Tinted Paella, Naranja Marmalade, and Sunkissed Honey Buns. The name of this last dish has, perhaps inevitably, become a euphemism among the playerbase...
"...She's mostly Athena taking over for Zeus in his old age, but there's more than a little Prometheus and Unconquered Sun and Amaterasu in there. At one point in development we were wondering if we should have an analogue to Christianity in the game, but we got talked out of it; I like to think that this was a more flexible Roman religion that managed to incorporate those ideas into it's heteropraxy, and that's why she has the big cathedrals with the stained glass imagery you'd expect from the Byzantine-punk stuff we've got going on."
- Dr. Charlene Durante, during a Q&A session at OtherworldCon 2045...
I did attempt rolling but, uh, couldn't find the button. Help?
I was going to grab the scary-difficulty defence roll for TACTICAL REASONS because it's a high enough target that I feel like I'd rather take chip damage in the unlikely event of succeeding than gamble Breath on it.
I did attempt rolling but, uh, couldn't find the button. Help?
I was going to grab the scary-difficulty defence roll for TACTICAL REASONS because it's a high enough target that I feel like I'd rather take chip damage in the unlikely event of succeeding than gamble Breath on it.
Wait, no, I take it back, that has all the hallmarks of being a UI decision that emerged fully-formed from a series of other choices, and would be annoyingly difficult to change.
Anyway! Dice.
[The dice are displeased with my disrespectful attitude.]
"Some people get a real job, like stripping, making the blue meth or getting their sword hard so they can sell it to that foxgirl who's soloing. Some people decide that's for suckers and go off to live in the woods, stealing the silverware on the way out and pawning it to get strippers, meth and sextoys. Others shrug and join the army; still others look at the previous choices and decide to find God. We're doing none of that shit. Why not? Cause we don't have the social skills to even buy a Rod of Lordly Might, crime is beneath us, we were watching anime while they studied the blade, and our Mind stat is too high to be anything but an insufferable internet atheist. Welcome to A Crap Guide to AWOoo!"
Who will we use our healing touch on? (This is an involved massage, and doubles healing at the cost of our Stamina regen for the rest period.)
[] Ace.
[] Alesha.
[] Hikaru.
[] Sekhmet.
[] No one; we need to conserve Stamina.