Creation's Re:Creation (Riot God Quest)

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[X]Authored Act: Dream of Rest for Those Who Don't Sleep
Insomnia descended to the earth, and in this descent he spread a blessing to the world: all those who worry irrationally, those who cannot sleep, whether or not they want rest, but rather need it. They will always relax after a few moments and go into meditation - where they can relax and calm down until they are ready for real life again, when they are back in their bodies and hardly any time will have passed, minds refreshed.

(I think this will be an magical idea? It certainly doesn't fell like a Major Act. And it's close to my biggest act, so +2 and +1 with my nature: rest...?)

[X] Whispers of Rest in the Wind
Whether in the dead of night or the silence of the trees, the feeling of troubled sleep soon soothed will find those who are lost and wanting rest, those wanting a calm mind and no longer in fear, and offer their name and what might happen if pray His Name: rest. Bless all who accept with an Dream of Rest.

[] Supporting Acts:
[X] Temple of All Divine
[X] Just A Simple River
[]
 
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The Color of Heroism

The Color of Heroism

Aoes looked upon the world and witnessed the first bearer to the Seed of Heroism.

Stone Mover, the Rocacrusta.

Already they had begun to walk the path of a heroism. Fighting against that which they believe to be evil, for those who they believe to be innocent. But were they a Hero?

The answer came to Aoes quickly, as it always does. No. Stone Mover is not a Hero yet. A hero, perhaps, but not a Hero. That requires more. How much more Aoes is unsure. Yet he knows the moment he sees it, he will know it. That certainty is carved into his bones.

It should not take long.

Already, the world was becoming a crucible worthy of forging a Hero through the Acts of Aoes' fellow Divines. He needed only a glimpse at their next Acts to know this would only become more true in the coming ages. Yet his eyes lingered upon the divine Skii. The creator of Glory. Aoes' first act could be considered to be the inverse of theirs. A direct rejection of their Skii's declaration of Glory. Yet still now Prentis, the Avatar of Glory, walks the same path as Rock Mover, who bears the Seed of Heroism. Or is it the other way around?

"Is it coincidence," mused Aoes, "that the Avatar of Glory would fight alongside a Bearer of Heroism? Was it simply Destiny that they would?"

The question lingered in the space outside of space. "Should a Hero strive for Glory?" questioned Aoes. He did not wait for the answer to come to him before continuing, "Is the pursuit of Glory natural for a Hero?"

"Was it always inevitable, that the light of Glory shines in gold, just as the light of Heroism does?"

Aeos did not know, for he did not know Glory. He only knew that Glory must be sought after, it must be earned, and it can be gained for another. Was that so different from being a Hero? Yes, was the immediate answer his mind gave him. Glory was not Heroism. Yet the question persisted within him. That answer was unsatisfactory.

His mind spoke, "A Hero is someone makes the impossible possible."

Aoes responded, "Is that not to seek after Glory?"

"A Hero is someone who inspires greatness in others." His mind retorted.

Again, Aoes responded, "Was that not to earn Glory in their name?"

His mind argued, "A Hero is someone who does not betray themselves."

One last time, Aoes answered, "Does that not earn one Glory?"

No response came to him, for the answer was already clear.

Aoes would simply have to find if his answer was the truth.


AN: This one took some effort to get done, but I'm really happy with how it turned out! Also, I guess my omakes are mostly going to be character pieces into the mind of Aoes? Not really a theme I expected, but that works for me. Hope you guys enjoyed the read!
 
Hey @Planetary Tennis, I just read the rules on how faith works, did I get things right?

So, there are four levels of faith depending on a the following of a god.

Unknown, which provides no benefit.
This is where me, @Slykk1, @SomeDude134,
@Habstab and @Chocolate Pizza are.

Cult, which gives +1 to the Act you author.
This is where most players are.

Minor Religion, which gives +2 to the Act you author and allows you to support +1 acts.
This is where @Worm_that_Walks, @goable,
@Kurohyo and @WallFlower are.

Major Religion, which gives +3 to the Act you author and allows you to support +2 acts.
Only @BrainyPicker is here right now.

If I understood it correctly those at Minor can support 4 acts? And those at Major 5? They don't need to use their divine actions for that, right?
 
[X] The Moving Forests, Ents and Ent-Born
-[X] Authored Act

The Forests are alive... and they are not pleased by violence committed by the "fleshy" species that populate the world. The "Firstborn Of The Forest", creatures made of bark, moss, and leaves, amongst other things, are, as their name state, the first thinking creations of a wild, mysterious divinity. The Ents are the most powerful of the Firstborn, being living trees infused with barely contained Wild Magic, their very presence causing it to leak out into the surrounding area, encouraging the growth of not only plant and fungal growth, but the nurturing of more... insatiable things that can be found within their forests. These "Tree People" are divided into two main "types", the more familiar "Ents" that wander from forests to forests, causing new plants to sprout in their wake, and the "Ent-Born", which appear to be regular trees, just ones that radiate Wild Magic. Yet, ones should not think the latter kind as defenseless as, while they may be stationary, their uncontrolled Wild Magic may summon dangers far greater than a mere Ent...

[X] The Metsavana, Wildman Of The Forests
-[X] Divine Act

The Ents are not the only creatures to wander the forests. One of their fellow "Firstborn Of The Forest" are the Metsavana, the Old Men Of The Woods. They take the appearance of the closest "civilized" species living near the forest, their clothes and hair made out of grass and leaves, their skin made of bark or stripped down logs, their limbs made of complex branches. The Metsavana acts as the steward of the forest they live in, capable of communicating to the wild creatures that live within them. They can be best described as a "species of lone, but clever, tricksters", who will happily ruin the hunts and farms of those that live near the forests if they anger the local Metsavana. And, killing one? Well, now, that's a tale for another time...

Supported Acts:

[X] Earth Magic (Greater Act)
[X] Cotten Clouds Reef

Edit: I have decided to be one with the forests... Especially since it's probably the safest place for me to just sit and see how this and the next turn play out.
 
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Results so far. Some things are passing, not sure what though.
Adhoc vote count started by Bloms on Apr 16, 2024 at 7:33 PM, finished with 57 posts and 20 votes.
 
Really? I understood I could boost my own act?
Well, this is just what I understood, could have gotten something wrong that's why I was asking for confirmation

Faith can happen whenever a population of mortals is driven to your worship. Depending on the population you gain one of three tanks of worship. A very minor population of the mortals of the world most have not heard of you must less are faithful, this is a cult and grants +1 vote to acts your divinity undertakes and +0 votes to acts your divinity supports. A not insubstantial population, possibly a large gathering but not the majority of the mortals worship you. This is a minor religion, and grants you +2 votes to acts your divinity undertakes and +1 vote to acts your divinity supports. If your worship and faith make up a majority of mortals in this world then you are the major religion and it grants you +3 votes to acts your divinity undertakes and +2 votes to acts your divinity supports.
Here are the rules about faith if you wanna take a look
 
The divinity action can be used to do one of 4 things. Take a name, name your divinity this allows you to be recognized and supported by mortals in the world and build a faith. Make an act, this is a second authored act functionally but can not be supported by the act votes. You pass this act one level lower than the rank of your divinity automatically (a greater divinity can enact a Major act with no support), if this act is in line with your greatest authored main act you gain +2 votes to it, enough to matter to a minor divinity itself but not enough to have a major effect elsewhere. You can also support an act with your divinity, if you do your divinity counts for a number of votes based on your rank. (Under 1, Lesser 2, Minor 3, Major 4, Greater 5, Divine 6) And if the act is online with your nature you grant another +1 vote to that act. You can have additional power based on events in the game or faith, this can be used to support other divinities in their personal actions. Finally, a divinity can work against an act, you provide negative half the support you would if you were supporting the act normally, allowing you to force acts to fail if you so wish.
These are the divine action rules.
 
Okay, I am willing to trade. I have one vote open right now but most of my votes I can change with enough persuasion because I'm pretty sure that I didn't make promises last turn. if I did, point out to me where I did and I will fix it
 
[X]Divine Act: Greater: The Library of Mnemosyne
The Library of Mnemosyne is the afterlife set out by the god Mnemosyne to preserve and enrich souls even after their life has departed. As souls carry on through the work of the necromancer, it is Mnemosyne's wish for these souls to be preserved and strengthened as the story of their lives is repeated indefinitely, as such she had created this library. Made of an ethereal marble, which radiated with a golden trim in an ancient Greek style, endless shelves can be found inside this library. Each book, is a smaller pocket dimension which an individual soul inhabits, which can relive their life either as a whole or simply seeing particular moments played differently will see how their life could be different if different situations occurred. These souls entertained by their own memories, and the possible lives they could have lived grow richer and learn more about their situation as it occurs making their soul richer as a result. Mortals that choose to read the book of the dead, can enter their realms and interact with the soul that lives inside, inside their own constructed life. A soul will never be bored and never wish to cease to exist within the library, however it can't escape without being rented out. For a soul to be rented out, the only current way to do so would be by necromancy, and it is also the currently only way for a soul to be checked into the Library of Mnemosyne, outside of divine intervention.

[X] Temple of All Divine
[X] Creation of Glory Magic

@Totadileplayz
vote for...

[X] Reincarnation
[X] The High Priest
[X] Soul-keeper Flora Playset
 
Alright, so The Heart to Lead Man just needs one more vote to pass! Nice. I hope someone will have a vote to share... Anyway, I've been developing my nest turns acts. I could probably fit them into one turn, but I'm unsure if I want to use my Divine act for that at the moment. Edit: I came up with another act, so I probably will.

[] The Past Builds The Future
When a hero dies, the seed of heroism vacates their body but leaves behind its roots. Now, Aeos will give purpose to those roots as, from them, a beautiful golden flower will grow. An ephemeral flower that, when fully matured, will release a haze of golden dust. Seeds. All smaller than a grain of sand. Nearly all of them will be barren. But one, and very rarely more than that, will live. Those rare, fertile seeds will be a new seed of heroism.

The requirements for its growth will always be a variant of its predecessor, as will the benefit it grants, though it will always require some sort of adversity to grow. How fast the flower grows depends on how developed the root system already is, meaning that the corpses of the greatest heroes will almost immediately bloom a fully mature flower and release a haze of golden seeds. It can take decades for a flower to bloom from a body with practically no root system.

[] The Call To Adventure
A beautiful sound that is not a sound. A golden light that cannot be seen. A celestial scent that doesn't exist. A soft caress that never happened. A heavenly flavor that isn't real. The Call To Adventure is all of these things. It is a map unheard, unseen, unsmelled, unfelt, and untasted by all. Except those rare few who have been chosen by The Call To Adventure. People who, whether they know it or not, are on the cusp of a life-changing adventure. They need only follow the call.

The chosen will hear, see, smell, feel, taste The Call to varying degrees based on how grand their calling, their adventure, is. A person who is slightly Called might only smell a faint scent they aren't even sure is real, while another might hear and feel it enough to describe it. Rare are the people who will be Called with more than two senses strongly. A person that is Called with all five senses and senses it so much it seems real would likely only appear once in a thousand years and would change the world.

It's important to note, The Call is just that, a calling. It will lead you to the starting line safely and it might guide you in the right direction occasionally if there is no other option, but it will do no more than that. Additionally, it can be ignored until it and its opportunity is lost or just outright rejected. That being said, it's rarely ever a good idea as to ignore The Call is to ignore an opportunity to grow, and to reject it is to reject change. In some cases, refusing The Call doesn't even allow you to avoid the adventure, it merely makes you less prepared when it arrives.

[] The Glory Of Heroes
From the magic of Bonds and Glory, Aeos carves something both new and old. The magic of Fame. A fusion of the power earned from your Deeds and riding the links created by Familiarity. Unlike Glory, this power comes not from your Deeds but from those that others believe you have accomplished and unlike Bonds, this is power is granted through one way familiarity though not exactly by choice.

These falsely attributed Deeds shall be marked as Accolades in the Soul.

The amount of power that is granted by Fame, however, is miniscule to the point that most do not even realize they are giving or receiving power. It's for that reason that only a person who has acquired sufficiently high amounts of Fame gain any notable amount of power. The least amount of Fame required for the power to be noticed by the average person is a village's worth. Godly beings would have Deeds that are known by billions to have any notable power.

It is important to note that the power granted by your Fame may not manifest as pure power, especially if they come from Accolades, instead it might show itself as new abilities. If stories of a person breathing fire become Famous enough, they might manifest in that person gaining the ability to do so.

[] The Hero Is Remembered
Aeos will create an ephemeral golden tree. A sapling really. Yet, even as a sapling, it will stand taller than most normal trees. Its potential for growth is nearly infinite, though the requirements for said growth are specific. It feeds on the Stories of Heroes.

When a bearer of a Seed of Heroism perishes, the Seed will now return to the Tree to relinquish its power to the Tree. Similarly, when someone of great Fame passes, their continued Fame will now enrich the Tree instead of being lost. With each passing, as the Tree grows, its trunk inscribed with intricate patterns that tell the tales of those who have contributed to its growth.

As these patterns grow, the Tree will begin producing its own Calls to Adventure based on the Heroes carved into its trunk. These Calls will search for those compatible with them, creating a path for future heroes to follow based on the Heroes of Old.
 
Alright, so The Heart to Lead Man just needs one more vote to pass! Nice. I hope someone will have a vote to share... Anyway, I've been developing my nest turns acts. I could probably fit them into one turn, but I'm unsure if I want to use my Divine act for that at the moment. Edit: I came up with another act, so I probably will.

[] The Past Builds The Future
When a hero dies, the seed of heroism vacates their body but leaves behind its roots. Now, Aeos will give purpose to those roots as, from them, a beautiful golden flower will grow. An ephemeral flower that, when fully matured, will release a haze of golden dust. Seeds. All smaller than a grain of sand. Nearly all of them will be barren. But one, and very rarely more than that, will live. Those rare, fertile seeds will be a new seed of heroism.

The requirements for its growth will always be a variant of its predecessor, as will the benefit it grants, though it will always require some sort of adversity to grow. How fast the flower grows depends on how developed the root system already is, meaning that the corpses of the greatest heroes will almost immediately bloom a fully mature flower and release a haze of golden seeds. It can take decades for a flower to bloom from a body with practically no root system.

[] The Call To Adventure
A beautiful sound that is not a sound. A golden light that cannot be seen. A celestial scent that doesn't exist. A soft caress that never happened. A heavenly flavor that isn't real. The Call To Adventure is all of these things. It is a map unheard, unseen, unsmelled, unfelt, and untasted by all. Except those rare few who have been chosen by The Call To Adventure. People who, whether they know it or not, are on the cusp of a life-changing adventure. They need only follow the call.

The chosen will hear, see, smell, feel, taste The Call to varying degrees based on how grand their calling, their adventure, is. A person who is slightly Called might only smell a faint scent they aren't even sure is real, while another might hear and feel it enough to describe it. Rare are the people who will be Called with more than two senses strongly. A person that is Called with all five senses and senses it so much it seems real would likely only appear once in a thousand years and would change the world.

It's important to note, The Call is just that, a calling. It will lead you to the starting line safely and it might guide you in the right direction occasionally if there is no other option, but it will do no more than that. Additionally, it can be ignored until it and its opportunity is lost or just outright rejected. That being said, it's rarely ever a good idea as to ignore The Call is to ignore an opportunity to grow, and to reject it is to reject change. In some cases, refusing The Call doesn't even allow you to avoid the adventure, it merely makes you less prepared when it arrives.

[] The Glory Of Heroes
From the magic of Bonds and Glory, Aeos carves something both new and old. The magic of Fame. A fusion of the power earned from your Deeds and riding the links created by Familiarity. Unlike Glory, this power comes not from your Deeds but from those that others believe you have accomplished and unlike Bonds, this is power is granted through one way familiarity though not exactly by choice.

These falsely attributed Deeds shall be marked as Accolades in the Soul.

The amount of power that is granted by Fame, however, is miniscule to the point that most do not even realize they are giving or receiving power. It's for that reason that only a person who has acquired sufficiently high amounts of Fame gain any notable amount of power. The least amount of Fame required for the power to be noticed by the average person is a village's worth. Godly beings would have Deeds that are known by billions to have any notable power.

It is important to note that the power granted by your Fame may not manifest as pure power, especially if they come from Accolades, instead it might show itself as new abilities. If stories of a person breathing fire become Famous enough, they might manifest in that person gaining the ability to do so.

[] The Hero Is Remembered
Aeos will create an ephemeral golden tree. A sapling really. Yet, even as a sapling, it will stand taller than most normal trees. Its potential for growth is nearly infinite, though the requirements for said growth are specific. It feeds on the Stories of Heroes.

When a bearer of a Seed of Heroism perishes, the Seed will now return to the Tree to relinquish its power to the Tree. Similarly, when someone of great Fame passes, their continued Fame will now enrich the Tree instead of being lost. With each passing, as the Tree grows, its trunk inscribed with intricate patterns that tell the tales of those who have contributed to its growth.

As these patterns grow, the Tree will begin producing its own Calls to Adventure based on the Heroes carved into its trunk. These Calls will search for those compatible with them, creating a path for future heroes to follow based on the Heroes of Old.
I like the tree one.
 
Alright, so The Heart to Lead Man just needs one more vote to pass! Nice. I hope someone will have a vote to share... Anyway, I've been developing my nest turns acts. I could probably fit them into one turn, but I'm unsure if I want to use my Divine act for that at the moment. Edit: I came up with another act, so I probably will.

[] The Past Builds The Future
When a hero dies, the seed of heroism vacates their body but leaves behind its roots. Now, Aeos will give purpose to those roots as, from them, a beautiful golden flower will grow. An ephemeral flower that, when fully matured, will release a haze of golden dust. Seeds. All smaller than a grain of sand. Nearly all of them will be barren. But one, and very rarely more than that, will live. Those rare, fertile seeds will be a new seed of heroism.

The requirements for its growth will always be a variant of its predecessor, as will the benefit it grants, though it will always require some sort of adversity to grow. How fast the flower grows depends on how developed the root system already is, meaning that the corpses of the greatest heroes will almost immediately bloom a fully mature flower and release a haze of golden seeds. It can take decades for a flower to bloom from a body with practically no root system.

[] The Call To Adventure
A beautiful sound that is not a sound. A golden light that cannot be seen. A celestial scent that doesn't exist. A soft caress that never happened. A heavenly flavor that isn't real. The Call To Adventure is all of these things. It is a map unheard, unseen, unsmelled, unfelt, and untasted by all. Except those rare few who have been chosen by The Call To Adventure. People who, whether they know it or not, are on the cusp of a life-changing adventure. They need only follow the call.

The chosen will hear, see, smell, feel, taste The Call to varying degrees based on how grand their calling, their adventure, is. A person who is slightly Called might only smell a faint scent they aren't even sure is real, while another might hear and feel it enough to describe it. Rare are the people who will be Called with more than two senses strongly. A person that is Called with all five senses and senses it so much it seems real would likely only appear once in a thousand years and would change the world.

It's important to note, The Call is just that, a calling. It will lead you to the starting line safely and it might guide you in the right direction occasionally if there is no other option, but it will do no more than that. Additionally, it can be ignored until it and its opportunity is lost or just outright rejected. That being said, it's rarely ever a good idea as to ignore The Call is to ignore an opportunity to grow, and to reject it is to reject change. In some cases, refusing The Call doesn't even allow you to avoid the adventure, it merely makes you less prepared when it arrives.

[] The Glory Of Heroes
From the magic of Bonds and Glory, Aeos carves something both new and old. The magic of Fame. A fusion of the power earned from your Deeds and riding the links created by Familiarity. Unlike Glory, this power comes not from your Deeds but from those that others believe you have accomplished and unlike Bonds, this is power is granted through one way familiarity though not exactly by choice.

These falsely attributed Deeds shall be marked as Accolades in the Soul.

The amount of power that is granted by Fame, however, is miniscule to the point that most do not even realize they are giving or receiving power. It's for that reason that only a person who has acquired sufficiently high amounts of Fame gain any notable amount of power. The least amount of Fame required for the power to be noticed by the average person is a village's worth. Godly beings would have Deeds that are known by billions to have any notable power.

It is important to note that the power granted by your Fame may not manifest as pure power, especially if they come from Accolades, instead it might show itself as new abilities. If stories of a person breathing fire become Famous enough, they might manifest in that person gaining the ability to do so.

[] The Hero Is Remembered
Aeos will create an ephemeral golden tree. A sapling really. Yet, even as a sapling, it will stand taller than most normal trees. Its potential for growth is nearly infinite, though the requirements for said growth are specific. It feeds on the Stories of Heroes.

When a bearer of a Seed of Heroism perishes, the Seed will now return to the Tree to relinquish its power to the Tree. Similarly, when someone of great Fame passes, their continued Fame will now enrich the Tree instead of being lost. With each passing, as the Tree grows, its trunk inscribed with intricate patterns that tell the tales of those who have contributed to its growth.

As these patterns grow, the Tree will begin producing its own Calls to Adventure based on the Heroes carved into its trunk. These Calls will search for those compatible with them, creating a path for future heroes to follow based on the Heroes of Old.
It feels very thematic and entwined, and fits the current setting really well. I really like them.
 
My Cotton Cloud reef doesn't seem to be picking up any attention.
I had hoped that making an act that's meant to create opportunities for other species and create openings for other acts would garner some attention on it's own. And I thought the initial reaction was positive since this act would need 5 supporters as this is an entire ecosystem.

The TL;DR idea is the Cotton Clouds sit at the mouths of rivers and turn the waste in it into a recourse rich environment. Species can extract the cotton for clothes and it's inhabitants for various paints, their shells and food. At the risk of people's own lives (which is extra scary due to obscurity.)
These reefs spread to other places on their own, so we will automatically have those in coastal places with rivers/sources of dirty water.

I'm a tired at the moment at the. And not sure if I should pivot to a simpler act or if it's just that I haven't marketed it well.
 
My Cotton Cloud reef doesn't seem to be picking up any attention.
I think it's mainly due to the fact that the voting economy is fairly strict in this quest. Only three votes (unless you don't author an act) is a very limited resource to spend. It's also likely that people are currently waiting to see where the votes land so they can support the acts they like that aren't passing.
 
[X] Grass-urs
-[X] Authored Act
Taking inspiration from other gods, Livinni creates her own people. Created from grass itself, they are small, green, and frail, but feed only on the energy from the sun and lifestar, and reproduce quickly.


[X] Livinni's Realm
-[X] Divine Act: take a new aspect
Looking upon the yellow grass, Livinni fashions herself a dress of both green and yellow grass, taking on power from both the material, and the dream realm. With this power she can walk amongst dreams and nightmares, providing sweet guidance to those who would listen and follow her to the hidden depths of the material world, filled with beautiful fields of peace

(that meaning, she can talk to you in your dreams, and if you follow her, you are transported to her meadow in real life)


Supported Acts:

[X] The Moving Forests, Ents and Ent-Born
[X] Bond 'Magic'
[X] Magicite Crystals
 
Ok, I still has two more empty slots to fill in. But I am a bit sick now, so it is hard to think. Anyway, who need votes to pass? I probably need just one more to pass.​
 
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