Infrastructure is a good idea I think.I moved a dice off personal assistants, because I value the hiher confidence of success on the ALRs over a medium chance at an extra free dice.
Any suggestions for where to put out +5 dice bonus?
Infrastructure is a good idea I think.I moved a dice off personal assistants, because I value the hiher confidence of success on the ALRs over a medium chance at an extra free dice.
Any suggestions for where to put out +5 dice bonus?
Infrastructure it is!
Oh look, (seemingly) constructive criticism. The infrastructure option is to increase our fuel, nad while it oes take a large amount of power I compensated by putting a crap ton into an option in Industry that would give the Foundation 100 power. The Quarterly Incremental is important, I agree, and I may switch it out for something, but the point of the plan is to balance deficits and get us up and running (as much as it can be anyway). The Kipi breach can wait at most a single quarter as I don't believe we can fully rectify the issue at the nonce, and full focus can be placed into it at the time. A couple of the options I chose increase public confidence, which will offest the negative gains of the breach. And...if we only hae 1 operations Die then what's this for?Oh look a new plan. Let's see... Why in the *fuck* you're spending 2 dice on the infrastructure option that actively makes our deficits worse I don't know.
I absolutely cannot approve of any industry vote that does not advance our quarterly incremental.
Military we really want to fortify the kipi breach. It's dangerous as fuck and draining public confidence as long as we aren't doing anything about it.
We don't have that many operations die.
Not a boost I'm guessin'?
[] Study Salvaged Technology (Roll a 1d100 to determine response. DC 50/75/90) 2 Dice
You can only use a single dice for this action.
Yes, it applies to both development and production robotics rolls.@Rukia do the bonus to robotics from 90Wish apply on ALR-50 mass production or is that bonus just for development?
The barracks option has been sitting there for quite a while.
Oh, my plan includes the barracks. And thank you for the SST catch.
the infrastructure option I was referring to is the barracks, which does absolutely nothing for our defecits but make them worse.
You mean the barracks option that adds an Operations Dice, and if we don't take it our Political Confidence goes down? It's only a minor deficit (-1 to be specific) to Water, Housing, and Food, and the Expand Headquarters option adds a +3 to all of those.the infrastructure option I was referring to is the barracks, which does absolutely nothing for our defecits but make them worse.
it's a -1 to the things we're at -8 on, and will actually kill people i we don't have those in positives soon. We only need 1 die allocated to avoid political loss, since it's each turn not taken, not each turn not completed. spending 2 dice on that option is, in my eyes, actively hurting us.You mean the barracks option that adds an Operations Dice, and if we don't take it our Political Confidence goes down? It's only a minor deficit (-1 to be specific) to Water, Housing, and Food, and the Expand Headquarters option adds a +3 to all of those.
Then we will still have to put big effort into HQ expansion next turn. Presumably the stages will escalate in terms of both progress cost and the amount of resources it gives.it's a -1 to the things we're at -8 on, and will actually kill people i we don't have those in positives soon. We only need 1 die allocated to avoid political loss, since it's each turn not taken, not each turn not completed. spending 2 dice on that option is, in my eyes, actively hurting us.
That's the old tally, run a new one.
[X] Keep it
[X] Remove it, handle military operations narratively
Huh, what's up with the tallying?
Fortifications are a waste of dice and resources.[] Breach Fortifications
-[] Kipi Breach (0/200: 15 Resources per Die) 3 Dice
And fortifications are needed if we want to stem the flow of infiltrating IDCs better.
Citation needed. There is nothing in the action that indicates a Confidence loss.Military we really want to fortify the kipi breach. It's dangerous as fuck and draining public confidence as long as we aren't doing anything about it.
Doesn't take either of the '+ increment' actions. I can't support a plan that isn't trying to save lives.
Decent plans. Waste dice on fortifications but decent.
You mean other than the explicit note that we lose confidence every turn due to the IDC concentration there?Citation needed. There is nothing in the action that indicates a Confidence loss.
Fortify may not directly increase confidence, but it'll almost certainly make it more feasible to do something about the breach, which we need to do ASAP.Kipi Breach: Extremely High Concentration (-5 Public Confidence per Turn)
We can't save lives if we can't support ourselves properly. Nevertheless, I meant to add an increment oprion after jho mentioned it. But the fact is, it's a larhe sink of dice, and in order to give both incremental options the justice they deserve, I decided that putting it off till next turn to focus more on deficits would be in the Foundations best interests. And I'm pretty sure we've chosen alot of options before that didn't save lives.Doesn't take either of the '+ increment' actions. I can't support a plan that isn't trying to save lives.
It works now, thanks.
Yes actually. Because the thing we learned in the most recent turn is that our existing equipment is not sufficient to meaningfully combat IDCs. Fortifications aren't going to reduce IDC concentrations without better weapons.You mean other than the explicit note that we lose confidence every turn due to the IDC concentration there?
There is nothing we can do about the breaches. Partly because we have no fracking idea how to do anything with dimensional barriers. But mostly because those breaches are going to be swallowed by the radiation long before we are ready to 'do something'.Fortify may not directly increase confidence, but it'll almost certainly make it more feasible to do something about the breach, which we need to do ASAP.
yes, which is why we're fortifying and not just plunging straight in.Public confidence is not going to rise by seeing troops be slaughtered.
Getting incrementals are immensely important the earlier we do it because every incremental number means we save another 10k people per quarter. We cant really put off trying for these increases if we want to save a appreciable number of people.Eh, I still think it's prudent to leabe the breach until the next quarter, and focus on ourselves. Even the incrementals can wait a quarter, since without the proper power, gear, resources, it'll be practicaly impossible to fully support other projects.
Existing weapons can kill IDCs. At least the non-giant ones.Yes actually. Because the thing we learned in the most recent turn is that our existing equipment is not sufficient to meaningfully combat IDCs. Fortifications aren't going to reduce IDC concentrations without better weapons.
Public confidence is not going to rise by seeing troops be slaughtered.
There is nothing we can do about the breaches. Partly because we have no fracking idea how to do anything with dimensional barriers. But mostly because those breaches are going to be swallowed by the radiation long before we are ready to 'do something'.