Surprised no one is commenting on that recruitment roll.
That's because in this quest that roll's par the course. Shit's fucked and every turn we are deeper in the hole. Not getting another specialist is bad but eh. Not like this quest has given us much hope anyways.
[] Plan Shit's Fucked.
Infrastructure (6 5 Dice)
[] Military Warehouses (Stage 2) 1 Dice
(1/75: 10 Resources per Die) (+6 Logistics, +5 Maintenance, -3 Labour)
[] Supply Transport (Stage 1) 2 Dice
(0/100: 15 Resources per Die) (+8 Logistics, -2 Labour)
(0/150: 15 Resources per Die) (+12 Logistics, -4 Labour)
[] Maintenance Facility (Stage 3) 1 Dice
(9/150: 5 Resources per Die) (+10 Maintenance, -6 Labour)
[] Establish Critical Supply Stockpiles 1 Dice
-[] Food (0/50: 5 Resources per Die) (-10 Food, +1 Food Stockpile)
Industry (6 5 Dice)
[] Foundation Self-Sufficiency (Stage 1) 4 Free Dice
(9/100: 10 Resources per Die) (20-25 Resources per Turn)
(0/150: 10 Resources per Die) (25-30 Resources per Turn)
(0/200: 10 Resources per Die) (30-35 Resources per Turn)
(0/250: 10 Resources per Die) (35-40 Resources per Turn)
[] Munition Foundries (Stage 3) (69/150: 10 Resources per Die) (-20 Power, +20 Ammunition, +4 Logistics, -9 Labour) 2 Dice
[] Extreme Nuclear Miniaturisation (0/400: 10 Resources per Die) (+20 Political Support) 2 Dice
[] ALR-51 Mass Production (Stage 1) (37/300: 20 Resources per Die) (-9 Power, +20 Labour) (+24 Incremental Increase per Quarter, +5 Political Support, 10-15 Resources per Turn) 1 Dice
Services (6 Dice)
[] Automation Intensification
-[] Industry (Stage 4) (78/200: 5 Resources per Die) (+1 Labour, -5 Power) (+1 Industry Dice) 2 Dice
-[] Military (Stage 4) (38/200: 5 Resources per Die) (+1 Labour, -5 Power) (+1 Military Dice) 1 Die
[] Test-Doll-01 (0/600) 3 Dice
Military (7 Dice)
[] Breach Fortifications
-[] Slovakia Breach (0/200: 15 Resources per Die) (Must be taken with appropriate Secure Breach Operation) 4 Dice
[]Light Breach Fortifications
-[] Swiss/Italian (40/50: 5 Resources per Die) 1 Dice
[] ACR-UH-30 Development (298/600: 20 Resources per Die) 1 Dice
[] Infantry Scale Heavy Weapons (26/35: 5 Resources per Die) 1 Dice
Operations (6 Dice)
[] Hunt IDC
The IDCS network allows you to track IDC's far more accurately before, more importantly, it lets you see just how many are crawling through the countryside.
-[] Slovakia Breach (0/4) (+10 Public Confidence on Success, +4 Incremental Increase Per Turn) (?) 3 Dice
[] Secure Breach
-[] Slovakia Breach (0/4) (+10 Public Confidence on Success) (?) 3 Dice
Dimensional (4 Dice)
?
Personal (3 Dice)
[] Social
Spend time with someone
-[] Sorawo (39/100: Remove Uneducated Trait) 2 Dice
-[] Elisa (60/200: Emotions?) 1 Dice
Dice Focus
-[] Industry
Current Total Cost: 260
Right. Here's what I have right now. Thoughts?