King Tharassian
Governor-Militant
- Location
- Victory Bay, Kronus
Will there be a character sheet?
yes but not for awhile lol, it isn't relevant yet... and I am focused on mechanics and forces for this and my other fic more than the character or updating this.
holy shit yeah....though we can just research the hell out of missiles and other weaponry to compensate for the new terran dominion...
plus if we make the new terran dominion, we better be able to get some colonies up and running, hopefully with our tech and chances for newer technology, we might have a decent chance of making a good presentation for our dominion.
Anyway best plan is slow expansion and good military build-up (aka: have a shit-ton of bases and back-up bases, as well as good fortifications an a economy that can tank that and some extra just in case of sever losses)
And possibly a ton of automated defenses to compensate for a low current population.
not a good idea for the long-term, those defenses go down because of sabotage (because its a thing) were kind of screwed...in StarCraft 2 you practically do some missions with sabotage against automated systems...
so yes with small installations and other necessities? yes we can automat that crap...but larger points? nope! got to make sure its at least partially manned to help prevent and/or repair sabotage!
edited: also hope to god that no plot-armored hero comes along and ruins the entire thing...
lol more durable? Slightly less powerful weapons?A little more durable, but slightly less powerful weaponry.... Interesting.
lol more durable? Slightly less powerful weapons?
If your talking about how the Frigates compare to battlecruisers... no.
if you mean the opposite sure if you ignore the Yamato cannon, energy shielding and greater armor.
Frigates are less durable by a LOT thanks to the energy shield and armor differences. here is how a 2v1 fight would go (because battlecruisers never lose 1v1) yamato cannon is fired at 1 frigate it is blown to bits. 2nd frigate launchers archer missiles and then coilguns, Battlecruiser loses energy shield to missiles and intercepts every single coilgun round. Battlecruiser then shoots Laser batteries and then its missiles at Frigate, it loses the entire front outer hull to laser batteries and then the MAC cannon to missiles, Frigate shoots its Harpoon missiles along with coilguns, Battlecruiser intercepts all but 2 Harpoon missiles and 3 coilgun rounds, it takes damage to its front and back sections losing half of the outer hulls. Finally Battlecruiser and Frigate continue trading blows next turn with the Frigate losing most of its midsection hull and the battlecruiser taking light damage from the Archer missiles, The battlecruiser then takes out its midsection and ends the battle.
That is assuming that both sides know everything about each ships layout and defences... as the Mac cannon would not do much after breaking through the energy shield and the Archer missiles don't do any damage to anything except the energy shield.
Also the mac cannon would be destroyed in the 2nd round.
mmm fair enough.I was talking about the Battlecruiser, and not counting the Yamato because it's non-standard weaponry. It's a special weapon, as I classify it. Besides, switching back and forth in the window on a phone doesn't exactly help in comparison of statistics.
...Okay.
I asked since the best Halo/Starcraft fic I found is this:
https://www.fanfiction.net/s/6460543/1/The-Shores-of-Xanadu-A-Rewrite
Well, we have a limited advantage at least in the beginning. We know about the general background of the Covenant, their history, vague culture, etc, even if the characters in-game won't for awhile. We know their tech, its strengths and weaknesses, which we can indirectly exploit by guiding our first R&D in the right directions.Well that's kinda the covenant's schtick. They're imitative rather than innovative. They have ridiculous levels of power and then gimp themselves by designing it in terrible ways, they have a fine enough slipspace drive to jump in atmosphere but never even realize it because they don't bother to test it.
They only start improving even a little when they start splitting up and the elite factions in particular start to lose the religious baggage.
EDIT: Also to be fair, the UNSC have the thing where most of their ships need to face an enemy head on to actually target their maximum offensive options at them, because MAC guns.
I went to read it after it was mentioned, I didn't like the guy making the spartans part zerg but other than that it was pretty damn good....
*eyes boggle, huge grin*
Aww, that's so sweet of you, that is like a huge compliment! You've just made my day, good sir!
That was my baby originally, then prometheus55 asked to do a rewrite, with limited success, but I gave him my enthusiastic blessings.
Seriously, so damn cool that somebody not only remembers it but likes it! Wow, 10 years, what a nostalgia trip...
*looks at game*
Hmm, looks cool. I'm game, pun intended.
Yeah, I didn't really know how to make that work properly, but it was some of my first and greatest fanfiction, kinda stopped writing once college and women took over my life, lol.I went to read it after it was mentioned, I didn't like the guy making the spartans part zerg but other than that it was pretty damn good.
OK... I am working on the first few Covenant ships atm... and I must say, my mind is literally blown at how retarded they are...
The Corvettes the only ship a UNSC frigate can go toe to toe with (they are also roughly the same size.) Is built for speed over durability... AND IS ARMED WITH FKING BROADSIDES!!! WTF how stupid you have to be to arm a ship that is designed to run circles around ships of the same size... with broadsides.
No fking wonder the UNSC won in the end... the covenant had every advantage in tech and ship size, but they utterly FAILED in ship design. This makes me literally at how stupid they were.
I can only hope that if the covenant on their great journey got ahold of this scathing review of their intelligence that they are going .
Well that's kinda the covenant's schtick. They're imitative rather than innovative. They have ridiculous levels of power and then gimp themselves by designing it in terrible ways, they have a fine enough slipspace drive to jump in atmosphere but never even realize it because they don't bother to test it.
And even with that, if it weren't for the splits and the changing alliances they still would have faceroled humanity because that's just how ridiculous their power difference was. The covies could straight up afford the handicap.
They only start improving even a little when they start splitting up and the elite factions in particular start to lose the religious baggage.
EDIT: Also to be fair, the UNSC have the thing where most of their ships need to face an enemy head on to actually target their maximum offensive options at them, because MAC guns.
...
*eyes boggle, huge grin*
Aww, that's so sweet of you, that is like a huge compliment! You've just made my day, good sir!
That was my baby originally, then prometheus55 asked to do a rewrite, with limited success, but I gave him my enthusiastic blessings.
Seriously, so damn cool that somebody not only remembers it but likes it! Wow, 10 years, what a nostalgia trip...