A Magistrate on Halo rings (Starcraft and Halo crossover)

Will there be a character sheet?
yes but not for awhile lol, it isn't relevant yet... and I am focused on mechanics and forces for this and my other fic more than the character or updating this.

Also just added the stats for your flagship.

EDIT: :o Terran main and secondary weapons are just ridiculous as all hell... :o

though they lack missile power compared to the Halo factions as a result.:evil:
 
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holy shit yeah....though we can just research the hell out of missiles and other weaponry to compensate for the new terran dominion...

plus if we make the new terran dominion, we better be able to get some colonies up and running, hopefully with our tech and chances for newer technology, we might have a decent chance of making a good presentation for our dominion.

Anyway best plan is slow expansion and good military build-up (aka: have a shit-ton of bases and back-up bases, as well as good fortifications an a economy that can tank that and some extra just in case of sever losses)
 
holy shit yeah....though we can just research the hell out of missiles and other weaponry to compensate for the new terran dominion...

plus if we make the new terran dominion, we better be able to get some colonies up and running, hopefully with our tech and chances for newer technology, we might have a decent chance of making a good presentation for our dominion.

Anyway best plan is slow expansion and good military build-up (aka: have a shit-ton of bases and back-up bases, as well as good fortifications an a economy that can tank that and some extra just in case of sever losses)

And possibly a ton of automated defenses to compensate for a low current population.
 
And possibly a ton of automated defenses to compensate for a low current population.

not a good idea for the long-term, those defenses go down because of sabotage (because its a thing) were kind of screwed...in StarCraft 2 you practically do some missions with sabotage against automated systems...

so yes with small installations and other necessities? yes we can automat that crap...but larger points? nope! got to make sure its at least partially manned to help prevent and/or repair sabotage!

edited: also hope to god that no plot-armored hero comes along and ruins the entire thing...
 
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not a good idea for the long-term, those defenses go down because of sabotage (because its a thing) were kind of screwed...in StarCraft 2 you practically do some missions with sabotage against automated systems...

so yes with small installations and other necessities? yes we can automat that crap...but larger points? nope! got to make sure its at least partially manned to help prevent and/or repair sabotage!

edited: also hope to god that no plot-armored hero comes along and ruins the entire thing...

I only meant until we have a better foothold.

And... A plot-armored hero? This is HALO. Unless something goes VERY wrong, I will be shocked if the MC doesn't knock on our door eventually.

On that note, when does this take place, I wonder?
 
ok everyone I have adjusted the ships just slightly for a bit better balance after I figured out the stats for a UNSC frigate which is roughly the same size as your minotaur-class battlecruisers. I also decided to give you guys the stats of a UNSC frigate here to give you an idea of how you stack up to Haloverse ships because I am a nice guy. :D

UNSC Frigate Ships:
Sections:

Front section:
Outer hull: 150 HP, 20 armor, Inner compartments: 100 HP 0 armor contains MAC Cannon, 160 Archer Missile pods, 112 Medusa PD missile launchers.
Middle section: Outer hull: 200 HP, 25 armor, Inner compartments: 150 HP 0 armor contains Pelican hanger, 20 BSGM-14 Harpoon Missile pods, Bridge, Crew quarters, PD guns.
Back section: Outer hull: 250 HP, 30 armor, Inner compartments: 300 HP 15 armor contains Reactors, sublight drive, 90 Archer missile pods, Warp drive, primary aircraft bays.

Weapons:
Primary:
light MAC cannon, Range 450 units, Damage 200-230, Recharge rate 3 turns.
Secondary: 5 Coilgun batteries, Range 300 units, Damage 40-50 per battery.
Missiles: 250 Archer Missile launchers with 30 missiles per launcher, Range 800 units, Damage 20-30 per missile.
20 Harpoon missile launchers with 2 missiles per launcher, Range 1000 units, Damage 100-130 per missile, reduces interception chance by 10%.
Point Defence: 14 PD coilguns focused on the central section and capable of covering most of the ship, Range 150 units, 50% chance of interception with a increase of 12% per gun focused on a single target, deals 40 damage against enemy fighters, can only be used against fighters and missiles.
112 Medusa PD missile launchers on the front section each with 50 missiles, range 200 units 60% chance of intercepting fighters and missiles 20% chance of intercepting other attacks, increases interception chance by 10% per missile, deals 50 damage to enemy fighters.
ATS: 14 Coilguns, Range 200 units, 60% chance of hitting target, damage 25-40 per gun.

movement:
Sublight speed: 45 units per turn
Hyperdrive activation speed: 3 turns
 
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UNSC Frigate Ship vs Terran Minotaur-class Battleship

Durability: Terran Minotaur-class Battleship

Primary Weapon: Terran Minotaur-class Battleship

Secondary Weapon: Toss-up, slight advantage of number to UNSC Frigate Ship, slight advantage of effectiveness to Terran Minotaur-class Battleship

Missiles: UNSC Frigate Ship

Point Defence: UNSC Frigate Ship

ATS: Terran Minotaur-class Battleship

Sublight speed: UNSC Frigate Ship

Hyperdrive activation speed: Terran Minotaur-class Battleship
 
A little more durable, but slightly less powerful weaponry.... Interesting.
lol more durable? Slightly less powerful weapons?

If your talking about how the Frigates compare to battlecruisers... no.

if you mean the opposite sure if you ignore the Yamato cannon, energy shielding and greater armor.

Frigates are less durable by a LOT thanks to the energy shield and armor differences. here is how a 2v1 fight would go (because battlecruisers never lose 1v1) yamato cannon is fired at 1 frigate it is blown to bits. 2nd frigate launchers archer missiles and then coilguns, Battlecruiser loses energy shield to missiles and intercepts every single coilgun round. Battlecruiser then shoots Laser batteries and then its missiles at Frigate, it loses the entire front outer hull to laser batteries and then the MAC cannon to missiles, Frigate shoots its Harpoon missiles along with coilguns, Battlecruiser intercepts all but 2 Harpoon missiles and 3 coilgun rounds, it takes damage to its front and back sections losing half of the outer hulls. Finally Battlecruiser and Frigate continue trading blows next turn with the Frigate losing most of its midsection hull and the battlecruiser taking light damage from the Archer missiles, The battlecruiser then takes out its midsection and ends the battle.

That is assuming that both sides know everything about each ships layout and defences... as the Mac cannon would not do much after breaking through the energy shield and the Archer missiles don't do any damage to anything except the energy shield.

Also the mac cannon would be destroyed in the 2nd round.
 
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lol more durable? Slightly less powerful weapons?

If your talking about how the Frigates compare to battlecruisers... no.

if you mean the opposite sure if you ignore the Yamato cannon, energy shielding and greater armor.

Frigates are less durable by a LOT thanks to the energy shield and armor differences. here is how a 2v1 fight would go (because battlecruisers never lose 1v1) yamato cannon is fired at 1 frigate it is blown to bits. 2nd frigate launchers archer missiles and then coilguns, Battlecruiser loses energy shield to missiles and intercepts every single coilgun round. Battlecruiser then shoots Laser batteries and then its missiles at Frigate, it loses the entire front outer hull to laser batteries and then the MAC cannon to missiles, Frigate shoots its Harpoon missiles along with coilguns, Battlecruiser intercepts all but 2 Harpoon missiles and 3 coilgun rounds, it takes damage to its front and back sections losing half of the outer hulls. Finally Battlecruiser and Frigate continue trading blows next turn with the Frigate losing most of its midsection hull and the battlecruiser taking light damage from the Archer missiles, The battlecruiser then takes out its midsection and ends the battle.

That is assuming that both sides know everything about each ships layout and defences... as the Mac cannon would not do much after breaking through the energy shield and the Archer missiles don't do any damage to anything except the energy shield.

Also the mac cannon would be destroyed in the 2nd round.

I was talking about the Battlecruiser, and not counting the Yamato because it's non-standard weaponry. It's a special weapon, as I classify it. Besides, switching back and forth in the window on a phone doesn't exactly help in comparison of statistics.
 
I was talking about the Battlecruiser, and not counting the Yamato because it's non-standard weaponry. It's a special weapon, as I classify it. Besides, switching back and forth in the window on a phone doesn't exactly help in comparison of statistics.
mmm fair enough.

Oh I also just finished updating the last bit of your naval force. Now I am going to focus on finishing up the UNSC and Covenant naval forces before getting around to updating this... for the Next 4 days this will have my focus but if I can't update by then I will switch to my Warcraft fic and update that before coming back to this.
 
OK... I am working on the first few Covenant ships atm... and I must say, my mind is literally blown at how retarded they are...o_O

The Corvettes the only ship a UNSC frigate can go toe to toe with (they are also roughly the same size.) Is built for speed over durability... o_O AND IS ARMED WITH FKING BROADSIDES!!! :mad::mad::mad: WTF how stupid you have to be to arm a ship that is designed to run circles around ships of the same size... with broadsides. :confused::confused::confused:

No fking wonder the UNSC won in the end... the covenant had every advantage in tech and ship size, but they utterly FAILED in ship design. This makes me literally :cry: at how stupid they were.

I can only hope that if the covenant on their great journey got ahold of this scathing review of their intelligence that they are going :oops:.
 
Well that's kinda the covenant's schtick. They're imitative rather than innovative. They have ridiculous levels of power and then gimp themselves by designing it in terrible ways, they have a fine enough slipspace drive to jump in atmosphere but never even realize it because they don't bother to test it.

And even with that, if it weren't for the splits and the changing alliances they still would have faceroled humanity because that's just how ridiculous their power difference was. The covies could straight up afford the handicap.

They only start improving even a little when they start splitting up and the elite factions in particular start to lose the religious baggage.

EDIT: Also to be fair, the UNSC have the thing where most of their ships need to face an enemy head on to actually target their maximum offensive options at them, because MAC guns.
 
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...

*eyes boggle, huge grin*

Aww, that's so sweet of you, that is like a huge compliment! You've just made my day, good sir!

That was my baby originally, then prometheus55 asked to do a rewrite, with limited success, but I gave him my enthusiastic blessings.

Seriously, so damn cool that somebody not only remembers it but likes it! Wow, 10 years, what a nostalgia trip...



*looks at game*

Hmm, looks cool. I'm game, pun intended. :D

Well that's kinda the covenant's schtick. They're imitative rather than innovative. They have ridiculous levels of power and then gimp themselves by designing it in terrible ways, they have a fine enough slipspace drive to jump in atmosphere but never even realize it because they don't bother to test it.

They only start improving even a little when they start splitting up and the elite factions in particular start to lose the religious baggage.

EDIT: Also to be fair, the UNSC have the thing where most of their ships need to face an enemy head on to actually target their maximum offensive options at them, because MAC guns.
Well, we have a limited advantage at least in the beginning. We know about the general background of the Covenant, their history, vague culture, etc, even if the characters in-game won't for awhile. We know their tech, its strengths and weaknesses, which we can indirectly exploit by guiding our first R&D in the right directions.

However, we need to be careful about the Butterfly Effect here, we start messing with shit, who know how the Covenant War is going to go. If the Covvies get smart and start properly leveraging their vast resources, or start proper R&Ding of their own, we might be fucked if we're not caught up yet, or if we haven't solidified ties with the UNSC.

BTW, what do we want to in that regard? I'm kinda torn 50-50. Ties and alliance-merging with the UNSC might be great, but going our own way, maybe unifying the UNSC Seperatists under our rule might be good too. IDK, really.
 
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...

*eyes boggle, huge grin*

Aww, that's so sweet of you, that is like a huge compliment! You've just made my day, good sir!

That was my baby originally, then prometheus55 asked to do a rewrite, with limited success, but I gave him my enthusiastic blessings.

Seriously, so damn cool that somebody not only remembers it but likes it! Wow, 10 years, what a nostalgia trip...



*looks at game*

Hmm, looks cool. I'm game, pun intended. :D
I went to read it after it was mentioned, I didn't like the guy making the spartans part zerg but other than that it was pretty damn good.
 
I went to read it after it was mentioned, I didn't like the guy making the spartans part zerg but other than that it was pretty damn good.
Yeah, I didn't really know how to make that work properly, but it was some of my first and greatest fanfiction, kinda stopped writing once college and women took over my life, lol.

Yeah, thanks for the compliment, it turned out pretty okay. :) I had a lot of good R&D ideas, merging technologies and universes is something I have-had, maybe-a talent for. I look forward to R&D MADNESS!! here too, when we get there. :)
 
ok I have now finished the weakest Covenant capital ship that I will have appear in the quest (light corvettes don't exist here.) here it is for full confirmation on how well you stack up to Haloverse ships.

Covenant Corvette:
Sections
: Energy Shield: 400 HP 25 armor
Front section: Outer hull: 130 HP, 15 armor, Inner compartments: 110 HP 10 armor contains Reactor, hyperdrive.
Middle section: Outer hull: 160 HP, 15 armor, Inner compartments: 150 HP 0 armor contains long-range com system, med bay, ship hanger.
Back section: Outer hull: 180 HP, 15 armor, Inner compartments: 170 HP 0 armor contains Bridge, Captains quarters, sublight drive.

Weapons:
Primary
: 3 plasma cannons on each side, Range 200 units in a single direction, Damage 70-80 per cannon, can still take secondary action, Can instead use secondary action to fire three shots from each cannon in 1 turn, This disables the cannon for 3 turns.
Secondary: 11 Pulse laser turrets, Range 250 units, Damage 30-35 per turret, ignores 5 armor.
Missiles: N/A
Point Defence: 11 Pulse laser turrets, Range 150 units, can intercept all but primary weapons, 35% base interception chance increases by 10% for every additional turret focused on a single attack, deals 50 damage to enemy fighters.
ATS: Plasma bombardment mortars

movement:
Sublight speed:
60 units per turn
Hyperdrive activation speed: 3 turns
 
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OK... I am working on the first few Covenant ships atm... and I must say, my mind is literally blown at how retarded they are...o_O

The Corvettes the only ship a UNSC frigate can go toe to toe with (they are also roughly the same size.) Is built for speed over durability... o_O AND IS ARMED WITH FKING BROADSIDES!!! :mad::mad::mad: WTF how stupid you have to be to arm a ship that is designed to run circles around ships of the same size... with broadsides. :confused::confused::confused:

No fking wonder the UNSC won in the end... the covenant had every advantage in tech and ship size, but they utterly FAILED in ship design. This makes me literally :cry: at how stupid they were.

I can only hope that if the covenant on their great journey got ahold of this scathing review of their intelligence that they are going :oops:.

Well that's kinda the covenant's schtick. They're imitative rather than innovative. They have ridiculous levels of power and then gimp themselves by designing it in terrible ways, they have a fine enough slipspace drive to jump in atmosphere but never even realize it because they don't bother to test it.

And even with that, if it weren't for the splits and the changing alliances they still would have faceroled humanity because that's just how ridiculous their power difference was. The covies could straight up afford the handicap.

They only start improving even a little when they start splitting up and the elite factions in particular start to lose the religious baggage.

EDIT: Also to be fair, the UNSC have the thing where most of their ships need to face an enemy head on to actually target their maximum offensive options at them, because MAC guns.

Spectral pretty much nailed it. It's a matter of their socio-religious ideology placing arbitrary limits on their potential by designating Forerunner tech as sacred, therefore preventing them from accurately studying the tech beyond simple analysis rather than reverse-engineering and improving upon it. That and the fact that a large fraction, including the dominant military leadership, are obsessed with fighting in specific ways regardless of practicality or circumstances. The Sangheili are a lot of things, but their ideology and combat doctrine didn't help the Covenant very much from a practical standpoint. And don't even get me started on the Jiralhanae or San'shyuum.
 
...

*eyes boggle, huge grin*

Aww, that's so sweet of you, that is like a huge compliment! You've just made my day, good sir!

That was my baby originally, then prometheus55 asked to do a rewrite, with limited success, but I gave him my enthusiastic blessings.

Seriously, so damn cool that somebody not only remembers it but likes it! Wow, 10 years, what a nostalgia trip...

It's one of my favorite SC fics.
Thanks to it I have in my draft story ideas that the ST fleet instead of arriving in Halo, it arrives in Stargate and found by the SGC; thus giving the US forces the ability to counter the snakes and shutting up our less favorite senator about shutting down the SGC.
 
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ok I gots some good news for you guys

I finally finished the entire Space Codex for the UNSC and Covenant basic space forces.... like the most common capital ships and all their smaller ships are completed and decently balanced while still representing the canon capabilities of the unit (storywise not gamewise.)

This means it is... time... to... focus on writing that update. :D I might actually get it out by tomorrow at this rate... though failing that I should be able to manage a Saturday update, if I can't I will be close enough to it that I will finish it no matter what by Sunday and say FK real life to get it done. ;)
 
Planet start Vote
ok Everyone I need a vote... I thought I could choose this myself but I can't decide on what type of world I want you to start on.

So... I am letting you choose instead THIS WILL NOT AFFECT WHEN YOU START JUST WHERE!!!

Each option has 4 values That come with the narrative factors. Choose wisely because this option will have a MASSIVE effect on the early stages of this quest and you might end up being wiped out if you choose and act poorly. (no option is bad, but each option will require a different kind of playstyle.)

1) population: biggest army size limiting factor. (better starting population easier time long term.)

2) notice: how much the big factions notice your presence. (this will mean you will likely need to fight a lot at the start of the quest so if this is high it will mean a MUCH more difficult start.)

3) population Loyalty: how much people of the world you start with like you and trust you. (if they don't have enough loyalty they will rebel against you.)

4) Initial battle difficulty: no matter what you are starting with a fight happening, the question is how difficult the fight will be. (Do NOT assume you will be fighting covenant, you could end up fighting an Xenophobic or paranoid UNSC commander.)

with that over with here is the vote.

[] Core World: High population, High notice, medium population loyalty, High battle difficulty.

[] Colony world: low population, medium notice, high population loyalty, low battle difficulty.

[] Insurrection world: medium population, low notice, low population loyalty, medium battle difficulty.


remember CHOOSE WISELY!!!
 
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[x] Core World: High population, High notice, medium population loyalty, High battle difficulty.
 
[x] Core World: High population, High notice, medium population loyalty, High battle difficulty.

I would choose colony, but low pop is just bad juju for us.
 
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