7 Holy Pyramids (Riot God Quest)

Alright, we got the Wolves, we got the Nature God/Titan, we got a Cursed Spirit Boar thingy…

What else do we need to vaguely reference Princess Mononoke?
 
How about a bow? Some ranged OP option.
I want something more vicious, more up and personal. Which is why I'm leaning between a sword and a dagger. Maybe a weapon that can shape shift (so long as it's form is a bladed weapon?).
no... but there are still 2 more rounds after this. Its only 5/7 after all.
Oh dang, we still got two more turns? Then I might as well make the full seven pieces of Paradise.
Little glowy spirit things
We kind of have those in the form of the air spirits don't we? Especially as they continue to adapt. we even have big ones in the shape of the elves.
 
Hmmm... maybe I should create something to defend the lands with.

I think it's time I used the Energy Core for an act.
 
You know that magic system we thought of earlier? Here is a rough draft of that, just the bare bones. Tell me what you guys think.

[] Prismatic Energy
The Energy Core is transformed into the Prismatic Core and scatters countless tendrils of energy in all directions. These coils come in a plethora of sizes and look like Northern Lights to any who witness them, only with a more prismatic hue. These tendrils infuse everything they touch with magical energy; from the smallest of pixies and plants, to the largest of islands and creatures in the region. Even the water and air itself may get saturated with magic over time. Prismatic Energy is naturally attracted to anything with a prismatic quality to them, acting as receptacles to store excess energy within.

Anyone can take in that energy to obtain a massive boost in growth and power, whether by eating, drinking, or breathing the energies into yourself. Even bathing in prismatic light will give you power. The more energy you absorb, the stronger, faster, more durable you become, possibly unlocking abilities related to the natural elements and enhancing your existing powers. You may even be able to draw sustenance from the energy or even slow or stop aging. The greatest masters of magic will be able to bend the mystic forces of the region to their whim.

The downside is that one cannot absorb and use Prismatic Energy at the same time. The more magic you absorb, the better you become, but like a battery you must recharge or you slowly lose those powers. This goes for non-living things as well, such as the water and air naturally losing its magical quality the farther from the Prismatic Core it gets. But if you can strike the right balance, you will be able to achieve wonders.
 
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[] Phaethon, The Energy Titan

A 40 meter tall humanoid entity made of solid light, heat, and electrical energies that can shape its limbs into weapons. It can draw out the light, heat, and electricity from its surroundings to repair and recharge itself or grow even larger, up to doubling its height. It can "vent" the energies that make up its body in either a large omnidirectional blast or in a focused beam of raw power, shrinking it in the process until it's 182 Centimeters in height (roughly 5 foot 10 inches), at which point they need to recharge before they use that ability again. As a being of solidified pure energies, they have no need for traditional sustenance that organic beings have and are functionally immortal. They are given one overarching directive that will overwrite everything else when the time comes to enforce it: Defend The Land and It's People From Hostile Invaders. Such is a Commandment from The Powers That Be.



My own crack at Titan making.
 
[] Cornucopia

Imagine a magnificent Cornucopia, crafted from exquisite silverwood, overflowing with abundance and enchantment. This extraordinary artifact has the power to materialize any desired dish or beverage, as long as its owner possesses sufficient knowledge of their cravings. The food within this wondrous creation never spoils, remaining eternally fresh. However, there is another remarkable ability it possesses. If one empties the Cornucopia, places desired items inside, and seals it with a special movement, they can plant it like a seed in the sea, guided by their intentions. After a hundred years have passed, where the seed once vanished, a new island will emerge. This island will embody the essence of the sacrificed items, and somewhere within it, the Cornucopia will be found, ready to serve its new owner once more.​
 
[] Mother's Awakening

By someone's will, the mother mushroom gains intelligence and receives some features...

The Mother Mushroom is a colossal fungal creature deeply revered as a divine figure by the Fungimirians who inhabit the island. Although the Mushroom Mother is not a true deity in the traditional sense, she has power over the life of the island and the ability to bestow spells on her followers. By worshiping this magnificent creature, the Fungimirians awaken a dormant connection with Mother Mushroom, allowing them to learn and cast spells. The spells they access have a strong synergy with the fungal ecosystem.

Followers of the Mushroom Mother are known to undergo ritual initiation. After ingesting a unique mixture of spores, they form a telepathic connection with the Mother Mushroom. This opens a spiritual channel, allowing them to communicate with their revered figure and further strengthen their connection to the island and enhance their spellcasting abilities.

Followers of the Mushroom Mother receive a unique set of spells related to the island's fungal ecosystem. For example, the spore cloud spell allows the caster to release a dense cloud of spores in a targeted area. The cloud is a smaller version of the spores released by the Mother Mushroom and causes hallucinations in the enemy. The caster can also channel the regenerative power of the Mother Mushroom to heal themselves or an ally. When used, a burst of healing spores envelops the target, restoring health and curing minor illnesses or poisons.

The most fanatical of priests can gain a powerful spell that gives the caster control over a target exposed to fungal spores. The goal must have strong willpower; otherwise, they are forced to follow the caster's orders for a short period of time while their minds are clouded and wavering due to the spores of the Mother Mushroom. All priests also gain the ability to accelerate the growth of mushrooms in a specific area, creating difficult terrain that slows movement and can even damage those attempting to pass through the affected area. Mushrooms can also be used as cover or as a means of climbing on vertical surfaces.

In addition to spells, those Fungimirians whose valor and faith are deemed sufficient by the great mother can become her champions. These holy warriors ride into battle on the majestic Fungalox, surrounded by packs of Micowulfs. Like their mounts, their bodies are covered in a layer of symbitic fungi. These mushrooms give champions enhanced regeneration and serve as natural armor, and at the moment of battle they release clouds of spores that terrify the enemies who inhale them and the rider and the animals around him into a berserk state. Champions spend most of their time in the center of the island, keeping an eternal vigil in order to protect the Great Mother from any danger. When trouble comes to the threshold, these fearless warriors go ahead of the main army towards the enemy without knowing either pity or doubt.
 
[ ] The Serpent of Calamity
A spirit which takes the form of an enormous sea snake 300 feet long with nearly impenetrable prismatic scales and able to spit venom capable of melting flesh and bone, it only materializes in the immediate aftermath of some great disaster, during the worst days of a plague, or the culmination of a bloody war. During its manifestations it causes as much chaos and death as possible and in between such excursions it wanders the land intangible and imperceptible except by sound and gives advice which seems clever and good (and might genuinely be useful for a while) but will inevitably lead to conditions allowing it to manifest.
(Its first plan will be to spark a long and brutal succession crisis after the Wolf's death)


any criticisms, suggestions, or other thoughts?
 
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Its quite a bit to type up, and i had a day of writers block x.x sorry about that
 
I liked it. it definitely fills an important role.
Yeah! Actual feedback!

He's also… not that overpowered honestly. Like, sure, give him time to absorb enough energy to get to his max size and let loose his most powerful attack and I doubt most things can handle it…but that's kind of it?

He can't manipulate external Heat, Electricity, and Light beyond his absorption ability, so he can't like cook you from the inside out by rapidly raising your internal temperature, he can't control the electricity to summon lightning or power machinery, he can't distort light to become invisible or create hard light constructs either.

He can manipulate his own body to an extent to turn his arms into like swords and axes and other weapons…but that, combined with his absorption and weaponized venting, are kind of the extent of his power regarding energy manipulation and it's more or less limited to his own body.
 
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