Fools, We Will Destroy You All! ...After We Save The World! (Mad Scientist Riot Quest)(RECRUITING!)

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The 133rd annual International Convention of Mad Scientists was certainly eventful, with...
Week 0 - Opening

We Just Write

Blatantly Plural
Location
New England
Pronouns
Plural
The 133rd annual International Convention of Mad Scientists was certainly eventful, with thousands of deranged geniuses intent on conquering at least part of the world attending. While there, they showed off their latest devious inventions, squabbled about who wanted what parts of the world, and listened to various speeches by prominent members of the convention.

Of these speeches, one of the most impactful was by a woman known simply as Professor Red, titled "On Potential Obstacles To Global Conquest". To the surprise of most listeners, said speech had little to do with crushing rival Sparks in their struggles for dominance, and instead had to do with all sorts of nasties lurking in the shadows which both had nothing to do with mad science, and either wanted to conquer the world for themselves, or outright destroy it.

To wit, Professor Red had found conclusive evidence of the existence of infiltrators from at least two different alien species, four different secret orders of mages, an extremely tense vampire/werewolf underworld, all manner of bizarre creatures spawned from humanity's collective subconscious, what looks like the brainwashed cultists of some extradimensional horror, and one completely mundane ancient conspiracy. How all of these different factions are still mostly oblivious to each other is anyone's guess, but one thing is clear; even if none of you can agree which mad scientist should take over the world, it will, at the very least, be a mad scientist who does so. On top of that, it would be nice to still have a world to conquer when all is said and done.

The lecture wraps up with Professor Red bringing a captive wizard and an alien best described as a cat-sized octobear on stage. After some quick testing of the wizard's capabilities and destructive analysis of the alien to ensure neither is a genetically-engineered hoax, all present quickly come to the conclusion that Professor Red was telling the truth.

As the convention wraps up, a group of recently Sparked Mad Scientists gets the brilliant idea of teaming up to better study (and exterminate) these other groups, opting to set up shop near Buenos Aires, Argentina. The logic behind this decision was mostly that the high population density, high tourist traffic, and proximity to the local center of government would result in a higher likelihood of encountering these anomalies. Soon, a small office building in Pilar (about 20 miles from the Buenos Aires) is acquired and converted into a suitable base of operations to start with. About a month after the convention, the group of mad scientists is ready to begin their operations.

So, what's on the agenda?

FREE ACTIONS
[] Vote on the name of your group
[] Boss Minions Around (MINIONS REQUIRED!)

RESEARCH ACTIONS (1 Free in addition to regular actions)
[] Design a blueprint
-[] Details?
[] Advance Understanding of a Field
-[] Details?
[] Study a Supernatural Phenomena (SAMPLES REQUIRED!)

OPERATIONS ACTIONS
[] Hire Minions
-[] Details
[] BUILD Minions (BLUEPRINTS REQUIRED!)
[] Acquire a new base
-[] Details?
[] Manufacture Equipment
-[] Details?
[] Start a Front Business
-[] Details?
[] Acquire Other Funding
-[] Details?

ESPIONAGE ACTIONS
[] Search for suspicious activity
[] Write-In

COMBAT ACTIONS
[] Suppress an ill-advised action
[] Write-In

TRAINING ACTIONS
[] Research
[] Operations
[] Espionage
[] Combat

Basic Rules
Broadly speaking, there are four major mechanics that players need to be aware of in order to play.

First is Actions, which can be summarized as follows
  • Each player gets two personal actions per turn, one of which must be Research.
  • Sometimes there are also free actions available. They don't consume an Action slot.
  • Each Action is resolved with a d100 roll, modified by both Manpower and Equipment
  • Manpower adds linear bonuses based on the number of Players and Minions involved in the action, and any specific bonuses they might have. Regardless of specific bonuses, each Player and Minion involved in an action adds +2 to the roll.
  • In this context, a Minion is defined as anything that is
    1: On your side
    2: Not a player
    3: Capable of moving under its own power
    4: Can be directed to accomplish objectives
    5: Is at least as large as a cat
    6: Is re-usable
  • Equipment is situational in where it's bonuses are applicable, but in those situations, as long as there's enough for everyone who might need it, it grants a bonus equal to a percentage of the Manpower bonus for the check, rounded to the nearest whole number.
  • Even without Equipment, Minions and Player Characters are generally assumed to have whatever mundane gear might be needed for the Action at hand, but this doesn't provide bonuses.
  • Players who participate in an action gain Experience for the relevant skill; enough Experience causes the relevant skill to level up. Each level in a skill grants a +5 bonus on the appropriate action type.

Second is Finance
  • To put it quite bluntly, you need money. You need it to build equipment, you need it to keep the army of killbots maintained, you need it to pay hired muscle, and you need it to keep the lights on in your bases.
  • Finances are simply measured in Funds, which is defined as enough to pay one basic minion for one week.
  • Consistent but relatively slow means of acquiring Funds can be achieved via starting a front company. These have a noticeable start-up cost, but barring disaster can keep the money coming in for a very long time.
  • Other means of acquiring money generally result in single large lump sums of money, often with strings attached, such as having to pay interest.

Third is Bases
  • Bases are rated on Size, Concealment, and Fortification.
  • For each point of Size, a base can have one room; certain rooms are required to perform specific actions, such as research. Others just provide a bonus.
  • Concealment reduces the chance of a base being discovered by your enemies, and let's face it, you'll make enemies.
  • Fortification is how hard the base is to attack; generally, it's inversely proportional to Concealment.

Fourth is Statuses
  • Sometimes, failing an action or making use of specific equipment will have consequences, which are known as Statuses.
  • Statuses, generally, reduce the effectiveness of the character with the status.
  • Every status comes with a duration before it goes away, with the exception of being dead.
  • Every status can be removed with sufficient SCIENCE! including being dead.
  • An example Status: Injured characters cannot perform combat actions.
    Current List Of Statuses
  • Injured: Cannot participate in combat actions
  • Crippled: Can only perform one action per turn
  • Lost: Cannot perform actions unless someone comes and gets you.
  • R.I.P.: Your character is PERMANANTLY dead, usually body destroyed with no backup or esoteric effects
Character Roster
You can either make a character, or play as a Generic Mad ScientistTM. There are significant mechanical incentives to make a character, as a Generic Mad ScientistTM starts with two levels in Research and nothing else.

To be more specific, making a character involves filling out the following Template, which is pretty straightforwards.

Player: Your Username Here
Name: Character Name Here
Description: Describe Character Here; please limit said description to a paragraph in length.
Backstory: Character's History Here; please limit said backstory to a paragraph in length.
Skill Levels: You have seven skill levels to distribute between Research, Operations, Espionage, and Combat. At least two levels in Research is mandatory.
Starting Inventions: List up to three gadgets you start play with, with each being added to the group's list of Blueprints. These devices will be functional, but will suck compared to what can be made later in the game. Listing a smaller number of gadgets allows for them to be better starting out. You cannot start with any means to travel back in time.

Here's an example character, to give you an idea of what a completed character sheet looks like.
Player: @I just write
Name: Professor Red
Description: A tall blonde woman who likes to wear a bright red labcoat covered in bandoleers of tools, Professor Red is well-known in the Mad Scientific Community for her anthropological work on all those other shadowy threats to the world. She is skilled in bio-engineering and brainwashing techniques, which is what enabled her to successfully discover these shadowy elements' existence.
Backstory: An experienced Mad Scientist, Professor Red has been investigating the unusual happenings in the world that can't be chalked up to Mad Science with great vigor for the past decade or so. Recently, she managed to capture both a wizard and an alien, and took them to the International Convention of Mad Scientists to demonstrate her findings.
Skill Levels: Research 3 | Operations 0 | Espionage 2 | Combat 2
Starting Inventions: Flash-Duplicate Clones, Memory Implanter, Stun Ray

PLAYER CHARACTERS

Player: @Entropy Engineer
Name: Dr. Herbert West
Description:
Backstory: A disgraced physician for his practices. Dr. emphasis on Dr, Herbert West was once hailed as one of the brightest and newest medical minds in the medical world.. well that was before they discovered his malicious human experiments on life and death and general Sociopathy. Really what right do THEY have to say on your methods they work don't they! They have no right to deny the dead their due.
Focus: Chemicals, Medicine, Biology.
Skill Levels: You have seven skill levels to distribute between Research, Operations, Espionage, and Combat. At least two levels in Research is mandatory.
Research 7 (3/17) | Operations 0 | Espionage 0 | Combat 0
Starting Inventions:
Reanimation Serum: A chemical concoction that reanimate dead tissue and is guaranteed to bring the dead to life! Really it works.. who cares if they don't come back the same.. or even the same species. I mean what's a little memory loss between friends (100% chance of revival if body is recovered intact or not, __% chance of losing memory of at least one point in a skill. __% chance of losing more than one point, __% chance of gaining the status Zombism, __% chance of gaining the status Soulless, __% chance of gaining the status Soulless Abomination.

Player: @Ylamona
Name: Xilla Nata Fernia Eon or XNFE.
Description: XNFE is a pink haired pale young(-looking) girl that almost always seen wearing an oversized black hoodie. On her head are two metallic accessories shaped like bunny ears and her arms are two unusual metallic contraptions which have three-pronged claws on each end. Despite called a mad scientist, she preferred more on-the-field job or laze around than doing actual science. In the end, she simply a carefree girl with slightly flexible morals who want to have fun.
Backstory: A former assistant of many other mad scientists, XNFE was not particularly bright at sciency-stuff nor have any ambition that could be called mad. She simply enjoyed working under a mad scientist since she could just laze around and enjoying easy pay. Her employer too engrossed on their works after all, not to mention the antics they got into quite amusing for XNFE to watch. She already worked under many mad scientist and quit when it become too dangerous, or the situation no fun enough, or when she couldn't laze around as much. However, one incident later involving blackjack, a spoon, and toilet, causing her to lost her arms and her latest employer. Cobbling together her first invention from various bits left around, she managed to create her first invention, the Pandora Orb. Quickly using it to integrate a new pair of mechanical arms, she left to wander around the world finding another mad scientist that amusing enough to be with.
Skill Levels: Research 2 (6/7) | Operations 1 (1/5) | Espionage 1 | Combat 3 (1/9)
Integrated Blueprints: Pandora Orb, Dimensional Sensor, Orichalcum V1, Pause Button, Computerized Reality Model
Statuses: None
Starting Inventions: Pandora orb, symbiotic device that bond with someone and integrate technology (mainly machines) to it's host. The result of integration always adapted to host so to avoid complication and generally benefit it's host. Pandora's and integrated technology effectiveness increase the longer it bonded with it's host.

Player: @Phasehand
Name: Magnus Krampatoradelarga
Description: A short man of 5'0" with bright red hair and blue eyes, hair reaches shoulder blades and are dreadlocks. Thin but fit body build. Tends to wear loose clothing that has so many pockets that they are more pocket then clothing. His pockets are filled with anything he thinks may be useful within the next week, and a lot of random miscellaneous items.
Backstory: A man fascinated by clockwork and steam based technology, but unskilled in the creation of them. He went to a University to study advanced electronics and robotics, which is his specialty. Expelled from and blacklisted from all known Universities before he could graduate for the creation of a self-replicating Automatic Toaster, it toasted everything it could reach and then proceeded to use the things that didn't toast to make more. He has since learned that the machine's programming is just as important as the machine it'self. During his time at the University he decided that carrying a bag around was boring and as such started to stitch extra pockets onto all of his clothing, as such all of his clothes are a random mismatch of colors. Has an odd tendency to try to automate everything, and then weaponize it, usually fire is included.
Skill Levels: Research 2 (6/7) | Operations 2 (1/7) | Espionage 0 | Combat 3
Integrated Blueprints:Pandora Orb, Black Blood, Orichalcum V1, Time-Stop Button, Net Navi, Computerized Reality Model, Dynacap Capsule
Starting Inventions: Automatic Toaster - Essentially a furnace on wheels with a pair of arms, capable of cutting and then melting steel it grabs objects within reach, cutting them into smaller sizes if necessary, it then places the objects into it's internal furnace for melting down and to be used to make more of it'self. Fusion powered, upon complete submersion in water it shuts down and explodes. It was meant to toast bread. Do to a design flaw it viewed everything as either bread to toast or raw materials for use, living creatures included.
Forging Furnace - A redesign of the Automatic Toaster to render it stationary and incapable of self-replication, it must now be fed the raw materials which it will then use to construct the desired component or construct. It also makes excellent toast.
Forging Furnace - A fixed and improved version of the Automatic Toaster, it has had it's wheels removed making it stationary and set to Standby Mode as a default, will only act if given a task to make parts and the raw materials to do so.
Fire Bot - A mobile flamethrower.
Spider Bot (Small) - Small robotic spider, approximately the size of a large cat, used as general robotic minion. Capable of carrying objects and using tools, has a small fusion welder/cutter where the mouth would be.

Player: @Void Stalker
Name: Doctor Watson
Description: Doctor Watson is a young man of average height and build of Caucasian and East Asian descent. He has a tendency to wear a lab coat as he prefers working in a lab above all else and specializes in high-energy experiments. A fan of steampunk, if he is not in his traditional lab coat he is often found with a slightly altered one with lovely brass goggles. Pic Here
Backstory: The youngest of three children, he had less pressure placed on him as his parents focused on getting their eldest two to follow their footsteps as doctors. It did help him that his early fascination with both science and science-fiction was encouraged with camps and summer lessons. However unlike his siblings and parents he saw Einstein, Edison, Tesla, Bohrs and others as his heroes and vowed to be like them. With his parents busy with work and his older siblings he had free time of his own and began to run his own experiments at home, helped by a generous budget. For him the idea of tapping into other dimensions for power, planted by years of reading science fiction, was his ultimate goal. It wasn't until he finagled an internship during college at the Large Hadron Collider that he could actually put ideas into practice. Still his limited and monitored access left him frustrated as he could see that what was being done was only scratching the surface. Patenting and then selling some of trinkets that came from his personal research he began to setup his own lab as a mad scientist until the fateful convention with Professor Red.
Skill Levels: Research 4 (6/11) | Operations 2 (2/7) | Espionage 0 | Combat 1
Starting Inventions: Dimensional Sensor (Basic)- his crown achievement to date, this allows him to start picking up on energy from other dimensions, which let him get far more data than normal scientists at the Collider (not sure what level this would be at but as he is looking long term to tap into other dimensions for power generation I figured the first thing he needed was a tool for detecting and monitoring. At this point more likely to pickup emissions from another dimension that have crossed into ours, also could be limited in the number of dimensions it works on at first).

Player: @dunk1010
Name: Waldo Theoretic
Description: A brown haired tall man who always has a suit on.
Backstory: He is a rich man who had that spark of genius that drives man to embrace the impossible and the powerful.
Skill Levels: Research 3 (3/9) | Operations 2 (1/7) | Espionage 1 | Combat. 1
Statuses: R.I.P. (died in Week 4)
Starting Inventions:
The pause button.
Time lock chamber.

Player: @DarkKing98
Name: Dr. Heinz Doofenshmirtz
Description: Heinz is a 47 year old mad scientist hailing from the country of Drusselstein. He is head of Doofenshmirtz Evil Incorporated. He wears a white lab coat and black shirt. He is always slouching and has a very angular face with brown messy hair and blue eyes.
Backstory: Since the beginning of his life, Heinz never had a wonderful or even "normal" life. He had mentally abusive parents who never cared about him or even noted possible knowledge of his existence. When Doofenshmirtz was born, neither of his parents "bothered to show up". He celebrated every birthday after that alone, throwing himself surprise parties at places like Gunther Goat Cheese's. When he did have a birthday cake, it was always eaten by Doonkelberry Bats.

At one time he was actually disowned by his parents, forcing him to live with ocelots. Needing money, he got a job at a carnival as the ball you throw at the target at the dunk tank. At the same time, for a reason that Heinz did not want to relate, he emanated a smell of pork so strong that no one would come near him. So he drew a face on a balloon and named it "Balloony," spraying it with long-lasting spray.

Eventually, he returned to his normal family. His father was so poor that his beloved lawn gnome was repossessed. While other people were allowed to relax, he was forced to be the family's lawn gnome all day and night without being allowed to move in the slightest for any reason even to eat or sleep. At night his only companions were the moon, Balloony, and his neighbor Kenny. During one night, Balloony flew off, and Heinz could not retrieve him

In his father's heart, he was replaced by a spitzenhound named Only Son that his father won in a contest of "Poke the Goozim with a Stick". Even though Only Son was an award-winning dog that brought his father fame and fortune, and the family should have been able to buy back the lawn gnome, Heinz was still forced to be the lawn gnome. This appears to be the source of Doofenshmirtz's fragile self-esteem.

While his parents awaited their new baby, who they believed to be a girl, they knitted dozens of dresses for their new baby. But their baby was born a boy and was named Roger. Doofenshmirtz was forced to wear the old dresses due to lack of cloth, causing him to be constantly made fun of by his schoolmates, and on top of that, Roger was now favored by Heinz's mother for being a "goody-two shoes".

Roger as well was favored by his mother for his amazing abilities in kickball, a skill in which Heinz was sorely lacking in. Heinz felt even more shunned because of this. He tried to play several sports to impress his mother, but failed at all of them. In grade school, for example, he flunked jungle gym. Heinz was still not completely forgotten, however, it seemed like he was only ever acknowledged so he could be mentally abused more. His mother for example wouldn't let him into public pools, possibly stemming from Heinz's embarrassing failure to perform the high-dive as a rite of manhood.

He has been bullied throughout his life by Boris, starting when they were both in Drusselstein. Boris constantly kicked sand in Doofenshmritz's face even in the most unexpected places, so much so that even on days where Boris didn't, Doofenshmirtz still found no peace because he was always expecting Boris to show up.

He was also tormented by a local girl named Grulinda, who had a habit of dumping a bucket of water on Doofenshmirtz. Unknown to Heinz, this was rooted in Grulinda's feelings for him, so he assumed she was yet another bully and, similar to his relationship with Boris, held a grudge against her that lasted until adulthood.

Growing up, he tried his hand at magic. He got a gig, but hadn't quite perfected his act yet. When he tried to pull Bobo the Rabbit out of his hat, there was a skunk instead. He was quite upset about this and gave up magic until well into his adulthood. But at that point he actually found Bobo

Heinz entered in his first science fair with his first "Inator" (Doofenshmirtz wasn't very creative with names yet), a working laser cannon. He was about to win, but for some reason lost to a baking soda volcano. The next year, he made an "Even-Bigger-Inator" but lost again to a baking soda volcano

Throughout his youth, he was told he couldn't "make mountains out of molehills" even when the situation was serious, such as burning down his building, which led him to do so literally. He carried this on to his adulthood. He has also always had a high squeaky-sounding voice that he strongly dislikes even to this day

Doofenshmirtz's childhood did not put particular emphasis on Christmas as he says that he "didn't love Christmas but he didn't hate it either"

He once went to a camp and was attacked by bees. He received one sting and numerous injuries due to falling from a hill while running from said bees. The event also left a hydrant in his knee, which due to being to close to his arteries, cannot be surgically removed. This event would later make Heinz overprotective of his daughter when she camped with her friends as a teenager.

When he was around 15, he realized he was unable to grow facial hair and began to think people who grow out their facial hair only do so to make fun of him. Also at this age, he was a big face in the "Shadow Puppet" business, so good that he began dating and had a "Fräulein." But, a new boy in the village with huge hands named Huge-Hands Hansshowed up and, though his shadow puppets were garbage (literally), took his "Fräulein" away from him. This could be the cause of Heinz's fear of commitment and terror of dating girls, even into his adulthood

At around age 16, he went to America, due to his parents tricking him to go to the "Schtor", which turn out to be only a painting, leaving him on a boat to America.

In high school, he filmed himself in a very embarrassing moment: in his underwear and a cape, he skated through a room and into a toilet while saying "I am a superstar!" The recording later became a viral video across the Internet and became so well known that he couldn't walk outside his apartment room without being made into a laughing stock

After this before going into college he started to paint, but could never find a muse. One day he finally found one, and painted for three days straight, and made a "masterpiece" he than rushed off to show his brother, but Roger's food spilled onto his beloved masterpiece, sparking up a newer, more personal grudge against Roger than past grudges which were more parental

After losing in the science fairs, he wanted to devote his life to poetry competitions instead. One of his poems was:

The movies are gray.
The TV is black.
The horses are running.
Please bring me some food.

Curiously, he still somehow lost to a baking soda volcano, although it is seemingly impossible for a baking soda volcano to recite poetry that outclassed him; or rather, any poetry at all

As a young man, he started his own bratwurstcompany, Doofenshmirtz's Quality Bratwurst, during a time which he described as him being less evil than in his current occupation. He even sold the bratwurst personally as a bratwurst street vendor, but without much, if any, success. Despite having "superior workmanship, finer meats and exotic spices", street vendors that sold hot dogs did much better than bratwurst vendors. At the present time, almost no one (other than Heinz himself) remembers that street vendors once sold bratwursts. Heinz attributes this to hot dog vendors "having it all": chrome-plated carts, endorsement deals and fancy blimps. After two young boys walked by him while he was doing his job as a street vendor and made a joke about selling bratwursts being a telling sign that a person is lame, Heinz vowed that he would get revenge against the hot dog vendors.

In evil school, he was tormented by his Evil 101 teacher, Dr. Gevaarlijk, who flunked him out of evil school. To this day, Doofenshmirtz swears to get her to appreciate him for the evil he truly has. He also did a thesis based on an early ransom note of Dr. Lloyd Wexler

He dated Linda Flynn once before she became famous. She actually appears to be, at least in part, the reason why Doofenshmirtz is so focused on controlling and/or terrorizing only the Tri-State Area. At one point she discussed her desires to become a pop-star, but Doofenshmirtz, not believing she could do it replied sarcastically, "Yeah, right, and I'm going to rule the world". Linda replied thoughtfully that he could just start off small, like "with the Tri-State Area"

In "Doof 101", it is mentioned that he took classes at community collega with Principal Lang, who was in love with Charlene at that time. However, Charlene fell in love with Doofenshmirtz more, leaving Lang to develop a grudge against Doofenshmirtz that he refuse to abanadon, even when after Doof and Charlene divorced

Since meeting him while getting his photo taken, Doofenshmirtz's nemesis has been Agent P, or Perry the Platypus. Agent P never attempts to lock Doofenshmirtz up, and after every mission he leaves the doctor in the rubble and runs away.

His evil mentor was Professor Destructicon, also known as Kevin to his friends. Kevin's last request before being locked away was to have his protege set the sun on fire. Doofenshmirtz, in a rare moment of clarity, reasoned that the sun is a big ball of fire, so this wouldn't work. So Kevin asked him to just destroy the island hideout instead.
Skill Levels: Research 6 (6/15) | Operations 0 | Espionage 0 | Combat 1
Starting Inventions: Norm: A robot man
Shrink-Inator: Able to shrink any object into a tiny size. Has a self destruct button.
Cute-Puppy-Call-inator: Despite the name, when blown, the whistle summons thousands of spiders to his location.

Player: @theflyingbiscuit
Name: Ralph Sarge
Description: Blond man of average height who hates putting on the lab coat, but feels the peer presure.
Backstory: With a love of the supernatural he chased around the world to find it, inventing gadgets to help him as he went. He joined to have support in looking for them and uncovering their secretes.
To his chagrin, much of what he searched for was either a hoax or dead end.
Skill Levels: Research 2 (5/7) | Operations 0 | Espionage 3 (2/9) | Combat 2
Starting Inventions:
Anomalous energy sensor.
Movement skates (edit:not roller blades or skates, but more advanced)
Signal decrypter

Player: @jaiveer00
Name: Doctor Nuclear
Description: A tall raven haired man who likes to wear a Vantablack trenchcoat that has a multitude of pockets on the inside and the outside which can't be seen. Doctor Nuclear is a newcomer to the stage that is the world. He is skilled in High Energy Physics and Material Sciences, Which allowed him to create the blueprints for an all-purpose energy tap.
Backstory: An up and coming Mad Scientist, Doctor Nuclear has just been invited to this convention . He was inducted into Mad Science when he was ridiculed for his all purpose energy tap, which (according to the leading non-mad science 'experts') "would break the laws of physics." This ridicule snapped his temper and he was last seen in public muttering under his breath "...i'll show them, i'll SHOW THEM ALL!"
Skill Levels: Research 5 (2/13)| Operations 1 (1/5)| Espionage 1 | Combat 0
Starting Inventions: All purpose energy tap (basic)- allows for one to draw energy from anything, the wind, gravity, rain, the Cosmic Microwave Background, Heat, and anything else that contains an ounce of energy can be drained. is currently limited to having to be manually converted by doctor nuclear and may only convert 1 type of energy at a time. is currently limited to only fully material objects, the final upgrades for this techtree would allow drawing energy from high conceptual wells such as faith or hope or death automatically with AI Assistance.
Diamond-Silk (advanced)- a material that somehow has the hardness of diamonds with the flexibility of silk.

Player: @Rotekian
Name: Siris Reinier, Circle Master
Description: A brown haired man of unremarkable height or weight, Siris is usually seen in his distinctive chainmail-labcoat, wielding his spherical hammer (it is not a mace) with dramatic and incisive gestures. While some in the community find his methods crude, it can not be denied that he knows how to get things done.
Backstory: After finding an abandoned cold war era bunker (hidden in the labyrinth of roundabouts that makes up Milton Keynes), Siris realized that it was his destiny to conquer all that is circular.
Skill Levels: Research 2 (5/7)| Operations 4 (2/11) | Espionage 0 | Combat 1
Statuses: Injured 2 weeks
Starting Inventions: Spherical Tokamak Reactor, Bubble Shield Belt

Player: @them8
Name: Lisa McPierceson
Description: Long Black hair always un-combed, Lab coat over wrinkled t-shirts and some kind of sweat pants if she is out of the pillow fort of her Best DeskTMotherwise clad in blankets or maybe a swim suit if its bath day. always looking as she is about to fall asleep, is asleep or just woken up.
Backstory: Lisas main abition is to do as little in life as possible. In doing this she always discovered the best ways to do as little as possible. mainlining C in class by making others do her work for her and later making bots to gather her things. She does have a uncanny ability to make everything run smoothly because if it did not it would be to much a bother. Just dont make her do anything that does not help her do less.
Skill Levels: Research 2 (3/7) | Operations 5 (3/13) | Espionage 0 | Combat 0
Starting Inventions:
Fetch bot: a bot for getting her coffee, blankets, chips, fast food or what ever else.
Screen Bot: A bot connected to a to screen so she does not actually have to go some where to talk to people.
Best DeskTM: A Big Desk that has multiple screens, a fridge, a microwave, a bath(which can fast dry to become a pillow/blanket bowl of comfort), at least 3 keyboards, an uplink to everything, a juicer, a coffee maker and a bobble head doll. for ease of transport id has a once a week self-teleporter in it. Of course its all water proof.

Player: @rolling-the-dice
Name: Professor Wheatley Dunwich
Description: Professor Dunwich is a tall, gaunt man with thinning dark hair and a short beard. He wears round glasses and has large, protruding, dark eyes. He is always seen wearing a brown suit and has a very formal manner. Many people find his gaze uncomfortable. He is in his late forties. He is somewhat twitchy.
Backstory: Professor Wheatley Dunwich, a New England native, is a biologist and archaeologist who claims to have found Lovecraftian beings in his hometown in New England. Although he has yet to find anything convincing anyone else of their existence, he fervently believes in the supernatural and the existence of magic. However, he has also always insisted on trying to find explanations for how the supernatural operates. Unfortunately, he has yet to make any breakthroughs, so he has yet to present any major inventions or discoveries to other mad scientists, although he has been careful to keep his fellow scientists updated. He is currently taking a break from his teaching work at university so he can focus more on his research. He has devoted his life to research; he has few friends, and is very distant from what little family he has. He often focuses on field research, but has a rather cautious approach to it.
Skill Levels: Research 4 (7/11) | Operations 1 (1/5) | Espionage 2 | Combat: 0
Starting Inventions:
Anomaly Storage Unit
Anatomical Structure Analyzer
Portable Text and Speech Translation Unit

Player: @Moronis
Name: Professor Rhombus Madison
Description: A cackling man with red hair, brown eyes, tanned skin, a patchwork labcoat in many colors absolutely covered in hastily scrawled equations, and a work smock that reads "Kiss me, I Do The Science Thing", Rhombus looks like a mad scientist who wandered into one too many art classes.
Backstory: Rhombus Madison started out as a normal man with a normal life as a boring office drone. He tinkered away in his garage like anyone with time to kill would. But then, one day, he made an incredible discovery involving an old computer, a dead rat, and a vial of blood. By combining them in a particular way he could create a biomechanical computer the likes of which few had ever seen. Soon he'd made his first truly mad scientist-esque invention... And the man never looked back.
Skill Levels: Research 2 (4/7) | Operations 1 | Espionage 3 (3/9) | Combat 1
Starting Inventions:
The Rat-Brain Gizmotronic (A strange, biological and mechanical mishmash that performs basic calculations.)
Box Of Woes (It's... It's a television, a radio, and something disturbingly organic rammed together into a device that makes people kinda sad.)
Skittering Sally (A doll with a camera installed in it for remote surveillance. I'd say thankfully nothing organic but given it breaks apart and runs away like a spider that's not exactly a huge comfort.)

Player: @Megaolix
Name: Doctor Will E. Coyote
Description: He's wearing a lab coat like any proper mad scientist should. His coat, however, is rather roughed up with the many accidents he got caught in. Other than that, he has a bit more muscle than the average mad scientist. Somehow, he still retain his brown hair, beard and body with nary a scratch nor scar despite enduring explosions, violent impacts and other things. While someone would want to investigate that oddity, he doesn't care about it himself so long as he can keep going.
Backstory: Mad scientist that is usually out in the wilderness to capture specific exotic animals in order to study and replicate specific traits. Sadly, he has yet to be successful, as his 'plots' tend to not only be too simple-minded or over-complicated, but also blow up in his faces. Despite setbacks, he show no sign of stopping.
Has a jealous grudge against Red, who sure didn't seem to have any issue.
Skill Levels: Research 2 (5/7) | Operations 0 | Espionage 1 (2/5) | Combat 4 (1/11)
Statuses: Injured 2 weeks
Starting Inventions:
-Rocket Vehicle (They are a perfectly good method of travelling fast! You... just need to fine-tune the brakes a bit.)
-Super-powered (according to him) bombs (That don't tend to go off when they should.)

Player: @Shadowhope
Name: Felicia Von Clawsenhauser
Description: A short frazzled looking woman with long tangled black hair flaring out from beneath an worn beanie with cute cat ear decorations!... at least until she takes the hat off, and it's revealed that they're just pockets for her cat ears to fit in.... and if you look closely beneath her purple long coat that is a black tail flicking back and forth. Two gold colored and most certainly feline eyes are hidden behind black cat eye shades.
When yawning it's clear to see that her teeth are sharp in places, and it looks like her tongue has bristles on it. Her limbs seem... off in places like they're bent in ways a human limb isn't supposed to be. Those nails look awfully sharp.... did they just retract?!
Backstory: She was always alone in regards to human company when she was young. Her parents left her to her own devices and the other kids said she was weird and freaky. That was fine. She had the stray cats in the neighborhood. Felicia loved cats. They didn't judge and minded their own business. Their company was so much better than most humans. She didn't like most humans.
Felicia loved cats. She wanted to be a cat. It sounded so much less stressful. She always visited the stray cat colony in the neighborhood. They always were there to welcome her. Until they weren't. Animal control took them away when she was 21. Animal control tried to euthanize MURDER her true family. But that's okay. They just had to be converted. If everyone was like cats then she would be able to get along with them. Felicia had always been an smart girl. Too smart perhaps. Her parents being accomplished scientists with labs at home certainly helped.
She'd been dreaming of a prototype and working on it as soon as she found a way to make it possible. The Felinationizer. It's funny what an little injection could do. She'd tested it on herself first of course. It hurt as her bones twisted and flesh rearranged itself. But that was fine. BeCaUsE eVeRy ThInG wAs So ClEaR nOw! They were jealous of her family! So jealous they wanted them for themselves! But that was fine, she would've done the same!
She's an understanding person, so instead of just taking her family back, she let them JoIn tHeM. They screamed out of fear happiness as their bodies twisted and warped! A few died fell asleep but that's fine. She had just made new minions friends now! She was so happy! She wanted to make more! The authorities weren't happy though. So she had to lay low for a while. She left her true family with her human family and went to this fun convention! She learned some fascinating things and met some more humans she could tolerate!
They could be her friends without being her friends! They were making a group and Felicia had to move out of her parent's house anyway soon. So she'd just bring her true family with her! She was going to have sO mUcH fUn!
Skill Levels: Research 2 (5/7) | Operations 0 | Espionage 4 (3/11) | Combat 1
Starting Inventions:
The Felinationizer - It makes new minions friends! It doesn't work a lot though, and tends to kill put things to sleep more often than convert. When an thing converts it becomes mutated into an feline like monster with lowered mental capacity and an more simple line of thought. They all show loyalty to Felicia first and foremost though.
Unusual Stray Cat Colony- They don't do much. But Felicia seems to talk to them a lot and know things she shouldn't know. The cats are slightly more intelligent than usual, and serve as an rudimentary information network. They're small in population right now though, and still not very smart, so it's unlikely for anything of earth shattering importance to be known by them.
Cat Friends Minions- They're human in shape but with varying catlike mutations and levels of intelligence. She has nine right now. Felicia is willing to share with her new friends though! Just don't let them get hUrTalright? Bad things happen to people who hUrT her friends. So don't cause bad things to happen okay? Okay <3~!

Player: @Hazard
Name: Claudia Kant
Description: Short, cute, and generally inoffensive, one would sooner think that behind this black haired young woman's eyes hides nothing, not even brains. But Claudia has a sharper mind than many would credit her.
Backstory: New to the Mad Science thing, Claudia specializes in data handling. It's always been interesting to her how things connect to each other, and graphs, statistics and other methods of information organization. While this has made her observant and skilled at piercing deception, it's also gotten her in trouble. Some people would like certain secrets to staysecret, and her ability to ferret out things others would rather leave hidden has resulted in certain agencies interfering with her.
They made her a laughingstock, believing that ridicule would be a better way to keep her from causing trouble than death. That might have been ill advised, and she's joined with a group of other mad scientists for protection, shared resources and a chance to laugh at all of them when she has her revenge.
Skill Levels: Research 2 (4/7) | Operations 1 (1/5) | Espionage 4 (2/11)| Combat 0
Starting Inventions: Orthanc (Dedicated server for the group. Provides a secure network). Mechanogoblins (Small, unobtrusive drones specialized in gaining access to things they should not have access to according to people other than Claudia), Sting (EMP/Jammer, often mounted on Mechanogoblins as a failsafe).

Player: @Keeper Of Storms
Name: Harlequin
Description: Shadowy -literally, shadows seem to wave over his body regardless of ambient light- figure wearing a Harlequin's mask. Appears to be roughly six feet tall, and somewhat skinny. Aforementioned shadows make it hard to tell anything more than that.
Backstory: Adopted by a ninja clan, Harlequin was rather infuriated to find out that said clan didn't have anything of a mystical nature behind it. So he turned his efforts to SCIENCE to fix that glaring hole in his ninja capabilities. His personal ability in combat somewhat decayed as a result, but his breakthroughs in Shadow Tech have positioned him for true Ninja Supremacy. Of course, as it turned out, magic is actually a thing, but no matter; SCIENCE will reign SUPREME!
Skill Levels: Research 3 (7/9) | Operations 0 | Espionage 3 (1/9) | Combat 1
Statuses: Injured 2 weeks
Starting Inventions:
-Shadow Manipulator: A device that warps shadows around the wearer, capable of full-fledged cloaking in bursts.
-Shadow Gate: A device that allows for passage through solid surfaces to an extent.

Player: @Shadowhisker
Name: Professor Henrietta von Whiskers/Subject PSI-87-D
Description: A small and fluffy white-haired kitten with green eyes. Always wears a labcoat, an armored vest, and a pair of heavy goggles. Professor Whiskers, despite being an adorable kitten, always radiates an aura of insane presence. She is megalomaniacal, extravagant, and generally in your face. She has truly obscene manual dexterity for a kitten.
Backstory: There once were two mad scientists; Doctor Roberta von Zaufmeier, a Swiss geneticist with an obsession towards unlocking humanity's psionic potential; and Professor Edward H. Black, a Canadian particle physicist who sought the legendary (and destructive) Daemon Particle. The two briefly worked together in an experiment involving quantum radiation therapy, but their egos clashed, and they turned on each other. Doctor von Zaufmeier activated her prototypical Cerebral Flayer just as Professor Black fired his experimental Tachyonic Accelerator, and BOOM! The two mad scientists were no more. Their combined personalities, their very souls, were funneled into one of Doctor von Zaufmeier's test subjects, an adorable little kitten. Thus was born Professor Henrietta von Whiskers. Her goals? Find her place in the world, discover the limits of science and shred them to pieces, blow shit up, and CONQUER THE UNIVERSE!!! MWAHAHAHAHAAA!!!
Skill Levels: Research 5 (5/13) | Operations 0 | Espionage 1 (3/5) | Combat 1
Starting Inventions: Primitive Telepathic Circuit (Biochemical modification that grants limited telepathy. Untested, may or may not melt your brain.); Exotic Particle Cannon (Very good at wreaking havoc, can fire different particles for different effects. E.G. photons for lasers, Higgs Bosons for mass alteration, or positions for raw destruction. Has a tendency to violently explode.); Ad Hoc Radiothermic Gene Alteration Ray (Allows for on the fly genetic enhancement. Use it to make mildly psychic monsters. The cancer isn't a side affect, it's a feature!)

Player: @Bass11
Name: Ted "Not Ted" Mathers
Description: Ted "Not Ted" Mathers is a 6 feet tall, short black haired guy. Other than that he is pretty nondescript.
Backstory: Ted is a computer scientist that decided on compile a working model of reality on a computer.
Skill Levels: Research 4 (4/11) | Operation 3 (4/9) | Espionage 0 | Combat 0
Starting Inventions: Incomplete Skeletal Model of Reality

Player: @Happerry
Name: Albert Wily
Description: A middle aged man who has a major case of a receding hairline, but lots of hair on the side of his head as well as an impressive mustache that distracts one from his very large chin. Oh, and a very snazzy lab coat.
Backstory: A former engineer, he grew upset at the world's stupidity and budgetary restrictions, and decided that, since he could do a better job at running the world then any of those morons, then he'd better get to taking over said world...
Skill Levels: Research 4 (4/11) | Operations 1 | Espionage 2 | Combat 0
Starting Inventions: Robot Minions to help out in the Lab, A basic energy bolt pistol, and an experimental Personal Digital Assistant.

Player: @Umi-san
Name: Krista Fairweather
Description: Krista is a 5'6" female with brown-hair, brown eyes, and a slightly mixed ethnicity.
Backstory: Krista grew up on a farm, deeply in love with nature both in the untamed networks of normal ecologies and in the heavily managed form used in agriculture. She's dedicated her life to improving yields and altering approaches to farming so that humanity can live off the earth without destroying it. While she prefers altering organisms and creating economic pressures, if necessary she would take a more direct hand in altering how humans are.
Skill Levels: Research 4 (4/11) | Operations 3 (2/9)| Espionage 0 | Combat 0
Starting Inventions: RapiGrow Spray; Git Gud Cotton; QuickMix Gene Splicing Machine

Player: @EternalStruggle
Name: Jonathan Diptock
Description: An unassuming glasses wearing young man who dresses semi-casually. Doesn't usually wear a suit, but does wear trousers and a drab striped shirt. Tall, lanky, and apparently unfit, with black hair and a near constant minor slouch.
Backstory: The youngest son of the old and prestigious Diptock family, Jonathan comes from both the old English aristocracy and more modern corporate cash-making, as the Diptocks are both. He was exceedingly intelligent in his youth, and as such when he went to a prestigious school he was soon spirited away by mad scientists, eager to train his talent in a part of the academy they owned along with a few others. A man who prided himself solely on his intelligence, Jonathan was utterly crushed when he realized how unimpressive he truly was. He was actually on the low end of the spectrum, and this was despite intensive training for several years. This was the peak of his ability, whereas those who were as good as him had plenty of room to further refine their skills. Since then, he's entered an emotional slump, and is often remarked as very depressing to be around. He has since apologized to his (very confused) family for his failures and took a small amount of cash and left for South America to join a certain group of fellow mad scientists. He is mainly annoyed because as far as he's concerned he has no useful skills compared to everyone else, and is thus worthless. Yep, no skills at all. Definitely. That's what he tells everyone at least, including himself. He has taken a few self-defense lessons, mainly to get away from science studies where he was easily outclassed and embarrassed,
Skill Levels: Research 2 (4/7) | Operations 0 (1/3) | Espionage 0 | Combat 5 (1/13)
Statuses: Injured 1 weeks
Starting Inventions: A few blueprints of worthless junk. Technically highly advanced and functional weapons and armor, but compared to what already has been developed it's worthless junk.

Player: @ConfusedPotato
Name: Master Viper Jaminson
Description: Master Viper Jaminson has the looks and appearance of a young 20 year old man of mixed Asian and European decent, but if one were to ask for his age one would find that he was actually born over 60 years ago, this is due to a side affect of his Angelfield invention as the earlier versions would take literal decades to bring someone back to life causing him to miss years of history due to being dead. He can usually be found in the labs wearing his favourite red lab coat with safety goggles in his midnight black hair and a spark of insanity in his eyes.
Backstory: If one were to ask Master Viper Jaminson for his history one would receive a blank stare and little to no information, while one would think that he didn't like talking about his past the truth is that he remembers very little about his past in the first place. When he first invented the L.E.A.R.N.E.R. module it deleted memories in order to make room for more knowledge. A flaw he fixed at first opportunity he has kept it as an optional function in case he wants to selectively forget something. Over the years he has sacrificed many things in order to feed his insatiable need for knowledge: memories, social skills and even his sanity. If you were to ask him if it was worth it, he would grin and say yes every time.
Skill Levels: Research 7 (7.4/17) | Operations 0 | Espionage 0 | Combat 0
Integrated Blueprints: Angelfield 1.6.4, L.E.A.R.N.E.R.
Starting Inventions:
Angelfield 1.6.4 - a swarm of nanobots that will restore a registered user to full healthiness from any and all injuries, both mental and physical, including death... eventually, the current version takes forever to do so,... also only works as a personalised upgrade... but hey at least paper cuts heal faster now, they still hurt like a bitch though.
L.E.A.R.N.E.R. - Local Evidence Acquirement Rate Neural Enhancement Routine, a implant into the brain which enhances the rate at witch one can learn and remember new information, boosts research speed and experience gain, also a testament to what people will do to get fancy acronyms.

Player: @OneArmedYeti
Name: Blank
Description: A plain black suit, a bored white face, everything about him screams "mid-level bureaucrat".
Backstory: In his previous life, John was a software engineer at a accounting firm. He was regularly frustrated by people being promoted out of jobs they were alright at into positions they were terrible at. All too often, competence or character were overlooked in the face of social interactions that had nothing to do with accounting. It was code, all of it, a code devised to make sure that the "right sort" of people were put into the corner offices, and the wrong sort stayed in their little cube farms. John knew code however, and in flash of insight he saw it. The algorithm that would tell them what they wanted to hear. The class he could call to make himself "Blank"
Skill Levels: Research 2 (3/7) | Operations 0 | Espionage 5 (3/13) | Combat 0.
Starting Inventions:
The Infiltration Engine[T.I.E]: A sophisticated series of sensors and processors distributed through a bland business suit, the Engine functions by reading the body language and statements of people the wearer has engaged in conversation and processing them through a memetics and social norm database to adjust the wearer's body language and speech(Through directed microphone's in the necktie that take some practice to go along with) in real time according to conversation goals set by the user to come out on top of any social interaction. Well that time in the bank vault didn't go so well, but that was the Mark .9

Player: @Theaxofwar
Name: Daisy Nicole Adams a.k.a. Dr. DNA
Description: Red haired and waifish, Dr. DNA doesn't look like much, but she's actually a genius in the fields of cloning and genetics. She will do pretty much anything for the sake of SCIENCE! and can be incredibly vicious when slighted.
Backstory: She was a perfectly normal researcher, up until one of her genetically engineered creations got loose from her lab and killed a number of people. The guilt from the experience drove her crazy, causing her to become increasingly obsessed over the advancement of SCIENCE!
Skill Levels: Research 4 (1/11) | Operations 1 | Espionage 2 | Combat 0
Starting Inventions:
The Jerry Device - a machine that can create an artificial human known as Jerry the Lab Assistant repeatedly as long as enough material is inserted. Jerry the Lab Assistants are completely incompetent, and are just as liable to screw up and delete all your files as they are to do something helpful, but they're great to experiment on!

Player: @trekbook
Name: Dr. Tele Auris
Description: Nondescript, wears glasses. Utterly average in appearance.
Backstory: At a young age, decided that everything needed to be more connected-and set out to bring the world together. He realized this was a bad idea, and tried to get away from it all. That didn't work either, so he's settled for getting everybody away from him. The teleporter still has some bugs, though.
Skill Levels: Research 2 (3/7) | Operations 5 (3/13)| Espionage 0 | Combat 0
Starting Inventions:
Long-Range Bulk Selective Teleportation Device: This invention is capable of teleporting large quantities of mass from large distances. Unfortunately, it can only teleport one element at a time. This bug is obviously a feature, and Dr. Auris uses it to collect pure metals from mines and oceans.

Player: @PurposefulZephyr
Name: Gary "Twenty&One" Arneson
Description: Balding, black haired man. Short, slightly overweight. Does not bother with lab coats, except for Tuesdays and January. Wears a very festive hat every Full Moon.
Refuses to leave any choice to chance, following an increasingly elaborate system of rules. All of those are written down in his Rule Book, which he carries everywhere (excluding visits to his mother).
Backstory: Originally an office worker, running a D&D campaign with his co-workers.
After a series of increasingly improbable series of events (including a session with only critical rolls), which lead to immediate bankruptcy of his employer, became obsessed with probability and luck.
Currently on a quest to find (and throttle and/or join) the Dice Gods.
Skill Levels: Research 4 (4/11) | Operations 3 (2/9)| Espionage 0 | Combat 0
Starting Inventions:
Butterfly cage - Cage full of butterflies. Causes massive consequences... somewhere. Not yet sure where, but I'd like to find out.
Improbability Drive - Increases the chance of unlikely events to occur. This mostly leads to catastrophic and bizarre accidents to occur. Runs on AA batteries.

Player: @Daskter
Name: Cayden Elliston
Description: Asian man of Chinese's descent, slightly above average height with messy hair.
Backstory: Trained has an engineer, with a hobby of playing games. He decided he wanted to conquer the world for a bit of fun, how hard can it be? Born in Canada.
Skill Levels: Research 3 (1/9) | Operations 2 (1/7) | Espionage 2 | Combat 0
Starting Inventions: Stealthy Combat Drones

Player: @FrenziedGlint
Name: Valeria "Glitch" Sage
Description: Standing at 5"2, she has shoulder length, black wavy hair. Wears a black hoodie with various shades of purple highlights and custom made audio-bone conducting headphones (It's also purple), as well as a black skirt with purple shorts underneath.
Backstory: Due to extremely overprotective parents, Valeria was homeschooled from the beginning of her early life into her late teens, where she left them behind to make her own way in the world. Due to being constantly watched and heavy parental controls on all of her devices, Valeria quickly learned how to sneak around, paranoia becoming a constant companion with her parents increasingly crazy security (Cameras, tripwires, laser grids, robots, fake floors that when stepped on either release sleep darts or sleepy time gas or pits with pillows or foam pits, ect.) As well as learning how to bypass the parental controls. Which allowed her to learn tips and tricks of various ways to get past things. She has now made it her personal mission to infiltrate anything and everything that people believe to be unbreakable. That fact that secret organizations around the world believe to unbeatable fills her with glee.
Skill Levels: Research 2 (1/7) | Operations 1 | Espionage 3 (1/9) | Combat 1
Integrated Blueprints: Skull Jack
Starting Inventions:
Custom audio-bone conducting headphones - These headphones allow her to hear things (Radio Brodcasts, private transmissions, music) through her bones and straight to her ear drum, leaving the ears open to hear everything else
Skull Jack - Allows Valeria to connect her brain directly to a computer, diving into the digital landscape to inhumanly hack her targets
Personal Dimension Phaser - Shifts user into a different dimension that allows them to move without being seen or heard.

Player: @BBBence1111
Name: Dr. Marie Akula
Description: Marie wears protective googles, usually hanging from her neck. She has multiple belts for tools and explosives. She has bright orange hair, and usually wears a white shirt with pink highlights and an exploding heart emblem on it. Is always happy, hyperactive, and loves explosions. Does not know what "stealth" means
Backstory: Marie was a spoiled child. Her family was rich, until they lost most of it in an explosion. Since then she was trying to figure out how to explode things.
Skill Levels: Research 3 (1/9) | Operations 0 | Espionage 0 | Combat 4
Statuses: Injured (2 weeks)
Starting Inventions: The Boomstick - Literally an explosion on a stick. Hit something and boom.

Player: @D.D. Spectator
Name: Professor Rayde E. Oaktiffe
Description: A man only seen wearing an advanced HAZMAT suit of his own design. No one still alive knows what his face looks like. Picture here
Backstory: The one and only creator of the Rad Gun, Professor Rayde E. Oaktiffe attempted to sell his invention to the military. Sadly, he was met with multiple complaints, such as how it was prone to friendly fire ("It's not my fault if you get radiation sickness cause you weren't wearing a HAZMAT suit."), the instability ("I've used to get rid of pests in my home an innumerable amount of time, yet it's only blown up on me once or twice."), and the inhumanity of the weapon ("Like the victims care. They're dead."). Left with no other method for financing his research, he's decided to turn to mad science.
Skill Levels: Research 3 (1/9) | Operations 0 (1/3) | Espionage 0 | Combat 4
Statuses: None
Starting Inventions:
The Rad Gun: A weapon styled after a flamethrower, it can instead shoot beams of radiation from it's nozzle.
Super HAZMAT Suit: A suit for protecting the wearer from high doses of radiation while remaining combat applicable.

Player: @Space Jawa
Name: The Evil Dr. Ivo "Eggman" Robotnik (More commonly, just "Dr. Eggman" for short)
Description: A mad genius with a certifiable doctorate in EVIL! Science. Has an obsession with robotics and the superiority of machine over man, especially the fact that machines complain a lot less when you boss them around or do things to them that they were never intended for. Highly arrogant, vengeful, and self-concious; takes particular pride in his "glorious" mustache. Not very fond of wildlife, but has an especially irrational hatred for hedgehogs for some unknown reason. Especially blue ones.
Backstory:
Never one to get along well with others, The Evil Dr. Ivo "Eggman" Robotnik has a long held-prejudice against just about everyone who either isn't him or a robot, and with a special place in his heart for his hatred for all things "Nature" and "Outdoorsey". The exact reason for this is unknown, but theories are numerous, ranging from experiencing a really bad camping trip as a child, to simply growing up full of himself and knowing that it's far easier to reprogram a robots mind than it is a living beings, to a scientific accident and injury he experienced as a child that crossed his wires and made him Evil.
His genius allowed him to go to collage at a young age, and initially passed through legal higher learning institutes with just as much speed, until he made the mistake of thinking that just because he'd gone through graduation, he could get away with gloating about the fact that he'd cheated the entire way - not because he had to, but because he could. Despite being deprived of his above-board higher educational certification, his deeds easily earned him a place in an underground institute of Evil higher-learning, where he proceeded to graduate at the top of his class - or rather, as the only member of his class, having rigged the institutes internal computer systems to disqualify every other member of his class from graduating that year as a his actual Senior Doctoral Thesis Project (his supposed Senior Doctoral Thesis Project was on the theorization of a "Roboticizer" biomatter-to-cybermatter converter).
The Evil Dr. Ivo "Eggman" Robotnik currently spends his Evil Doctoral career furthering the cause of Evil! Science and plotting his takeover of the world for his "Eggman Empire" and the creation of his long-held dream, the construction of the Eggman Land Evil Robot Amusement Park ("MUAH HA HA HA HA HA HA HA HA HA HA HA HA!").
Skill Levels: Research 3 (3/9) | Operations 2 (1/7) | Espionage 1 | Combat 1 (1/5)
Statuses: Injured 3 weeks
Starting Inventions:
*Motobug - Dr. Eggman's first true robot breakthrough, this design is currently his pride and joy when it comes to robotics despite their simplicity. Capable of functioning in either a basic combat or utility role.
*Repulsorlift Flight Technology - Also known as "Anti-Gravity", a simple propulsion system that allows for advanced heavier-than-air flight without the need for louder, more dangerous, and passe technologies like "Propellers" and "Rockets".
*Eggmobile - Built off the back of Dr. Eggman's Repulsorlift technology, a simple flight pod that allows for simple transportation and multiple utility options through its widely modifiable design.

Player: @Genon
Name: Dr. Henry Navarre
Description: A younger "mad" scientist than many in the business, he's only about 24 years old. He's a black-haired Caucasian who looks like Hollywood's idea of a scientist (read: skinny and rather attractive, despite his glasses). The clothing he wears varies heavily based on the situation, much like many sane people. He doesn't have nearly as much of a limited wardrobe as some crazies who only wear lab coats.
Backstory: Henry Navarre's mother, Dr. Caroline Maximoff, was a mad scientist herself, looking into the biological nature of Sparkhood. Retaining just enough of a conscience to feel some regret over the many test subjects she had killed and the lives her fellow mad scientists ruined, she was determined to get the best of both worlds: A child with all the intelligence and creativity of a Spark, with none of the megalomania, recklessness, carelessness, narcissism, and amorality that came with it. Her experiments with genetic modification were successful, yielding a fetus growing in an artificial uterus (read: a clone vat), who she named Henry. However, she recognized almost immediately after Henry's "delivery" from the tube that she simply wasn't cut out for parenting a non-crazy child: Some of her insanity would almost certainly rub off on her son, contaminating his mind and effectively destroying her magnum opus.
So she, naturally, put him up for adoption. Henry was successfully adopted by a wealthy couple in Manhattan, which gave him the means to put his intellect to use, as he had no need to worry about anything else. Fueled by his modified Spark, he utterly annihilated his classes at school, and ended up graduating from MIT with four master's degrees (genetics, biology, robotics and computer science) and an MD in brain surgery-at the age of fourteen. His parents supplied him with his first laboratory, acting as a benefactor for his research. Specializing in human augmentation and robotics, he began to wonder, just what made him tick? At the time, he thought he couldn't possibly be a Spark, he was far too sane for that. There must have been something in his genetics that made him the way he was. Something new. Something revolutionary. So he sequenced his genome, and found something interesting: He had once read a paper detailing the genetic origins of Sparkhood, by one Dr. Maximoff. Cross-referencing the sequence from the paper with the sequence from his genetics, he found that the results were disturbingly similar, but there were a few alterations to the sequence here and there. He should have been a Spark. But he wasn't. Someone had tampered with his genetics, possibly before birth. He was a fucking science experiment, and Caroline Maximoff was his only lead on finding out who did this to him. He needed to know the truth. But Caroline was a flimsy lead at best: She just happened to publish the paper, that wasn't proof that they were related. Calling his parents, he told them the situation and asked if they knew anything. That was when they dropped the bombshell: He was adopted, and the adoption office had listed one "Caroline Maximoff" as the donor.
So he tracked down Caroline, met his batshit-crazy bio-mom for the first time, and got brought up to speed on Spark society. He was disgusted by what he learned. So many productive, intelligent, hardworking people, sidetracked by childish goals of world domination, consumed by their own egotism to such a degree that they could think of nothing but themselves. Still, for better or worse, he was close enough to a Spark that it was splitting hairs, so he tried to integrate with the Spark community as best he could. He ended up joining the group of mental patients in white coats over in Buenos Aires, not because he shared their goal of taking over the world, but rather because he'd rather no-one took it over, and stopping all the other actors first would benefit his goals.
Skill Levels: Research 3 (1/9) | Operations 2 | Espionage 1 | Combat 1
Statuses: Injured 2 weeks
Integrated Blueprints: Neurocomputer
Starting Inventions:
Neurocomputer: A chip wired to Henry's cerebrum, enabling him to navigate his brain like a computer's file system. He can access memories freely, examining the entire contents of his brain. He never loses track of stored information this way, and so he never has to take notes! Still, he does so anyway. It doesn't hurt to be meticulous, after all. He can also do things like manipulate his emotions, instantly start tripping balls lucid dreaming on command, temporarily increase blood flow to any part of his brain for increased intelligence in a specific area, and other neat things.
Temporary Gene-Mod: When injected, the user gains a set of predefined, temporary genetic alterations that radically alter their physiology for the duration of a single action. Different TGMs give different results, each one configured for a single mutation.
Power Armor: Exactly what it sounds like. Can be upgraded.

Player: @TheFantasticFox
Name: Edward Thorian
Description: Hailing from Denmark, Dr. Edward Thorian (Ed to his friends) is a tall, thin man with military cut blonde hair and semi-permanent stubble. He mainly wears jeans ,a t-shirt along with his lab coat and ballistic vest. Listens to assorted music while researching/tinkering with headphones/ear protectors. Almost always carries a 9mm pistol, assorted knives and a flashbang. Has a red fox named Christoph who carries small tools for Ed.
Backstory: In his early years, Ed had an obsession with waves of any description; radio, micro, light, anything. He also enjoyed building, and then 'Destructively disassembling' (ie. blowing them up) things. After a childhood spent tinkering and getting in trouble for blowing out windows throughout the block, he joined the Danish Engineer Crops to get through college, as well as get access to bigger toys. After his term of service, he went off to college and found there was very little there he did not already know. Looking for a challenge, he began tracking some strange emissions, leading him to this new and exciting group of people.
Skill Levels: Research 2 (1/7) | Operations 2 | Espionage 0 | Combat 3
Starting Inventions: Multi-Wave Detector (Used to find/track thins from many, if not all, types of waves)
Atomic Agitation Gun (Using high frequency waves of energy, this weapons weakens and then shakes apart things at the atomic level. Hopefully)

Player: @Vanestus
Name: Jonathan Pearce
Description: A middle aged man with short black hair and neatly trimmed stubble.
Backstory: A mechanical engineer coming from the UK he specialized in the creation of remotely controlled combat robots, officially called Battlebots.
Skill Levels: Research 3 (1/9) | Operations 2 | Espionage 0 | Combat 2
Starting Inventions: Battlebots

Player: @Speed53066
Name: Dr. Ferns Manus
Description: Dr. Manus is a large man standing at 6ft and some what bulky due to his active lifestyle, he usually wears a black and gunmetal Greatcoat, with brown cargo pants. He has a semi maniacal expression with a large christine grin, he is seen with a cigarette in his mouth and a sword at his waist, he says the sword is a family heirloom.
Backstory: Dr.Manus graduated from Medusa Collage of Nanorobotics, Agriculture, Medicine and Engineering. His major was nanotechnology and the ability to create great things with it, like a escalating robot that is only loyal to him. Though he did study some medicine/chemistry, agriculture in order to know how nanomachines can improve it, and engineering to see if it is possible to use nanotechnology to create structures and tools. He came from a semi-strict family who were in the poorer areas where most of the population just tried to live to see tomorrow, by any means necessary. Thus it became a family tradition, wherever you go you must carry a weapon in order to protect yourself, his other brother and sisters thought this tradition was barbaric and not necessary in this day and age, they were wrong. Ferns' parents put him through school in order for him to become something in life, he as of now has a small business called Future Tech, the other name it goes in the criminal underworld is Veni, vidi, vici.
Skill Levels: Research 4 (2/11) | Operations 2 | Espionage 0 | Combat: 1
Integrated Blueprints:Pandora Orb, Black Blood, Orichalcum V1, Time-Stop Button, Net Navi, Computerized Reality Model, Dynacap Capsule
Starting Inventions: The Replicators, a block that represents infinite potential. Each block is a sophisticated robot that uses the nanomachine theory of self replication and creation, but on a large scale. The only problem is that it needs blueprints in order to work, but Ferns is working on changing that.
The simple VI: what it says in the tin

Player: @Trondason
Name: Dr Briefs
Description: Dr. Brief is a short, stocky man. His hair is bluish-gray with his age. He also has a large gray mustache. He dons a white lab coat with a blue undershirt, and black pants. He is almost always seen smoking a cigarette, and wears a pair of large, (usually) rectangular glasses.
Backstory: Dr. Brief graduated from West City College's Department of Science and Engineering, where his major was physical science. He completed his doctorate through the department's graduate program. He later established Capsule Corporation specializing in the miniaturization of tech.
Skill Levels: Research 4 (5/11) | Operations 3 | Espionage 0 | Combat 0
Integrated Blueprints: Pandora Orb, Black Blood, Orichalcum V1, Time-Stop Button, Net Navi, Computerized Reality Model, Dynacap Capsule
Starting Inventions: Dynacap Capsules: His life work, he's constantly working on and improving the space altering tech behind them in hopes of one day being able to market them and take over the world economically. But for now, he's the main one that uses them. They are great for carrying anything and everything you might need.

Player: @Robotninja
Name: Dr. Mc. Ninja
Description: Dr. Mc Ninja comes from a clan of Irish Ninja. He is a full doctor, and is less about mad science than many of his coworkers.
Backstory: Dr. Mc Ninja became a doctor in rebellion against his parents. In actuality, this is not the real Dr Mc ninja, merely one of his clones that failed to meet back up to be reabsorbed.
Skill Levels: Research 2 | Operations 0 | Espionage 3 (1/9) | Combat 2
Starting Inventions: Inexplicably Stealthy Cardboard Box - This extremely uncomfortable cardboard box is excellent at hiding people. For some reason, the average person never thinks to check it.

Player: @Revya Alt.Zero
Name: Elice Machinas
Description:
Backstory: A college grad that was snapped up by the MAD community, after finding out about the fact she created and let loose an unstable A.I. on a her professor. An A.I. that destroyed a professors life's work that he stole from his students, it was a smart toaster that never burn toast, no matter what type of bread. That was the type of person the MAD community needed, the type of person who would destroy those that would crib their notes without giving credit or at least not be so obvious about it. She also impressed them by destroying the large toaster robot he sent after her in revenge with a giant wrench (their big nerds), then berated him on his shoddy workmanship, then hit him with the wrench. This unfortunately meant that she had to create the a her S.E.P. in desperation just to go out and to take things from the junkyard(screw paying). Also she has a need to wear costumes during missions out side.
Skill Levels: Research 3 l Operations 0 l Espionage 1 (2/5) l Combat 3
Statuses: Injured 4 weeks, Crippled 1 week
Starting Inventions:
S.E.P. Personal version: Somebody Else's Problem Device, So long as you don't do something really outrageous or violent people ignore you or act as if what your doing is normal. Not usable on large things i.e. cars, buildings, or giant robots, motorcycles are fine, but no larger.
Holographic Smart Computer: An compact advanced computer that projects holograms for crystal clear screens and interface. Note playing online MMOS, using this computer is unfair, most people don't even have close to THIS good a set up.

Player: @LuciDreamer
Name: Katyusha Pravdu
Description: Katyusha, who is very, very short and likes to leverage this information whenever she can, thus fosters her appearance to make herself seem as childish and innocent as possible. She wears her chestnut-colored hair short and likes to attach a tiny red bow to the side of her head to sell her youngevity. Her eyes are also a sharp but bright shade of blue. All of this is in sharp contrast, however, to the crisp military uniform and ushanka (optional) she insists to wear in public. To the public eye, she appears to be nothing but a young cosplayer - eccentric, perhaps, but harmless. She is perfectly fine with this.
Backstory: Katyusha actually is not of Russian descent, as her name would imply. She is, in fact, American. Her name and image are mostly tailored after a semi-famous secondary character from a niche 21st century anime about tanks and schoolgirls. Despite being a newcomer to the mad scientist's scene, she is known for being an extremely talented organizer and charismatic figure, well-versed in the art of administration, stewardship, finance and human resources. It is said that a large number of recent (and short-lived) communist revolutions in schools and universities across the world (supposedly those that rejected her due to her megalomanic antics and supposed youth) were orchestrated by her just to satisfy her boredom and hone her skills. She also has a finger in a number of global corporations that deal in arms manufacturing, vehicle assembly, robotics, and... anime production. Strangely.
In the scientific field, Katyusha's feats are, however, less than impressive. She has a particular fascination with artificial intelligence as well as medical analysis, and her developments in those fields are indeed leagues above conventional technology, but in the face of other mad scientists of far greater caliber her inventions fall short.
Plays the Soviet march "Katyusha" while she works, and is uncharacteristically obsessed with the Russian T-34.
Skill Levels: Research 2 (1/7) | Operations 4 (1/11) | Espionage 1 | Combat 0
Starting Inventions:
"Big_Sister" - Virtual administrative helper with limited self-awareness, hacking capabilities, and a very, very smug attitude. Loves her creator, though.
MediAnalytic Scanner Glasses (M.A.S.G.) - Portable device that tracks vitals and other relevant information on all visible sentient creatures and displays them on a sleek HUD. Helpful in stralth or overt combat. The battery sucks, however, and may be used as a grenade in hot situations.

Player: @Lizard Knight
Name: Derious Delerium Dee aka Dr.DeDeDe
Description: A bald, heavily obese man in a pair of sweat pants and a comfy sweater. He wears a massive red lab coat with white lining. He wears a simple red cap, sturdy working gloves and boots.
Has a joyful and goofy personality and is rather lazy, only working in short bursts of inspiration. He has a strong temper on him and deliver a 'Clobbahring'.
Backstory: Dedede was always a dreamer. In his youth a kept a journal filled goofy creatures from his dreams. His youth was spend mostly my either lazing or getting in a fight with the other kids over his size, often winning my crushing them under his weight. After graduating with a degree in biology and robotics, Dedede joined a project intend on creating a machine that could recreate extinct animal. Here Dedede was often criticized on his laziness, especially since he made great breakthroughs when he got off his ass.
This continued until Dedede finished the general organic construction machine (G.O.C.M.) and-in a fit of whimsy-created one of the creatures he imagined in his youth. Soon the machine created a functional, sapient, living breathing waddle dee. At the same time, all the comments about his size and laziness compounded into a wil too take over the world and turn it in his dreamland. Where people can happily laze off in green lush grasslands where was KING. Dedede produced a total of 5 waddle dee's after which he stole the G.O.C.M. and some funds to start his career in mad science. He overslept on the mad science conferance but soon caught wind of MAD. Sufficiently intrigued, he collected his minions and minion maker and left for the MAD base.
Skill Levels: Research 2 (2/7) | Operations 3 | Espionage 0 | Combat 2
Statuses: R.I.P. (died in Week 4)
Starting Inventions:
Waddle dee - Dr.DeDeDe's first successful creation, these creatures posses above human strength and reach to an average humans knees. They posses simple whimsical personalities and a rather naive, making it so there easily tricked or recruited. They are extremely loyal and never betray those they are loyal to. There simple minds are perfect for learning making them able to do any job as long as they have enough training before hand.
G.O.C.M. or the Minion Making Machine (M3) - This machine can create organic or semi organic creatures based on a given template and inserted resources. It can create any template without isue aslong the resources are in place. However, this machine biggest downside is that it has a limit to how complex it can make the creatures, it cannot recreate humans for exemple.

Player: @Painfulldarksoul
Name: Ophelia Moor
Description: A girl of European descend, around 1,10m(3,6feet) tall and with brunette hair. She is usually seen wearing some kind of skirt and mundane t-shirt, the hair in a long braid. Her green eyes hide behind a pair of big glasses, making her look like she'll be class president, once she enters high school. Nothing suggests that she already lives on her own.
Backstory: She was always smart. She noticed early on, that her parents didn't care much for her, both striving to further their careers. Her teachers praised her and called her a genius, a child protégé. Between the encouragement and the lack of anything at home to return to, she soared trough her classes. Befor she noticed, she had everything she would need, to begin a career as a psychologist, once she had grown up. But she had already enough years of waiting alone at home, so she tried to get her independence and failed.
Wasn't she a genius? Shouldn't this be an easy task for her? Why was this so hard?
She doubled up her efforts again and again, barely sleeping or eating, but still the progress was minimal. Being a genius wasn't apparantly enough, to get trough the chaos that is law. Her way of thinking wasn't right to unravel law, as it would the mind of another person. She needed another way to think.
The insane! Of course! How could she forget!?
Some people had an imense intellect, despite or maybe because of their lack of sanity. ...
Next time she was master of herself, she realised that these last thoughts, were already the musings of a mad mind. But what she had now was even more so. Her mad plan had worked!
Her parents meanwhile had come to their own senses, trying to make good for their now lunatic of a doughter, but completely incapable of doing so. With her new mind she could at last reconnect with her parents, but now a few years later she did get her emancipation and move out.
They still talk per phone and they think it's not a good idea for her to do this, but she has a new calling in life and there is no stopping her! SHE WILL DO THIS FOR MAD SCIENCE AND WORLD DOMINATION!
Skill Levels: Research 3 (2/9) | Operations 1 | Espionage 3 | Combat 0
Starting Inventions:
M.M.A.M. Mind modification and manipulation. Mmam!
Trough therapy, brainwashing techniques and self analyse, someone can change their mind to increadible degree. Extensive knowledge of to modify person, wast knowledge in psychology and years of time is required, for any and all change.
R.E.L.A.X. Ruthless efficiency logic algorythmus X ... The X is only to make it so it's an actual word.
With far less analysis, brainwashing and therapy, you can still get impressive results. But preferably on other people. Sociopathy, psychotic behavior, paranoia and many other usefull psychosis can be caused in minions, to make them less dumb and more usefull.
I.M.P. Internal mind preservator. It's not a condom for the first head! Stop laughing!
Trough splitting a mind partwise and making the splitted part still connect, you make the person neurotic and sometimes change between the thought processes of both minds. This one will kling to the original like a yandere girlfriend and being still a part of it, can actually feel when something is trying to change it and get really jealous, protective and angry about it. I wonder why that one telepath died?

Player: @Sigil
Name: Generic Mad Scientist
Description: A generic guy in a generic lab coat
Backstory: A generic backstory
Skill Levels: Research 2 (2/5) | Operations 0 | Espionage 0 | Combat 0
Starting Inventions: None
Minions!
Minion Housing
Even artificially-produced abominations of SCIENCE! need a place to live, and that's where the Housing system comes into play. Basically, each Minion consumes Housing points according to its size.

Small: 0.5 Housing
Medium: 1 Housing
Large: 2 Housing

Anything above size Large counts as a Vehicle.
In addition, Minions come in three basic types, which determine which sorts of Housing Rooms they can use.

Biological: Living Quarters
Robotic: Living Quarters, Storeroom or Robot Maintenance Hub
Digital: Robot Maintenance Hub or Server Room.

Finally, here are the basic Housing Rooms

Living Quarters: Provides 12 Housing for Biological or Robotic Minions
Storeroom: Provides 18 Housing for Robotic Minions ONLY
Robot Maintenance Hub: Provides 24 Housing for Robotic or Digital Minions
Server Room: Provides 48 Housing for Digital Minions ONLY.

Current Minion Roster
100 skilled workers (3 weeks left)
4 Interns
5 Storerooms - 0 housing left
-141 Spider Bot
-1 Norm (Minor Damage)
-3 Mettools
-1 Stealthy Combat Drones
-16 Motobug
3 Robot Maintenance Hub - 47 housing left
-1 Mechanogoblins
-1 The simple VI: Operations
-6 Net Navi
-4 Buzzkill
-14 Motobug
No Housing!
-1 Cat Friends (Injured 2 weeks)
-1 Unusual Stray Cat Colony (counts as large due to numbers)
-1 Dryad
-1 Waddle dee

Minion Bonuses:
Netwrok Mode: boosts robotic minion effectiveness by 20%
R.E.L.A.X. (Ruthless efficiency logic algorythmus X): Grants a 5% bonus to all biological minions.

Minions Available For Hire
intern
Skills: None
Special: Eligible for a single level-up
unskilled labor
Skills: Operations 1
skilled labor
Skills: Operations 2
lab assistant
Skills: Research 1
researcher
Skills: Research 2
engineer
Skills: Research 1
Special: Research counts as 3 when designing a new blueprint.
informant
Skills: Espionage 1
mole
Skills: Espionage 2
ex-kgb/ex-cia operative
Skills: Espionage 3
thug
Skills: Combat 1
ex-military
Skills: Combat 2

Buildable Minions
fire bot
Skills: Combat 2
Housing: Small Robotic
spider bot
Skills: Operations 1
Housing: Small Robotic
norm
Skills: Operations 1, Research 1, Espionage 1, Combat 1
Housing: Medium Robotic
cat friends
Skills: Combat 2
Housing: Medium Biological
Special: Made by Felinationizer with 40% success rate
Special: Can use equipment
mechanogoblins
Skills: Espionage 2
Housing: Small Robotic
Special: Cannot be used for long-tem infiltration
mettools
Skills: Operations 1
Housing: Small Robotic
Special: Counts as Operations 2 for the purposes of base building/alteration
net navi mk.2
Skills: Research 3 OR Research 2, Espionage 1 OR Research 1, Espionage 2 OR Espionage 3
Housing: Medium Digital
motobug
Skills: Operations 1, Combat 1
Housing: Medium Robotic
stealthy combat drones
Skills: Combat 2 OR Combat 1, Espionage 1 OR Espionage 2
Housing: Medium Robotic
the simple vi
Skills: Research 1 OR Operations 1 OR Espionage 1 OR Combat 1
Housing: Small Digital
Special: Skill must be set during construction, may not be changed afterwards
dryad v2
Skills: 2 ranks distributed among any skills
Housing: Medium Biological
Special: Can pass for human
Special: Can use equipment
Special: Incubation time of 2 turns
buzzkill
Skills: +32 to Combat actions (+39 with Network Mode), not including Manpower.
Housing: Medium Robotic
waddle dee
Skills: Research 1, Operations 1, Combat 1
Housing: Small Biological
Special: Incubation time of 1 turn

Bases
Base Template
Name:

Co-Ordinates:
Size:
Concealment:
Fortification:
Rooms:

Room List (tentative; you can invent more rooms later)
Storeroom: Used for storing things.
Lab: Needed for Research actions
Workroom: Doubles productivity when crafting existing Blueprints
Garage: Provides a concealed location to keep up to three vehicles not much bigger than a car
Infirmary: Provides healthcare to up to three injured or ill characters.
Training Room: Needed for combat training
Security Checkpoint: Increases Fortification by 1, does not stack.
Robot Maintenance Hub: Increases effectiveness of robot minions within the base by 10%
Recycler: Reduces cost of equipment manufacture within the base by 35%
Time Lock Chamber: Allows for effective captivity of most threats, prevents active study if you want to avoid a containment breach.
C.A.T. (Containment and Testing) Room: A very secure room for testing and containment of captured subjects, the only way to break out is using esoteric effects or an incredible amount of brute strength.

Base List

Name: Pilar Office Building

Co-Ordinates: -34.4755218, -58.9033609
Size: 8
Concealment: 5/6
Fortification: 2/6
Rooms: Storeroom (1), Lab (2), Workroom, Garage, Infirmary, Training Room, Robot Maintenance Hub

Name: Junkyard
Co-Ordinates: ???
Size: 5
Concealment: ???
Fortification: ???
Rooms: Storeroom 2, Recycler 1, Workroom 1, Garage 1

Name: Mine Site
Co-Ordinates: ???
Size: 12
Concealment: ???
Fortification: ???
Rooms: Rooms: Storeroom (1), Lab (2), Workroom, Garage, Infirmary, Training Room, Robot Maintenance Hub, Security Checkpoint.
(Mining is occurring separate from the room structure, bringing in an income of raw materials. Failures where the cause/consequence would be lack of resources and lack of resources events lessened in severity significantly.)

Luján Partido Bunker
Co-ordinates: -37.48, -59.05
Size: 8
Concealment: 5
Fortification: 6
Rooms: 1 Storeroom, 2 Laboratories, 1 Workroom, 1 Security Checkpoint, 1 Garage, 1 Infirmary, 1 Robot Maintenance Hub
SCIENCE!
Advanced Fields
Robotics Lv.2
Nuclear Fusion Lv.2
Biology Lv.3
Computing Lv.2
Dimensional Physics Lv.2
-Shadow Realm Lv.3
Economics Lv.1
Nanotechnology Lv.1

Phenomena
-Dream Creature Life Cycle
-Awakened Dreams
-The Awakened Madness

Blueprints
Lightning Pistol: +8% in regular combat situations, +15% when attempting capture.

Pause Button: Temporarily time-locks a chunk of space directly in front of it. It affects a sphere about one meter in radius, and the range is variable. +10% in regular combat situations, +6% when attempting to capture.

Super Bombs: These bombs are on average about 8 times as effective as their equivalent mass in TNT, but significantly less stable. They provide a +15% bonus in situations where such would be useful.

Felinationizer: Inject someone with this, and you either get a minion, or a corpse. Either way, that guy's out of the fight. +10% in a combat situation VS. HUMANS.

Exotic Particle Cannon Mk.2: A versatile and powerful death beam. Provides a +91% bonus in combat, but it must be mounted on either a vehicle or a large robot due to sheer bulk.

Exotic Particle Rifle: A smaller version of the Exotic Particle Cannon. Provides a +64% bonus in combat.

Radiothermic Gene Alteration Ray: Rapidly mutates victims into mildly psychic cancerous monsters. It is advised to stay clear of them, as they are just as likely to target you as the enemy. +11% in a combat situation vs. organic targets.

Buster Pistol: A basic energy bolt pistol, this weapon is nonetheless effective on most targets, providing a +12% bonus in combat situations.

Buster Cannon: A larger version of the Buster Pistol, this powerful energy bolt revolver is effective on most targets but quite heavy. Provides a +20% bonus in combat situations, but prevents dual wielding.

The Boomstick: Reusable Explosion on stick, grants +10% to any combat action where BOOM is needed

The Rad Gun: +8% in regular combat situations, causes mutations in target

Atomic Agitation Gun: breaks things down at the atomic level, +20% in combat, reduces loot gained afterwards

Orichalcum V1 Power Suit: +99% to combat actions

Black Blood: Injuries heal 1/3 faster. Improves combat skill multiplier by 1. May turn into a black goo that then turns into skeletal creatures that then, possibly, turn back into black blood. Or into black goo. Or into more skeletal creatures.
Bubble Shield Belt: This belt generates a spherical defensive shield around the wearer, which is normally permeable, but blocks harmfully fast or energetic attacks. +12% bonus in situations where serious physical injury is a possibility.
Movement Skates: These compact antigravity boots allow the user to hover a few inches above a given surface. Not only does this let them go faster and avoid certain traps and hazards, but it can also be used for high-jumps. (12% where applicable)

Will's Rocket Car: Good for going crazy fast in a straight line. Provides an 18% bonus in situations where such would be useful.

Eggmobile: A vehicle for manoeuvrability and general utility in the air, +12% where such is applicable
Neurocomputer Skill Memory files (.nsm): can be crafted and uploaded to the Neurocomputer once per turn. The Neurocomputer can only hold 3 Skill files at a time, barring further upgrades or improved versions. Currently, NSM files are limited to a +1 in a single Skill category (Research, Operations, Espionage, or Combat). However, if players so choose, they can donate their skills as well via an Operations action, effectively creating a "Super NSM file" with a skill bonus of whatever number the player has in a particular skill. However, if an individual has a skill level equal to or greater than that of the bonus, .nsm files don't help.

Reanimation Serum: Reanimates dead tissue! Usage on a sapient subject will likely result in some mental degeneration.

V3 Pandora Orb: This device bonds to a host, allowing them to trivially integrate new pieces of technology with their body. This is a free action, can integrate up to 5 blueprints into host (doubling effectiveness), doubles healing rate, can swap out integrated blueprints without first spending actions to un-integrate existing components.

Forging Furnace: Can automatically produce 20 Funds worth of Equipment or Robots per turn.

Dimensional Sensor: Can see into other dimensions, providing a 10% boost where such would be useful.

Anomalous Energy Sensor: Can detect bizarre forms of energy in a manner similar to a geiger counter, providing a 10% boost in situations where this is useful. Has some effective overlap with the dimensional sensor.

Shrink-Inator: This overly large device is capable of potentially shrinking someone down to microscopic size, with enough time. Sadly, it doesn't seem to work much when shrunk.

Cute-Puppy-Call-inator (AKA the Spider Whistle): When blown this whistle summons a swarm of thousands of spiders. Provides a +10% bonus in situations where a quick distraction would be useful.

Amon Hen: Fits in your pocket and can decrypt all messages in seconds. Also provides secure communications. Provides +35% to any situation involving communications.

Fetch Bot: +15% for Operations or Research actions.

Multi-Wave Detector: +10% to any action where detecting any type of wave is necessary.

Anomaly Storage Unit: A container lined with special suppression emitters, which should be able to contain low-level artifacts without issue.

Anatomical Structure Analyzer: A piece of radiology equipment that far outclasses anything the mere mortals have, it is very effective at analyzing anatomical structures. It provides a +10% bonus in applicable situations.

Portable Text and Speech Translation Unit: When exposed to a foreign language, it can assemble a crude translation algorithm in a few hours. It provides a +8% bonus in situations where such would be useful.

Skittering Sally: A mobile doll with a surveillance camera installed, providing a +5% bonus in situations where covert observation of a target would be useful.

Orthanc: A server designed to provide secure communications for the group. Increases defense vs. communications hijacking.

Sting: An EMP device, able to fry most non-hardened electronics within 2 meters. Provides a 5% bonus in situations where that would be useful.

Shadow Manipulator: Helps conceal the user from sight, providing a 10% bonus where applicable.

Shadow Gate: Allows the user to phase through walls, providing a 10% bonus where applicable.

Primitive Telepathic Circuit: A biomod that allows the user to communicate telepathically.

Computerized Reality Model: When fed accurate data of someone's abilities, inclinations, and situations, it can predict their next action with 90% accuracy. Works on whole organizations as well as just individuals.

QuickMix Gene Splicing Machine: Provides a 10% bonus to bio-engineering actions.

Angelfield 2.3.7: If integrated, reduces all timed statuses by 1 week, causes all permanent statuses to downgrade after 4 weeks, now also includes diseases.

L.E.A.R.N.E.R. (Local Evidence Acquirement Rate Neural Enhancement Routine) 1.5.4: If integrated, adds 0.5 XP to each action taken.

Memory Modifier: Allows M.A.D. to selectively edit and delete memories if needed. Cannot be used on the field, has side effects if used too often

M.M.A.M. (Mind modification and manipulation): Allows M.A.D. to change behaviour patterns of subjects if given enough time.

R.E.L.A.X. (Ruthless efficiency logic algorythmus X): Grants a 5% bonus to all biological minions.

I.M.P. (Internal mind preservator): Reduces the likelihood of mental statuses if integrated.

The Infiltration Engine[T.I.E]: Adds +10% to any situation where formal social interaction is necessary

The Jerry Device: Adds +10 to any action where a pasty/distraction/test subject/meat shield is necessary. Produces 10 Jerrys a week.

Long-Range Bulk Selective Teleportation Device: Provides 5 funds a turn worth of resources

Butterfly cage: Doesn't do anything, you think.

Improbability Drive: All crit results are magnified, both crit successes and crit fails.

Custom audio-bone conducting headphones: +5 in espionage where listening to electronic transmissions is needed

Skull Jack: +5 when dealing with computers

Personal Dimension Phaser: Allows travel to alternate dimensions for user

Super HAZMAT Suit: +5% where harmful environmental effects are a possibility

Neurocomputer: +5 to research actions when integrated

Medium Spiderbot: +8 to any Operations action it's involved in. Can use handheld equipment.

Temporary Gene-Mod: grants +10 to actions where wildly different physiology is needed

Battlebots: A remote controlled combat drone, makes you not die when killed in combat.

The Replicators: Provides a +5 to any action where you may need to create simple equipment on the field

Dynacap Capsules: can each store one piece of man-portable equipment

Inexplicably Stealthy Cardboard Box: Provides a +15% bonus in any situation where disguising yourself as a storage container would be useful.

S.E.P. Personal version: Increases defence vs. discovery of operations/research/espionage

Holographic Smart Computer: Grants a +10 to any check for using a computer at base.

"Big_Sister": Grants a +5 to any research or operations action

MediAnalytic Scanner Glasses (M.A.S.G.): Grants +5 to any combat or espionage action

G.O.C.M. or the Minion Making Machine (M3): Provides 5 funds worth of organic minions per turn
Hyper-Rotating Plasma Engine: This rocket engine technology increases the effectiveness of any appropriate vehicle, minion, or weapon it is incorporated into by 15%

All-Purpose Energy Tap: This device can draw energy from its environment of any sort, which amplifies the effectiveness of other onboard power generation by 50%, and grants a 15% effectiveness bonus on its own.

Diamond Silk: This advanced nanocarbon composite is extremely durable, yet flexible. Armor incorporating it is 20% more effective than it otherwise would be.

Spherical Tokamak Reactor: This ball-shaped fusion reactor features some questionable design choices, but is nonetheless effective. Equipment or minions requiring a power supply are 25% more effective if they incorporate this reactor.

Git Gud Cotton: This gene-hacked cotton is around twenty times as strong as kevlar, making it awesome for concealed armor. It adds 15% effectiveness to such items incorporating it.

Repulsorlift Flight Technology: Grants a +10% bonus to any device that needs to be manoeuvrable that it is incorporated in.

Marble Reactor: when integrated into a design that needs a compact power source, increases effectiveness by 30%
Replicator Hub: Same effect as Forging Furnace, a room. Room does contain some automated laser turrets.

Robot Maintenance Hub: Increases effectiveness of robot minions within the base in question by 10%

Recycler: Reduces cost of equipment manufacture within the base in question by 35%

Time Lock Chamber: Time-Dilation equipment built into the walls and floor of this room allow anything within to be instantly frozen in time. This allows for effective captivity of most threats, but prevents active study if you want to avoid a containment breach.

C.A.T. (Containment and Testing) Room: A very secure room for testing and containment of captured subjects, the only way to break out is using esoteric effects or an incredible amount of brute strength.
Motobug: Counts as 1 Operations, 1 Combat minion

Fire Bot: An autonomous robot with a built-in flamethrower. Counts as having Combat 2.

Spider Bot: A small utility bot shaped like a spider. Counts as Operations 1 under normal circumstances.

Norm: Counts as having one level in all skills.

Unusual Stray Cat Colony: Ignores normal minion rules and provides a +8% bonus to any Espionage action @Shadowhope is involved in.

Cat Friends: Counts as having 2 levels in Combat and can use Equipment. Produced by the Felinationizer with a 40% success rate.

Mechanogoblins: Counts as having two levels of espionage, but cannot be used for long-term infiltration.

Mettools: 1 level Operations, two levels when building or altering a base.

Net Navi: A highly customizable Infomorph, can be specced as either 2 levels Research, 1 level Research/Espionage, or 2 levels Espionage.

Stealthy Combat Drones: multi-purpose drone, can be specced as either 2 levels Combat, 1 level Combat/Espionage, or 2 levels Espionage.

The simple VI: A minion that can provide a 1 in any 1 category, must be specified when built.

Dryad: Research 1, Operations 1, requires double housing and an incubation time of two turns

Waddle dee: Research 1, Operations 1, Combat 1, incubation time of 1 turn
Resources

Fairweather Agricultural Supplies Lv.2
Junkyard

Vehicles
See Minion housing for rules
Garage: Can store 3 Vehicles
Heavy Garage: Can store 2 Large Vehicles (main battle tanks, that sort of thing)
Docking Bay: Can store 1 Capital Ship

4 Garages - 10 spaces left
-Will's Rocket Car x1
-Movement Skates x1

Equipment
-Forging Furnace x7
-The Felinationizer x1
-The Jerry Device x2
-Long-Range Bulk Selective Teleportation Device x1
G.O.C.M. or the Minion Making Machine (M3) x1
 
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Character Submission: Doctor Watson (Void Stalker)
Player: Void Stalker
Name: Doctor Watson
Description: Doctor Watson is a young man of average height and build of Caucasian and East Asian descent. He has a tendency to wear a lab coat as he prefers working in a lab above all else and specializes in high-energy experiments. A fan of steampunk, if he is not in his traditional lab coat he is often found with a slightly altered one with lovely brass goggles. Pic Here

Backstory: The youngest of three children, he had less pressure placed on him as his parents focused on getting their eldest two to follow their footsteps as doctors. It did help him that his early fascination with both science and science-fiction was encouraged with camps and summer lessons. However unlike his siblings and parents he saw Einstein, Edison, Tesla, Bohrs and others as his heroes and vowed to be like them. With his parents busy with work and his older siblings he had free time of his own and began to run his own experiments at home, helped by a generous budget. For him the idea of tapping into other dimensions for power, planted by years of reading science fiction, was his ultimate goal. It wasn't until he finagled an internship during college at the Large Hadron Collider that he could actually put ideas into practice. Still his limited and monitored access left him frustrated as he could see that what was being done was only scratching the surface. Patenting and then selling some of trinkets that came from his personal research he began to setup his own lab as a mad scientist until the fateful convention with Professor Red.

Skill Levels: Research 4 | Operations 2 | Espionage 0 | Combat 1

Starting Inventions: Dimensional Sensor (Basic)- his crown achievement to date, this allows him to start picking up on energy from other dimensions, which let him get far more data than normal scientists at the Collider (not sure what level this would be at but as he is looking long term to tap into other dimensions for power generation I figured the first thing he needed was a tool for detecting and monitoring. At this point more likely to pickup emissions from another dimension that have crossed into ours, also could be limited in the number of dimensions it works on at first).

@I just write Also starting inventions is a bit on the difficult side to try and figure out what is not too high but also not too low.
 
Answers: Operations and Starting Inventions
@I just write Also starting inventions is a bit on the difficult side to try and figure out what is not too high but also not too low.
Yay, Questions!

Anyway, first: Operations is for the boring but necessary parts of running your organization; scouting for new bases, making sure the minions get paid on time, and ensuring there's enough Equipment to go around all go here.

Second: Starting inventions should be described in a short sentence at most; for instance, just list your thingy as a Dimensional Sensor. This gives me more leeway as GM to ensure it's balanced.
 
Can we have an example vote as well ? If I am understanding correctly for this turn we could have up to 4 potential lines to our vote.

1. [] Vote on the name of your group
2. Free Research Action
3. Our personal research action
4. Our second personal action which can be from any category.

If that is correct how do you want to differentiate between 2 and 3? Just go
[] Personal-Advance Understanding of a Field
-[] Details?

And on turns where we do not have a free action in that category just leave it normal?
[] Advance Understanding of a Field
-[] Details?

Or instead of personal would you want us to put Free in front of it?
 
Character Submission: Waldo Theoretic (dunk1010)
Player: Dunk1010
Name: Waldo Theoretic
Description:

A brown haired tall man who always has a suit on.

Backstory:
He is a rich man who had that spark of genius that drives man to embrace the impossible and the powerful.

Skill Levels:

Research, 3

Operations, 2

Espionage 1

Combat. 1

Starting Inventions:
The pause button.

Time lock chamber.
 
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Character Submission: Doctor Heinz Doofenshmirtz (DarKKing98)
Player: DakrKing98
Name: Dr. Heinz Doofenshmirtz
Description: Heinz is a 47 year old mad scientist hailing from the country of Drusselstein. He is head of Doofenshmirtz Evil Incorporated. He wears a white lab coat and black shirt. He is always slouching and has a very angular face with brown messy hair and blue eyes.
Backstory: Since the beginning of his life, Heinz never had a wonderful or even "normal" life. He had mentally abusive parents who never cared about him or even noted possible knowledge of his existence. When Doofenshmirtz was born, neither of his parents "bothered to show up". He celebrated every birthday after that alone, throwing himself surprise parties at places like Gunther Goat Cheese's. When he did have a birthday cake, it was always eaten by Doonkelberry Bats.

At one time he was actually disowned by his parents, forcing him to live with ocelots. Needing money, he got a job at a carnival as the ball you throw at the target at the dunk tank. At the same time, for a reason that Heinz did not want to relate, he emanated a smell of pork so strong that no one would come near him. So he drew a face on a balloon and named it "Balloony," spraying it with long-lasting spray.

Eventually, he returned to his normal family. His father was so poor that his beloved lawn gnome was repossessed. While other people were allowed to relax, he was forced to be the family's lawn gnome all day and night without being allowed to move in the slightest for any reason even to eat or sleep. At night his only companions were the moon, Balloony, and his neighbor Kenny. During one night, Balloony flew off, and Heinz could not retrieve him

In his father's heart, he was replaced by a spitzenhound named Only Son that his father won in a contest of "Poke the Goozim with a Stick". Even though Only Son was an award-winning dog that brought his father fame and fortune, and the family should have been able to buy back the lawn gnome, Heinz was still forced to be the lawn gnome. This appears to be the source of Doofenshmirtz's fragile self-esteem.

While his parents awaited their new baby, who they believed to be a girl, they knitted dozens of dresses for their new baby. But their baby was born a boy and was named Roger. Doofenshmirtz was forced to wear the old dresses due to lack of cloth, causing him to be constantly made fun of by his schoolmates, and on top of that, Roger was now favored by Heinz's mother for being a "goody-two shoes".

Roger as well was favored by his mother for his amazing abilities in kickball, a skill in which Heinz was sorely lacking in. Heinz felt even more shunned because of this. He tried to play several sports to impress his mother, but failed at all of them. In grade school, for example, he flunked jungle gym. Heinz was still not completely forgotten, however, it seemed like he was only ever acknowledged so he could be mentally abused more. His mother for example wouldn't let him into public pools, possibly stemming from Heinz's embarrassing failure to perform the high-dive as a rite of manhood.

He has been bullied throughout his life by Boris, starting when they were both in Drusselstein. Boris constantly kicked sand in Doofenshmritz's face even in the most unexpected places, so much so that even on days where Boris didn't, Doofenshmirtz still found no peace because he was always expecting Boris to show up.

He was also tormented by a local girl named Grulinda, who had a habit of dumping a bucket of water on Doofenshmirtz. Unknown to Heinz, this was rooted in Grulinda's feelings for him, so he assumed she was yet another bully and, similar to his relationship with Boris, held a grudge against her that lasted until adulthood.

Growing up, he tried his hand at magic. He got a gig, but hadn't quite perfected his act yet. When he tried to pull Bobo the Rabbit out of his hat, there was a skunk instead. He was quite upset about this and gave up magic until well into his adulthood. But at that point he actually found Bobo

Heinz entered in his first science fair with his first "Inator" (Doofenshmirtz wasn't very creative with names yet), a working laser cannon. He was about to win, but for some reason lost to a baking soda volcano. The next year, he made an "Even-Bigger-Inator" but lost again to a baking soda volcano

Throughout his youth, he was told he couldn't "make mountains out of molehills" even when the situation was serious, such as burning down his building, which led him to do so literally. He carried this on to his adulthood. He has also always had a high squeaky-sounding voice that he strongly dislikes even to this day

Doofenshmirtz's childhood did not put particular emphasis on Christmas as he says that he "didn't love Christmas but he didn't hate it either"

He once went to a camp and was attacked by bees. He received one sting and numerous injuries due to falling from a hill while running from said bees. The event also left a hydrant in his knee, which due to being to close to his arteries, cannot be surgically removed. This event would later make Heinz overprotective of his daughter when she camped with her friends as a teenager.

When he was around 15, he realized he was unable to grow facial hair and began to think people who grow out their facial hair only do so to make fun of him. Also at this age, he was a big face in the "Shadow Puppet" business, so good that he began dating and had a "Fräulein." But, a new boy in the village with huge hands named Huge-Hands Hansshowed up and, though his shadow puppets were garbage (literally), took his "Fräulein" away from him. This could be the cause of Heinz's fear of commitment and terror of dating girls, even into his adulthood

At around age 16, he went to America, due to his parents tricking him to go to the "Schtor", which turn out to be only a painting, leaving him on a boat to America.

In high school, he filmed himself in a very embarrassing moment: in his underwear and a cape, he skated through a room and into a toilet while saying "I am a superstar!" The recording later became a viral video across the Internet and became so well known that he couldn't walk outside his apartment room without being made into a laughing stock

After this before going into college he started to paint, but could never find a muse. One day he finally found one, and painted for three days straight, and made a "masterpiece" he than rushed off to show his brother, but Roger's food spilled onto his beloved masterpiece, sparking up a newer, more personal grudge against Roger than past grudges which were more parental

After losing in the science fairs, he wanted to devote his life to poetry competitions instead. One of his poems was:

The movies are gray.
The TV is black.
The horses are running.
Please bring me some food.

Curiously, he still somehow lost to a baking soda volcano, although it is seemingly impossible for a baking soda volcano to recite poetry that outclassed him; or rather, any poetry at all

As a young man, he started his own bratwurstcompany, Doofenshmirtz's Quality Bratwurst, during a time which he described as him being less evil than in his current occupation. He even sold the bratwurst personally as a bratwurst street vendor, but without much, if any, success. Despite having "superior workmanship, finer meats and exotic spices", street vendors that sold hot dogs did much better than bratwurst vendors. At the present time, almost no one (other than Heinz himself) remembers that street vendors once sold bratwursts. Heinz attributes this to hot dog vendors "having it all": chrome-plated carts, endorsement deals and fancy blimps. After two young boys walked by him while he was doing his job as a street vendor and made a joke about selling bratwursts being a telling sign that a person is lame, Heinz vowed that he would get revenge against the hot dog vendors.

In evil school, he was tormented by his Evil 101 teacher, Dr. Gevaarlijk, who flunked him out of evil school. To this day, Doofenshmirtz swears to get her to appreciate him for the evil he truly has. He also did a thesis based on an early ransom note of Dr. Lloyd Wexler

He dated Linda Flynn once before she became famous. She actually appears to be, at least in part, the reason why Doofenshmirtz is so focused on controlling and/or terrorizing only the Tri-State Area. At one point she discussed her desires to become a pop-star, but Doofenshmirtz, not believing she could do it replied sarcastically, "Yeah, right, and I'm going to rule the world". Linda replied thoughtfully that he could just start off small, like "with the Tri-State Area"

In "Doof 101", it is mentioned that he took classes at community collega with Principal Lang, who was in love with Charlene at that time. However, Charlene fell in love with Doofenshmirtz more, leaving Lang to develop a grudge against Doofenshmirtz that he refuse to abanadon, even when after Doof and Charlene divorced

Since meeting him while getting his photo taken, Doofenshmirtz's nemesis has been Agent P, or Perry the Platypus. Agent P never attempts to lock Doofenshmirtz up, and after every mission he leaves the doctor in the rubble and runs away.

His evil mentor was Professor Destructicon, also known as Kevin to his friends. Kevin's last request before being locked away was to have his protege set the sun on fire. Doofenshmirtz, in a rare moment of clarity, reasoned that the sun is a big ball of fire, so this wouldn't work. So Kevin asked him to just destroy the island hideout instead.

Skill Levels: Research: 6 Combat: 1

Starting Inventions: Norm: A robot man
Shrink-Inator: Able to shrink any object into a tiny size. Has a self destruct button.
Cute-Puppy-Call-inator: Despite the name, when blown, the whistle summons thousands of spiders to his location.

@I just write Damn, that's a lot of backstory.
 
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This seems interesting. hmm I'm tempted to either play this straight with an intrigue security specialist or go full Old Man Henderson. one would involve stuff that will help us keep operational security and stay a secret in general the other I can play into having stuff that's OCP to everyone.
 
[X]Name the Organization Doofenshmirtz Evil Imcorperated
[X] Advance Research- Robotics
[X] Upgrade my Norm bot
 
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No idea. Either way, the thing about starting inventions is that you start with the blueprints. You don't need to re-research Norm unless you're trying to upgrade them.
I'm saying find them because I doubt Heinz remembers where he left them. Besides, he's not really meant to be competant, now is he?

Edit: Though upgrading the Norm bots does sound like fun.
 
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Character Submission: Ralph Sarge (theflyingbiscuit)
Player: the flying biscuit
Name: Ralph Sarge
Description:

Blond man of average height who hates putting on the lab coat, but feels the peer presure.

Backstory:
With a love of the supernatural he chased around the world to find it, inventing gadgets to help him as he went. He joined to have support in looking for them and uncovering their secretes.
To his chagrin, much of what he searched for was either a hoax or dead end.

Skill Levels:
Research, 2

Operations, 0

Espionage 3

Combat. 2

Starting Inventions:
Anomalous energy sensor.
Movement skates (edit:not roller blades or skates, but more advanced)
Edit: Signal decrypter


(This work?)
 
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Character Submission: Doctor Nuclear (jaiveer00)
Player: @jaiveer00
Name: Doctor Nuclear
Description: A tall raven haired man who likes to wear a Vantablack trenchcoat that has a multitude of pockets on the inside and the outside which can't be seen. Doctor Nuclear is a newcomer to the stage that is the world. He is skilled in High Energy Physics and Material Sciences, Which allowed him to create the blueprints for an all-purpose energy tap.
Backstory: An up and coming Mad Scientist, Doctor Nuclear has just been invited to this convention . He was inducted into Mad Science when he was ridiculed for his all purpose energy tap, which (according to the leading non-mad science 'experts') "would break the laws of physics." This ridicule snapped his temper and he was last seen in public muttering under his breath "...i'll show them, i'll SHOW THEM ALL!"
Skill Levels: Research 5 | Operations 1 | Espionage 1 | Combat 0
Starting Inventions: All purpose energy tap (basic)- allows for one to draw energy from anything, the wind, gravity, rain, the Cosmic Microwave Background, Heat, and anything else that contains an ounce of energy can be drained. is currently limited to having to be manually converted by doctor nuclear and may only convert 1 type of energy at a time. is currently limited to only fully material objects, the final upgrades for this techtree would allow drawing energy from high conceptual wells such as faith or hope or death automatically with AI Assistance.
Diamond-Silk (advanced)- a material that somehow has the hardness of diamonds with the flexibility of silk.
 
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Character Submission: Magnus Krampatoradelarga (Phasehand)
I really want to make a character, but I'm not sure if I actually want to play...
I'll just make the character and decide later.

Player: Phasehand
Name: Magnus Krampatoradelarga
Description: A short man of 5'0" with bright red hair and blue eyes, hair reaches shoulder blades and are dreadlocks. Thin but fit body build. Tends to wear loose clothing that has so many pockets that they are more pocket then clothing. His pockets are filled with anything he thinks may be useful within the next week, and a lot of random miscellaneous items.

Backstory: A man fascinated by clockwork and steam based technology, but unskilled in the creation of them. He went to a University to study advanced electronics and robotics, which is his specialty. Expelled from and blacklisted from all known Universities before he could graduate for the creation of a self-replicating Automatic Toaster, it toasted everything it could reach and then proceeded to use the things that didn't toast to make more. He has since learned that the machine's programming is just as important as the machine it'self. During his time at the University he decided that carrying a bag around was boring and as such started to stitch extra pockets onto all of his clothing, as such all of his clothes are a random mismatch of colors. Has an odd tendency to try to automate everything, and then weaponize it, usually fire is included.

Skill Levels: Research 2 | Operations 2 | Espionage 0 | Combat 3

Starting Inventions: Automatic Toaster - Essentially a furnace on wheels with a pair of arms, capable of cutting and then melting steel it grabs objects within reach, cutting them into smaller sizes if necessary, it then places the objects into it's internal furnace for melting down and to be used to make more of it'self. Fusion powered, upon complete submersion in water it shuts down and explodes. It was meant to toast bread. Do to a design flaw it viewed everything as either bread to toast or raw materials for use, living creatures included.
Forging Furnace - A redesign of the Automatic Toaster to render it stationary and incapable of self-replication, it must now be fed the raw materials which it will then use to construct the desired component or construct. It also makes excellent toast.
Forging Furnace - A fixed and improved version of the Automatic Toaster, it has had it's wheels removed making it stationary and set to Standby Mode as a default, will only act if given a task to make parts and the raw materials to do so.
Fire Bot - A mobile flamethrower.
Spider Bot (Small) - Small robotic spider, approximately the size of a large cat, used as general robotic minion. Capable of carrying objects and using tools, has a small fusion welder/cutter where the mouth would be.




As I made this I decided that it would be interesting to try and play, no idea how though, never played a riot quest.

Also how do I decide Skill Levels? I just kinda picked at random.
 
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Character Submission: Daisy Nicole Adams (Theaxofwar)
Player: Theaxofwar
Name: Daisy Nicole Adams a.k.a. Dr. DNA
Description: Red haired and waifish, Dr. DNA doesn't look like much, but she's actually a genious in the fields of cloning and genetics. She will do pretty much anything for the sake of SCIENCE! and can be incredibly vicious when slighted.
Backstory: She was a perfectly normal researcher, up until one of her genetically engineered creations got loose from her lab and killed a number ofpeople. The guilt from the experience drove hercrazy, causing her to become increasinglyobsessed over the advancement of SCIENCE!
Skill Levels: You have seven skill levels to Research 4
Operations 1
Espionage 2
Combat 0
Starting Inventions:
The Jerry Device - a machine that can create an artificial human known as Jerry the Lab Assistant repeatedly as long as enough material is inserted.

Jerry the Lab Assistants are completely incompetent, and are just as liable to screw up and delete all your files as they are to do something helpful, but they're great to experiment on!
 
Character Submission: Siris Reinler, Circle Master (Rotekian)
Player: @Rotekian
Name: Siris Reinier, Circle Master
Description: A brown haired man of unremarkable height or weight, Siris is usually seen in his distinctive chainmail-labcoat, wielding his spherical hammer (it is not a mace) with dramatic and incisive gestures. While some in the community find his methods crude, it can not be denied that he knows how to get things done.
Backstory: After finding an abandoned cold war era bunker (hidden in the labyrinth of roundabouts that makes up Milton Keynes), Siris realized that it was his destiny to conquer all that is circular.
Skill Levels: Research 2 | Operations 4 | Espionage 0 | Combat 1
Starting Inventions: Spherical Tokamak Reactor, Bubble Shield Belt

[X] Group Name: Mounting Organised Opposition of Doom - Doom Observation or Obliteration Method
[X] Advance Understanding of a Field
-[X] Fusion
[X] Design a blueprint
-[X] Hyper-Rotating Plasma Engine
[X] Start a Front Business
-[X] All Rounders: Sale of spheres of all types.
 
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Mad scientist eh? How "mad" and "Scientist" are we talking about? Herr Doktor from Alucard kind of mad? WoD batshit crazy mad and "Science"? Or tamer one like good ol Frankenstein or that bunny eared crazy woman?
 
Mad scientist eh? How "mad" and "Scientist" are we talking about? Herr Doktor from Alucard kind of mad? WoD batshit crazy mad and "Science"? Or tamer one like good ol Frankenstein or that bunny eared crazy woman?
Well, I mean, I'm playing Doofenshmirtz. So, there's a baseline on minimum madness for you.
 
Player: the flying biscuit
Name: Ralph Sarge
Description:

Blond man of average height who hates putting on the lab coat, but feels the peer presure.

Backstory:
With a love of the supernatural he chased around the world to find it, inventing gadgets to help him as he went. He joined to have support in looking for them and uncovering their secretes.
To his chagrin, much of what he searched for was either a hoax or dead end.

Skill Levels:
Research, 2

Operations, 0

Espionage 3

Combat. 2

Starting Inventions:
Anomalous energy censor.
Movement skates

(This work?)
Well, spelled that way, your first starting invention edits out unwanted anomalous energies instead of detecting them, but it's otherwise fine.
Mad scientist eh? How "mad" and "Scientist" are we talking about? Herr Doktor from Alucard kind of mad? WoD batshit crazy mad and "Science"? Or tamer one like good ol Frankenstein or that bunny eared crazy woman?
How mad you want to be is up to you, however, I can confirm that what you all do is actual science based on in-universe physics.

EDIT: For starting inventions, just say what function you want it to perform, so I can try to balance it.
 
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