Habstab
HabStab
- Location
- Richmond, MO
Hmm... While it is a bit late, I had quite a few ideas but settled on Wild Magic for this turn. Next turn I may try to introduce a "Pure/Order Magic" counterpart to Wild Magic, where it lacks the "has a chance to do whatever it wants" downside in exchange for a "it takes a lot longer to learn even the basics, whereas any two bit hedge mage could use Wild Magic. Admittedly, they'd probably die, but, still."
... Or I might just make bean people, lizard people, or whatever so there's living things, besides the crab people, to use Wild Magic. Not sure yet.
... Or I might just make bean people, lizard people, or whatever so there's living things, besides the crab people, to use Wild Magic. Not sure yet.