[X] Donate it: A museum in Gotham wants to take it off your hands as an example of Gothams history, it'll be out of your sight at the very least. Gain a large sum of money and minor increase in political support.
"About time that thing is gone." You say to yourself as you watch the truck carrying the electric chair drive off into the distance. "It's been a blight on the founder's dream for far too long."
It might seem weird for you to have a grudge against a chair such as this, but you are a building so you can hold as many grudges against inanimate objects as you want.
Still with it finally gone you can already feel your mood improving by leaps and bounds… sure you'll want to avoid traveling to the museum it's in if you want to avoid encountering that blight on your existence again but that's still vastly better than it being literally inside you at all times.
Just the thought of that thing being inside your body infuriates you.
Makes you seethe with an intense contempt for both it and the people who ordered it built.
Honestly if you'd left it alone you had a feeling it would have probably made you more irritable overtime… something that would probably have not ended well for the inmates given that you are already a building animated by the lingering regrets of your now dead founder.
You take a few moments to compose yourself.
Things are ok, they are fine, the chair is gone and you'll hopefully never have to see the blasted eyesore again.
And…. you have a brand new empty room to put to use!
One that already has electrical wiring installed on top of that.
You could use it for all sorts of things!'
Like a security room! That creepy room has plenty of space to put equipment in and that wiring is already capable of sustaining enough power to manage institutions far greater than you in size. Those psychotic lunatics that built it the first time around really went overboard with upgrading the electrical capacity when they realized it would be used to kill people…. You're glad they aren't around anymore.
Of course an extra storage room could also be good. You'd have to put some guards around it at times to keep prisoners from breaking in but sometimes having a place to just put random junk can come in handy.
It could also make for a good place to put some backup generators. The wiring is very good and it would be more than capable of transferring the power from said generators to the rest of the prison.
Hmmm or you could make it into a dog kennel, you never had one of those in your original design as and as much as you hate what it was used for, the building itself is surprisingly pleasant compared to the rest of your body.
Which do you choose?
[ ] Security Room.
[ ] Extra Storage
[ ] Backup Generators.
[ ] Dog Kennel.
Additionally you have the issue of how you want to handle your guards.
The state of both Blackgate and Arkham Asylum suggests that the local supply of prison guard recruits are both incompetent and unethical in the extreme…. You will almost certainly need to buy quite a few cameras and other security measures that only you can access if you want any chance of cutting down on any guard caused incidents.
You could of course look further afield and place an extreme vetting process in place, it won't be enough to catch every possible problem but it does mean any guards that do cause problems can be thrown out without much issue.
Quality over quantity of course is also an option. If you go local and have a sufficient vetting process and lengthy training alongside some…. Pre-established disciplinary actions for those who somehow still feel the need to act like brutal meatheads should cut down almost entirely on incidents. You will be running on almost entirely a skeleton crew at first however and that will be a major problem in its own right.
Finally while it would tire you out immensely you could hire locally but pad out the guards numbers with some… personal creations of your own. These entities are unsettling however so even if they don't directly cause problems they aren't going to want them directly handing the prisoners. No, at the start you will have to restrict them to the important and sadly necessary role of keeping the rest of the guards in line.
Which approach do you take?
[ ] Security Measures.
[ ] Further Afield.
[ ] Quality over Quantity.
[ ] Spooky watchers of the watchmen.