@Planetary Tennis the plus 10 to an act can be used on any act right? I wasn't sure if it could be used on already passed actions or just new ones so I'm asking.
This is the Idea of the Machine that has been given actual existence. It resides within its own pocket universe, which has zero dimensions and exists outside of time, as it requires minimal space to function. This pocket dimension is firmly anchored and connected to the Four Paradigms, which are at their strongest at this particular point in reality. These Paradigms will do their utmost to prevent anyone other than Wills from accessing the Machine, especially without utilizing the Paradigms themselves as a fulcrum for other Forces to create a pathway. Those unaware would not even comprehend what they are seeing or how to utilize the Machine, and may not even perceive its presence. This is a universal constant, similar to other Laws of Reality. The Machine is the most complex tool designed to manipulate the metaphysics of the Universe. It can introduce minor alterations to the Laws of Reality and seamlessly integrate them. However, there are certain rules, barriers, and restrictions in place to use the Machine:
1. Proficiency in both the First and Second languages is essential. Without this knowledge, you will be unable to operate the Machine or even perceive the buttons to activate it.
2. Sufficient understanding of the workings of the Laws of Reality is required. Without this knowledge, you will struggle to locate the Machine and utilize its capabilities in any way.
3. Extraordinary amounts of energy are necessary, with different types required in specific proportions for each desired change. To initiate the process, you must introduce precise forms and sequences of energy. Otherwise, the changes you programmed will have no effect.
4. The Echo of the Will, the entity that created the Machine, serves as a guide and protector for one deemed worthy to find and operate the Machine. They possess the ability to Veto foolish ideas, acting as an additional layer of defense, failsafe and a helpful operating system. It is God of the Machine, it's not alive or dead - it's just inevitable to be and fulfill its purpose. Like Death, it doesn't have any Eyes.
5. Interaction with the Machine erases all memory of its use and of interaction itself. It is an antimemetic infohazard, making it impossible to remember or even think about the specific Idea of the Machine. It is highly unlikely that anyone would conceive the notion of searching for or acknowledging its existence. Although I believe, in this universe exist ways to work around it.
6. The Machine has the ability to retroactively repair or recreate itself in the event of any harm to Reality. It possesses backups of all the Laws, enabling it to resolve contradictions and paradoxes in a manner that preserves both Reality and the Machine itself, it prepared to deal even with impossible things.
After the creation of the Machine, Will made the first minor alteration using its capabilities:
A. The Curse gradually diminishes over time unless it is continuously fueled by the suffering of nearby beings. It has the potential to fade away completely, but its rare, because it diminishes slower and slower with less concentration left. It can die.
----a. Witches may preserve it indefinetly inside them
B. The concentration of the Curse is limited in its growth by the fact that the higher the concentration, the more suffering is required to increase it further. There is a limit imposed by the Law of Purity.
C. The positive Karma of creatures has the ability to shield them from the Curse and decrease its concentration by expending itself. As the Curse is purified, the Karma tends to approach a state of neutrality from positive. This is opposition of Karma to meaningless infinite suffering.
Note: I use Trinity Lens on this one. [X] Books of Power
The Will manifests three books that intricately impose Laws of Reality or using them bend the world in distinct and peculiar manner. It is predestined that these books shall find their way into the possession of suitable mortals. However, they all appear in the City of the Lost, where lonely friend of Death walking across empty streets.
Necronomicon. This book has the unique ability to reappear after being destroyed, and its thickness doesn't always match the number of pages it contains. It is written and functions through the combination of Two Languages, which describe its purpose. When someone opens the book, it automatically tries to translate itself into a format that is easy for the reader to understand. One of its most important functions is the power to bring back other creatures from the dead. The book has a wide radius, and if someone dies within its borders, their spirit is stored within the book instead of going to the realm of Death. These spirits are locked in a state of suspension, but the owner of the Necronomicon can bring them back to life.
The resurrected beings can either appear at the location of their death with a newly created body, or they can inhabit an abandoned vessel (such as a corpse) and restore it. However, during the resurrection process, the soul awakens and spends some time in the dimension of the book. The entire resurrection process takes a day, but for the awakened soul, it can feel like weeks or even months due to an illusion. This experience can be quite painful. The Necronomicon can also perform other tasks if its owner takes the time to understand its contents. For instance, the book allows for the manipulation, combination, and editing of the souls contained within it.
Regnumonomicon. This book has the unique ability to reappear after being destroyed, and its thickness doesn't always match the number of pages it contains. It is written and functions through the combination of Two Languages, which describe its purpose. When someone opens the book, it automatically tries to translate itself into a format that is easy for the reader to understand. This book possesses the remarkable ability to generate small pocket dimensions, each with its own unique characteristics and content. It contains an infinite number of blank pages.
By inscribing words from the First and Second languages, one can tailor the world that the book will endeavor to bring into existence. Upon tearing out a completed page, the corresponding dimension will materialize, with any unspecified aspects being randomly filled in. The page itself serves as a portal to enter this pocket dimension. Although breaking the page does not cause the dimension to vanish, it does result in the loss of access to it. Copies of pages created by the book can serve as additional entry points. It is crucial to exercise caution when crafting a dimension. The more detailed the description provided, the lower the likelihood of random filling resulting in something perilous on the other side.
Thaumonomicon. This is an idea of the book, which able to get physical embodiment to be found by curious mortal host. Some scholar, experimentator or inventor or any other similiar person might suddenly find this book somewhere: take an interest in it at the flea market and buy it, unexpectedly find it in the inheritance from the deceased uncle, dig it out along with the treasure, stumble upon it in the Dungeon... This book contains many clues and will gradually fill up as the researcher experiments with the mysterious power described in the book - experiment with Thaum. However, although it may seem to the scientist that they are discovering some existing phenomenon, they are not. The book creates and weaves rules into the world around them as a curious soul 'discovers' new things via thoughts, theories, invention and experimentation. It's like science in reverse - when a theory begins to impose its will on the world, make it true.
The book fills up over time, but never remains in the hands of one mortal. It strives to change carriers from time to time, strives to be filled, using the determination and curiosity of those who find it and study. Eventually it will be filled with a detailed description of the new power of this world, made true by the labors of many researchers who considered it the discovery of an already existing thing. Perhaps, from some point of view, this is so. When the book is full - no difference will be possible to notice.
Authored Acts
[X] The Great Words
- Though all things have a Name, not all Names are made equal. The Name of a single man is beneath the Name of Man itself, and the Name of Man is, in turn, beneath the Name of All People. And above all other Names are those so powerful they cannot be compared, the Great Words. There are 3 Great Words, each manifesting where as far as possible from one another and in their full glory.
Nothing
Order
Infinity
The Great Words are so powerful that they can be physically grasped like objects in the material. And just like objects, they can be claimed. But few have the power to even approach a Great Word without being consumed by its magnitude much less make it their own. Though any who do manage to accomplish this monumental feat will hold a piece of the World within them. They will also find themselves incapable of collecting nor learning the other Great Words, though it's a small loss.
Note: I'm using Trinity Lens on The Great Words.
[X] Apertaia's Box
As the new age opens a gift box is formed in the depths of one of the world's many hells by the wills. It's a simple thing, with pure white sides and a single red bow holding it closed. But while its appearance may be unimpressive, the gift held within is priceless. For this box holds the Blessing and the words of good written in the First and Second Language that feed it. Where compassion is compassion shall be, where happiness is happiness shall be, where pleasure is pleasure thrives. To be touched by the blessing is to be made whole and enveloped by it. To be better than one never touched. For now, the Blessing gestates within Apertaia's Box, growing to the point it radiates the Blessing into its surrounding. When the time comes, and its power has grown to the point where it can grow no longer, Apertaia's Gift will fall into the hands of she who will open it, releasing the Blessing upon the world. Though the Curse may attempt to delay this destined day.
Supported Acts:
[X] Books of Power
[X] Witches.
[X] Typhon, the First Horror.
[X] The Refrigerator Whale
@Planetary Tennis the plus 10 to an act can be used on any act right? I wasn't sure if it could be used on already passed actions or just new ones so I'm asking.
Authored Acts
[X] The Great Words (Trinity Lens)
- Though all things have a Name, not all Names are made equal. The Name of a single man is beneath the Name of Man itself, and the Name of Man is, in turn, beneath the Name of All People. And above all other Names are those so powerful they cannot be compared, the Great Words. There are 3 Great Words, each manifesting where as far as possible from one another and in their full glory.
Nothing
Order
Infinity
The Great Words are so powerful that they can be physically grasped like objects in the material. And just like objects, they can be claimed. But few have the power to even approach a Great Word without being consumed by its magnitude much less make it their own. Though any who do manage to accomplish this monumental feat will hold a piece of the World within them. They will also find themselves incapable of collecting nor learning the other Great Words, though it's a small loss.
[X] The Spear that Cuts, Hastasecet
- A beautifully crafted spear crafted from molten earth, though empowered to be far more durable. The spear is fifteen meters long with the blade extending down the spear like a lance. Upon its surface, the word Hastasecet, meaning The Spear that Cuts, is carved in the First Language and as such the spear has gained the power to sever anything. Even the threads of Karma can be cut.
Supported Acts:
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Yes, it can be used on any act that hasn't already had the Trinity Lens used on it.
Also, reminder for everyone, each person has one Trinity Lens and they can only be used this turn. So use it.
Trinity Lens
Each Will gains a single use +10 to an act of their choice this turn as long as this hasn't been used on it before.
Trinity Lens is used on any act in the turn of its use except those that already are effected by Trinity Lens. Remember acts can leverage other acts. Either in the same turn or in past turns to increase their overall power.
That's way better than I originally thought then. With two themes per turn people can just wait for the appropriate theme (they only really need one to fit) and then make two acts and boost one to maximize the results. Nice. I'll still spend my Trinity and Glory this turn but for anyone else who wants to save them it's a good deal.
Authored
[X] The Ahriman Abyss
Deep in the Spiritual Realm, a great and terrible realm is formed. A plane covered in an ocean of black mud that churns and whose tides crash against islands made of titanic skeletons whose eternally decaying masses mix with the mud and gives rise to accursed beings. Spiritual entities who embody a Sin and a Fear that both form the core of their being that is surrounded and shaped by the negative emotions directed at that thing. In addition, the Abyss has a sort of Spiritual Gravity that drags any Spirit that draws too close into the ocean of mud and corrupts them, darkening and twisting their natures into something evil and destructive. The beings born of the realm will seek out passages into the material realm and work to inspire greater fear and negativity to empower themselves.
[X] Iconoclast
A living weapon; a conduit of power for all of the Envy in the universe, the ultimate end point of all Change, and monstrous emanation of Death itself come to claim those who will not otherwise come to meet their final rest. This object is forged as the culmination of all Brockengespenst since dead- their mists flow through the spirit realm and come to gather in one place, and from their restless smoke rains a furious green water that bubbles and hisses with relentless life; the primordial form of this Anti-Divinity.
What drinks this awful poison shall certainly die- and in dying, be reborn, all potential of all aspects their being exaggerated to a most terrible extreme as the King of all Monsters. It's words shall be the Ith Language, that as it speaks, it shall forget, the madness that normally befalls those who speak it lost within its cavernous skull. Night shall fall wherever it walks as Light-that-is-not-Light shines from its eyes, a bizarre shadow with no source from which not even darkness can hide from. It shall be treated as inherently virtuous so long as it kills that which bares the Curse and all Karma gathered around it shall be turned onto the world as it passes, healing and uplifting all others, even as it slaughters the damned with impunity.
When it soon enough falls as its time inevitably comes to pass, as its very blood is the venom Struggle congealed, the pool of Eitr will spring up around its corpse- and whosoever drinks from that pool will rise again as the Iconoclast with the strength of all of their predecessors combined. They shall be inspired from the bottom of their heart with the understanding of Death, and with that, they will know instinctively that the meaning of their existence from now until their final moments is to share Death's mercy to suffering, to wield their gifts for the punishment of the wicked to purify this world. As a Monster of Monsters, slayer of immortals, it shall be their joy to feast on evil.
[] Humorous Pools
Pools of bodily fluids begins springing from the earth. Springs of bile, phlegm, and oil spews from the ground. Each fluid is produced by a flesh-like stone from beneath the ground.
Bile stains its surroundings black, and its caustic substance burns through dirt, releasing noxious vapors. Those that partake the bile and survive shall attain higher cognition but a dulling of the emotions.
Phlegm is a sticky slightly yellow substance that coats the world around it like slime. It is cooling and soothing and stills most around it. Those that partake in it shall find their pains numbed and wounds closed.
Oil gushes out the ground aggressively, flowing impatiently and fluidly. Oil combusts at the slightest provocation. Those who partake oil shall find themselves irrationally irritable and able to spit burning oil.
[] Twenty Road Raisers
The Road Raisers are stone gargoyles with draconic unexpressive heads, digitigrade legs, clawed hands, and eyes of colored glass. They can be distinguished from each other by their horns, eye color, and stone type. They are blessed with the ability to create bricks from any material, even from non-solid substances such as air, water, and even karma.
They number twenty in total. When a Road Raiser is destroyed, their body disintegrates into dust and their dust evaporates into nothing. Then a new Road Raiser will be created somewhere near another Road Raiser or a brick that has been laid down by a Road Raiser. They are born with a clear sense of purpose: they are to lay down roads, bridges, ways, and passes that connect every corner of the universe, and maintaining all the roads their kind have laid down. If a permanent road is impossible for some reason (such as roads leading to lands upon mantas), then they are to build ports that allow easy connection when they come near or convenient points to drop off of.
[] Wyvern Bones
It screams with a silent voice into the void. The bones of a wyvern is embedded into the earth, long dead yet never been alive. Drakeblood spills from its marrow in a bid to revive itself. It longs to feel the burn of muscles strung upon its bones, it longs to feel food fill its belly, and it longs to feel the warmth of a beating heart within its chest. It slowly corrupts its surroundings with its blood and Will, attempting to twist them into facsimile Primordial Flesh. Those that drink the wyvern's drakeblood will find their physical prowess and Will greatly boosted, but at the cost of mutating scales, horns, or feathers, growing an obsession, and becoming more susceptible to the wyvern's corruption.
[] Humours of the Wyvern
It screams with its silent voice into the void. Its scattered remains embedded in the earth, fossilized and long dead yet never been alive. From its marrows and petrified flesh springs drakeblood, bile, phlegm, and oil in a bid to revive itself. It longs to feel the burn of muscles strung upon its bones, it longs to feel the satiety of a full stomach, and it longs to feel the warmth of a beating heart in its chest. Its presence slowly corrupts the land, suborning the Wills of its surroundings and making them part of its flesh.
Drakeblood is a red fluid substance, brimming with the wyvern's vitality. It has similar properties to the blood from the blood springs, but more potent and incapable of spawning creatures. Those that partake in the wyvern's drakeblood shall find themselves invigorated, their physical prowess and Will enhanced, but at the cost becoming more pliable to the dead wyvern's Will.
Bile is a chartreuse acidic substance. It dissolves earth, stone, and flesh into nutrients which the wyvern could use to sustain itself and create Primordial Flesh of its own. Those that partake in the wyvern's bile and survive shall find their senses and cognition heightened, capable of seeing everything in a small spherical radius and thinking at faster speeds, but at the cost of a tenous mental connection with the dead wyvern.
Phlegm is a sticky semi-clear substance. All that is coated in it is preserved, not to decay, react, or combust. Living beings coated in phlegm shall fall into sleep and shall not grow, and if they have any wounds or illnesses, the phlegm shall slowly heal them.
Oil is a yellow runny substance imbued with the wyvern's rage and emotions. It is volatile and can easily combust at a small spark. Those that partake in the wyvern's oil shall have their emotions heightened and become more in tune with the dead wyvern's feelings. In addition, oil also mutates creatures, giving them scales, feathers, and horns, as well as the ability to breath fire or spit burning oil.
Authored:
[X] Twenty Road Raisers
The Road Raisers are stone gargoyles with draconic unexpressive heads, digitigrade legs, clawed hands, and eyes of colored glass. They can be distinguished from each other by their horns, eye color, and stone type. They are blessed with the ability to create bricks from any material, even from non-solid substances such as air, water, and even karma.
They number twenty in total. When a Road Raiser is destroyed, their body disintegrates into dust and their dust evaporates into nothing. Then a new Road Raiser will be created somewhere near another Road Raiser or a brick that has been laid down by a Road Raiser. They are born with a clear sense of purpose: they are to lay down roads, bridges, ways, and passes that connect every corner of the universe, and maintaining all the roads their kind have laid down. If a permanent road is impossible for some reason (such as roads leading to lands upon mantas), then they are to build ports that allow easy connection when they come near or convenient points to drop off of.
[X] Humours of the Wyvern
It screams with its silent voice into the void. Its scattered remains embedded in the earth, fossilized and long dead yet never been alive. From its marrows and petrified flesh springs drakeblood, bile, phlegm, and oil in a bid to revive itself. It longs to feel the burn of muscles strung upon its bones, it longs to feel the satiety of a full stomach, and it longs to feel the warmth of a beating heart in its chest. Its presence slowly corrupts the land, suborning the Wills of its surroundings and making them part of its flesh.
Drakeblood is a red fluid substance, brimming with the wyvern's vitality. It has similar properties to the blood from the blood springs, but more potent and incapable of spawning creatures. Those that partake in the wyvern's drakeblood shall find themselves invigorated, their physical prowess and Will enhanced, but at the cost becoming more pliable to the dead wyvern's Will.
Bile is a chartreuse acidic substance. It dissolves earth, stone, and flesh into nutrients which the wyvern could use to sustain itself and create Primordial Flesh of its own. Those that partake in the wyvern's bile and survive shall find their senses and cognition heightened, capable of seeing everything in a small spherical radius and thinking at faster speeds, but at the cost of a tenous mental connection with the dead wyvern.
Phlegm is a sticky semi-clear substance. All that is coated in it is preserved, not to decay, react, or combust. Living beings coated in phlegm shall fall into sleep and shall not grow, and if they have any wounds or illnesses, the phlegm shall slowly heal them.
Oil is a yellow runny substance imbued with the wyvern's rage and emotions. It is volatile and can easily combust at a small spark. Those that partake in the wyvern's oil shall have their emotions heightened and become more in tune with the dead wyvern's feelings. In addition, oil also mutates creatures, giving them scales, feathers, and horns, as well as the ability to breath fire or spit burning oil.
Sponsored:
[X] The Ahriman Abyss
[X] Mishipeshu, Underwater Panthers
[X] Typhon, the First Horror.
[X] The Refrigerator Whale
[X] Alchemy Node (Trinity Lens) - A mostly spherical device designed to sit on and around a place on the Transmutative Net where multiple threads meet, this mechanism has a corridor through which matter can be passed. The rest of the device's surface is cluttered with arcane control systems that permit an operator total control over the output of the device, specifying every material and energetic property. The device can be connected to remote control systems in a variety of ways, be it tamed lightning, carefully phased light, or even direct application of will. As a side effect of operating, however, the device leaks an odd material that slowly flows down and across the Net, obstructing direct access until cleared away. If impossible properties are demanded, the device will instead reshape the Transmutative Net itself, nudging threads and moving intersections. Demanded properties besides the impossible specify where and how, amount of material fed through determines magnitude. The material output in this case consists of bizarre but generally useless materials, totally without the impossible properties demanded.
I'll be pocketing my Moment of Glory, though. The idea here is to permit alterations to the Net, potentially freeing the stars, and have the flowing blockage render the net less of a danger if you are careful. You would need to actively pry the cover from the Net to use it- or fall in it. Otherwise, Reality Bubbles and The Sky Weave oppose each other nicely, and the Weave interacts interestingly with mine. The Road Raisers should help interconnect reality, and the Iconoclast is a counterbalance for the ongoing invincible evil problem we have. Nexus of Balance and all that.
[X] Witches.
Sometimes a piece of The Curse detach itself from the rest and lodges into a mortals soul. The mortal then slowly turn into a Witch. Witches are then able to weave magic from their Piece of Curse, but always to hurt something. Harm someone, make a village feel despair, ward an area to makes predators suffer, share their Piece of Curse with an animal and piercing their soul to make them a familiar and thus transforming them a repulsive beast to others, make a potion agressive against a disease or toxic to one person or truly foul smelling. But it must always hurt something. You can recognise a Witch by their aged and crooked appearence, their longer lifespan, a fascination for hurt and misery, an immunity to The Curse, a laugh always slightly off to the ears.