The Book of Time (Word Building Riot Quest)

Authored

[X] The Janus Isles

Around the Spirit Gates, strange floating islands begin to form around the opening that connect the physical and spiritual worlds. These islands form in both worlds simultaneously, acting to further stabilize the Spirit Gates they form around, allowing for better transition between the two realms with the physical becoming spiritual and the spiritual becoming physical. This would allow for spirits to fashion goods that are impossible to find in the physical world and deliver them to it, and for physical goods that spirits wouldn't normally be able to enjoy to be passed into the spirit world.

On these islands, a particular form of flower will grow that can only be found on them. This flower has seven petals that look like a starry void, have a grey monochrome stem, and vibrant iridescent roots. Each part has some strange properties after being ground up and brewed into a sort of tea: the petals allow one to see past the boundaries between the spirit and physical realms and communicate directly with those on the other side, the stem will promote healing and cure most maladies of either body or spirit, and the roots will vastly fortify both the physical body and spiritual mind of the drinker. The regions of the spiritual world these islands exist in are capable of maintain order when the sea of spiritual matter and energy is stirred up into chaos due to their more anchored nature.

The flowers lack a Will of their own, and the each of the Islands possesses a Will that seems to have a single minded focused on protecting and providing for those who call them home. Anything native to the island that it forms and produced will lack a Will of its own, being "empty" in a sense. The spawn of any who settle and inhabit are exceptions to this, as they are not produced by the island, but by its inhabitants.

Support
[X] The Pillar of Souls
@Redikai
[X] Weirding Corridor
@Zipf
[X] The First Library
@Curufinwe
[X] The First Dungeons
@Mintart
 
Last edited:
[] The First Library: Amidst the drifting winds of the cloud sea, a sprawling complex of towers, courtyards, debate, study and lecture halls comes into existence, shaped out of purees gemstones, diamond and ruby, sapphire and emerald, quartz and topaz, all seamlessly fused together to make up walls and roofs and windows. The Library is altered to me an optimal learning environment for any that wish to use it- be they Star, Flesh, Spirit, or God or Mortal yet to come, the Library is able to shift and warp to insure they may walk its halls and learn form its wisdom with no barriers or harm. its shelves and archives are malleable, able to be added to by any visitor to the library, such that they my, using only simple exercise of Will, add a copy of any memory or tale they wish to volunteer to the library's shelves. in addition, the Library is altered such that it gains a copy of any and every piece of written word as soon as it is created. However as it stands, the library shelves are empty, for there are not any written languages yet, save for the First Tongue, though are no works written in the language.

in order to encourage proper usage of the Library, it has been blessed by the Wills, such that those who use it find themselves learning faster. Those partaking in earnest, honest, and professional debate in the lecture halls find their words sharpening, their minds quicking, and their understanding of their opponents points coming faster and more completely. Those who commit them self to study of the words upon the shelf's, either for nothing but knowledge sake, or for the sake of Good and judged by Karma, find themselves learning faster, understanding more, and comprehending quicker. Those who wander the courtyards and aid others, lending a helping hand to their fellows in decphiring tomes, and understanding the lessons of their lecturers, find themselves growing in wisdom and good judgment. The effect of the blessings can be further enhanced by donating one knowledge to the shelves of the library, and can be doubled by volunteering to be part of the Librarys staff, weather that be as lecturer in the lecture halls, clerk in its archives, guard to its halls, or a tender to is many gardens and courtyards.

upon the walls and gates of the Library are placed plaques of solid black iron, onto which are emblazoned the rules by which the volunteer staff shall govern the Library, these rules are able to be read and understood by all, regardless of language or literacy.
1. Access to the Knowledge within these walls is free and the right of all that seek it, though it may only be removed from these walls by those that have given an amount of equal worth to its shelves, and must be returned
2. None may deliberately harm another within these walls, save for those that guard it, and only upon the occasion that those they harm have broken these rules
3. None may seek to block access to or deny other the right to access the Knowledge within these walls, save that they have broken these rules
4. None may deliberately harm the Knowledge contained within these walls
5. None may compel or force or influence another to donate knowledge to the Library or volunteer to join its staff
6. The purpose of The Library is to be a place of learning and wisdom, and it should remain neutral and aloof from the affairs of the world
7. The Staff of the Library, Being those that have volunteered and sworn an oath to serve knowledge and wisdom, and to uphold these laws, may add additional rules to this list, upon which following that they have met two conditions: A the rule won an unanimous, uninfluenced and unforced vote among est the entire staff, and B: that it does not contradict any of these 7 laws, it will add itself to these plaques and be counted and enforced the same as these 7.

To aid the Staff in their duty's, The Library was blessed, such that it was made immensely strong and durable, able to withstand almost anything in creation, and that any of those who volunteered to become Staff at the Library would receive a bond and connection with the Library's Spirit, allowing them to communicate with it and receive it knowledge and wisdom. In addition, it was made impossible to accidentally harm another being within the library's walls, or to accidentally harm the knowledge upon the library's shelves.

The spirit of the Library was then awakened, and gifted a great and mighty Will, a sense of Empathy, Compassion, and Wisdom, as well as thirst for learning, then charged to carry out the 7 laws that had been laid down, as well as any ones that were added by the Staff latter.

Finally, The Wills, knowing that a library with empty shelves was no library at all, decided to finish with a donation of their own, placing upon the First Library's shelves its very first piece of Literature- a treaties on Karma, its nature, and its rules, spoken into being by the Wills themselves. And much like the plaques, it too was capable of being read and comprehended by anyone, regardless of language barrier or literacy.



Okay, heres my Library of Alexandria, cloud sea boogalo edition, hoping yall could give some feedback? thoughts? how do yall like it?

Looks interesting though it made me think their is two languages right now, the first language, and just throwing your will at something with intent to push new info into their mind.

Unrelated votes are open now.
 
Last edited:
[X] Weirding Corridor
A location which is as unnatural as anything this world has ever seen, it is like a window into something transcendentally alien. It is, at first glance, simply a translucent, twisting hallway, contorted like spaghetti in tangles and knots, that passes back and forth alternatingly through the Spirit realm and the Physical realm throughout its structure; confused as to its origin or destination, this hallway is itself animate and living, floating aimlessly where the Power of Change compels it.

Whatsoever passes through surface region of this 'hallway', be it of matter or energy, is 'reincarnated' after a fashion into something else, made 'other' by the experience- becoming an anomaly with unpredictable and mysterious properties to both sides, with greater changes the deeper one goes. It is not a necessarily harmful experience, and in fact will generally be greatly beneficial in unexpected ways, though results vary depending on what passes through it and how far into the Corridor they travel.

And yet, for all that the Weirding Corridor has many different entrances in both realms, it does not have any proper exit. Should something linger for too long or fall too deep through it's labyrinthine passages, unable or unwilling to escape, they might find themselves becoming merged with it- absorbed into the true form of this thing, the overall structure, a symbiotic super-organism where each part is composed of infinitely nested smaller parts, each of them alive and in communion, a colonial lifeform of an unfathomable and bottomless will.

This is a generosity. Truly, honestly, within this absurdity is perhaps something approximating paradise. In their joining, they are each of them given immense powers within the inner world of the Weirding Corridor. For in the depths, the Wills of the myriad are harnessed in their fullness- to create a place of surreal dreams, where each individual cell of its body crafts for each other out of their thoughts experiences of immaculate detail, to be shared for the enjoyment of the collective. Vast eons of simulated lifetimes may pass here, each of them a unique, all unknown to the outside; it's enough to erode the lingering ego of any weak willed individual caught by it into nothing, until all that remains is part of the whole.

This really is a blessing of sorts; it is evidenced by the fact that it produces good Karma that it is not a torment. Alas, the pain of Envy and the approach of Death is still felt. So does the Weirding Corridor produce a kind of 'waste'; as an autonomic process, elements which are in any way tainted by the Curse, or simply worn down by ennui from the ravages of constant Struggle that is life, are recompiled into a new, highly evolved organism, and then ejected as detritus through one of the entrances.

Supported: TBD
[X] Transmutative Net
by @jj1111fg33

[X] The First Dungeons
@Mintart
 
Last edited:
Authored:
[X] Transmutative Net - A great construct spun of myriad energies in impossible yet neigh-unbreakable harmony and cemented with condensed spacetime, this web connects and ties the world together, an ethereal thread through each border region of diffuse and impure power. While this does benefit the world's stability, its true purpose lies in a rather special property: while any energy can be directed into or from the Net, the contents are always equal by type and in balance, converting between types as needed. The net is limitless in capacity and contains all energies present in the world. It does not, however, generate any power of its own, though can lie inert if drained fully. Any material passed through the net is spontaneously transmuted to another material of equal rarity or power, from air to earth, earth to water, and water to air. Of note, however, is that any material which contains energy has that energy replaced with a balanced mix like that of the Net, destroying artifacts and denaturing special materials. From this net is born the first materials totally solid, the winds of the cloud sea passing through it becoming a continuous sheet of porous stone with rock where air once was and pockets of air where droplets of mist were once suspended. The diameter of each thread of the net is based on the energy contained within.

Supported:
[X] Weirding Corridor
by @Zipf
[X] The First Dungeons
by @Mintart
[X] Create the Trees
by @MangoFlan
[X] Shrine Heart of the Forest
by @Qudrim8054
[X] Cloud Cemetery
by @SleepyCaterpilar
 
Last edited:
I just thought of a pretty significant problem here with your act, ShieldCrown. You talk about goods and about plants and islands and stuff, but this runs into the issue that there is no such thing as inanimate matter in this universe.

Those goods, flowers, the islands themselves, all of them will be intelligent beings. If that's okay with you then go ahead, but it's something you might want to consider addressing directly in your act.
 
Authored
[X] The Pillar of Souls
- In the center of the world, a great pillar, surpassing the length of all the stars combined, stands tall. This monumental structure, more akin to a spiked column, transcends both the physical and spiritual realms, forging a spirit gate for its own use. Etched upon its obsidian surface lies The Second Language, the heart's tongue, the soul's language. Unlike the First Language, mastering the Second Language demands feelings rather than understanding to learn (inevitably tainting each learned word with the learner's personal perspective) and it lacks the power to command creation. Nevertheless, those fluent in the Second Language comprehend all languages beneath it, and listeners perfectly understand their spoken words, the intended meaning and emotion are perfectly conveyed.

Supported
[X] The First Dungeons
@Mintart

[X] Cloud Cemetery
@SleepyCaterpilar

[X] The Janus Isles
@ShieldCrown

[X] The Flat World

[X] The Black Lake.
 
Last edited:
Authored Act:

[X] The First Library

Amidst the drifting winds of the cloud sea, a sprawling complex of towers, courtyards, debate, study and lecture halls comes into existence, shaped out of the purest gemstones, diamond and ruby, sapphire and emerald, quartz and topaz, all seamlessly fused together to make up walls and roofs and windows. The Library is altered to me an optimal learning environment for any that wish to use it- be they Star, Flesh, Spirit, or God or Mortal yet to come, the Library is able to shift and warp to insure they may walk its halls and learn form its wisdom with no barriers or harm. its shelves and archives are malleable, able to be added to by any visitor to the library, such that they my, using only simple exercise of Will, add a copy of any memory or tale they wish to volunteer to the library's shelves. in addition, the Library is altered such that it is able to gain a copy of any and every piece of written work as soon as it is created, but it will not if the author of said written work does not wish for it to be copied by the Library. However as it stands, the library shelves are empty, for there are not any written languages yet, save for the First Tongue, though there are no works written in the language. A spirit gate is also created, so that the spirits may have easy access to the Library, and placed in the central portion of the library, and a extension of the library is created on the spiritual side, built to receive and welcome Spirits and Gods and stranger things to the halls of learning.

in order to encourage proper usage of the Library, it has been blessed by the Wills, such that those who use it find themselves learning faster. Those partaking in earnest, honest, and professional debate in the lecture halls find their words sharpening, their minds quickening, and their understanding of their opponents points coming faster and more completely. Those who commit them self to study of the words upon the shelf's, either for nothing but knowledge sake, or for the sake of Good and judged by Karma, find themselves learning faster, understanding more, and comprehending quicker. Those who wander the courtyards and aid others, lending a helping hand to their fellows in decphypering tomes, and understanding the lessons of their lecturers, find themselves growing in wisdom and good judgment. The effect of the blessings can be further enhanced by donating one knowledge to the shelves of the library, and can be doubled by volunteering to be part of the Library's staff, weather that be as lecturer in the lecture halls, clerk in its archives, guard to its halls, or a tender to is many gardens and courtyards.

upon the walls and gates of the Library are placed plaques of solid black iron, onto which are emblazoned the rules by which the volunteer staff shall govern the Library, these rules are able to be read and understood by all, regardless of language or literacy.
1. Access to the Knowledge within these walls is free and the right of all that seek it, though it may only be removed from these walls by those that have given an amount of equal worth to its shelves, and must be returned
2. None may deliberately harm another within these walls, save for those that guard it, and only upon the occasion that those they harm have broken these rules
3. None may seek to block access to or deny other the right to access the Knowledge within these walls, save that they have broken these rules
4. None may deliberately harm the Knowledge contained within these walls
5. None may compel or force or influence another to donate knowledge to the Library or volunteer to join its staff
6. The purpose of The Library is to be a place of learning and wisdom, and it should remain neutral and aloof from the affairs of the world
7. The Staff of the Library, Being those that have volunteered and sworn an oath to serve knowledge and wisdom, and to uphold these laws, may add additional rules to this list, upon which following that they have met two conditions: A the rule won an unanimous, uninfluenced and unforced vote among est the entire staff, and B: that it does not contradict any of these 7 laws, it will add itself to these plaques and be counted and enforced the same as these 7.

To aid the Staff in their duty's, The Library was blessed, such that it was made immensely strong and durable, able to withstand almost anything in creation, and that any of those who volunteered to become Staff at the Library would receive a bond and connection with the Library's Spirit, allowing them to communicate with it and receive it knowledge and wisdom. In addition, it was made impossible to accidentally harm another being within the library's walls, or to accidentally harm the knowledge upon the library's shelves.

The spirit of the Library was then awakened, and gifted a great and mighty Will, a sense of Empathy, Compassion, and Wisdom, as well as thirst for learning, then charged to carry out the 7 rules that had been laid down, as well as any ones that were added by the Staff latter. it was also granted the ability to detect with prefect accuracy when someone breaks one of the Librarys rules, where in the Library they are when they do so, and How they did so, and the ability to relay this knowledge to the Staff through their bond.

Finally, The Wills, knowing that a library with empty shelves was no library at all, decided to finish with a donation of their own, placing upon the First Library's shelves its very first piece of Literature- a treaties on Karma, its nature, and its rules, spoken into being by the Wills themselves. And much like the plaques, it too was capable of being read and comprehended by anyone, regardless of language barrier or literacy.

Supported Acts:

[X] The Pillar of Souls
[X] The First Dungeons
[X] Create the Trees
[X]Divinity.
[X] The Flat World
 
Last edited:
Authored:
[X] The First Dungeons
Scattered randomly across reality, across both the spirit and physical worlds the First Dungeons appear. They manifest as mysterious orbs and would eventually start to gather energy around them. They work only on instinct but as time passes they may develop into proper sapients.
As dungeons their instinct is to reward future challengers with things such as power and knowledge if they pass it's challenges or if they don't gaining energy from their deaths. Dungeons are able to create massive labyrinths, elaborate puzzles, mysterious technology, esoteric magic, all if they are given enough time, have enough resources, and are in the proper environment.
Sadly these cores lay dormant as they were created in mind for a possible future and are currently not in the right environment to truly flourish. Instead these cores will acts as conduits for energy until one day, they may activate and start there journey as a dungeon.

Supported:
[X] The First Library
@Curufinwe

[X] The Pillar of Souls
@Redikai

[X] The Janus Isles
@ShieldCrown

[X] Create the Trees
@MangoFlan
 
Last edited:
Um, everyone, I actually thought about eventually having the sea ocean on whatever type of world we'll have. Having a sea of water beneath a sea of clouds is a very cool thing in my eyes.

Anyway, I don't have time right now, so I'll author an act later on.
 
The flowers lack a Will of their own, and the each of the Islands possesses a Will that seems to have a single minded focused on protecting and providing for those who call them home. Anything native to the island that it forms and produced will lack a Will of its own, being "empty" in a sense. The spawn of any who settle and inhabit are exceptions to this, as they are not produced by the island, but by its inhabitants.
...Is this even possible? Animism is the highest law in all reality, right above Will with more than 10 power. It shouldn't be possible to deny anything a will without more votes than that.
 
...Is this even possible? Animism is the highest law in all reality, right above Will with more than 10 power. It shouldn't be possible to deny anything a will without more votes than that.
It's actually meant to be implied that the Will of the Islands acts as the Will of what it produces, like a sort of hive mind. It's probably not clear, but it's midnight where I am and I am tired.
 
Authored:
[X] Create the Trees
Trees take root on the earth, or take loose matter and make earth around their roots. The Trees open up their leaves to the skies above, and eat the light the stars exude, and make use of the light to power their Will. They claim a domain around themselves, shaping it to their liking, making mountains, lakes, and plains with the use of their Will. They wield their Will to drive out those they dislike, or to change them until they are in theme with their domain.

Sunned:
[X] Shrine Heart of the Forest
[X]Divinity
[X] The First Dungeons
[X] The Black Lake
 
Last edited:
So, does anyone want to make a group to collaborate on actions? Nvm, I just remembered there was a whole thread for this(I think, let me go check)

Edit: I was actually thinking of the idea thread for Riot God Quests, so back to the question then. Anyone want to collaborate in a group?
 
Last edited:
[X]Divinity. To attend divinity is to become infinite, inquantifiable in some way, like the Void was or Death is. When one attains divinity, its mind becomes a domain in the spiritual world, where worshippers and followers can go after physical Death. If the divinity is in the physical world, they can decide to incarnate themselves in their domain instead. Worship strenghten this domain.

[X] The Flat World
[X] Weirding Corridor
[X] Cloud Cemetery
 
Last edited:
Hey everyone, while I don't have an act yet, I have some ideas.

The first is something that is related to mortals. Instead of having them be covered with eyes, the Eyes of power will become something more spiritual that mortals won't be able to see with regular eyes that will give them eyesight, but will act as some sort of six sense.

The other idea is to create the world and cosmology as a structure of circular rings that are layered over one another. There will be a layer of earth and water, surrounding it will be the cloud sea ring and so on.

What do you all think about my ideas?
 
First, the spiritual eyes concept is already a thing. Eyes can, and often are, manifested on the spirit rather than the body. Besides, this age is about Locations, and something like that wouldn't be accepted this Age.

Second, while layered cosmologies are always pretty neat, the existing setup is more... three-dimensional? I'm playing into that by creating long pipe/tube-like structures across the borders of pure regions. I'd absolutely vote for it if you made it non-singular, like floating continents or something. That could result in very interesting results, with oddly positioned continents possessing contrasting gravity or gravity-like attraction fields. Imagine how weird you could get a floating landmass's topology and geometry, with gravity not actually a codified law, replaced instead by the Law of Purity. Hell, ringworlds would be fascinating, especially if they deliberately attached to a star and followed it around, with the inner surface heated by the star in return for hosting a population to observe, indulging the star's curiosity.
 
Authored
[X] The Lost City
At the edge of existence stands a city that was never built, and never inhabited. It's grand halls are perpetually coated in a thin layer of dust, and light from a invisible star shines through grimy windows. There is no clue to the identity of the creators' of this place, no depictions in art or writing, with libraries standing empty as if ransacked. All is silent in this place - except for the swish of a cloak, as a lonely wanderer performs their eternal task.

It is possible to approach this city, although it is no easy task. Those of the material plain will have to gain access to the spiritual realm to enter it, and vice versa for spirits. Once inside, it can be easy to become lost, as landmarks shift or disappear entirely. Changes or damage done to the city by visitors will be undone once out of sight, and as long as they move forwards they shall never encounter the same location twice.

Thoughts?

Supported
[X] The Janus Isles
[X] Create the Trees
[X] The First Dungeons
[X] Weirding Corridor
[X] The Flat World
 
Last edited:
Last edited:
Authored:
[X] The Flat World

The Devouring Stars prison was flattened into thin plane. It is locked by event horizon and frozen time. This indestructible plane extends through the center of the physical world and closes on itself, forming a boundary. Physical things that cannot resist the force of gravity fall to the plane if they get too close. They accumulate over many years, forming at first a hot homogeneous mass, but then cooling down again and giving rise to the earth's firmament. On each side of the Black Plain there is a thick layer of stuff.

The Flat World is two-sided: because of boundary at its center/bottom, which pull things towards itself. Above two sides of the Flatlands (depending on the point of view) there dark sky, filled with tiny majestic clouds and traveling stars from very-very far away. Usually they are so far from the central plane of the physical world that they are only visible as dim dots and lights of different colors. And usually only their past is projected in the sky, because the light takes time to reach the surface.

The closer one to the earth, the stronger grasp of physical laws. They are still malleable, but take more skill and understanding to bend. This fuzzy border of influence starting somewhere in the sky of the Flatlands, so peaks of the highest mountains restricted less. And at the bottom of the world - in deepest caves or abyss of the ocean, one can feel the faint influence of a dormant Curse. If something evil dies in this location, then its spirit will feel the attraction from the curse underground. Because the bad is attracted to the bad.​

- Cosmos with Clouds and Stars
- Surface of the Flatlands
- Impenetrable border
- Locked Jail of Curse
- Impenetrable border
- Surface of the Flatlands
- Cosmos with Clouds and Stars

Supported:
[X] The Black Lake.
By @deep sea god
[X] The Lost City
By @Dragonofelder

[X] The Pillar of Souls​
By @Redikai

[X] Cloud Cemetery: Everything dies, clouds included. Their dead bodies condensing in graceful rivers flowing through the material plane. Eventually converging into a great sea, the so called "cloud cemetery".​
By @SleepyCaterpilar

[X] The Janus Isles
By @ShieldCrown
 
Last edited:
Authored:
[X] Cloud Cemetery: Everything dies, clouds included. Their dead bodies condensing in graceful rivers flowing through the material plane. Eventually converging into a great sea, the so called "cloud cemetery".

Supported:
[X] Shrine Heart of the Forest
[X] The First Library
[X] The Pillar of Souls
[X] Transmutative Net
[X] Weirding Corridor
 
Last edited:
Supported acts:

[X] The First Dungeons
[X] Cloud Cemetery: Everything dies, clouds included. Their dead bodies condensing in graceful rivers flowing through the material plane. Eventually converging into a great sea, the so called "cloud cemetery".
[X] The Flat World
[X] The Lost City
[X] The Pillar of Souls
 
Last edited:
Back
Top