Be a Dungeon - The Quest

How you want combat dice results shown during updates?

  • First option, purely narrative

    Votes: 1 6.7%
  • Second option, show simple results

    Votes: 3 20.0%
  • Third option, show us all the numbahs!

    Votes: 9 60.0%
  • Fourth option, you choose it, youre the QM...

    Votes: 2 13.3%

  • Total voters
    15
  • Poll closed .
Guys, the old plan had no criteria for stopping... Voting to continue it just means skipping to the next encounter without changing anything. If you want a boss then vote to get a boss. Don't vote to idle uselessly.
 
I would say that it depends on how much mana we need to get said boss, and if it could be done in a day. I mean, those ants had to come from somewhere and we don't exactly know the temperament of the Ant Queen to know if she would be willing to let this minor slight go.
 
I would say that it depends on how much mana we need to get said boss, and if it could be done in a day. I mean, those ants had to come from somewhere and we don't exactly know the temperament of the Ant Queen to know if she would be willing to let this minor slight go.
50. Meaning we need 10. Scuttles will help with that 10 easily.
 
I would say that it depends on how much mana we need to get said boss, and if it could be done in a day. I mean, those ants had to come from somewhere and we don't exactly know the temperament of the Ant Queen to know if she would be willing to let this minor slight go.

Bosses cost 50 mana. Since people seem to want to replace our losses first that means 16 mana. We'd get that in six days from passive growth... Which we may have to if the update is indicative of what Scuttles is going to do. If Scuttles goes out or we get attacked again we'll get it sooner. I wouldn't rely on getting it in a day though.

That said you need to keep in mind that the Ant Queen is probably no more sentient than its spawn are and as such doesn't do 'slighted'. Also we seem to have killed all the ants that could report back (though they could have left a scent trail that can send other ants in here).

@Metrux Can soulbounds be made into bosses? If so how does that work?
 
Bosses cost 50 mana. Since people seem to want to replace our losses first that means 16 mana. We'd get that in six days from passive growth... Which we may have to if the update is indicative of what Scuttles is going to do. If Scuttles goes out or we get attacked again we'll get it sooner. I wouldn't rely on getting it in a day though.

That said you need to keep in mind that the Ant Queen is probably no more sentient than its spawn are and as such doesn't do 'slighted'. Also we seem to have killed all the ants that could report back (though they could have left a scent trail that can send other ants in here).

@Metrux Can soulbounds be made into bosses? If so how does that work?

Any creature living in the dungeon may be turned into a boss, as long as it can exist in the floor it's gonna be boss for. The problem with an SB boss is the limit in movement and growth, since lower floors have more mana and stronger enemies, they can grow more or faster, while a boss can't leave it's floor, and sometimes can't leave some specific parts of it. Roaming bosses do exist, but you don't know about them IC and even if knew wouldn't know how to make one.
 
Any creature living in the dungeon may be turned into a boss, as long as it can exist in the floor it's gonna be boss for. The problem with an SB boss is the limit in movement and growth, since lower floors have more mana and stronger enemies, they can grow more or faster, while a boss can't leave it's floor, and sometimes can't leave some specific parts of it. Roaming bosses do exist, but you don't know about them IC and even if knew wouldn't know how to make one.

Well, I'm guessing this should at the very least mean that unless a SB's player indicates they want a boss upgrade they shouldn't get one. As such our only options for bosses would be basic pixies or wasps... Which is quite possibly rather inefficient since those aren't exactly the most impressive minions we are likely to get. A boss would need to be given a LOT of buffs before they are worth not having the 16 basic minions we could have in its stead...

As such my suggested plan is as follows:

[X] I have a new plan in mind!
-[X]Make new creatures!
--[X] 6 Elfling wasps (bringing us to 8 in total) (18 mana)
-[X] Talk to Scuttles, he can talk, you can talk, you think it can be fun.
--[X] Talk to Scuttles about the ants, are they likely to launch another attack soon? How does he think they will react to what happened?
---[X] If Scuttles thinks it is safe to do so he can keep harvesting outside (carefully) but if he thinks an attack is likely to occur soon, especially a big attack, he should probably stay and help defend.
-[X] Build new things!
--[X] Start expanding your dungeon more.
---[X] Excavate short corridor from our new core room (2*1*1). (2 mana)
---[X] Add a new room at the end of it to use as a new core room. (10 mana)
---[X] Place some grass in middle room and let it grow. (1 mana)
---[X] Expand the middle room by adding more rooms to it directly so that it ends up being 2 by 2 rooms. (30 mana)
---[X] Try planting an orange tree in the middle of the big room. (8 mana)

Basically, add a bunch of extra elflings since they are our best damage dealers and more healers aren't that necessary (since if any of our minions need more than 8 healing they are probably going to be dead in one turn instead) and outside of healing elflings are just better than pixies IMO. Afterwards I think we should grow the dungeon some more. Passive income does stack up eventually and a larger room will let open the option of having our pixies use their knockback ability a lot more usefully than in a small room. I'm also adding the tree since I'd like to know what food will give us. It could also give our small fliers a place to hide which could let us pull of a sneak attack. Once the big room is operational we can use the first room for traps later.

@Metrux Can we merge rooms like I described in the plan here? Also does an orange tree fit in a standard room or do we need raise the ceiling somehow? If we do need to raise the ceiling is there a cheaper way to do so than buy excavation for the entire surface area of a room and how high does it need to be to fit?
 
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[X] I have a new plan in mind!
-[X]Make new creatures!
--[X] 8 Elfling wasps (bringing us to 10 in total) (24 mana)
---[X] Deploy them in the entrance hall.
-[X] Talk to Scuttles, he can talk, you can talk, you think it can be fun.
--[X] Talk to Scuttles about the ants, are they likely to launch another attack soon? How does he think they will react to what happened?
---[X] If Scuttles thinks it is safe to do so he can keep harvesting outside (carefully) but if he thinks an attack is likely to occur soon, especially a big attack, he should probably stay and help defend.
-[X] Build new things!
--[X] Start expanding your dungeon more.
---[X] Try planting an orange tree in the middle of the entrance room. (8 mana)
----[X] Our pixies and elflings can try hiding in there to ambush intruders (Scuttles can hide in his own hiding spot).
--[X] Excavate another 5*1*1 tunnel with a corner in the middle from the entrance room. (5 mana)
--[X] Add a new room at the end of the new tunnel. (10 mana)
--[X] Excavate another 5*1*1 tunnel with a corner in the middle from the entrance room. (5 mana)
--[X] Add a new room at the end of the new tunnel. (10 mana)
 
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Well, I'm guessing this should at the very least mean that unless a SB's player indicates they want a boss upgrade they shouldn't get one. As such our only options for bosses would be basic pixies or wasps... Which is quite possibly rather inefficient since those aren't exactly the most impressive minions we are likely to get. A boss would need to be given a LOT of buffs before they are worth not having the 16 basic minions we could have in its stead...

As such my suggested plan is as follows:

[X] I have a new plan in mind!
-[X]Make new creatures!
--[X] 6 Elfling wasps (bringing us to 8 in total) (18 mana)
-[X] Talk to Scuttles, he can talk, you can talk, you think it can be fun.
--[X] Talk to Scuttles about the ants, are they likely to launch another attack soon? How does he think they will react to what happened?
---[X] If Scuttles thinks it is safe to do so he can keep harvesting outside (carefully) but if he thinks an attack is likely to occur soon, especially a big attack, he should probably stay and help defend.
-[X] Build new things!
--[X] Start expanding your dungeon more.
---[X] Excavate short corridor from our new core room (2*1*1). (2 mana)
---[X] Add a new room at the end of it to use as a new core room. (10 mana)
---[X] Place some grass in middle room and let it grow. (1 mana)
---[X] Expand the middle room by adding more rooms to it directly so that it ends up being 2 by 2 rooms. (30 mana)
---[X] Try planting an orange tree in the middle of the big room. (8 mana)

Basically, add a bunch of extra elflings since they are our best damage dealers and more healers is that necessary (since if any of our minions need more than 8 healing they are probably going to be dead in one turn instead) and outside of healing elflings are just better than pixies IMO. Afterwards I think we should grow the dungeon some more. Passive income does stack up eventually and a larger room will let open the option of having our pixies use their knockback ability a lot more usefully than in a small room. I'm also adding the tree since I'd like to know what food will give us. It could also give our small fliers a place to hide which could let us pull of a sneak attack. Once the big room is operational we can use the first room for traps later.

@Metrux Can we merge rooms like I described in the plan here? Also does an orange tree fit in a standard room or do we need raise the ceiling somehow? If we do need to raise the ceiling is there a cheaper way to do so than buy excavation for the entire surface area of a room and how high does it need to be to fit?


No, rooms are not simply space, they are a function that enables other functions. I won't give more spoilers about it... For the tree it is possible for a while, but it would probably grow strangely if the ceiling isn't brought up, since it would grow kinda in the roof. No, exacavation is the main way to grow space. Do notice that someone had a plan before to use worker units to exacavate, and then you could just apply a little mana to make it part of your dungeon. Be the way, your corridors right now are so small that the giant mantis wouldn't be able to get past it, though a human could crawl :p
 
No, rooms are not simply space, they are a function that enables other functions. I won't give more spoilers about it... For the tree it is possible for a while, but it would probably grow strangely if the ceiling isn't brought up, since it would grow kinda in the roof. No, exacavation is the main way to grow space. Do notice that someone had a plan before to use worker units to exacavate, and then you could just apply a little mana to make it part of your dungeon. Be the way, your corridors right now are so small that the giant mantis wouldn't be able to get past it, though a human could crawl :p

Well... If all our units fit they are sort of big enough, right?

And well the reason I'm suggesting adding rooms instead of excavation kinda has a lot to do with that building rooms seems a LOT cheaper per cubic meter and it comes with increased mana income advantages while just excavating seems like it does not. Does making a room bigger improve its mana returns or otherwise improve future function beyond concerns like fitting trees in there?
 
I think we are still cramped for space and we could use more base income. Got to spend Mn to make Mn. I think got the all costs right.

[X] plan some construction.
-[X] Make new creatures.
--[X] make one gaint worker ant for digging (and observation for cost down.) 6Mn
--[X] 3 new Elfling wasp 3x3 Ann they a best against insects.
-[X]Plant a berry bush 5Mn in the entrance to attract "small" game.
--[X] Plant some flowers too if for no other reason than to look nice.?Mn.
--[X] station three pixies near the entrance to ambush/annoy/interact small fry if we want to.
--[X] expand entrance if needed.
-[X] Buid a better chamber for heart started, a 2x2x3(?)11-12 Mn that can become a stairway when we ding down.
-[X] Build a 1x1x2 Mn2 closet somewhere after for a ambush/choke point or normal closet storage stuff.
-[X] Talk to Scuttles, he can talk, you can talk, you think it can be f
--[X] Talk to Scuttles about what sort of room they would like.(special room for insects or Scuttles?)?Mn
 
Okay, losing the Mantis because I didn't think of using the blowback spell is my bad. But losing the Earrings because I didn't specify that they should be flying, when one of the pixies/elflings' big natural traits is that they're always flying basically?

Kinda dubious on that, though I'll let it slide this time by noting that the entrance is apparently small enough that our minions probably CAN'T attack whilst flying as its too cramped...

We should probably fix that, by at least expanding the 'entrance chamber'. I'd like to look into making my own plan... But I'm not really able to right now, so I'll pop in later to see if I still should.
 
Well... If all our units fit they are sort of big enough, right?

And well the reason I'm suggesting adding rooms instead of excavation kinda has a lot to do with that building rooms seems a LOT cheaper per cubic meter and it comes with increased mana income advantages while just excavating seems like it does not. Does making a room bigger improve its mana returns or otherwise improve future function beyond concerns like fitting trees in there?

The basic excavation is 1x1x1 meters, which means that our units can pass, yeah, but Scuttles already occupies all the ground when passing, and some things can hit your fae without even jumping. There is the maximum mana benefit and the limit of rooms in the floor, so excavation ends up being necessary.

Okay, losing the Mantis because I didn't think of using the blowback spell is my bad. But losing the Earrings because I didn't specify that they should be flying, when one of the pixies/elflings' big natural traits is that they're always flying basically?

Kinda dubious on that, though I'll let it slide this time by noting that the entrance is apparently small enough that our minions probably CAN'T attack whilst flying as its too cramped...

We should probably fix that, by at least expanding the 'entrance chamber'. I'd like to look into making my own plan... But I'm not really able to right now, so I'll pop in later to see if I still should.

Actually the first corridor, from outside to the first room, and the first room, are bigger, since you didn't make it, it was already there. The first corridor is a natural cave, so something like 10x5x5 meters, while the first room is 10x10x10. After that is when things get REALLY cramped, which is also why the mantis could get inside, but wouldn't be able to get to your core room.
 
[X] I have a new plan in mind!
-[X]Make new creatures!
--[X] 8 Elfling wasps (bringing us to 10 in total) (24 mana)
---[X] Deploy them in the entrance hall.
-[X] Talk to Scuttles, he can talk, you can talk, you think it can be fun.
--[X] Talk to Scuttles about the ants, are they likely to launch another attack soon? How does he think they will react to what happened?
---[X] If Scuttles thinks it is safe to do so he can keep harvesting outside (carefully) but if he thinks an attack is likely to occur soon, especially a big attack, he should probably stay and help defend.
-[X] Build new things!
--[X] Start expanding your dungeon more.
---[X] Try planting an orange tree in the middle of the entrance room. (8 mana)
----[X] Our pixies and elflings can try hiding in there to ambush intruders(Scuttles can hide in his own hidingspot).
--[X] Excavate another 5*1*1 tunnel witha corner in the middle from the entrance room. (5 mana)
--[X] Add a new room at the end of the new tunnel. (10 mana)
--[X] Excavate another 5*1*1 tunnel with a corner in the middle from the entranceroom. (5 mana)
--[X] Add a new room at the end of the new tunnel. (10 mana)
 
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Well, I'm guessing this should at the very least mean that unless a SB's player indicates they want a boss upgrade they shouldn't get one. As such our only options for bosses would be basic pixies or wasps... Which is quite possibly rather inefficient since those aren't exactly the most impressive minions we are likely to get. A boss would need to be given a LOT of buffs before they are worth not having the 16 basic minions we could have in its stead...

As such my suggested plan is as follows:

[X] I have a new plan in mind!
-[X]Make new creatures!
--[X] 6 Elfling wasps (bringing us to 8 in total) (18 mana)
-[X] Talk to Scuttles, he can talk, you can talk, you think it can be fun.
--[X] Talk to Scuttles about the ants, are they likely to launch another attack soon? How does he think they will react to what happened?
---[X] If Scuttles thinks it is safe to do so he can keep harvesting outside (carefully) but if he thinks an attack is likely to occur soon, especially a big attack, he should probably stay and help defend.
-[X] Build new things!
--[X] Start expanding your dungeon more.
---[X] Excavate short corridor from our new core room (2*1*1). (2 mana)
---[X] Add a new room at the end of it to use as a new core room. (10 mana)
---[X] Place some grass in middle room and let it grow. (1 mana)
---[X] Expand the middle room by adding more rooms to it directly so that it ends up being 2 by 2 rooms. (30 mana)
---[X] Try planting an orange tree in the middle of the big room. (8 mana)

Basically, add a bunch of extra elflings since they are our best damage dealers and more healers aren't that necessary (since if any of our minions need more than 8 healing they are probably going to be dead in one turn instead) and outside of healing elflings are just better than pixies IMO. Afterwards I think we should grow the dungeon some more. Passive income does stack up eventually and a larger room will let open the option of having our pixies use their knockback ability a lot more usefully than in a small room. I'm also adding the tree since I'd like to know what food will give us. It could also give our small fliers a place to hide which could let us pull of a sneak attack. Once the big room is operational we can use the first room for traps later.

@Metrux Can we merge rooms like I described in the plan here? Also does an orange tree fit in a standard room or do we need raise the ceiling somehow? If we do need to raise the ceiling is there a cheaper way to do so than buy excavation for the entire surface area of a room and how high does it need to be to fit?

[X] I have a new plan in mind!
-[X]Make new creatures!
--[X] 6 Elfling wasps (bringing us to 8 in total) (18 mana)
-[X] Talk to Scuttles, he can talk, you can talk, you think it can be fun.
--[X] Talk to Scuttles about the ants, are they likely to launch another attack soon? How does he think they will react to what happened?
---[X] If Scuttles thinks it is safe to do so he can keep harvesting outside (carefully) but if he thinks an attack is likely to occur soon, especially a big attack, he should probably stay and help defend.
-[X] Build new things!
--[X] Start expanding your dungeon more.
---[X] Excavate short corridor from our new core room (2*1*1). (2 mana)
---[X] Add a new room at the end of it to use as a new core room. (10 mana)
---[X] Place some grass in middle room and let it grow. (1 mana)
---[X] Expand the middle room by adding more rooms to it directly so that it ends up being 2 by 2 rooms. (30 mana)
---[X] Try planting an orange tree in the middle of the big room. (8 mana)

[X] I have a new plan in mind!
-[X]Make new creatures!
--[X] 6 Elfling wasps (bringing us to 8 in total) (18 mana)
-[X] Talk to Scuttles, he can talk, you can talk, you think it can be fun.
--[X] Talk to Scuttles about the ants, are they likely to launch another attack soon? How does he think they will react to what happened?
---[X] If Scuttles thinks it is safe to do so he can keep harvesting outside (carefully) but if he thinks an attack is likely to occur soon, especially a big attack, he should probably stay and help defend.
-[X] Build new things!
--[X] Start expanding your dungeon more.
---[X] Excavate short corridor from our new core room (2*1*1). (2 mana)
---[X] Add a new room at the end of it to use as a new core room. (10 mana)
---[X] Place some grass in middle room and let it grow. (1 mana)
---[X] Expand the middle room by adding more rooms to it directly so that it ends up being 2 by 2 rooms. (30 mana)
---[X] Try planting an orange tree in the middle of the big room. (8 mana)

You guys should probably fix or change the 2 by 2 room, since it isn't possible.
 
Okay, losing the Mantis because I didn't think of using the blowback spell is my bad. But losing the Earrings because I didn't specify that they should be flying, when one of the pixies/elflings' big natural traits is that they're always flying basically?

Kinda dubious on that, though I'll let it slide this time by noting that the entrance is apparently small enough that our minions probably CAN'T attack whilst flying as its too cramped...

We should probably fix that, by at least expanding the 'entrance chamber'. I'd like to look into making my own plan... But I'm not really able to right now, so I'll pop in later to see if I still should.

Uhm... The problem wasn't that they couldn't fly. The problem was that the plan had them use their melee attacks. And yes if you close to melee range the enemy can hit you to. Flying is an awesome bonus to avoid melee attacks only as long as you are using ranged attacks.

[X] plan some construction.
-[X] Make new creatures.
--[X] make one gaint worker ant for digging (and observation for cost down.) 6Mn
--[X] 3 new Elfling wasp 3x3 Ann they a best against insects.

Ant(s) to dig stuff could be a good idea. But with three wasps we'd have barely more than we did at the start of this last fight.

-[X]Plant a berry bush 5Mn in the entrance to attract "small" game.
--[X] Plant some flowers too if for no other reason than to look nice.?Mn.
--[X] station three pixies near the entrance to ambush/annoy/interact small fry if we want to.
--[X] expand entrance if needed.

Pixies are a bad choice for ambushers since they are simultaneously our best support unit while being our worst offensive unit. Putting almost all of our healers up front and vulnerable sounds like very bad tactics.

-[X] Buid a better chamber for heart started, a 2x2x3(?)11-12 Mn that can become a stairway when we ding down.

Each room starts at 5*5*2... I'm not sure what you are talking about here.

-[X] Build a 1x1x2 Mn2 closet somewhere after for a ambush/choke point or normal closet storage stuff.

We don't have doors, we don't have stuff to store and I have a hard time imagining how this closet is useful for ambushing anybody...

-[X] Talk to Scuttles, he can talk, you can talk, you think it can be f
--[X] Talk to Scuttles about what sort of room they would like.(special room for insects or Scuttles?)?Mn

Dedicated room for Scuttles might be fun but right now we are still at a stage where focussing our defenses is best so Scuttles is probably better kept in a main room.

The basic excavation is 1x1x1 meters, which means that our units can pass, yeah, but Scuttles already occupies all the ground when passing, and some things can hit your fae without even jumping. There is the maximum mana benefit and the limit of rooms in the floor, so excavation ends up being necessary.

Well, 5 more mana (or less if ants can excavate cheaper) to raise ceilings isn't exactly crippling... It is worth considering but not immediatly problematic it sounds like unless we are trying to move minions around during an attack.

I'm not sure about the rest of what you are saying here though... Do bigger rooms give more mana income or not? And what caps are you talking about?

You guys should probably fix or change the 2 by 2 room, since it isn't possible.

Yeah, I'm trying to get a clearer picture on the rules and benefits here before changing things.
 
Just browsing youtube before I return to my essay and this popped up on my recommends. Sharing it here since it's both adorable and left me wondering if Scuttles was male or female.

 
Uhm... The problem wasn't that they couldn't fly. The problem was that the plan had them use their melee attacks. And yes if you close to melee range the enemy can hit you to. Flying is an awesome bonus to avoid melee attacks only as long as you are using ranged attacks.



Ant(s) to dig stuff could be a good idea. But with three wasps we'd have barely more than we did at the start of this last fight.



Pixies are a bad choice for ambushers since they are simultaneously our best support unit while being our worst offensive unit. Putting almost all of our healers up front and vulnerable sounds like very bad tactics.



Each room starts at 5*5*2... I'm not sure what you are talking about here.



We don't have doors, we don't have stuff to store and I have a hard time imagining how this closet is useful for ambushing anybody...



Dedicated room for Scuttles might be fun but right now we are still at a stage where focussing our defenses is best so Scuttles is probably better kept in a main room.



Well, 5 more mana (or less if ants can excavate cheaper) to raise ceilings isn't exactly crippling... It is worth considering but not immediatly problematic it sounds like unless we are trying to move minions around during an attack.

I'm not sure about the rest of what you are saying here though... Do bigger rooms give more mana income or not? And what caps are you talking about?



Yeah, I'm trying to get a clearer picture on the rules and benefits here before changing things.

It is less expensive if you just convert instead of excavating yourself. The caps are not yet known to you, you shall only know what is your limit when you get there. And no, bigger rooms don't give bigger income, the raise your max mana. So, you started with 100 max, it would be impossible to get some upgrades, but while growing the dungeon this cap increases, meaning you can do bigger and/or newer things. At the beggining, when immediate survival is most important, the cap doesn't make that much diference, though, since faes have low costs.
 
Wait, the pixies have a Blowback ability! What are the limits? Can we build a narrow corridor with simple fixed spike traps (sharpened sticks at first, metal later) on the walls and have the pixies slam enemies into the walls again and again? Or can the blowback only blow enemies away from the pixies (in which case we could do much the same thing, but only at corners)?
 
Wait, the pixies have a Blowback ability! What are the limits? Can we build a narrow corridor with simple fixed spike traps (sharpened sticks at first, metal later) on the walls and have the pixies slam enemies into the walls again and again? Or can the blowback only blow enemies away from the pixies (in which case we could do much the same thing, but only at corners)?

At the moment only away from them, though they can make small changes in trajectory. Keep in mind that it is possible to train fae for new spells, you just haven't found out how.
 
It is less expensive if you just convert instead of excavating yourself. The caps are not yet known to you, you shall only know what is your limit when you get there. And no, bigger rooms don't give bigger income, the raise your max mana. So, you started with 100 max, it would be impossible to get some upgrades, but while growing the dungeon this cap increases, meaning you can do bigger and/or newer things. At the beggining, when immediate survival is most important, the cap doesn't make that much diference, though, since faes have low costs.

Okay, so IMO that means that meaningful excavation right now is far too costly to consider worthwhile. It is very expensive with minimal gain.

New version of the plan is therefore to simply to use the first room for placing the tree since that one is already unaffordably huge (960 mana to reproduce).

[X] I have a new plan in mind!
-[X]Make new creatures!
--[X] 8 Elfling wasps (bringing us to 10 in total) (24 mana)
---[X] Deploy them in the entrance hall.
-[X] Talk to Scuttles, he can talk, you can talk, you think it can be fun.
--[X] Talk to Scuttles about the ants, are they likely to launch another attack soon? How does he think they will react to what happened?
---[X] If Scuttles thinks it is safe to do so he can keep harvesting outside (carefully) but if he thinks an attack is likely to occur soon, especially a big attack, he should probably stay and help defend.
-[X] Build new things!
--[X] Start expanding your dungeon more.
---[X] Try planting an orange tree in the middle of the entrance room. (8 mana)
----[X] Our pixies and elflings can try hiding in there to ambush intruders (Scuttles can hide in his own hiding spot).
--[X] Excavate another 5*1*1 tunnel with a corner in the middle from the entrance room. (5 mana)
--[X] Add a new room at the end of the new tunnel. (10 mana)
--[X] Excavate another 5*1*1 tunnel with a corner in the middle from the entrance room. (5 mana)
--[X] Add a new room at the end of the new tunnel. (10 mana)

Okay bit of a simple plan here to misdirect potential enemies from rushing our dungeon core. If there are three corridors then they have to pick which means the odds they can rush our core go down. That means they are more likely to try and take out all the pixies and elflings we have in our entrance hall or at least spend more time there while they are trying to find our core. Combined with an even greater amount of minions this should be fairly lethal. And the new rooms do add mana income and capacity cheaply. Later on we can hopefully use the rooms for something constructive.
 
I'll list a few of the best trap+unit combat strategies that I currently know we can pull off:
  1. Flying Fusillade: Exactly what it sounds like. Have pixies attack from flying range from the center of the larger room.
    1. Critical Requirement: Prevent enemies from reaching the dungeon-crystal. Medium+ sized enemies are already blocked. We could potentially have Scuttles HOLD THE LINE against some enemies. Some way to bar the passage would be nice - or something to prevent enemies from knowing which way to go.
    2. Secondary Requirement: Consider some way to prevent enemies from escaping (and coming back to harass us later).
  2. Fus Ro Dah!: Have pixies slam enemies into spikes.
    1. Requirement: Spike traps.
    2. Requirement: a relevant dungeon design - these would probably be best to place in the corner of a narrow corridor.
  3. Hammer and Anvil: Use pixie blowback to concentrate foes beneath that nice falling rock.
    1. Requirement: Falling rock trap.
    2. Requirement: a relevant dungeon design - this would probably also work best in a narrow corridor, and the corner would also likely work quite well. (For extra grins: have the falling rock block the enemy forces off from chasing the path they were on.)

Questions:
  1. Can the pixies deliberately time their healing out-of-sync with each other, so that a healing can take effect between each enemy attack?
  2. What increases Mana Well (that we know of)? Does a larger dungeon help with that?
 
[X] I have a new plan in mind!
-[X]Make new creatures!
--[X] 8 Elfling wasps (bringing us to 10 in total) (24 mana)
---[X] Deploy them in the entrance hall.
-[X] Talk to Scuttles, he can talk, you can talk, you think it can be fun.
--[X] Talk to Scuttles about the ants, are they likely to launch another attack soon? How does he think they will react to what happened?
---[X] If Scuttles thinks it is safe to do so he can keep harvesting outside (carefully) but if he thinks an attack is likely to occur soon, especially a big attack, he should probably stay and help defend.
-[X] Build new things!
--[X] Start expanding your dungeon more.
---[X] Try planting an orange tree in the middle of the entrance room. (8 mana)
----[X] Our pixies and elflings can try hiding in there to ambush intruders(Scuttles can hide in his own hidingspot).
--[X] Excavate another 5*1*1 tunnel witha corner in the middle from the entrance room. (5 mana)
--[X] Add a new room at the end of the new tunnel. (10 mana)
--[X] Excavate another 5*1*1 tunnel with a corner in the middle from the entranceroom. (5 mana)
--[X] Add a new room at the end of the new tunnel. (10 mana)
 
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