Like a common quest, everyone votes for what to do with the dungeon, in a plan format, with timeskips possible in the plan, like waiting until X Mana for something. There will be a daily roll for events, such as animals coming, strange things happening, being found by humans, but unless there's a need for a change in plans, it will go as planned. The diference for this quest is the Soul Bound.
To explain a Soul Bound monster ou first must talk about Dungeon Monsters. These types of creatures are created through Mana in ways impossible for anything that isn't a dungeon or a god, but diferently from god creations, dungeon monsters have no soul. They exist and live only to serve the dungeon, pratically as extensions of it's will. A Soul Bound monster, though, has a soul. It happens when a creature from outside the dungeon willingly
gives its soul, thus making it bound to the dungeon, applying most of the "rules" for dungeon monsters to this being, without taking his mind, soul or feelings.
Why is it important? Well, because players can become Soul Bound monsters.
When the opportunity for a new Soul Bound comes, I'll speak with one or several players to choose who shall receive it, while also hearing them out for what they want for the monster. It may seem arbitrary, but this is a privilege, not a right. You have almost full control over what your Soul Bound do, thus a player that has one should vote separetely for his creature and for the dungeon, his vote just like from any other player.
This is an experiment, I'm not a very experienced writer, and this could all very well be a really bad idea. I'll do it anyway, seems interesting both to me and to the players
This bear with me, speak with you have doubts or opinions, I'll try to address everyone.
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The world should be mostly fantastical, with all kinds of creatures, be it near or not from the Dungeon, although it's possible for dungeons to receive a form of translocation. I might even accept new monsters, races or even NPC characters, as long as they are well written and reasonable.
There is a different technology level from our world, simply because magic and things advanced differently. As an example, people have jeans as common, but there are no mechanical guns, although similar magic ones do exist. It should be closer to the medieval than not, and I'd be happy to answer any doubts or specifics.
It shouldn't be expected for you to have humans or another sentient race entering your dungeon so soon, this is partly to make it easier on me, and partly to make it easier on you, since a common begginer adventurer is still a higher threat than a couple of wolfs... And both tend to come in higher numbers.
Some info, especially things on monster attributes, powers or dungeon evolutions, I reserve my right to say "I can't tell you that". Mostly that is because it could imbalance the game, and thus it wouldn't be good to tell, but asking once is never a problem, and I'll tell what I can't answer.