Zerg Quest RIOT QUEST

So I was thinking of giving a free roll to paetrons who donate towards this quest.

I don't really want to be "pay to win" but I do like the idea of rewarding peatrons, so I wanted to get peoples thoughts out on it.
I was also thinking of giving a heroic bonus (probably only once though, not monthly) though if the quest does well, and I start updating daily or more than once a week at least then a monthly heroic bonus wouldn't be huge because of how fast things would be moving.

I'm just throwing it out there to see what people think.
 
This is part of my 7 days of Quests: Each day this week I will start one new quest, before taking a break. After the break the most popular quest or quests will be continued.
Monday: Brutal Redemption
Tuesday: Zerg Quest(Riot Quest)

Join the Discord for discussion and more.

So I was thinking of giving a free roll to paetrons who donate towards this quest.

I don't really want to be "pay to win" but I do like the idea of rewarding peatrons, so I wanted to get peoples thoughts out on it.
I was also thinking of giving a heroic bonus (probably only once though, not monthly) though if the quest does well, and I start updating daily or more than once a week at least then a monthly heroic bonus wouldn't be huge because of how fast things would be moving.

I'm just throwing it out there to see what people think.

Not to be a dick or anything, but...how many of the quests you begun have you actually finished? Because I have seen a lot of quests of yours and it always looks like the same thing happens.

1ste. You start a quest.
2nd. You post a couple of updates (not particular large ones from what I have seen usually).
3th. You start a new quest or story.
4th. You drop the first quest.

I mean you have some neat ideas, but I have pretty much blacklisted your quests in the sense that I just forego them, because I am certain of it that they will be dropped after like 3-4 updates if they get that far. And the updates usually aren't worth the wait, few of your quests have even a 10K word count. It isn't my business in what or to whom other people give their money, but given what I know about your track record saying that donating towards this quest will meaningfully impact said quest does sound quite dubious given your track record.
 
Not to be a dick or anything, but...how many of the quests you begun have you actually finished? Because I have seen a lot of quests of yours and it always looks like the same thing happens.

1ste. You start a quest.
2nd. You post a couple of updates (not particular large ones from what I have seen usually).
3th. You start a new quest or story.
4th. You drop the first quest.

I mean you have some neat ideas, but I have pretty much blacklisted your quests in the sense that I just forego them, because I am certain of it that they will be dropped after like 3-4 updates if they get that far. And the updates usually aren't worth the wait, few of your quests have even a 10K word count. It isn't my business in what or to whom other people give their money, but given what I know about your track record saying that donating towards this quest will meaningfully impact said quest does sound quite dubious given your track record.
You just hit the nail on the head with that statement.
 
Not to be a dick or anything, but...how many of the quests you begun have you actually finished? Because I have seen a lot of quests of yours and it always looks like the same thing happens.

1ste. You start a quest.
2nd. You post a couple of updates (not particular large ones from what I have seen usually).
3th. You start a new quest or story.
4th. You drop the first quest.

I mean you have some neat ideas, but I have pretty much blacklisted your quests in the sense that I just forego them, because I am certain of it that they will be dropped after like 3-4 updates if they get that far. And the updates usually aren't worth the wait, few of your quests have even a 10K word count. It isn't my business in what or to whom other people give their money, but given what I know about your track record saying that donating towards this quest will meaningfully impact said quest does sound quite dubious given your track record.

I don't think you are a dick. I think it is something that needs to be asked so I can address it.
How many quests have actually finished, none.

Saying that I would like to point out that quests in totality have an incredibly low completion rate, honestly I'd be shocked if it's above 5%, seriously ask yourself how many finished ones you can name, VS how many you have seen.

I have dropped quests for various reasons.

A few months ago I dropped a steam punk one. I had literal pages of notes and planning, and it had charts and loot box mechanics and just a lot of work went into it. Then it's reception on the forum was barely lukewarm.
I dropped a cultivation one for similar reasons.
1) I drop a Quest when it's effort is far beyond the reaction from the forum.

Others like the skeleton Quest of Xcom2(village)
Both were huge and well received.
I dropped them when something happened, like a time I nearly became homeless.
2) I drop a Quest when I am suddenly robbed of energy and time, I have other things going on in my life a quest is an easy obligation to drop.

Now the first of those two issues I am solving by doing this one week of questing.
I really like brutal redemption. But it's a heavy, big read, kind of a high barrier to entry and the forum doesn't seem to care much.
So it probably won't be continued. I feed off of the readers energy.
And the amount of effort I'm putting in VS the reaction just isn't worth it.

Zerg Quest and Sandwich Quest, are kind of the exact opposite in that the reaction has been great I for a much smaller amount of effort.
Those two are very unlikely to go anywhere.

So this week of quests shows me what projects of mine, to keep, and which sadly need to be allowed to die.

So, that's the solution and the answer to the first reason I drop things.
1) I'm testing Quests now before continuing them after the first post. To only keep the worthy ones.

As for the second.

Well, I know this is already wordy but let me explain what I'm thinking for my patronage.

Every Quest will have a dollar amount associated with it.
When the Donations related to that quest hit X amount I write an update.

EG: Brutal Redemption, I may set "Update Cost" at 25$ with only a single 5$ patron I'd update it every five months.
at a total of 25$ in patrons , monthly
at 100$ weekly.

Now those numbers are kind of random, I'm still mathing out how many updates I can do in a week/month and what the cost for each needs to be.
If I'm doing 2 updates a day, that is 14 a week, or 56 a month. If I want to write full time, I would need to make 40$ per update.
Which since patron is in monthly that would be a 10$ base cost to update a quest once a month.

So the reason to donate would be because it guarantees updates now with only 1 or 2 people giving smaller amounts that rate of update will be slow, but to be fair, I'm going to do some updates for free until I start getting closer to actually booking my time up.

So if someone really like brutal redemption and wants at least a monthly update, 10 dollars isn't much but it's enough that the math works out so that I can in theory go full time. (If I can get enough of them)

Which is the other half of patron.

If I hit 2K I quit my job. I don't almost go homeless patron pays my bills.
My previous health issues are resolved now. (I did quit some quests when I got covid, but come on, it was covid)
I am doing a lot better emotionally, etc etc.

My life is more stable and patron means I am bound to update at least slowly.

That will be the main drawn of my patron
Which I am still reorganizing, doing it during the 7 days was a bad plan, I admit but I wasn't actually going to drop a link to my patron until after the 7 days, but someone already donated so I felt I owed answers, and since I'm reorganizing it, I needed to ask quests about "Pay to win" now so I know what to put or not put as benefits.
 
Mine for the Mineral God!

(Also, glad to hear your doing better Z.)

Edit: My faith is weak...

[X] Mine Minerals (Roll 1d10, on a 10 roll another dice on a second 10 roll another dice, on a third 10 roll no more dice but unlock a heroic bonus)
RaptorusMaximus threw 1 10-faced dice. Reason: Mine! Total: 1
1 1
 
Last edited:
So I was thinking of giving a free roll to paetrons who donate towards this quest.

I don't really want to be "pay to win" but I do like the idea of rewarding peatrons, so I wanted to get peoples thoughts out on it.
I was also thinking of giving a heroic bonus (probably only once though, not monthly) though if the quest does well, and I start updating daily or more than once a week at least then a monthly heroic bonus wouldn't be huge because of how fast things would be moving.

I'm just throwing it out there to see what people think.
You have one update, aren't sure if you're going to be producing more, and are discussing patreon rewards.
Even if you do say
Saying that I would like to point out that quests in totality have an incredibly low completion rate, honestly I'd be shocked if it's above 5%, seriously ask yourself how many finished ones you can name, VS how many you have seen.
^ this, that doesn't excuse dropping your own quests. Yes, life is hard, yes people lose interest in quests. Shit happens. But saying 'don't worry about my high turnover rate because not a lot of people complete their quests' especially after just asking for money comes off as a bit... sus. You understand that, right?

Anyway. Can someone post a list of actions taken so far and resources gathered?
 
You have one update, aren't sure if you're going to be producing more, and are discussing patreon rewards.
Even if you do say

I have one update to test if the idea has interest.
If I get patrons it will continue.

They are paying for it. I'm not going to steal from people.

^ this, that doesn't excuse dropping your own quests. Yes, life is hard, yes people lose interest in quests. Shit happens. But saying 'don't worry about my high turnover rate because not a lot of people complete their quests' especially after just asking for money comes off as a bit... sus. You understand that, right?

My point was that my free content was not significantly deviative from the norm.(Perhaps just that I was more active so it was more noticable)
I don't need to excuse dropping things I was doing for free for other peoples entertainment.

Complaining that I dropped quests in the past is kind of unfair, I created joy, yeah I wish I had continued to do so as well.
But at some point it's complaining about free entertainment.

Now with a patron I'm guaranteeing continuation.
There is a hell of a difference in my obligations if I'm paid for my efforts or not.
 
I don't think you are a dick. I think it is something that needs to be asked so I can address it.
How many quests have actually finished, none.

Saying that I would like to point out that quests in totality have an incredibly low completion rate, honestly I'd be shocked if it's above 5%, seriously ask yourself how many finished ones you can name, VS how many you have seen.

I have dropped quests for various reasons.

A few months ago I dropped a steam punk one. I had literal pages of notes and planning, and it had charts and loot box mechanics and just a lot of work went into it. Then it's reception on the forum was barely lukewarm.
I dropped a cultivation one for similar reasons.
1) I drop a Quest when it's effort is far beyond the reaction from the forum.

Others like the skeleton Quest of Xcom2(village)
Both were huge and well received.
I dropped them when something happened, like a time I nearly became homeless.
2) I drop a Quest when I am suddenly robbed of energy and time, I have other things going on in my life a quest is an easy obligation to drop.

Now the first of those two issues I am solving by doing this one week of questing.
I really like brutal redemption. But it's a heavy, big read, kind of a high barrier to entry and the forum doesn't seem to care much.
So it probably won't be continued. I feed off of the readers energy.
And the amount of effort I'm putting in VS the reaction just isn't worth it.

Zerg Quest and Sandwich Quest, are kind of the exact opposite in that the reaction has been great I for a much smaller amount of effort.
Those two are very unlikely to go anywhere.

So this week of quests shows me what projects of mine, to keep, and which sadly need to be allowed to die.

So, that's the solution and the answer to the first reason I drop things.
1) I'm testing Quests now before continuing them after the first post. To only keep the worthy ones.

As for the second.

Well, I know this is already wordy but let me explain what I'm thinking for my patronage.

Every Quest will have a dollar amount associated with it.
When the Donations related to that quest hit X amount I write an update.

EG: Brutal Redemption, I may set "Update Cost" at 25$ with only a single 5$ patron I'd update it every five months.
at a total of 25$ in patrons , monthly
at 100$ weekly.

Now those numbers are kind of random, I'm still mathing out how many updates I can do in a week/month and what the cost for each needs to be.
If I'm doing 2 updates a day, that is 14 a week, or 56 a month. If I want to write full time, I would need to make 40$ per update.
Which since patron is in monthly that would be a 10$ base cost to update a quest once a month.

So the reason to donate would be because it guarantees updates now with only 1 or 2 people giving smaller amounts that rate of update will be slow, but to be fair, I'm going to do some updates for free until I start getting closer to actually booking my time up.

So if someone really like brutal redemption and wants at least a monthly update, 10 dollars isn't much but it's enough that the math works out so that I can in theory go full time. (If I can get enough of them)

Which is the other half of patron.

If I hit 2K I quit my job. I don't almost go homeless patron pays my bills.
My previous health issues are resolved now. (I did quit some quests when I got covid, but come on, it was covid)
I am doing a lot better emotionally, etc etc.

My life is more stable and patron means I am bound to update at least slowly.

That will be the main drawn of my patron
Which I am still reorganizing, doing it during the 7 days was a bad plan, I admit but I wasn't actually going to drop a link to my patron until after the 7 days, but someone already donated so I felt I owed answers, and since I'm reorganizing it, I needed to ask quests about "Pay to win" now so I know what to put or not put as benefits.

I have one update to test if the idea has interest.
If I get patrons it will continue.

They are paying for it. I'm not going to steal from people.



My point was that my free content was not significantly deviative from the norm.(Perhaps just that I was more active so it was more noticable)
I don't need to excuse dropping things I was doing for free for other peoples entertainment.

Complaining that I dropped quests in the past is kind of unfair, I created joy, yeah I wish I had continued to do so as well.
But at some point it's complaining about free entertainment.

Now with a patron I'm guaranteeing continuation.
There is a hell of a difference in my obligations if I'm paid for my efforts or not.

I don't think anybody is going to hold dropping a quest, because you almost became homeless against you or if you've got exams and that sort of stuff. I know well enough life can hit you hard and it can hit you fast. Most people do too.

That said it sounds to me like you're only wanting to start the Harry Potter quest of SV, the quest that will instantly take SV by storm and be popular with the masses within the first few updates. Not a lot of people strike gold like that.

I am also not going to lecture you over how (un)realistc your Patreon goals expectations are. It's not my business in what or in whom other people invest their money and if it works out for you then good for you.

That said saying that you don't have to excuse dropping things you were doing for free is a very selfish thing to say. Of course a writer puts far more effort and time into a story or a quest than their readers, but that doesn't mean the latter aren't investing time and effort to read your stuff, to review your stuff and aren't getting emotionally attached to the characters, world and story you're writing about. By casually dropping quests left and right you are very much playing with people their feelings. I was saddened that the skeleton quest ended and of course I ain't holding it against you that you decided to focus on real life problems over writing me a quest, but what about the readers of all the quests you dropped because of 'lukewarm' receptions. Whilst not a lot of quests see completion a decent chunk at least get one or two decent arcs that give people something that makes them feel like the time and effort they invested into the quests (reading, thinking up plans, negotiating,...) was sort of worth it, you're usually bailling before even a single arc is completed. What do you think the value of all those <10K word quests of yours are for the people who partook in them?

I personally think it might even be a negative value, it certainly was a negative value for me, because now I ain't trusting you enough to believe any quest you start will ever go beyond a certain amount of words and with update times that are wholly not worth the waiting time. The way you're business scheme works pretty much requires your readers to either hand over money or hope other people hand over money and quite a bit of money at that for you to conitnue at anything but a snail pace. It's true that other people also drop a quest once, twice, thrice, but you got an entire list of dropped quests. You are well above the average in that department.

The only quests and stories that are only important to the writer are the ones only he reads and since you've put yours up on a public site that is not the case for yours.
 
That said saying that you don't have to excuse dropping things you were doing for free is a very selfish thing to say.
I actually think the reverse is equally true.

Your saying I owe you free entertainment.
That simply because I started something, it is an obligation to continue it.
You are quite literally complaining that not enough free content was given to you.


You justify it by saying things like "playing with peoples feelings" but at the end of the day the complaint is.
"You stopped putting in time and effort into a project that you were doing entirely for free"

There is no justifying that.

If I was drawing pictures you wouldn't say I owed more art because people discussed it or interacted with it.
If I was cooking food you wouldn't say I owed more because you enjoyed it and critiqued it.
If I was making music you wouldn't say I owed more because other people enjoyed and interacted with it.

At the end of the day questing costs me the most valuable two things I have.
Time and energy.

Every hour spent writing for your entertainment is an hour I'm not curled up in bed with my girlfriend.
it's an hour I'm not working out for my health.
it's an hour I'm not playing rimworld.

I don't owe you that time.
I'm sorry if that seems rude but you are not obligated to that because you read something I wrote.

It's true that other people also drop a quest once, twice, thrice, but you got an entire list of dropped quests. You are well above the average in that department.

I've got a list because I do more quests than other people, now your judging me harshly for trying more often. The fact is only a tiny fraction of quests get completed.

Either-way, yes the business model would be terribly slow if not for as I said, I will continue doing free updates until/If my time starts to be limited.
Paetron is a guarantee.

And well it may seem like a lot of money, I put a few hours into most updates in one form or another. At 10 dollars an update I'm probably making less than 5 dollars an hour. From sketching notes, research, writing, editing, and of course responding and tallying up votes later on.

If a large update takes me four hours (which has happened) then I made 2.50$ an hour.

I do this because I love it, I'm looking for a way to do it full time, and honestly?
I don't know if I can, that is why content will remain free until paid content takes over most of my time.
Not a lot of people do quests peatron I compared to writing things but that's a fairly different ball park.
But in order to do this full time, if I'm doing two updates a day, that's what the pricing has to be.


Anyway, I didn't ask about this.

I asked very specifically about pay to win mechanics and how people feel about those.
And as the quest maker I'm asking you to stay on that topic, my paetron is under work and I have a place to discuss it on discord, this is for zerg quest and how the followers feel about in game bonuses for patrons (which help everyone given cooperative nature)
 
I asked very specifically about pay to win mechanics and how people feel about those.
And as the quest maker I'm asking you to stay on that topic, my paetron is under work and I have a place to discuss it on discord, this is for zerg quest and how the followers feel about in game bonuses for patrons (which help everyone given cooperative nature)

Pay-to-win is rarely if ever a good idea. Even in something cooperative like this, I'd advise against it.
 
[X] Mine Minerals (Roll 1d10, on a 10 roll another dice on a second 10 roll another dice, on a third 10 roll no more dice but unlock a heroic bonus)

Big money....

E: -_-
Vokivas threw 1 10-faced dice. Total: 1
1 1
 
Rule 3: Be Civil
I actually think the reverse is equally true.

Your saying I owe you free entertainment.
That simply because I started something, it is an obligation to continue it.
You are quite literally complaining that not enough free content was given to you.

You justify it by saying things like "playing with peoples feelings" but at the end of the day the complaint is.
"You stopped putting in time and effort into a project that you were doing entirely for free"

There is no justifying that.

If I was drawing pictures you wouldn't say I owed more art because people discussed it or interacted with it.
If I was cooking food you wouldn't say I owed more because you enjoyed it and critiqued it.
If I was making music you wouldn't say I owed more because other people enjoyed and interacted with it.

At the end of the day questing costs me the most valuable two things I have.
Time and energy.

Every hour spent writing for your entertainment is an hour I'm not curled up in bed with my girlfriend.
it's an hour I'm not working out for my health.
it's an hour I'm not playing rimworld.

I don't owe you that time.
I'm sorry if that seems rude but you are not obligated to that because you read something I wrote.



I've got a list because I do more quests than other people, now your judging me harshly for trying more often. The fact is only a tiny fraction of quests get completed.

Either-way, yes the business model would be terribly slow if not for as I said, I will continue doing free updates until/If my time starts to be limited.
Paetron is a guarantee.

And well it may seem like a lot of money, I put a few hours into most updates in one form or another. At 10 dollars an update I'm probably making less than 5 dollars an hour. From sketching notes, research, writing, editing, and of course responding and tallying up votes later on.

If a large update takes me four hours (which has happened) then I made 2.50$ an hour.

I do this because I love it, I'm looking for a way to do it full time, and honestly?
I don't know if I can, that is why content will remain free until paid content takes over most of my time.
Not a lot of people do quests peatron I compared to writing things but that's a fairly different ball park.
But in order to do this full time, if I'm doing two updates a day, that's what the pricing has to be.


Anyway, I didn't ask about this.

I asked very specifically about pay to win mechanics and how people feel about those.
And as the quest maker I'm asking you to stay on that topic, my paetron is under work and I have a place to discuss it on discord, this is for zerg quest and how the followers feel about in game bonuses for patrons (which help everyone given cooperative nature)

This is my last reply, both because I will respect your wish and because I am quite done with this. I want to set a couple of things straight here first though, because I really dont like the way how you seem to word some things or rather how you make me sound before I leave the stage.

You always talk about what it costs you. You do realise that people spend those same things (time and energy) when reading your stuff right? Time and energy they could have spend looking for a quest that won't get dumped after a few short updates. You might have had a point if you put in a disclaimer saying "Hey to all readers, this quest is probably not going to get more than five updates or very irregular updates." or something, but you ain't doing that (at the very least not on the quests I have seen). People come in expecting to get a quest with decent updates at acceptable waiting times per update and whoopsie seems like the QM considered it a lukewarm reception, because you're not forking over enough money to a writer you barely know is worth said investment.

Nobody is forcing you to spend your time and energy on writing quests on this forum, but it is basic decency to at least have the ambition to try and finish what you're starting. You do not have that, your ambition is to find the gold mine people will fork money over to you for and finish that one and if people ain't paying (a lot), you ain't writing. Yeah, somebody might lose interest in a work of theirs or they might be forced to cancel due to real life problems, but when you see that same guy post a different quest a few weeks later and this happens X amount of times then you're starting to wonder. "Is this guy even capable of the attention span required to complete one of his works?"

The result? You got a whole list of essentialy spam quests on the forum. You say that's a sign of effort on your part for trying more often, I call it a sign of a lack of effort. A grade schooler with some help can write what you do, I can do what you do and even make it a daily occurence. That doesn't make me a good QM, that doesn't make me a good writer, that makes me an annoying human spam bot. You point to the fact that only a minority of quests get completed, but seem to ignore the fact that your quests are well below the average word count.

Your examples are also bad.
If I was looking at a picture you drew or ate a dish you cooked or listened to a song you made for me then I am dealing with finished products.

What you're doing is inviting me to your cooking class to cook a pizza for me only for when I get there for you to tell me you ain't cooking me a pizza today, because you've thought that you rather want me to sample a lasagna tomorrow. Sure you might give me a tomato, but I am leaving without a pizza and I would have rather just stayed at home than make the commute (even though I gained a tomato from it).

In this case I refuse to partake in your quests, because I rather spend the time and energy on finding somebody who might actually get further than a few chapters into their quest(s), rather than bother with getting invested in yours.

You do not have to take my hurtfull words for it though, by all means go look around on google, go ask some writers with a decent following and ask them if you're doing a good job.

I will leave you to your quest now.
 
[X] Mine Minerals

I offer minerals to the mineral god, the last 2's faith was weak, but mine is strong

Edit: my faith failed me:cry:
LordEdric threw 1 10-faced dice. Total: 1
1 1
 
[X] Mine Minerals (Roll 1d10, on a 10 roll another dice on a second 10 roll another dice, on a third 10 roll no more dice but unlock a heroic bonus)

Edit: Can't complain
Warmach1ne32 threw 1 10-faced dice. Reason: Insufficient Funds Total: 8
8 8
 
[X]Scout the area around you (Roll 1d10, on a 10 roll another dice on a second 10 roll another dice, on a third 10 roll no more dice but unlock a heroic bonus)
Solceror threw 1 10-faced dice. Total: 9
9 9
 
[X] Scout the area around you (Roll 1d10, on a 10 roll another dice on a second 10 roll another dice, on a third 10 roll no more dice but unlock a heroic bonus)
DArkcreeper threw 1 10-faced dice. Total: 7
7 7
 
[X] Scout the area around you (Roll 1d10, on a 10 roll another dice on a second 10 roll another dice, on a third 10 roll no more dice but unlock a heroic bonus)
POTDL threw 1 10-faced dice. Reason: Mineral Total: 7
7 7
 
[X] Mine Minerals (Roll 1d10, on a 10 roll another dice on a second 10 roll another dice, on a third 10 roll no more dice but unlock a heroic bonus)
emberwing threw 1 10-faced dice. Reason: mining Total: 8
8 8
 
Stop: This Is Not Civil
this is not civil

@TheShadowOfZama, while I understand your frustration, it does not excuse the lack of civility or the ad-hominem attacks. As such, you will be receiving an infraction under Rule 3 and a permanent removal from this thread to ensure that this does not happen again.

This is my last reply, both because I will respect your wish and because I am quite done with this. I want to set a couple of things straight here first though, because I really dont like the way how you seem to word some things or rather how you make me sound before I leave the stage.

You always talk about what it costs you. You do realise that people spend those same things (time and energy) when reading your stuff right? Time and energy they could have spend looking for a quest that won't get dumped after a few short updates. You might have had a point if you put in a disclaimer saying "Hey to all readers, this quest is probably not going to get more than five updates or very irregular updates." or something, but you ain't doing that (at the very least not on the quests I have seen). People come in expecting to get a quest with decent updates at acceptable waiting times per update and whoopsie seems like the QM considered it a lukewarm reception, because you're not forking over enough money to a writer you barely know is worth said investment.

Nobody is forcing you to spend your time and energy on writing quests on this forum, but it is basic decency to at least have the ambition to try and finish what you're starting. You do not have that, your ambition is to find the gold mine people will fork money over to you for and finish that one and if people ain't paying (a lot), you ain't writing. Yeah, somebody might lose interest in a work of theirs or they might be forced to cancel due to real life problems, but when you see that same guy post a different quest a few weeks later and this happens X amount of times then you're starting to wonder. "Is this guy even capable of the attention span required to complete one of his works?"

The result? You got a whole list of essentialy spam quests on the forum. You say that's a sign of effort on your part for trying more often, I call it a sign of a lack of effort. A grade schooler with some help can write what you do, I can do what you do and even make it a daily occurence. That doesn't make me a good QM, that doesn't make me a good writer, that makes me an annoying human spam bot. You point to the fact that only a minority of quests get completed, but seem to ignore the fact that your quests are well below the average word count.

Your examples are also bad.
If I was looking at a picture you drew or ate a dish you cooked or listened to a song you made for me then I am dealing with finished products.

What you're doing is inviting me to your cooking class to cook a pizza for me only for when I get there for you to tell me you ain't cooking me a pizza today, because you've thought that you rather want me to sample a lasagna tomorrow. Sure you might give me a tomato, but I am leaving without a pizza and I would have rather just stayed at home than make the commute (even though I gained a tomato from it).

In this case I refuse to partake in your quests, because I rather spend the time and energy on finding somebody who might actually get further than a few chapters into their quest(s), rather than bother with getting invested in yours.

You do not have to take my hurtfull words for it though, by all means go look around on google, go ask some writers with a decent following and ask them if you're doing a good job.

I will leave you to your quest now.


 
Building up
Starting Minerals: 50
Minerals Mined: 197
Automated Drone Production: 30
Total Positive this turn: 277

Drone Production Cost: 150
Extractor Production Cost: 50
Total Negative this turn: 200

Current Minerals before events: 77
Current Minerals after events: 177


Events From Scouting:

Area Discovered: Volcano
- The rocky volcano area is covered with small smatterings of golden minerals, a richer more pure vein, sadly most of it seems to be underground so you will need some type of burrowing evolution to gain more. You do however take what you can for a one time bonus of 100 Minerals.

Area Discovered: Jungle
- The dense forest is filled with creatures small and large, by attacking what you can kill, and by stealing what you can steal you can collect biomass, which can be used to fuel evolution when inspiration is lacking.

Area Discovered: Tunnel Network
-This tunnel network seems to extend deep underground and loud sounds can be heard from it. It sounds like stones falling, metal on metal and primal roars.


Current Bank: 177 Minerals/0 Gas/0 Biomass/0 Heroic Bonuses


The hive is growing quickly you build two vespene collectors and scout out the area finding a few sources of potential worth, a few new drones are built increasing your resource collection but without a spawning pool and a queen your limited to only the most basic of things and the other areas have things that are true threats to your hive, drones will not be enough forever.

[] Mine Minerals (Roll 1d10, on a 10 roll another dice on a second 10 roll another dice, on a third 10 roll no more dice but unlock a heroic bonus)
[] Collect Vespene Gas (Used in upgrades and higher tier units) (Roll 1d10, on a 10 roll another dice on a second 10 roll another dice, on a third 10 roll no more dice but unlock a heroic bonus)
[]Collect Biomass (Can be converted into heroic bonuses at a 100-1 ratio) (Roll 1d10, on a 10 roll another dice on a second 10 roll another dice, on a third 10 roll no more dice but unlock a heroic bonus)

[] Produce a "Mindless" drone (Automatically gather 10 minerals per update, cost 50 Minerals, this will happen once for each person who votes for it)
[] Produce a Spawning Pool (Cost 200 Minerals)
[] Produce a queen (Cost 150 Minerals, Unlocks custom upgrades, unlocks more information)

[] Scout Volcano(Roll 1d10, on a 10 roll another dice on a second 10 roll another dice, on a third 10 roll no more dice but unlock a heroic bonus)
[] Scout Jungle(Roll 1d10, on a 10 roll another dice on a second 10 roll another dice, on a third 10 roll no more dice but unlock a heroic bonus)
[] Scout Tunnel Network(Roll 1d10, on a 10 roll another dice on a second 10 roll another dice, on a third 10 roll no more dice but unlock a heroic bonus)


New bonus: Omakes

Omake: Write at least one paragraph of your life as a worker drone/other zerg unit and roll one bonus dice in addition to your normal roll.
(Does not work on things that do not require a roll)
(Only one per person)
 
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