You Think, Therefore You Are (A 5E D&D Slime Quest)

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Blurp! Slop! Glop!

You slowly strip the remaining bits of organic material from your latest...
Character Creation 0.1: Subrace

Novus Ordo Mundi

The World Is Yours
Location
The Usual Room
Pronouns
He/Him


Blurp! Slop! Glop!


You slowly strip the remaining bits of organic material from your latest meal. One of many such things that ended up falling inside this cave, where it became nothing more then another meal for you.

That's how it is for you. For you are an ooze. A slime. A discarded and forgotten piece of the Demon Lord Nothing more then a shambling cube of gelatinous mass slowly moving from meal to meal. You do not think. You do not have feelings. You are a mindless jelly who's only goal is to consume and consume until some adventurer comes and kills you for whatever reason.

But, as your acidic nature continues to break down the dead man inside of you, you feel... something. You're not quite sure what this something is, but you've been feeling it for quite some time now. Every time you feed on one of these weird solid things, you feel that something more. Lately, you have been having a desire other then to consume. Which, for an ooze, is very weird. You don't know what it is you want to do instead. You don't think, after all. But whatever it is, it's pulling at you.

Hmm... maybe if you eat something else, you'll fulfill that desire. Maybe...

[] That fleshy thin thing. It's not wearing anything resistant to your acid (You start as a Corrosive Juiblexian. You gain Caustic Touch and Corrosive Body)
[] That thing with magic coming out of it! You can taste the mana coming from it! (You start as a Weird Juiblexian. You gain Elemental Chaos and Innate Spellcasting)
[] That one with the pleasing form. You don't know why it's pleasing, but you want to be like that one! (You start as a Mnemonic Juiblexian. You gain False Appearence and Mnemonic Echoes)

--

Welcome to this quest! This will be a quest where you are an awakened ooze that will become something more. An adventurer? A big bad? A romantic wonder? Up to you!

This quest will use 5th Edition Dungeons and Dragons as it's base. Some homebrewed things may be used (Like the Juiblexians, for example.). Anything published by Wizards of the Coast, either in proper material or Unearthed Arcana can be used here. Anything else will depend on the setting (Greyhawk, Ravnica, Eberron, ect.) and other small factors.

Also, expect updates for the next few bits to be a tad bit short. Character Creation will go as follows: Subrace, Class (Starting at Level 3), and Setting, plus a potential fourth thing depending on options selected.).
 
Character Sheet

Name: (Incoming)
Race: Juiblexian - Mnemonic
Class: Bard - Glamour
Background: Entertainer (Inherited)

Level: 3
Experience: 0/???
Currency: 36 GP

Strength: 8 (-1)
Dexterity: 14 (+2)
Constitution: 13 (+1)
Intelligence: 14 (+2)
Wisdon: 8 (-1)
Charisma: 15 (+2)

HP: 21
Hit Dice 3d8
AC: 14
Initiaitve: ???
Walking Speed: 30 ft.


Proficiency Bonus (PB): +2
Experience Bonus (EB): Double PB

Saving Throws:
Strength: -1
Dexterity (PB): +4
Constitution: +1
Intelligence: +2
Wisdom: -1
Charisma (PB): +4

Skills:
Athletics (Str): -1
Acrobatics (Dex)(PB): +4
Sleight of Hand (Dex): +2
Stealth (Dex)(PB): +4
Arcana (Int): +1
History (Int): +1
Investigation (Int): +1
Nature (Int): +1
Religion (Int): +1
Animal Handling (Wis)(PB): +1
Insight (Wis): -1
Medicine (Wis): -1
Perception (Wis): -1
Survival (Wis): -1
Deception (Cha)(PB)(EB): +6
Intimidation (Cha): +2
Performance (Cha)(PB)(EB): +6
Persuasion (Cha)(PB): +4

Tool Proficiency: Disguise Kit, Thieves Tool, Hurdy Gurdy, 3 Musical Instruments
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords

Equipment:
Studded Leather Armor (AC: 12 + Dex)
Feywild Rapier (1d8 Piercing, Finesse (Use Str or Dex)(See Below For Details))
Hand Crossbow (1d6 Piercing, Ammunition (30/120), Light, Loading).
100 Pieces of Ammunition
Entertainer's Pack (Backpack, bedroll, costume (2), candle (5), rations (5), waterskin, disguise kit)
Disguise Kit (From Entertainer's Pack) - (This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your Proficiency Bonus to any Ability Checks you make to create a visual disguise.)
Thieves' Tool - (This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your Proficiency Bonus to any Ability Checks you make to disarm traps or open locks.)

Special Equipment

Feywild Rapier

This weapon counts as magical for the purposes of overcoming resistances and immunities to non-magical attacks and damages.

As a reaction, you may preform one of the following:
You may recall this weapon from an extra-dimensional space, or dismiss it to said space.
You may transform this weapon into a hurdy-gurdy, or transform it back into it's weapon form.


Spellcasting

Castings Per Long Rest:
1st Level - 4
2nd Level - 2

Spell save DC = 8 + your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier

Ritual Casting: Yes
Spellcasting Focus: Musical Instrument

Spells Known:

Cantrip: Blade Ward, Vicious Mockery
1st Level Spells: Sleep, Thunderwave, Hideous Laughter, Disguise Self, Speak with Animals.
2nd Level Spell: Detect Thoughts.

Race/Class Abilties

Mnemonic Jubilexian

+2 Con, +1 Int

Size: Medium
Speed: 30 ft (Walking)

Amorphous Ooze:
- You can move through a space as small as 1 inch without squeezing.
- Advantage on Saves against being blinded, deafened, exhaustion, or knocked prone
- Immune to poison and poisoned condition.
- Do not need sleep, be put to sleep by magic, or suffer exhaustion due to lack of rest.

Blind Vision: Blindsight (60 ft). You are blind beyond this range.

Gelatinous Trance: 6 hr. Long Rest. Must be in an inert state. You see and hear as normal.

Language: Common, Abyssal, one language.

False Appearance: As an action, you can transform appearance. You decide what you look like, including height, weight, facial features, sound of voice, coloration, hair, sex, and other things. May look like other races, but your stats do not change. Must remain in your size category and basic shape. Clothing and equipment do not change with you.
Your ruse is usually indiscernible to even asture observers. If you arouse suspicion, or a creature suspects something, you have advantage on Charisma (Deception) checks.
You can also assume the appearance of any creature you have consumed through Mnemonic Echoes.
You can retain a number of appearances equal to your Intelligence Modifier + 3 (Note: Normally, it's only Int Modifier, minimum 1. I upgraded each subrace option for better quest experience. Praise Juiblex!)

Mnemonic Echoes. Gain one skill proficiency, one tool proficiency, and one language.
When a humanoid creature dies within five feet, you can spend reaction to consume the target. After your next long rest, you may change a proficiency or language to one that the victim had.

Bardic Inspiration:

You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.

Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.

Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.

Jack of All Trades:

Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.

Song of Rest

Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.

The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.

Bard College

At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore or the College of Valor, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th and 14th level.

Expertise

At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 10th level, you can choose another two skill proficiencies to gain this benefit.

College of Glamour

The College of Glamour is the home of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage of someone who dwelled there. Tutored by satyrs, eladrin, and other fey, these bards learn to use their magic to delight and captivate others.
The bards of this college are regarded with a mixture of awe and fear. Their performances are the stuff of legend. These bards are so eloquent that a speech or song that one of them performs can cause captors to release the bard unharmed and can lull a furious dragon into complacency. The same magic that allows them to quell beasts can also bend minds. Villainous bards of this college can leech off a community for weeks, abusing their magic to turn their hosts into thralls. Heroic bards of this college instead use this power to gladden the downtrodden and undermine oppressors.

Mantle of Inspiration


When you join the College of Glamour at 3rd level, you gain the ability to weave a song of fey magic that imbues your allies with vigor and speed.

As a bonus action, you can expend one use of your Bardic Inspiration to grant yourself a wondrous appearance. When you do so, choose a number of creatures you can see and who can see you within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one). Each of them gains 5 temporary hit points. When a creature gains these temporary hit points, it can immediately use its reaction to move up to its speed, without provoking opportunity attacks.

The number of temporary hit points increases when you reach certain levels in this class, increasing to 8 at 5th level, 11 at 10th level, and 14 at 15th level.
Enthralling Performance

Starting at 3rd level, you can charge your performance with seductive, fey magic.

If you perform for at least 1 minute, you can attempt to inspire wonder in your audience by singing, reciting a poem, or dancing. At the end of the performance, choose a number of humanoids within 60 feet of you who watched and listened to all of it, up to a number equal to your Charisma modifier (minimum of one). Each target must succeed on a Wisdom saving throw against your spell save DC or be charmed by you. While charmed in this way, the target idolizes you, it speaks glowingly of you to anyone who speaks to it, and it hinders anyone who opposes you, avoiding violence unless it was already inclined to fight on your behalf. This effect ends on a target after 1 hour, if it takes any damage, if you attack it, or if it witnesses you attacking or damaging any of its allies.
If a target succeeds on its saving throw, the target has no hint that you tried to charm it.

Once you use this feature, you can't use it again until you finish a short or long rest
 
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[X] That thing with magic coming out of it! You can taste the mana coming from it! (You start as a Weird Juiblexian. You gain Elemental Chaos and Innate Spellcasting)
 
[X] That one with the pleasing form. You don't know why it's pleasing, but you want to be like that one! (You start as a Mnemonic Juiblexian. You gain False Appearence and Mnemonic Echoes)

I think I've got no choice but to be here after I talked you into running it. :p
 
[X] That one with the pleasing form. You don't know why it's pleasing, but you want to be like that one! (You start as a Mnemonic Juiblexian. You gain False Appearence and Mnemonic Echoes)
 
[X] That thing with magic coming out of it! You can taste the mana coming from it! (You start as a Weird Juiblexian. You gain Elemental Chaos and Innate Spellcasting)

So, what's a Juiblexian?
 
[X] That thing with magic coming out of it! You can taste the mana coming from it! (You start as a Weird Juiblexian. You gain Elemental Chaos and Innate Spellcasting)
 
[X] That fleshy thin thing. It's not wearing anything resistant to your acid (You start as a Corrosive Juiblexian. You gain Caustic Touch and Corrosive Body)
 
[X] That thing with magic coming out of it! You can taste the mana coming from it! (You start as a Weird Juiblexian. You gain Elemental Chaos and Innate Spellcasting)

Heya and thanks for the Quest ! While the Toxic part could be veeeeryyy interesting, I'm pretty sure little peoples will pick it so ... Eh.
 
[X] That thing with magic coming out of it! You can taste the mana coming from it! (You start as a Weird Juiblexian. You gain Elemental Chaos and Innate Spellcasting)
 
[X] That one with the pleasing form. You don't know why it's pleasing, but you want to be like that one! (You start as a Mnemonic Juiblexian. You gain False Appearence and Mnemonic Echoes)

Bard slime is go.
 
So, what's a Juiblexian?

It looks to be a catch-all term for sentient slimes, in reference to Jubilex, Demon Lord of Oozes. He shouldn't be too much of a problem at low level as long as we don't start in an area of his influence; he's not very smart.

[X] That fleshy thin thing. It's not wearing anything resistant to your acid (You start as a Corrosive Juiblexian. You gain Caustic Touch and Corrosive Body)

Murder God and Devour his Throne.
 
It looks to be a catch-all term for sentient slimes, in reference to Jubilex, Demon Lord of Oozes. He shouldn't be too much of a problem at low level as long as we don't start in an area of his influence; he's not very smart.

Pretty much. Do note that regardless of the setting, Jubilex will exist/did exist/is existing. But unless you straight up target him, I wouldn't worry about him.

Also, quick tally to see where we're at...
Adhoc vote count started by Novus Ordo Mundi on Apr 29, 2019 at 3:16 PM, finished with 12 posts and 10 votes.

  • [X] That thing with magic coming out of it! You can taste the mana coming from it! (You start as a Weird Juiblexian. You gain Elemental Chaos and Innate Spellcasting)
    [X] That one with the pleasing form. You don't know why it's pleasing, but you want to be like that one! (You start as a Mnemonic Juiblexian. You gain False Appearence and Mnemonic Echoes)
    [X] That fleshy thin thing. It's not wearing anything resistant to your acid (You start as a Corrosive Juiblexian. You gain Caustic Touch and Corrosive Body)
 
[X] That one with the pleasing form. You don't know why it's pleasing, but you want to be like that one! (You start as a Mnemonic Juiblexian. You gain False Appearence and Mnemonic Echoes)
 
[X] That thing with magic coming out of it! You can taste the mana coming from it! (You start as a Weird Juiblexian. You gain Elemental Chaos and Innate Spellcasting)
 
[X] That one with the pleasing form. You don't know why it's pleasing, but you want to be like that one! (You start as a Mnemonic Juiblexian. You gain False Appearence and Mnemonic Echoes)

Slimy sticky bard boy is a go.
 
[X] That thing with magic coming out of it! You can taste the mana coming from it! (You start as a Weird Juiblexian. You gain Elemental Chaos and Innate Spellcasting)
 
[X] That one with the pleasing form. You don't know why it's pleasing, but you want to be like that one! (You start as a Mnemonic Juiblexian. You gain False Appearence and Mnemonic Echoes)

sweet jesus let's play a mimic
 
Since traditional slime does not seem to gain a traction, magical slime it is!

[X] That thing with magic coming out of it! You can taste the mana coming from it! (You start as a Weird Juiblexian. You gain Elemental Chaos and Innate Spellcasting)
 
[X] That one with the pleasing form. You don't know why it's pleasing, but you want to be like that one! (You start as a Mnemonic Juiblexian. You gain False Appearence and Mnemonic Echoes)
 
[X] That thing with magic coming out of it! You can taste the mana coming from it! (You start as a Weird Juiblexian. You gain Elemental Chaos and Innate Spellcasting)
KAOS
 
[X] That one with the pleasing form. You don't know why it's pleasing, but you want to be like that one! (You start as a Mnemonic Juiblexian. You gain False Appearence and Mnemonic Echoes)

Let's pretend to be a dragon and use our mad barding skills to intimidate people into giving us whatever we want. That is a brilliant plan and nothing could possibly go wrong with it.
 
[X] That fleshy thin thing. It's not wearing anything resistant to your acid (You start as a Corrosive Juiblexian. You gain Caustic Touch and Corrosive Body)
 
[X] That one with the pleasing form. You don't know why it's pleasing, but you want to be like that one! (You start as a Mnemonic Juiblexian. You gain False Appearence and Mnemonic Echoes)

Magic is overrated.
 
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