You Are: A sector admiral of a strained imperium.

Step 1 also has allowances for guillotine expenses.

And that will obviously work soo well when the Nobles are gene-engineered to be better than anyone at physical combat. And also hold the levers on power, military, etc.

Even if you can kill them all, it will take long enough for them to realise what's happening and take revenge. And with the resources at their commands, which you will not be able to just magically disappear, they will be able to utterly cripple the Imperium.
 
I mean nobody's arguing for that to be fair. Note that even AG's suggestion was to retire to a private planet.

We are going to be very rich if we're still alive at the end of this Quest. We're also probably going to live like it.

And in fairness we do have to retire at some point. The current Empress is more than a hindrance than a help, and Reinhard would end up like that too eventually. He can probably at the least stay as Fleet Admiral for whatever polity he ends up in for, uh, like 50 or so years though.

Yeah, but would Reinhard be happy with that? Nowhere in his backstory is any hint of being a democratic activist or caring one whit for democratic thought. Reinhard is a man who put himself through incredible hardship and suffering, and takes horrendous risks. He's pragmatic, accepting nepotism, favoritism when necessary. He doesn't believe in the Empire, or any of its ideals.

As far as I can tell-- and not dipping into moral debate-- Reinhard is a pragmatic, incredibly


I'm dropping this topic. It's too close to the fault lines in this quest. If you guys want to discuss it we can continue over PM or something.

Even the most Hard Man hardmanning his posthuman boner across the galaxy recognizes that putting sociopaths in charge of human civilization does not lead to stability, shortterm or long. And I feel comfortable calling anyone involved in the premeditated slaughter of kill seven billion people to start a war for personal gain both a sociopath, and shockingly ignorant of how consequences work.

In case you missed the memo, this is the exact sort of tone that agitates the thread and sparks a flame war. You're new, so I'll cut you a pass, but we have an informal truce about getting too heated or histrionic about morality, including derailing into TV-tropes style rants. It doesn't end well. Morality is covered by Rule 2 and a valid (and important) line of discussion but within that there is a wide latitude for thought and that latitude produces the most unproductive shitstorms between the two factions that make up this quest, especially when people adopt a unhelpful tone.

Honestly, both I and @Artificial Girl should have recognized that taking about end-game plans is sufficiently close to this topic and caught ourselves, but we didn't, and here we are.
 
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[X] Assign a Junior Officer. Assign a lieutenant commander from one of your ships who distinguished themselves in the recent battle.
-[X] Lt Commander Clase Bertson. Diplomacy 9, Strategy 8, Tactics 12, Prowess 8, Subterfuge 11, Loyalty 9
 
Can't you let us have our one quest where we do something different? Almost every quest, even the 40k quests to a degree are dominated by the player inserts.
Can't you argue for it without arguing democracy is doomed to utter failure? (as the post you're replying to is refuting)
I have said nothing about good. I have talked about rational, and efficient, and pattern-recognition. There is a difference between ruthless and sociopath.

Even the most Hard Man hardmanning his posthuman boner across the galaxy recognizes that putting sociopaths in charge of human civilization does not lead to stability, shortterm or long. And I feel comfortable calling anyone involved in the premeditated slaughter of kill seven billion people to start a war for personal gain both a sociopath, and shockingly ignorant of how consequences work.

Furthermore, Imperial culture does not laud genocide; there is no indication of this.

It doesn't even laud slaughter; there's a reason why it's policy to accept surrenders and take prisoners of recognized enemies.
They are bloodthirsty, and have loose RoEs in ground combat, and harsh punishments for offenders of whatever law they have standing, as long as you lack connections. They don't just kill millions or billions out of hand as a stunt.

If nothing else, dead people don't pay taxes.
Oh please, widespread debt slavery is evil and an empire built on one evil will turn to others as is convenient.
Sociopaths are common in real world corporate and political leadership positions, it's absurd to think they'd be any less successful in an authoritarian space-feudal society like this. Our own character just killed millions for a payday - being able to do so without guilt is a competitive advantage that this society is not set up to disincentivize.
(the following quoted post describes what we ended up choosing to do to Chuang Mu)
[] Planet Surface: Bombard Infrastructure. You do not need to land troops at all if you just keep breaking key infrastructure until the population are willing to 'negotiate' your going away. This will also help harm their economy long term. Target key transport systems, industrial sites, power generation and data centres until they pay you sufficiently. (Will take a few days to get going, then you can loot on a large scale depending upon rolls whilst only inflicting megadeaths.)
 
In regards to navy debate.
Why can't we just keep the Sword of Democracy? She is currently part of our navy and I am expecting it to stay that way. That means we should have ample opportunity to make her our personal ship over time.
We will also likely want to keep an overall lighter fleet for patrols and controlls while improving our sector budget to a level where we can sustain a bigger task force.

I'm firmly in the camp of buying our Share with PC so we can invest the extra 100 Wealth in buying a Battlecruiser, so yeah, I agree with you, let's just buy the Sword of Democracy.

I'm thinking that we'd want to own at least two Battlecruisers personally by the time the war breaks out, which would be 10-20 wealth in maintenance. Does anyone know how much wealth 100 Invested Wealth can produce in a turn? Also @Packrat how much does a Rear Admiral make (salary-wise)?
 
Huh. That could be bad for our crew veterancy in a bit - with that level of payout, I imagine a lot will want to retire as soon as they can. OTOH, that's a lot of skilled spacers who know exactly who made them very, very rich, and are willing to brag about it to other spacers, which may lead to a short term recruiting bonanza. And, of course, it's likely to be a nice source of popular support.

I have this blue-sky idea of getting someone to set up an investment management firm for our crews and commoner officers, since it's likely that they have no idea what to do with that much money. Secure that powerbase.
I don't know. People get addicted to the finer things, the glory, having greater station actually theoretically reachable if distant. Five million dollars will make sure my family will never want for as long as they live... but why not keep pushing? Sure, its dangerous, but I've made it this far and my brothers all go into battle laughing. Every battle I live through gives me more than a lifetime of toil ever would. Even if I lose a limb, my lord and master values me enough to spend another fortune giving me a better one.

It might kill me eventually, it will kill me eventually, but everyone dies sometime. My only regret in death would be that I couldn't go-a-viking just one more time.

And for a man born and raised a serf...
 
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In case you missed the memo, this is the exact sort of tone that agitates the thread and sparks a flame war. You're new, so I'll cut you a pass, but we have an informal truce about getting too heated or histrionic about morality, including derailing into TV-tropes style rants. It doesn't end well. Morality is covered by Rule 2 and a valid (and important) line of discussion but within that there is a wide latitude for thought and that latitude produces the most unproductive shitstorms between the two factions that make up this quest, especially when people adopt a unhelpful tone.
Fair enough. I'll withdraw.
 
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Can't you argue for it without arguing democracy is doomed to utter failure? (as the post you're replying to is refuting)

Why are you snarking at me? Why are you quoting me if you're not responding to what I'm saying? You know the answer because I haven't done that. There is no point when she is projecting her own political beliefs. Everyone here believes in democracy. That doesn't mean every quest has to be an exercise in trying to turn every civilization into a 21st century western democracy.
 
Furthermore, Imperial culture does not laud genocide; there is no indication of this.

It doesn't even laud slaughter; there's a reason why it's policy to accept surrenders and take prisoners of recognized enemies.
They are bloodthirsty, and have loose RoEs in ground combat, and harsh punishments for offenders of whatever law they have standing, as long as you lack connections. They don't just kill millions or billions out of hand as a stunt.

Uhh, we could have BDZ'd the Chuang Mu outer system and gotten political capital for it, so... No?
 
Update 34 - Lord Commodore
As you run short of senior officers you are reminded of Lt Commander Clase Bertson, he warned you of the attack on Imhotep, escaping four strike cruisers without being damaged, right now he is leading the three cutters you brought with you for scouting and courier work. You assign him as the prize captain of the Putian for a guaranteed promotion to Commander at least upon your return.

You jump, dozens of ships transitioning into hyperspace as a single coordinated action that will be clearly visible from Chuang Mu's surface. It is the first of many jumps but thanks to the sluggish speed of the merchant vessels you have three weeks before you will return. You are careful about positioning the captured armada of civilian craft under your guns during each stop, your marines rotated every time you return to real space so that the squads on the bridge of each vessel do not grow fatigued.

You are returning in triumph, there is no question of that, this is the kind of victory that makes a career at the highest levels and is likely to terrify anyone who felt that the Imperial Navy was weak. You do however have the decapitated corpse of a ducal heiress in the Sword of Democracy's morgue, Ranca spends the journey with what intelligence operatives you have on board attempting to debrief her implants.

Ranca's Viscountess Implant Interrogation
1 + 2 + 5 + 13 Subterfuge = 21

Viscountess' Signal Security
6 + 2 + 1 + 13 Subterfuge = 22


There is no hope of breaking the encryption on the Viscountess' protected memory banks but there is the hope that she has left incriminating evidence elsewhere, call logs, any indications to her treachery. Sadly she seems to have been quite disciplined and there is not even any proof of her communication to you mid battle, at best it is slightly suspicious that she has no records of implant communication at all but it could well be excused given her rank, even considered admirably security consciousness.

There is however evidence that she is carrying the encryption keys to access some truly staggeringly huge escrow accounts in her headware. She might well have had access to enough money to buy dozens upon dozens of Shares when connected to any Imperial bank. That is absolutely not normal even for a Viscountess and ducal heir, either she was planning on engaging in some extremely high level bribery or her father was trusting her with unlimited access to the ducal accounts. Or both.

Journey To Illam: Convoy Herding, you:
2 + 2 + 6 + 22 Strategy = 32

Great Success. No ships escape.
All Prize Officers – all succeed, boring.


Despite having tens of thousands of prisoners confined aboard their ships your worst fears do not come to pass, none of the battleships crews seize back control over their vessels then turn their guns on you, no cruisers overthrow a prize crew during hyperspace transit then jump away never to be seen again.

When you are a day or two out from Ilam you send a patrol cutter forward to warn them, you do not want any of the recruits you left manning the orbital fortresses to fire as foreign made battleships emerge into the system, for the same reason you initially jump to a deep space logistical base where you leave your civilian ships under the guns of the Perun. Trusting to the strike cruiser and local defenses to keep the civilan ships in line, you wait for your hyper drives to fully spool up again before continuing to Illam orbit.

It does not surprise you to be immediately contacted by the Governor General, this time he has had plenty of warning to know when you will arrive and is in his office, wearing his full regalia worth as much as a prosperous city. He also calls to your bridge, though it is rather empty given the insatiable need for prize crews.

"Commodore Lord Reinhard Strauss."

That is not how he normally addresses you. He continues smoothly as you mentally reel. "The Empire is most satisfied with how you handled the invasion of Imhotep by a rogue world from across the Imperial border. Your destruction of their war making potential and capture of their fleet against overwhelming odds and without the loss of a single ship are rewarded with the bestowal of a Share, making you a Peer of the empire."

You notice that this is also being sent to every other ship and is apparently on general media broadcast. The announcement does give you some time to gather yourself though.

Acceptance Speech (No bonuses from Political Capital here, this is down to you).
4 + 6 + 6 + 8 Diplomacy = 24
Success


You remember yourself to give the appropriate low bow of a minor but Share holding noble to a prince, with the correct degree of allowance for your wearing your dress uniform. "I am humbled your highness. Humbled yet exalted by the generosity of the Imperial House. For the Empress! I shall strive to continue to find myself worthy of my new position and achieve further deeds in the Empire's name."

The old prince succeeds in not looking surprised as you get that right, then inclines his head ever so slightly in grave acknowledgement. "For the Empress!"

Then the public broadcast ends and you are personally contacted via your implants.

<The Arslan heiress. We need to speak, urgently. Take a shuttle to the palace within the hour. Lord Strauss.>

That does not promise nearly so well. Do you have a particular focus you want to take with the Governor General when you meet with him? Regardless of option will will raise that she was trying to suborn you into genocidal treachery but what will be your main push?

[] Ranca did a Ranca Thing. Ranca kills people, she kills somebody in a duel every few months. She already demanded to fight the Viscountess due to her dishonourable refusal to accept the monitor's surrender and just did her usual thing in the duel. Obviously the Viscountess was dishonourable given she lost the duel after refusing to accept the defeat of her champion.
[] It Was Resisting Arrest. You were going to arrest the Viscountess for treachery. She had the right to duel as a noble, but make no mistake, she was resisting arrest. Of course you do not really have proof other than your words.
[] She Was Dangerous. You Killed Her. The Viscountess was dangerous, a traitor, she would have pulled the Empire into a war to further her own position in a hope to become Empress. It is much neater that she is gone in a duel, a natural form of death for young nobles, leaving her unable to defend herself. The governor general is sensible enough to realize the truth of this.
[] Other. Write in.
 
Fair enough. I'll withdraw.

You have my heartfelt thanks for being a reasonable human being. Let's try to go back to the silly and light-hearted atmosphere we had, like, thirty pages ago, and--

Why are you snarking at me? Why are you quoting me if you're not responding to what I'm saying? You know the answer because I haven't done that. There is no point when she is projecting her own political beliefs. Everyone here believes in democracy. That doesn't mean every quest has to be an exercise in trying to turn every civilization into a 21st century western democracy.

@Gunman, please, let's not fight the same battle for the fifth time. Everyone here knows which faction they're in, and what those factions stand for, and what arguments each side lobs towards the other. We've all done this so many times it's become automatic.

Except those people who seem to flit from faction to faction. Can't trust those :drevil:
 
@Gunman, please, let's not fight the same battle for the fifth time. Everyone here knows which faction they're in, and what those factions stand for, and what arguments each side lobs towards the other. We've all done this so many times it's become automatic.

Except those people who seem to flit from faction to faction. Can't trust those :drevil:

I don't really consider myself in a faction insomuch as I have certain things I think would be cool to try and do :V


THAT SAID

I'm in favor of "Resisting Arrest". Nice middle ground and possibly more palatable then "we totally had to kill her for the good of the Empire", even if the last part is strictly true.
 
Stick to the story men, stick to the story.

[X] She Was Dangerous. You Killed Her.
The Viscountess was dangerous, a traitor, she would have pulled the Empire into a war to further her own position in a hope to become Empress. It is much neater that she is gone in a duel, a natural form of death for young nobles, leaving her unable to defend herself. The governor general is sensible enough to realize the truth of this.
 
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[] It Was Resisting Arrest. You were going to arrest the Viscountess for treachery. She had the right to duel as a noble, but make no mistake, she was resisting arrest. Of course you do not really have proof other than your words.
We don't? Didn't we literally broadcast to every ship that we were demanding her arrest, and then she demanded a duel?

So much for buying a share with PC. Niiiiice. :D
We'll probably just buy more though :V
 
[X] She Was Dangerous. You Killed Her. The Viscountess was dangerous, a traitor, she would have pulled the Empire into a war to further her own position in a hope to become Empress. It is much neater that she is gone in a duel, a natural form of death for young nobles, leaving her unable to defend herself. The governor general is sensible enough to realize the truth of this.

Don't try to bullshit him. She was a threat, she was removed as cleanly as possible, and with our ludicrous victory the aftermath should be manageable.
 
I think I want a modification/combination of Resisting Arrest and Dangerous, Killed Her. I'll toss something together in the morning.

Also yay! Free Share get!
 
So much for buying a share with PC. Niiiiice. :D
I'm in the 'Ranca did a Ranca' camp, kind of.

That puts Ranca at fault. No bueno.

Just stick to the one thing we've been telling people since this whole mess went down: the Viscountess was a traitor, she tried to betray the Empress, and she died a traitor's death. Simple, clean. Consistent.
 
[X] She Was Dangerous. You Killed Her. The Viscountess was dangerous, a traitor, she would have pulled the Empire into a war to further her own position in a hope to become Empress. It is much neater that she is gone in a duel, a natural form of death for young nobles, leaving her unable to defend herself. The governor general is sensible enough to realize the truth of this.
 
I'm firmly in the camp of buying our Share with PC so we can invest the extra 100 Wealth in buying a Battlecruiser, so yeah, I agree with you, let's just buy the Sword of Democracy.

I'm thinking that we'd want to own at least two Battlecruisers personally by the time the war breaks out, which would be 10-20 wealth in maintenance. Does anyone know how much wealth 100 Invested Wealth can produce in a turn? Also @Packrat how much does a Rear Admiral make (salary-wise)?
I don't think any of this is wise. Or even feasible though.
Not if I look at the relative cashflow of noble families as listed in the Information tabs.

The 30:1 yield of Investment: Income puts you in the 300-600 Wealth range just to get 10-20 Wealth cashflow; the cost of two capital ship upkeep.
This doesn't count your personal lifestyle upkeep, the cost of a spy network, cost of repairs et cetera.
Plan on one ship, if you're lucky. In the future.

If you can afford anything else, invest in smaller ships. Light cruisers probably.
 
[X] It Was Resisting Arrest. You were going to arrest the Viscountess for treachery. She had the right to duel as a noble, but make no mistake, she was resisting arrest. Of course you do not really have proof other than your words.
 
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That puts Ranca at fault. No bueno.

Just stick to the one thing we've been telling people since this whole mess went down: the Viscountess was a traitor, she tried to betray the Empress, and she died a traitor's death. Simple, clean. Consistent.

My one qualm with that is that that we can't really be like "look, she resisted, we had no choice." and turns it into "yeah we openly assassinated her because she decided to step."

Which is probably a biiit less palatable.
 
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