Hmm...that's true. I get the feeling that this choice is more about short-term benefit vs long-term. I don't think we need the short-term boost that the Arslani officer provides, but I see your perspective. I just want to get away from our nepotistic actions of late and start zooming up our future Marshals a la Napoleon.
My choice is based on us not knowing how the Governor General will react. I want to stack as many cards in our favor to make sure we don't get thrown to the wolves and if possible, come out better off than we were before. I don't believe this is a short term benefit when that is considered.
This is how we stop being nepotistic, apparently. We capture so many ships in a single battle that we just don't have enough Noble officers to assign to all of them, so literally have to assign a talented commoner.
Well that's one way of doing things, yes.
[X] Assign a Junior Officer. Assign a lieutenant commander from one of your ships who distinguished themselves in the recent battle.
The arslan officer situation is go big or go home for me.
or have someone else roll the dice for you?So the main thing that has been discussed today on the Discord? Somebody exerted their spreadsheet powers to make a combat simulator which now lets me work out what the actual odds of a ship engagement are instead of guesstimating. A few interesting things to know:
The main takeaway here, I need to revise the combat system for capital ships. I like that capital ships can exchange fire for six plus hours but I do not want to roll that many dice and want things to be less strictly attritional than this makes it.
- Reinhard has an 80% chance of defeating a Tactics 10 and equal crew level monitor if he is commanding an armed freighter.
- Reinhard will always win if he is commanding an equivalent ship to a Tactics 16 elite captain, most of the time without damage.
- Seventy+ percent of one on one exchanges between equivalent battleships will take over 50 combat rounds (Gah!)
So the main thing that has been discussed today on the Discord? Somebody exerted their spreadsheet powers to make a combat simulator which now lets me work out what the actual odds of a ship engagement are instead of guesstimating. A few interesting things to know:
The main takeaway here, I need to revise the combat system for capital ships. I like that capital ships can exchange fire for six plus hours but I do not want to roll that many dice and want things to be less strictly attritional than that makes it.
- Reinhard has an 80% chance of defeating a Tactics 10 and equal crew level monitor if he is commanding an armed freighter.
- Reinhard will always win if he is commanding an equivalent ship to a Tactics 16 elite captain, most of the time without damage.
- Seventy+ percent of one on one exchanges between equivalent battleships will take over 50 combat rounds (Gah!)
@Packrat can we commission custom ships at extra cost? I figure that if we're to make a name for ourselves as a strategist, we need to be able to fine-tune units to our needs. Specifically, I'm wondering if we can create a Capital Ship- Class vessel:
Ranca-Class Carrier
Speed: 9, Firepower 5, Durability 6, Marines 15
A modified battle-cruiser which has had sizeable sections of its weapons ports and armor ripped out and refitted with troop quarters, boarding torpedoes and more engines. Hapless at range and comparatively fragile for a Capital-Class ship, the Carrier plays two critical roles in modern space combat. If adequately protected by a Battleship screen, these ships can prove their worth in close range by rushing a capital ship (or two!) and disgorging a truly enormous number of Marines. Otherwise it offers excellent planetary occupation options, given its enlarged troop component.
Invented by then-Commodore Reinhard Strauss after the Second Battle of Chaung Ma, the Carrier would represent a strategic doubling-down on the twin edges that the Imperium consistently held over the NASP: (1) superior tactical leadership in ship-to-ship boarding and (2) superior boarding troops. Typically deployed in a 5-to-1 ratio of Battleships/Battlecruiser to Carriers.
So the main thing that has been discussed today on the Discord? Somebody exerted their spreadsheet powers to make a combat simulator which now lets me work out what the actual odds of a ship engagement are instead of guesstimating. A few interesting things to know:
The main takeaway here, I need to revise the combat system for capital ships. I like that capital ships can exchange fire for six plus hours but I do not want to roll that many dice and want things to be less strictly attritional than this makes it.
- Reinhard has an 80% chance of defeating a Tactics 10 and equal crew level monitor if he is commanding an armed freighter.
- Reinhard will always win if he is commanding an equivalent ship to a Tactics 16 elite captain, most of the time without damage.
- Seventy+ percent of one on one exchanges between equivalent battleships will take over 50 combat rounds (Gah!)
Yeah ok, I can take 12 tactics and a previous merit over merit in this engagement.Mind specifying a specific officer that Packrat's confirmed is available? So we don't have to basically roll for an officer?
[] Assign a Junior Officer. Assign a lieutenant commander from one of your ships who distinguished themselves in the recent battle.
-[] Lt Commander Clase Bertson. Diplomacy 9, Strategy 8, Tactics 12, Prowess 8, Subterfuge 11
So the main thing that has been discussed today on the Discord? Somebody exerted their spreadsheet powers to make a combat simulator which now lets me work out what the actual odds of a ship engagement are instead of guesstimating. A few interesting things to know:
The main takeaway here, I need to revise the combat system for capital ships. I like that capital ships can exchange fire for six plus hours but I do not want to roll that many dice and want things to be less strictly attritional than this makes it.
- Reinhard has an 80% chance of defeating a Tactics 10 and equal crew level monitor if he is commanding an armed freighter.
- Reinhard will always win if he is commanding an equivalent ship to a Tactics 16 elite captain, most of the time without damage.
- Seventy+ percent of one on one exchanges between equivalent battleships will take over 50 combat rounds (Gah!)
Maybe have it so that the more damage a ship takes, the more damage further attacks do to it? A ship that's lost half of it's hull integrity will start taking damage to critical systems, fuel/ammo stores, etc.So the main thing that has been discussed today on the Discord? Somebody exerted their spreadsheet powers to make a combat simulator which now lets me work out what the actual odds of a ship engagement are instead of guesstimating. A few interesting things to know:
The main takeaway here, I need to revise the combat system for capital ships. I like that capital ships can exchange fire for six plus hours but I do not want to roll that many dice and want things to be less strictly attritional than this makes it.
- Reinhard has an 80% chance of defeating a Tactics 10 and equal crew level monitor if he is commanding an armed freighter.
- Reinhard will always win if he is commanding an equivalent ship to a Tactics 16 elite captain, most of the time without damage.
- Seventy+ percent of one on one exchanges between equivalent battleships will take over 50 combat rounds (Gah!)
Hmm. A closely related idea is basically make ships only have the "second" healthbar, so they take escalating penalties as HP lowers from the start and suffer critical existence failure at 0 HP instead of negative max.Maybe have it so that the more damage a ship takes, the more damage further attacks do to it? A ship that's lost half of it's hull integrity will start taking damage to critical systems, fuel/ammo stores, etc.
easy fix is to allow for 1 die roll to determine several combat rounds at a time. This will leave you only needing to multiply the amount of damage a ship takes by the number of rounds you want the die roll to count for. I do that in some of my fics if the dice rolls are getting out of hand. It's highly effective at lowering the amount of die rolls without angering the players too much about the rules changing or whatnot.So the main thing that has been discussed today on the Discord? Somebody exerted their spreadsheet powers to make a combat simulator which now lets me work out what the actual odds of a ship engagement are instead of guesstimating. A few interesting things to know:
The main takeaway here, I need to revise the combat system for capital ships. I like that capital ships can exchange fire for six plus hours but I do not want to roll that many dice and want things to be less strictly attritional than this makes it.
- Reinhard has an 80% chance of defeating a Tactics 10 and equal crew level monitor if he is commanding an armed freighter.
- Reinhard will always win if he is commanding an equivalent ship to a Tactics 16 elite captain, most of the time without damage.
- Seventy+ percent of one on one exchanges between equivalent battleships will take over 50 combat rounds (Gah!)
A project for when have a nation of our own, then.It would be a standard class of warship though, custom designing a capital ship is the kind of thing that takes (even more) years and considerably more resource than you have available.
@Gunman The main change I am considering is that if two capital ships are fighting each other then only 1 combat round in 5 is rolled and each has 5x the effect. That will not actually influence the odds but will make each die roll more important and thus mean there is more of a chance factor.
Commissioning a 'new tech' capital ship with slight stat benefits is possible but it would have somewhere in the region of a three year lead time for construction. I will put in an option in the next main strategic update. It would be a standard class of warship though, custom designing a capital ship is the kind of thing that takes (even more) years and considerably more resource than you have available.
Commissioning a 'new tech' capital ship with slight stat benefits is possible but it would have somewhere in the region of a three year lead time for construction. I will put in an option in the next main strategic update. It would be a standard class of warship though, custom designing a capital ship is the kind of thing that takes (even more) years and considerably more resource than you have available.
It doesn't hurt that we are going to be manufacturing nobles assembly line style just by how much money we are pouring into our officer pool.This is how we stop being nepotistic, apparently. We capture so many ships in a single battle that we just don't have enough Noble officers to assign to all of them, so literally have to assign a talented commoner.
Well that's one way of doing things, yes.