You Are: A sector admiral of a strained imperium.

[X] Assign a Junior Officer. Assign a lieutenant commander from one of your ships who distinguished themselves in the recent battle.
-[X] Lt Commander Clase Bertson. Diplomacy 9, Strategy 8, Tactics 12, Prowess 8, Subterfuge 11
 
Hmm...that's true. I get the feeling that this choice is more about short-term benefit vs long-term. I don't think we need the short-term boost that the Arslani officer provides, but I see your perspective. I just want to get away from our nepotistic actions of late and start zooming up our future Marshals a la Napoleon.

My choice is based on us not knowing how the Governor General will react. I want to stack as many cards in our favor to make sure we don't get thrown to the wolves and if possible, come out better off than we were before. I don't believe this is a short term benefit when that is considered.
 
[X] Assign a Junior Officer. Assign a lieutenant commander from one of your ships who distinguished themselves in the recent battle.
-[X] Lt Commander Clase Bertson. Diplomacy 9, Strategy 8, Tactics 12, Prowess 8, Subterfuge 11
 
This is how we stop being nepotistic, apparently. We capture so many ships in a single battle that we just don't have enough Noble officers to assign to all of them, so literally have to assign a talented commoner.

Well that's one way of doing things, yes.
 
[X] Assign a Junior Officer. Assign a lieutenant commander from one of your ships who distinguished themselves in the recent battle.
-[X] Lt Commander Clase Bertson. Diplomacy 9, Strategy 8, Tactics 12, Prowess 8, Subterfuge 11
 
My choice is based on us not knowing how the Governor General will react. I want to stack as many cards in our favor to make sure we don't get thrown to the wolves and if possible, come out better off than we were before. I don't believe this is a short term benefit when that is considered.

Like I said, I get it. If we bungle the meeting with the Governor General, then things could get real fucked up, and if we didn't have the Second Battle of Chaung Ma on our belt, I'd be worried, and 100% agree with you. But since we've won such a epic, generation-defining victory, I'm feeling up for a bit of risk.

This is how we stop being nepotistic, apparently. We capture so many ships in a single battle that we just don't have enough Noble officers to assign to all of them, so literally have to assign a talented commoner.
Well that's one way of doing things, yes.

That's one way to think of it. I prefer to think of it us having to walk a tightrope between political considerations and our desire for meritocratic excellence. Still, we did promote Sones to Captain, recalled Ranca and effectively promoted her too, and repudiated the governor before this battle. Even the worst of our nepotistic excesses, the prince, is a competent if not particularly inspired commander, and Wison is quite frankly badass.

With this battle over and won, I think we can lean more towards merit and securing the officer corps we need to beat both the NASP and the Noble Houses.
 
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So the main thing that has been discussed today on the Discord? Somebody exerted their spreadsheet powers to make a combat simulator which now lets me work out what the actual odds of a ship engagement are instead of guesstimating. A few interesting things to know:
  • Reinhard has an 80% chance of defeating a Tactics 10 and equal crew level monitor if he is commanding an armed freighter.
  • Reinhard will always win if he is commanding an equivalent ship to a Tactics 16 elite captain, most of the time without damage.
  • Seventy+ percent of one on one exchanges between equivalent battleships will take over 50 combat rounds (Gah!)
The main takeaway here, I need to revise the combat system for capital ships. I like that capital ships can exchange fire for six plus hours but I do not want to roll that many dice and want things to be less strictly attritional than this makes it.
 
[X] Assign a Junior Officer. Assign a lieutenant commander from one of your ships who distinguished themselves in the recent battle.

The arslan officer situation is go big or go home for me.
 
[X] Assign a Junior Officer. Assign a lieutenant commander from one of your ships who distinguished themselves in the recent battle.

The arslan officer situation is go big or go home for me.

Mind specifying a specific officer that Packrat's confirmed is available? So we don't have to basically roll for an officer?

[] Assign a Junior Officer. Assign a lieutenant commander from one of your ships who distinguished themselves in the recent battle.
-[] Lt Commander Clase Bertson. Diplomacy 9, Strategy 8, Tactics 12, Prowess 8, Subterfuge 11
 
So the main thing that has been discussed today on the Discord? Somebody exerted their spreadsheet powers to make a combat simulator which now lets me work out what the actual odds of a ship engagement are instead of guesstimating. A few interesting things to know:
  • Reinhard has an 80% chance of defeating a Tactics 10 and equal crew level monitor if he is commanding an armed freighter.
  • Reinhard will always win if he is commanding an equivalent ship to a Tactics 16 elite captain, most of the time without damage.
  • Seventy+ percent of one on one exchanges between equivalent battleships will take over 50 combat rounds (Gah!)
The main takeaway here, I need to revise the combat system for capital ships. I like that capital ships can exchange fire for six plus hours but I do not want to roll that many dice and want things to be less strictly attritional than this makes it.
or have someone else roll the dice for you?
 
So the main thing that has been discussed today on the Discord? Somebody exerted their spreadsheet powers to make a combat simulator which now lets me work out what the actual odds of a ship engagement are instead of guesstimating. A few interesting things to know:
  • Reinhard has an 80% chance of defeating a Tactics 10 and equal crew level monitor if he is commanding an armed freighter.
  • Reinhard will always win if he is commanding an equivalent ship to a Tactics 16 elite captain, most of the time without damage.
  • Seventy+ percent of one on one exchanges between equivalent battleships will take over 50 combat rounds (Gah!)
The main takeaway here, I need to revise the combat system for capital ships. I like that capital ships can exchange fire for six plus hours but I do not want to roll that many dice and want things to be less strictly attritional than that makes it.

That is fair so long as Reinhard isn't relatively nerfed as a result. We put everything in military skill and have paid the price for it by being a commoner who started with no free PC or W generation, awful Diplomacy, mediocre Subterfuge, no friends and the hatred of Fleet Command. If we continue to get more ships you should switch to a squadron system. What you said makes me think it is a relative nerf. Please boost his stats slightly to balance it if you make any changes that would indirectly weaken Reinhard. I understand if you don't want an armed freighter to take a monitor, but taking the battlecruiser before would have been harder and we don't know if we"ll always have access to them for boarding. Nerfing Reinhard means we cannot take the bold and risky actions that make the quest so fun. A good number of us want Reinhard to eventually become Emperor and in the future there will be fights where we"ll be badly outnumbered and outgunned to balance it out and give Reinhard a chance at improving his Strategy or Tactics.

@Packrat can we commission custom ships at extra cost? I figure that if we're to make a name for ourselves as a strategist, we need to be able to fine-tune units to our needs. Specifically, I'm wondering if we can create a Capital Ship- Class vessel:

Ranca-Class Carrier
Speed: 9, Firepower 5, Durability 6, Marines 15
A modified battle-cruiser which has had sizeable sections of its weapons ports and armor ripped out and refitted with troop quarters, boarding torpedoes and more engines. Hapless at range and comparatively fragile for a Capital-Class ship, the Carrier plays two critical roles in modern space combat. If adequately protected by a Battleship screen, these ships can prove their worth in close range by rushing a capital ship (or two!) and disgorging a truly enormous number of Marines. Otherwise it offers excellent planetary occupation options, given its enlarged troop component.

Invented by then-Commodore Reinhard Strauss after the Second Battle of Chaung Ma, the Carrier would represent a strategic doubling-down on the twin edges that the Imperium consistently held over the NASP: (1) superior tactical leadership in ship-to-ship boarding and (2) superior boarding troops. Typically deployed in a 5-to-1 ratio of Battleships/Battlecruiser to Carriers.

Can we do this? You mentioned we can pay extra to put one more Speed and Durability in a privately owned battlecruiser. What about a new ship? How long would it take to be constructed? Compared to a battlecruiser it has +1 Speed, -5 Firepower, -1 Durability and +5 Marines. If it would cost extra then we may as well pay for having superior speed and durability to a conventional battlecruiser.

or have someone else roll the dice for you?

Rolling the dice online isn't hard. It is just time consuming to calculate 50 rounds of capital ship combat that can be spent on finishing the update.
 
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So the main thing that has been discussed today on the Discord? Somebody exerted their spreadsheet powers to make a combat simulator which now lets me work out what the actual odds of a ship engagement are instead of guesstimating. A few interesting things to know:
  • Reinhard has an 80% chance of defeating a Tactics 10 and equal crew level monitor if he is commanding an armed freighter.
  • Reinhard will always win if he is commanding an equivalent ship to a Tactics 16 elite captain, most of the time without damage.
  • Seventy+ percent of one on one exchanges between equivalent battleships will take over 50 combat rounds (Gah!)
The main takeaway here, I need to revise the combat system for capital ships. I like that capital ships can exchange fire for six plus hours but I do not want to roll that many dice and want things to be less strictly attritional than this makes it.

For any who are interested in this spreadsheet, here it is. LINK

Make a copy of it if you want to do anything with it. Be aware that it does run pretty slow due to simulating 50 rounds of combat 250 times.
 
Mind specifying a specific officer that Packrat's confirmed is available? So we don't have to basically roll for an officer?

[] Assign a Junior Officer. Assign a lieutenant commander from one of your ships who distinguished themselves in the recent battle.
-[] Lt Commander Clase Bertson. Diplomacy 9, Strategy 8, Tactics 12, Prowess 8, Subterfuge 11
Yeah ok, I can take 12 tactics and a previous merit over merit in this engagement.

[X] Assign a Junior Officer. Assign a lieutenant commander from one of your ships who distinguished themselves in the recent battle.
-[X] Lt Commander Clase Bertson. Diplomacy 9, Strategy 8, Tactics 12, Prowess 8, Subterfuge 11
 
So the main thing that has been discussed today on the Discord? Somebody exerted their spreadsheet powers to make a combat simulator which now lets me work out what the actual odds of a ship engagement are instead of guesstimating. A few interesting things to know:
  • Reinhard has an 80% chance of defeating a Tactics 10 and equal crew level monitor if he is commanding an armed freighter.
  • Reinhard will always win if he is commanding an equivalent ship to a Tactics 16 elite captain, most of the time without damage.
  • Seventy+ percent of one on one exchanges between equivalent battleships will take over 50 combat rounds (Gah!)
The main takeaway here, I need to revise the combat system for capital ships. I like that capital ships can exchange fire for six plus hours but I do not want to roll that many dice and want things to be less strictly attritional than this makes it.

Maybe have a scaling damage bonus for ship sizes when fighting equivalent sized ships?
 
[X] Assign a Junior Officer. Assign a lieutenant commander from one of your ships who distinguished themselves in the recent battle.
 
So the main thing that has been discussed today on the Discord? Somebody exerted their spreadsheet powers to make a combat simulator which now lets me work out what the actual odds of a ship engagement are instead of guesstimating. A few interesting things to know:
  • Reinhard has an 80% chance of defeating a Tactics 10 and equal crew level monitor if he is commanding an armed freighter.
  • Reinhard will always win if he is commanding an equivalent ship to a Tactics 16 elite captain, most of the time without damage.
  • Seventy+ percent of one on one exchanges between equivalent battleships will take over 50 combat rounds (Gah!)
The main takeaway here, I need to revise the combat system for capital ships. I like that capital ships can exchange fire for six plus hours but I do not want to roll that many dice and want things to be less strictly attritional than this makes it.
Maybe have it so that the more damage a ship takes, the more damage further attacks do to it? A ship that's lost half of it's hull integrity will start taking damage to critical systems, fuel/ammo stores, etc.
 
Maybe have it so that the more damage a ship takes, the more damage further attacks do to it? A ship that's lost half of it's hull integrity will start taking damage to critical systems, fuel/ammo stores, etc.
Hmm. A closely related idea is basically make ships only have the "second" healthbar, so they take escalating penalties as HP lowers from the start and suffer critical existence failure at 0 HP instead of negative max.
 
@Gunman The main change I am considering is that if two capital ships are fighting each other then only 1 combat round in 5 is rolled and each has 5x the effect. That will not actually influence the odds but will make each die roll more important and thus mean there is more of a chance factor.

Commissioning a 'new tech' capital ship with slight stat benefits is possible but it would have somewhere in the region of a three year lead time for construction. I will put in an option in the next main strategic update. It would be a standard class of warship though, custom designing a capital ship is the kind of thing that takes (even more) years and considerably more resource than you have available.
 
So the main thing that has been discussed today on the Discord? Somebody exerted their spreadsheet powers to make a combat simulator which now lets me work out what the actual odds of a ship engagement are instead of guesstimating. A few interesting things to know:
  • Reinhard has an 80% chance of defeating a Tactics 10 and equal crew level monitor if he is commanding an armed freighter.
  • Reinhard will always win if he is commanding an equivalent ship to a Tactics 16 elite captain, most of the time without damage.
  • Seventy+ percent of one on one exchanges between equivalent battleships will take over 50 combat rounds (Gah!)
The main takeaway here, I need to revise the combat system for capital ships. I like that capital ships can exchange fire for six plus hours but I do not want to roll that many dice and want things to be less strictly attritional than this makes it.
easy fix is to allow for 1 die roll to determine several combat rounds at a time. This will leave you only needing to multiply the amount of damage a ship takes by the number of rounds you want the die roll to count for. I do that in some of my fics if the dice rolls are getting out of hand. It's highly effective at lowering the amount of die rolls without angering the players too much about the rules changing or whatnot.

in fact, so long as you don't determine half of a fight on one die roll most players will find it perfectly acceptable.
 
@Gunman The main change I am considering is that if two capital ships are fighting each other then only 1 combat round in 5 is rolled and each has 5x the effect. That will not actually influence the odds but will make each die roll more important and thus mean there is more of a chance factor.

Commissioning a 'new tech' capital ship with slight stat benefits is possible but it would have somewhere in the region of a three year lead time for construction. I will put in an option in the next main strategic update. It would be a standard class of warship though, custom designing a capital ship is the kind of thing that takes (even more) years and considerably more resource than you have available.
:ninja::ninja::ninja:

the QM ninjad me!

lol but seriously, I can confirm this works perfectly in my quests. and the amount of contraction you are talking about is a VERY fair and workable number.
 
Sometimes I wonder how this game would have played with the Imperial Scion option.

I'm guessing a constant stream of, "There, there... you'll get them next time, champ."
 
Commissioning a 'new tech' capital ship with slight stat benefits is possible but it would have somewhere in the region of a three year lead time for construction. I will put in an option in the next main strategic update. It would be a standard class of warship though, custom designing a capital ship is the kind of thing that takes (even more) years and considerably more resource than you have available.

Please tell me for private ships there is a down payment system that doesn't involve us getting gouged out with steep interest rates? I'd like us to get a private battlecruiser or similar capital ship as soon as we can but we don't yet have the money to buy one and support it off investments.
 
[X] Assign a Junior Officer. Assign a lieutenant commander from one of your ships who distinguished themselves in the recent battle.
-[X] Lt Commander Clase Bertson. Diplomacy 9, Strategy 8, Tactics 12, Prowess 8, Subterfuge 11, Loyalty 9
This is how we stop being nepotistic, apparently. We capture so many ships in a single battle that we just don't have enough Noble officers to assign to all of them, so literally have to assign a talented commoner.

Well that's one way of doing things, yes.
It doesn't hurt that we are going to be manufacturing nobles assembly line style just by how much money we are pouring into our officer pool.
 
[X] Assign a Junior Officer. Assign a lieutenant commander from one of your ships who distinguished themselves in the recent battle.
-[X] Lt Commander Clase Bertson. Diplomacy 9, Strategy 8, Tactics 12, Prowess 8, Subterfuge 11
 
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