Xianxia Encompassing the World! (Xianxia Rec Discussion and Idea thread)

I recently started writing Guiding Light over on Royal Road. If the idea of a character-driven xianxia that emphasizes personal growth and character development sounds interesting to you, then you should give it a shot!

Synopsis:
Shang Rou Ren is a failure. He failed the exams, he failed his parents, and he failed to find purpose. Upon finding a second chance in the ranks of the Heavenly Star Sect, Shang Rou Ren devoted himself towards mastering and embodying the ideals the sect holds dear. Now that his second chance comes crumbling down around him, Shang Rou Ren is left with the ideals of the Guide Star and an oath to help those in need whether they know it or not.

The Guide Star shows the way, all Ren has to do is follow it. But, is he strong enough for the hurdles he must overcome? Can Ren live up to the ideals he holds so dear? Or will his status as a failure drag him back down?
 
I recently started writing Guiding Light over on Royal Road. If the idea of a character-driven xianxia that emphasizes personal growth and character development sounds interesting to you, then you should give it a shot!

Synopsis:
Shang Rou Ren is a failure. He failed the exams, he failed his parents, and he failed to find purpose. Upon finding a second chance in the ranks of the Heavenly Star Sect, Shang Rou Ren devoted himself towards mastering and embodying the ideals the sect holds dear. Now that his second chance comes crumbling down around him, Shang Rou Ren is left with the ideals of the Guide Star and an oath to help those in need whether they know it or not.

The Guide Star shows the way, all Ren has to do is follow it. But, is he strong enough for the hurdles he must overcome? Can Ren live up to the ideals he holds so dear? Or will his status as a failure drag him back down?
That's a better synopsis than the one you actually have on Royal Road. It gives significantly more of the "Who is this guy, and why should we care?"

The Royal Road one is just "The dude failed twice. Let's wallow in that for a bit. It's a big deal. Now what?" It's not much of a draw.
 
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That's a better synopsis than the one you actually have on Royal Road. It gives significantly more of the "Who is this guy, and why should we care?"

The Royal Road one is just "The dude failed twice. Let's wallow in that for a bit. It's a big deal. Now what?" It's not much of a draw.
Yeah, I realized that as I was typing it up, then promptly forgot about it. Fixing now

and fixed

Thank you for the reminder!
 
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Sorry for the off-topic, but is there anyone here who understands Chinese Demonology? I'm interested in "living dead" right now.
 
Sorry for the off-topic, but is there anyone here who understands Chinese Demonology? I'm interested in "living dead" right now.

There's the jianshi, the hopping vampire.

Then there's the hungry dead but that's more Buddhist inspired, but that's also part of Chinese cosmology by now, so yeah.

Not sure on what other living dead in Chinese myth and folklore though.
 
There's the jianshi, the hopping vampire.

Then there's the hungry dead but that's more Buddhist inspired, but that's also part of Chinese cosmology by now, so yeah.

Not sure on what other living dead in Chinese myth and folklore though.
I just need some Chinese equivalent of vampires that can talk, plot, and manipulate. And Jiangshi are not talkative, not very intelligent, and their way of moving gives them away.

Is it possible to use some groups of creatures in a bundle?
 
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No idea how based in actual Chinese mythology these are, but White Wolf has the Kuei-jin.
Yes, I know about them, but they are still the product of someone else's creativity and do not quite correlate with mythological systems, so I would not like to copy them.

You could go somewhere between Ghost Cultivator and Ghost attempting to take over a body.
Hmm - I know that in Chinese folklore some ghosts can temporarily restore their physical form and even leave their resting place. I am currently planning a secret society headed by such a ghost (however, I need to figure out why the ghost would leave its historical homeland). Is this something close to that?
 
You could go somewhere between Ghost Cultivator and Ghost attempting to take over a body.
He could go with a straight ghost. There's a story in Pu Songling's collection of folkstories where a fox critises a ghost for draining more jing(I.e. vital Qi) from their mutual lover than is sustainable and making him sick.
 
Hmm - I know that in Chinese folklore some ghosts can temporarily restore their physical form and even leave their resting place. I am currently planning a secret society headed by such a ghost (however, I need to figure out why the ghost would leave its historical homeland). Is this something close to that?

A Ghost Cultivator would be a living person cultivating ghosts/souls/yin to the extent that they start crossing the line of living/dead.
Or a ghost could be doing all sorts of things to get revenge, return to life, gain power, etc...

Note that it doesn't have to be a sustainable, or even a good plan, it just has to be something they're doing successfully enough to be a problem for the protagonist.

"If I devour 10,000 infant souls, I will return to life!"

"It doesn't work that way."

"It doesn't?"

"No."

"...I really wish you had told me that 9,000 infant souls ago."
 
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A Ghost Cultivator would be a living person cultivating ghosts/souls/yin to the extent that they start crossing the line of living/dead.
Or a ghost could be doing all sorts of things to get revenge, return to life, gain power, etc...

Note that it doesn't have to be a sustainable, or even a good plan, it just has to be something they're doing successfully enough to be a problem for the protagonist.

"If I devour 10,000 infant souls, I will return to life!"

"It doesn't work that way."

"It doesn't?"

"No."

"...I really wish you had told me that 9,000 infant souls ago."
Can such a character create "lesser undead" (like different versions of Jiang-Shi)? And how often does he/she need to absorb souls or yin energy?
 
He could go with a straight ghost. There's a story in Pu Songling's collection of folkstories where a fox critises a ghost for draining more jing(I.e. vital Qi) from their mutual lover than is sustainable and making him sick.
In fact, I initially thought of a ghost - emphasizing that it was one of the few (since traditionally ghosts cannot leave a certain place).

Sure!
And whenever the plot requires it.

Like I said, I don't think there are any rules here.
You might be able to find folklore from various sources, but all of them would be different.
Well then, I'll think about it a little.
 
... found myself imaging a scene where a group of cultivators basically act as 911 emergency responders. One being a firefighter, another a police officer, the third a police detective, the fourth a paramedic and the fifth being an operator.

Somehow, the mental scenes of what's basically a magic 9-1-1 tv show is surprisingly strong...
 
... found myself imaging a scene where a group of cultivators basically act as 911 emergency responders. One being a firefighter, another a police officer, the third a police detective, the fourth a paramedic and the fifth being an operator.

Somehow, the mental scenes of what's basically a magic 9-1-1 tv show is surprisingly strong...
The cases would be interesting, though.
 
Random funny thought for a xianxia/LitRPG story: a guy isekais in with the Putting In The Work system.

Starts out with a standard isekai opening. MC isekais into an outer disciple who has just died. The outer disciple was bottom of the class, his talent was trash, and he got casually abused by the various Young Masters, but be was so sure that he was protagonist material that he kept throwing himself at various Lesser Trials and failing miserably, rather than working his way up slowly doing scutwork, and finally one of them wound up killing him.

The sect is really into the idea of Trials. Basically, they have Greater Trials, which you need to succeed at in order to progress in the sect, and Lesser Trials, which are optional but offer various rewards for those who do well. Those who don't think they can manage the Lesser Trials instead do work for the sect for adequate but comparatively unexciting rewards. A lot of the disciples pick and choose - grabbing the Lesser Trials at the things they think they're good at and doing work for the rest. Anyway, protagonist has a mandatory Greater Trial that will either see him rise up or get kicked out of the sect, it's happening the next day, and he is really, really not prepared.

His System informs him of this. It perhaps goes into some degree of loving detail about exactly how screwed he is. Happily, he has an out! He has a system. The system can save him. All he has to do is agree to do an appropriate work project, and the system can hook him up with the resources he needs to survive this. So, with no other real options, he agrees.

It's drudgery. It's unpleasant drudgery. He has to dig all of the large rocks out of a rocky field, and then pile them up next to a hill in the center. The rocks are large enough that he can only carry one at a time, and there are a *lot* of them. It's not entirely clear how long it takes - time is fuzzy here - but it's a lot. He goes through a bit of a mental breakdown in the middle, collapses for a bit, picks himself up, gets over his pity party, and drives on. finally he's done, and he gets returned to the room he was in, at exactly the time he left it, with... one pill. It's a simple qi pill. It's enough to get him from qi condensation 1 to qi condensation 2. It's the kind of pill that his fellow outer disciples have been earning once a week for their work in the sect, and their work wasn't half so long or unpleasant.

MC gets upset about this. System calls him out for it. It is what he needs to have a chance to make it through the next Greater Trial, and anyway, it's worth a lot more than he's giving it credit for. It's a Pure Pill - no toxins. Toxin buildup is a major issue in later stages of cultivation. It becomes clear in the conversation that Pure Pills are incredibly rare in this area, partially because no one makes them, partially because basically no one expects to actually make it to the levels where it's truly crippling. It further becomes clear that if he lets his body start filling up with pill toxins, his System is going to abandon him. Well. fantastic. He takes the pill, he does the cultivation, and hits Qi Condensation 2 by morning.

The next day, he gets the experience of actually being qi condensation 2, which feels kind of awesome, and gets gently mocked by his peers because he's the *last* one of them to have this experience. Still, there's a general feeling from said peers of "Oh, hey - you might actually make it through after all. That's cool." They make it to the Trial and... it's rough. If he was still qi condensation 1 he would never have made it. Even so he's just barely hanging on, making it through on mental toughness. Then he makes a misstep, takes a wound, and he's not going to make it after all... but he has a System. System tells him that it can provide him with the healing pill he needs in return for another work project. He grits his teeth and agrees.

In the work project he is not wounded. That's funny. In paying attention, he realizes that his body is... simpler, somehow. The System informs him that the work projects are in lower-order universes. That's how they can be done in an instant, and it means that his body is not along for the ride, he can't usefully cultivate while on a project, and so forth. Anyway, the work project involves working in a spiritual herb garden, on the simplest of spiritual herbs, doing all of the grunt labor that entails. There are instructions posted on a wooden sign. He works his way through the field, and as soon as he's done for the day, there's a sort of fizzle-timeskip and he gets to work through the day again. He has a few more mental breakdowns, then picks himself back up and keeps moving. Finally he gets to harvest and he's done... and he comes back out into the real world the moment he left it, holding a wound-healing pill. Welp. It is what he asked for. On his way out, he notices and harvests a few herbs of the variety he'd been cultivating. It's something, at least. The alchemy hall is willing to pay a few sect points for things like that. Of course, his showing in the Trial isn't great. He doesn't get any of the Incredibly Shiny Rewards that some of the other guys do... but he at least managed to pass and isn't getting booted out.

...and it keeps going along like that. Over time, the premise becomes clearer. His system really is doing the best that it can with what it has. Its ability to hand out rewards is really limited, it manages to subsidize that by essentially farming him out for grunt work in lower realms, and it picks the grunt work as well as it can to help him gain personal growth and learn skills that will help get him through whatever it is that he's doing. Since the realms he's doing the work in are less "real", the memories don't linger as much. Also, the System is a massive "strong foundations uber alles" fetishist, and actually does know the old-school ways of doing such things. Fortunately, many of those ways leverage pretty much exactly the kinds of skills and mental toughness that you can build up over time by doing lots and lots and lots of work projects in lower realms.

I have an image of a later bit where he finds some cute female fellow sect disciple basically breaking down from stress in a time and place where she doesn't have *time* to break down from stress. He drags her into a work project with him to give her that time (he is feeling impulsive and also young and male and romantically interested) and then they have to actually do the work project to get back out again. By the end of it, the girl comes to the conclusion that this is basically the one chance that she ahs to make it, and begs the System to take her on as well. It's really quite pleased about this (Having two users at once? Fantastic!) but can't do it for free and agrees to do that in lieu of the reward for both of them for the work contract they've just finished. There's some explanation about the System's internal economy that lays out why "having two" is shiny but difficult, but "share it around to lots of people" isn't going to be something it can manage any time soon. The girl goes on to be incredibly intense about knocking out work contracts as a way to burn through her problems in the main world, and they have a fun little dynamic. The system is totally shipping them, but tries not to be too obvious about it.
 
It's drudgery. It's unpleasant drudgery. He has to dig all of the large rocks out of a rocky field, and then pile them up next to a hill in the center. The rocks are large enough that he can only carry one at a time, and there are a *lot* of them. It's not entirely clear how long it takes - time is fuzzy here - but it's a lot.
I mean, isn't that basically being paid to do physical conditioning? Boring and hard work sure, but you're probably going to be doing lots of that anyway if you plan on being a cultivator. Win-win.

In the work project he is not wounded. That's funny. In paying attention, he realizes that his body is... simpler, somehow. The System informs him that the work projects are in lower-order universes. That's how they can be done in an instant, and it means that his body is not along for the ride, he can't usefully cultivate while on a project, and so forth.
Wait, so these happen instantly in another realm? That was completely not mentioned in the first instance. Also I guess you can't get physical conditioning here, which I suppose does indeed make it just drudgery instead of getting paid to do physical conditioning.

Anyway, the work project involves working in a spiritual herb garden, on the simplest of spiritual herbs, doing all of the grunt labor that entails. There are instructions posted on a wooden sign.
Well, at least you can learn some skills I suppose.

He has a few more mental breakdowns
Gonna be honest, if somebody is having mental breakdowns from having to just do regular menial labour this early on, I don't think he's getting very far as a cultivator unless he's the type with absurd talent/luck which he clearly does not.

On his way out, he notices and harvests a few herbs of the variety he'd been cultivating. It's something, at least. The alchemy hall is willing to pay a few sect points for things like that
Well, gaining materials basically from thin air with no real time spent is worth something at least. Probably worth a lot as a lowly outer sect cultivator actually, but unless the rewards get a lot better then it probably won't keep pace with further growth.

Its ability to hand out rewards is really limited, it manages to subsidize that by essentially farming him out for grunt work in lower realms, and it picks the grunt work as well as it can to help him gain personal growth and learn skills that will help get him through whatever it is that he's doing.
Gaining skills/knowledge like from tending the herb garden is nice.

Since the realms he's doing the work in are less "real", the memories don't linger as much.
Oh great, so you don't get to remember the skills you learn then? This feels like you keep dangling potential advantages and then saying "no, you don't actually get anything out of that, it doesn't work that way."

The girl goes on to be incredibly intense about knocking out work contracts as a way to burn through her problems in the main world, and they have a fun little dynamic.
Somebody more driven with the same advantage could be a good push to keep them working. A nice friendly rivalry.
 
Oh great, so you don't get to remember the skills you learn then? This feels like you keep dangling potential advantages and then saying "no, you don't actually get anything out of that, it doesn't work that way."
I think the keyword here is "as much", which I interpreted as your memories of the experience will be somewhat indistinct and hazy, but you can still somewhat recall the proper steps to do so if you reinforce such memories in the "real" realm.
 
I mean, isn't that basically being paid to do physical conditioning? Boring and hard work sure, but you're probably going to be doing lots of that anyway if you plan on being a cultivator. Win-win.


Wait, so these happen instantly in another realm? That was completely not mentioned in the first instance. Also I guess you can't get physical conditioning here, which I suppose does indeed make it just drudgery instead of getting paid to do physical conditioning.
"he gets returned to the room he was in, at exactly the time he left it" I did mention it in the first instance.

Well, at least you can learn some skills I suppose.
Yes... and develop mental toughness, as well.

Gonna be honest, if somebody is having mental breakdowns from having to just do regular menial labour this early on, I don't think he's getting very far as a cultivator unless he's the type with absurd talent/luck which he clearly does not.
Part of the point is that he develops the ability to pick himself up and just keep working through these work projects... because he's in an environment where literally nothing else works. Also, "mental breakdown" may be overstating it. I'm talking more like at the "collapsing and having a pity party and wailing at the world" level rather than the "I literally snapped and went crazy" level.

One of the other benefits he gets out of this is that... well, the work projects give him time to have those little emotional breakdowns and get over it.

Well, gaining materials basically from thin air with no real time spent is worth something at least. Probably worth a lot as a lowly outer sect cultivator actually, but unless the rewards get a lot better then it probably won't keep pace with further growth.
not, that wasn't what I'd meant. It wasn't that they magically appeared - it's that the Trial he was in had them the entire time (partially as a bonus to those kids who'd spent times working in the gardens) but the work project taught him enough that he could actually recognize them, and also knew how to harvest them properly.

Gaining skills/knowledge like from tending the herb garden is nice.
Yup.

Oh great, so you don't get to remember the skills you learn then? This feels like you keep dangling potential advantages and then saying "no, you don't actually get anything out of that, it doesn't work that way."
I was unclear. You remember the skills, but the memory of the experience duls and becomes less meaningful. If he winds up doing something liek running one month-long work project a day, the memory trick means that he has the knowledge, and knows that he did the thing, but his remembered experience will be primarily of living in the sect, rather than having a remembered experience of primarily toiling on work projects with brief breaks for sect life in which he struggles to recall what happened two days ago in realtime.

Somebody more driven with the same advantage could be a good push to keep them working. A nice friendly rivalry.
Rivalry, friendship, possible romance... the idea is that they start out as a combination of "She's catching up rapidly... better up my game" and "oh, hey - when we find one we can do together we don't have to be so alone" but they wind up being basically peers each of whom is good at different things. The details there are fuzzy and not currently important, but there's probably some work projects that she's good at that he's totally not suited for, and vice versa.
 
Now I'm imagining a System running a temp agency.

"The pay seems kinda low..."

"You're gaining valuable skills! Like the ability to perform unskilled labor and endure tedium!"

All the other Systems out-source to this System for the boring jobs.
 
Now I'm imagining a System running a temp agency.

"The pay seems kinda low..."

"You're gaining valuable skills! Like the ability to perform unskilled labor and endure tedium!"

All the other Systems out-source to this System for the boring jobs.
Yup.

The System in this one really is doing the best it can with what it has.

It doesn't have much.
 
Monster? No, I'm a Cultivator! (Percy Jackson/ Cyclops MC)
A Cyclops decides he's going to be a Cultivator in the world of Percy Jackson. That's it, that's the plot. Somehow, he fails upwards.
---
Hah. Crack main character while everybody else is forced to play the straight man. MC is trying to brute force "cultivate" in a world that probably doesn't naturally support a cultivation system, but somehow so far is managing to kludge things into an approximate working shape so far in "Qi Condensation". It helps that he naturally heals really well while in contact with water as a son of Poseidon, to keep him from killing himself by accident.

Very much a comedy, but I'm enjoying it so far only a few chapters in.
 
So, new to this thread but I was wondering about something specific, Has a Fic been written where Shirou 'The Sword' Emiya ends up in a Xianxia world? Specifically Cradle, but I'll read anything that addresses the idea given I can't imagine him not clashing with how the world works (then again, I can't imagine a world that he wouldn't clash with)
 
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