Alright, I am quite awake now after some sleep. Let's talk squad building.So @beingme what kind of squad are you looking for here? As I'm open to the whole changing around the main's gear if needed, but I'm going very much for a close encounter type of squad set up since Lids are tricky bastards with liberal use of wide area weapons and explosives since I expect we will need to deal with more then a few waves. Possibly even need to bring entire buildings down if needed for cover or even deal with a queen lid.
Edit:
Anyone else want to get in on this whole squad built thing? As things are still very much in the prebuild state of things on what to go with here.
For the most part, I think I am satisfied with what you have built. Some things that I would change are the following:
Ceathya's equipment. I am inclined to let her go with us with "ALL THE GUNS" loadout she had before with maybe better armor and SCOPE attached for this mission. For a mission like a bug hunt, I think its quite alright to let her have her preferred loadout.
Next would be the smoke and flash grenades being handed out. What are these for? I can see some use for the flash but I figure that any bug caught in a flash is better caught with a live grenade instead. Smoke grenades I feel are useless. They are suppose to give us cover by breaking line of sight against the enemy but I think they are useless against the lids since they are just gonna close the distance as much as possible. If anything, the smoke grenades would hinder us since we need that line of sight to line up our shots with the lids closing in. Why not replace it with gremlins instead? Like @Canas Dark said, while not perfectly piloted, we don't need them to be for them to give us free vision and not needlessly risk ourselves and our team to explore a potentially dangerous area.
Another change would to replace one of demo loadout with a rocketeer one. Instead of demo packs and slam mines, I prefer he would bring in a rocket launcher with some spare rockets for extra explosive ammo. I prefer if we have at least someone in the team with the ability to deliver high explosive payloads at a distance.
Side-arms like Glocks and M911 handguns may be fairly useless in a bug hunt. This is because they may not have the firepower to be able to penetrate the tough chitin armor the lids have on them. Whatever gun they will bring, it has to hit hard to be able to do the job. Maybe change this to Desert Eagles or Magnums, or even sawn-off shotguns.
Strike 4 - Teasdale will be going around with a minigun with a backpack full of ammunition. Stands to reason why he would not able to bring anything else but I believe that he can handle having an additional sawn-off shotgun holstered to his hip with a handful of shotgun shells for extra ammo. This is because he is totally FUCKED if one of the bugs manage to sneak up on him and get in close. Teasdale isn't Captain America and doesn't have an exo-suit to augment his strength so he probably can't leverage his minigun on time. The rationale for the sawn-off shotgun is that it is an emergency "OHSHIT" weapon like the one we have holstered to us. It is used when one of the lids suddenly gets too close, and he will drop the minigun and quickly draw the sawn-off shotgun to kill them off as a last ditch effort to save his life. Note that it is an emergency scenario where Teasdale spotted a lid closing on on his position and that he can't bring his minigun to aim quick enough and must draw his shotgun like a cowboy on a gun duel and hope he is fast enough to shoot it. IDEALLY he shouldn't have to use the sawn-off shotgun AT ALL but you never know. One of the close combat member or maybe the medic should always stay close to Teasdale to give him some close quarters support, he will be needing it.
Alright, I think that is all of my concerns on the squad loadout. Tell me what you think. For the most part, I believe a close quarters type squad with a LOT of firepower is the way to go when dealing with a bug hunt. As much as I want us to hit them at a safe, sniper rifle distance, the lids will most likely have their nest made in enclosed areas. Unless we can have air or artillery assets to blow it up, WE will have to get in close and deal with it and since this is their nest, they WILL have a numbers advantage. Lids can be sneaky fucks too so they could close in on a lone sniper and tear him to shreds since he has no backup nearby to support him. All three negates the use of a sniper so we are all better off sticking together and specialize in dealing with them at medium to close ranges with lots of explosive assets on hand to blow stuff up.