XCOM: Agent of F.I.X.F.I.C.

@Terran Imperium please let me know either here or elsewhere your first impressions of Ceathya. I took a little extra time trying to guess at her, so you'll have to let me know how it turned out
I think you captured the character well. Good job!

[X] We've received a message from the Council, offering a reward for looking into strange signatures coming in from a trainyard in Mumbai. I think it's a bomb.
 
[X] We've received a message from the Council, offering a reward for looking into strange signatures coming in from a trainyard in Mumbai. I think it's a bomb.
 
Luckily this is not the Long War version of Xcom, or even Enemy Within. Even if things are different from the vanilla game.
 
[X] We've received a message from the Council, offering a reward for looking into strange signatures coming in from a trainyard in Mumbai. I think it's a bomb.
 
Luckily this is not the Long War version of Xcom, or even Enemy Within. Even if things are different from the vanilla game.
Right... we're still in the first week. There are already Chryssalids nibbling at the edges of society. More aliens are still hiding in the woodworks.
And there are definitely plans for it to get worse.
Still, it's a quest. Good planning and/or rolls can definitely improve on the 15% success rate XCOM might have faced without our help. It may have only been emphasized in the pre-game notes, but as a reminder, the Chosen from XCOM 2 are going to be a threat after "at least two weeks have passed." That's part of why I'm keeping a tally of how much time has passed since the first terror attack. They don't have to fight us then, but that's when they can.
The other part is that certain threats will only show up after enough time has passed.
However the quest goes, I for one am looking forward to what people think of it. Thanks again to everyone playing along with us!
 
[X] We've received a message from the Council, offering a reward for looking into strange signatures coming in from a trainyard in Mumbai. I think it's a bomb.

Alright, since only one of these events are happening on our choosing, let's go with the council mission. Hopefully, our supernatural luck will help us find the bomb as fast as possible.
 
Alright, no new votes have come in and that'll be time anyhow. The vote is CLOSED.
 
05-The Trainyard
[X] We've received a message from the Council, offering a reward for looking into strange energy signatures coming in from a trainyard in Mumbai. I think it's a bomb.



Day Five, 11:02, Egypt - Four days after the first Terror Attack.

For all my complaining that I'd been woken up at odd hours, three days was more than enough time to rest up and prepare for the inevitable message passed down the line: your presence is requested in the Situation Room.

They'd caught me in the middle of a test of my Luck abilities. From the initial findings, the Science Team had quantified that, statistically, things tend go my way an average of 25% more than is expected, with several instances of events occurring several deviations away from the norm. As I was promised before I'd arrived, I was lucky. Simple as that.

"For our next test," Dr. Vahlen was saying, "I would like you to see if you can draw a Royal Flush from this newly shuffled deck of cards. Such an event has a statistical likelihood of occuring only zero point zero zero zero one five four percent of the time, or one in 649,739 times. If you can focus your powers at all-"

A soldier rushing into the room, throwing the doors open, cut her off. "Hey, Bossman needs to see you in Mission Control!" the man called out, and I rushed back to my cot to put on my suit.

The back wall opposite the Autopsy chamber had originally been set aside for storage cabinets and experiments needing floor space. It had been repurposed into a simple sleeping quarters with walls made of a heavy hanging curtain. It wasn't quite enough to dampen the sounds of the Lab, but unless they were actively cutting open an alien with a buzz saw, I'd slept through worse. I didn't have much in the way of homey stuff to fill the space with, so just asked for a couple nice pictures of mountains, forests, just reminders of the Earth so I wouldn't always itch to be outside.

What little space I had that wasn't taken up by silent monitoring equipment held my weapons and armor under lock and key, under the excuse that the science team would be taking them all apart sooner or later, probably in collaboration with the Engineering team's best and brightest. That is to say, just Dr. Shen; everybody else was busy expanding the base at the moment.

I had my armored formal wear on in no time, and the exo-suit on over it just as quickly. The laser pistol I moved to my hip, and the Psi-amp was clipped to my chest. In under a minute, I was ready for war.

I took the hallways at a light run, sprinting down the longer straightaways whenever I wasn't competing with other soldiers or workers for space. My body could handle it for hours, so the distance from the labs to the Situation Room was nothing.

The Situation Room was hidden behind the Commander's Command Center in Mission Control. The stone wall behind his six-screen chair had a locked door that would only open to the Commander's handprint, and through it was a panic room with a second control booth for the man himself to run things within and outside of the base, in the event that we were overrun. Dr. Shen had apparently put it together himself, and it ran parallel-but-separate from the rest of the systems on the base. Under the most dire of circumstances, it could be vacuum sealed during emergencies or fires.

It was also hardwired into a secondary system that I wasn't privy to the details of, and through that system, the secretive Council of Nations funding XCOM could deliver messages to the Commander directly. Along with a large number of other parallels, the Council had a spokesman with a deep voice, who spoke for all of them once they'd reached a consensus or needed a message passed on quickly.

Bradford was standing in the shadowed doorway once I arrived, and he quickly waved me in.

"...sure you will not take this request lightly, whatever you decide. Good luck, Commander."

The smaller room, a miniature mirror of Mission Control's layout, had one wall converted into a screen. The shadowed Council Spokesman's face disappeared, leaving behind initial reports concerning whatever it was the Commander had asked to deal with. There was only one prime seat in the theatre-like set up, and Williams was in it.

He eyed me as I came in, Bradford following after.

"Good to see you up and about, Agent," the Commander rumbled, eyes scanning the files as they flashed on screen, "but you've come to the wrong place. We're taking this mission. Get to the barracks and grab a gun. I'll try to get you more depleted Uranium rounds, just use whatever weapons we have in stock until we can get the materials to make them ourselves."

I tried to read through the mission report, but it was moving faster than I could keep up with and still properly parse for information.

"Go, Agent," the Commander ordered, and I turned and got moving.

I should have known the procedure for an alert like this. If I hadn't spent so much time in the labs, maybe I would have. Another thing to focus on in my spare time.

I followed the signs to the barracks, then swore and turned back toward the armory I'd passed. Inside, seven other soldiers were preparing themselves to fight, Ceathya among them. She was sitting off to the side, going over her weapons, and I almost did a double take seeing her equipment.

She was fiddling with a machine gun's ammo belt, clearly her primary weapon. A pistol I suspected was fully automatic was on her left hip, with a few high capacity magazines within easy reach, while a Colt .45 was on her right. She had a sawn-off double barrel shotgun strapped to the small of her back, and another assault rifle hung over her shoulder. Several grenades were strapped to her heavy XCOM vest, alongside tons of magazines for all her guns.

I only paused for a moment, seeing her fully kitted out, but it was long enough to blurt out, "you're carrying all that into battle?"

Her eyes flashed, and she gave me a nasty grin. "This is coming from you? Didn't you fight in Australia with a heavy machine gun in one hand and a high caliber sniper rifle in the other?"

I considered hooking a few fragmentation grenades to the front of my exo-suit. "This armor doubles or triples my strength. I can pretty much flip a car end over end while wearing it. The extra weight wouldn't slow me down."

I could practically hear the sneer in her voice. "This won't slow me down either, Science Project."

"That's enough," Central Officer Bradford's voice cut across the room, and everyone jumped to attention. "Keep gearing up," he ordered, and the room jumped to comply. He looked between me and Ceathya. "Whatever is going on between you two, it stops the moment you get on the Skyranger," his voice brooked no room for argument. "Is that clear?"

"Crystal," I replied. "I'm good."

He noted my choice of weapons. "Good. Get to the hanger. You'll be briefed en-route."

Everyone else, having been here sooner, had finished before me. We got moving and I took a mental tally of my gear:

(You may select any number of weapons that you believe Jon can reasonably carry and put to use. He is already wearing his Psi-amp, laser pistol, and exo-suit. The exo-suit has a micro rocket launcher on the left arm, and a grapnel hook on the right.)

[ ] A heavy machine gun, with three backup box magazines.

[ ] An assault rifle, with eight backup magazines.

[ ] A sniper rifle, with five large backup magazines.

[ ] A shotgun, with dozens of spare shells.

[ ] A sawn-off shotgun, with a handful of extra rounds.

[ ] Several fragmentation grenades. (How many?)

[ ] Several flash-bang grenades. (How many?)

[ ] A basic trauma kit.

[ ] A heavy length of chain with padlocks, apparently rated to slow down stunned Mutons.

[ ] Write In (Make/Model, any extra ammo Smith should have for any above weapons or equipment, etc. Anything reasonable a soldier might want.)



Day Five, 15:31, India - Four days after the first Terror Attack.

Operation Glass Hymn

I leaned back in my seat in the Skyranger, just behind the pilot. Fan Zhou was apparently standing in for Big Sky, and her callsign was Mujina. I didn't know the story behind it at the time, only that quietly whispering it to myself made it sound vaguely like "racoon dog." In front of me, Ceathya was going over her own equipment, her helmet on the ground held in place by a foot. Everyone else, myself included, had our own headgear already on.

To our immediate right were the two Australian special forces soldiers who had breached the UFO and come to XCOM with me and the Commander. I noted their gear:

(You may Write In these soldiers' sorties instead, or pick 2 from the list below. You may double up on any sortie. All options include 1-2 fragmentation grenades and a pistol, unless otherwise noted.)

[ ] The soldier had a shotgun, large caliber pistol, and a shield just like the one I'd seen a chryssalid tear almost in half. The shield looked thicker than I might have expected.

[ ] The soldier had an automatic shotgun and several circular magazines. There had to be something more to it, because other than their pistol, that was all they seemed to be carrying.

[ ] The soldier had a sniper rifle and machine pistol, with plenty of ammo besides. The scope looked like it was rated for short to medium distances.

[ ] The soldier had a rocket launcher strapped to their back with several rockets along with their grenades. They had an assault rifle, too, but this soldier was clearly geared for bringing down walls.

[ ] The soldier had a red cross on their arm, and medical supplies took up more space than their munitions. I wasn't sure if they'd been a doctor or what, but I suspected we could count on them to keep any injured soldiers from bleeding out.

[ ] The soldier had a heavy armored suit on, with fragmentation grenades, flash-bangs, and a couple grenades I didn't recognize strapped to it. Their rifle was standard. They had other pockets with more gear I couldn't see.


All the other soldiers on the Skyranger were using the basic XCOM sortie, what I recalled being "rookie" gear in the games: Assault rifles, a pistol sidearm, a couple grenades, and not much else. I hoped they'd be able to put them to good use.

As far as I could tell, half of the team hadn't fought the aliens before. I had to believe that they were ready for what was coming, whether it was true or not.

Something static sounded in my ear, and Central's voice came through my helmet's speakers a moment later.

"Strike Team Alpha," he began, "We're going to be dropping you into a trainyard in Mumbai, India for this operation, codename Glass Hymn. According to Dr. Shen, there is a strange pulsing energy signature there that is slowly increasing in intensity. We want to know what it is, and what the aliens plan to do with it. Your orders are to stay together, evacuate any remaining civilians in the AO, and if possible, shut down and recover whatever device the invaders have left behind. As we only have the one Skyranger at this time, don't expect any reinforcements from XCOM during this mission. The Council has let us know that they can send the military in after us, so if things start to go south, don't hesitate to pull back to a more secure position while we regroup.

"Any questions?"

...I didn't want to ask. I really, really didn't.

"...when you say strange, pulsing energy signatures…" I asked slowly, "what're the chances that any civilians who fled the area might have seen the aliens fiddling with a glowing green device as large as a man and pulsing with light periodically?"

"Speak plainly, Strike Two," he responded over the team's coms while the rest of the crew's eyes focused on me. "Whether you're right or not, any intel you might have can help us decide how to better approach this situation."

I swallowed. "I think it's a bomb. I've never seen one blown up, so I can't tell you what the effective range might be."

There was a pregnant pause as the team considered what I'd said.

"...If that's the case, then we need to find it as quickly as possible," Bradford finally said. "The mission stands. Dr. Shen will monitor the readings as closely as he can using the satellite networks we've been patched into and any other equipment we can beg, borrow or steal. In the event that we believe that the bomb has been armed, and you still haven't found it, be ready to evac as quickly as possible."

An image flickered in my HUD, and a minor feeling of dread started crawling into my gut. I gripped my gun a little tighter.

"This is a picture taken last night of the area the energy signature is coming from," Central informed us.

"Mother of God," a voice breathed out in my ear, and a volume symbol appeared in my hud next to the name 'Strike 7.'

Yeah. That seemed about right.
 
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After a couple false starts and some info I trashed out after realizing it was too shoe-horned in, I finally changed this chapter around to give the players more power over the character's set-up. You didn't get to pick the powers he got, nor his starting equipment, but it's never too late to offer up what things you can still change.

Here, now, you get to decide what kind of gear and play style you want Jonathan Smith to use, as well as that of the two Australian soldiers that leveled up in my version of the opening cut scenes. (I fully acknowledge that the thirty odd pages I opened this story with most definitely count as opening cut scenes in game play terms.) So, while there was a comment that "our hero likes to snipe," you're now free to alter his preferred fighting style to something a little more to your tastes.

If that means you still want him sniping, then by all means. I just want to open a dialogue and hear more about what the players actually want to see.

I was originally planning to jump right back into the action, but honestly, I was caught up wondering if I was railroading you guys instead of having you participate.

Let me know what you think, whether you want more votes like this to consider in the middle of things, and whether you want to have the opportunity to submit rolls yourselves rather than have me handle them myself. A quest is meant to have audience participation. Let me know how much you were hoping for, and I'll see what I can do.

The next chapter will include combat rolls, enemy spawn chances, and, depending on how things go, even a few Luck rolls. If nobody minds rolling for me, I may need as many as 16 rolls of 100 sided dice, 4 rolls of 6 sided dice, and 2 rolls of 20 sided dice.

Best of luck!

...in hindsight maybe I should have revealed the train yard after the equipment phase. I'll only say that quarters won't be quite that close.
 
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[X] The soldier had a rocket launcher strapped to their back with several rockets along with their grenades. They had an assault rifle, too, but this soldier was clearly geared for bringing down walls.

[X] The soldier had a red cross on their arm, and medical supplies took up more space than their munitions. I wasn't sure if they'd been a doctor or what, but I suspected we could count on them to keep an injured soldiers from bleeding out.

I definitely think that we need to make sure that we work on trying to get as many alien veterans as quickly as possible because fighting them is weird.
Heavy weaponry is a must, due to the durability concerns.

[X] A sniper rifle, with five large backup magazines.

[X] Several fragmentation grenades. (10)

[X] Several flash-bang grenades. (10)

Being able to effectively impede and kill is very important, which is why I choose this load out.

Dice thrown!
Jirachi47 threw 12 100-faced dice. Total: 580
5 5 18 18 51 51 85 85 25 25 31 31 60 60 90 90 48 48 46 46 59 59 62 62
Jirachi47 threw 6 100-faced dice. Total: 193
28 28 81 81 37 37 2 2 13 13 32 32
Jirachi47 threw 4 6-faced dice. Total: 11
4 4 3 3 3 3 1 1
Jirachi47 threw 2 20-faced dice. Total: 24
9 9 15 15
 
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[X] A sniper rifle, with five large backup magazines.

I want us primarily to be a sniper. With it, we can fight at any range. Plus, I believe that it synergies well with our luck since we get luckier the more we focus on an action and with a sniper rifle, you can be sure that we will make every shot count. Not to mention the fact that Snipers are very valuable in Xcom as they are generally the Death dealers in the team and usually act as the guardian angel that keeps our allies alive whenever they got into a pinch.

Also, I believe that, so long as a psionic can see an enemy, we can target them with most of our abilities so this is also another plus for being a sniper.

[X] A heavy length of chain with padlocks, apparently rated to slow down stunned Mutons.

For now, we are the one with the ability to put aliens to sleep and capture them back for Valen to play with and to bring back those wonderful alien tech in one piece for Shen to tinker with.

[X] Several fragmentation grenades. (5)
[X] Several flash-bang grenades. (5)

The frag grenades can help us out in a pinch. Never know when a grenade can come in handy, plus the flash bang grenades can go well when we want to capture an alien. flashbang + sleep ability can be an effective combo to capture aliens alive.

[X] sub-machine gun (FN P90) with six backup magazines

now I am going to go for the write-in and grab us a sub-machine gun. the P90 in particular since it is small, lightweight, armor-piercing (Kevlar at least, Ahoy taught me that) and pack 50 bullets per magazine. With all the equipment we are carrying, I believe that this sub-machine gun will be perfect for any close to medium encounters due to its lightweight and mag size. This would be our secondary weapon if we are in a situation where being in a good spot to be an effective sniper isn't an option and we have no choice but to be in the frontlines with our teammates. The last thing I want us to be is a liability in a gunfight when that happens. I went with six mags since that is exactly 300 bullets that you would get as maximum in Call of Duty so I figure that is reasonable enough ammo to carry without getting bogged down with all the equipment we are carrying.

Hopefully, with the exo-suit on, we can carry all of this equipment around without slowing us down. I can see the sniper and the chain in particular being the heaviest that we are carrying with us. I was tempted to bring along that sawn-off shotgun for the REALLY close encounters but I believe we are carrying enough equipment before we start getting weighed down. again, I am going to pin the blame on the chains that I want to bring along. If it is rated to slow down stunned Mutons then I am assuming it is one strong AND heavy motherfucker to carry.

I hope they finish the arc thrower soon. With it, we don't have to carry heavy chains with us all the time and we can bring an assault rifle instead of the sub-machine gun for its added stopping power and maybe that sawn-off shotgun too if we ever get to point-blank range with the aliens.

[X] The soldier had a red cross on their arm, and medical supplies took up more space than their munitions. I wasn't sure if they'd been a doctor or what, but I suspected we could count on them to keep any injured soldiers from bleeding out.

Always have a medic in the team. Keep our men alive as much as possible, they need to survive to be able to fight and be veterans in the field.

[X] The soldier had a rocket launcher strapped to their back with several rockets along with their grenades. They had an assault rifle, too, but this soldier was clearly geared for bringing down walls.

Heavy EXPLOSIVE firepower on demand. We also have Ceathya acting as our heavy too but she is more on the "ALL THE GUNS" brand of firepower which is also pretty neat on its own. We have our dedicated medic acting as our support and then there is us, as acting sniper with a hint of assault with the sub-machine gun with us. I think that is three of the four classes filled for our first mission. Hopefully, the rookies combine can make for a good enough assault. Then again, with how much GUN Ceathya is bringing with her an lieu of a rocket launcher, she might count as an assault as well.

Would you tell us if we are bringing too much that it would weight us down? I would rather we fight without getting encumbered out there in the field. With that being said, can you also specify if we can still carry a couple of more things if we actually can.With that exo-suit on and his enhance physiology, it can be hard to tell how much is too much. i would have brought an assault rifle instead of a sub-machine gun for medium to close encounters for added stopping power if I didn't think that it would be too much weight with everything else we are bringing along.
 
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[X] An automatic shotgun (AA-12 style) with an underslung grenade launcher (M203 style) with several drum magazines and a bandolier of 40mm grenades.

While I really like @beingme's concept, I think the way to leverage our luck is to be placed in harm's way. We're in a great position to draw copious fire with a combination of evasion and high tech armour/exosuit action. Shotguns are great for close in work, plus they are among the most adaptable weapons, able to fire slugs, shot, beanbags etc. The grenade launcher would allow us to deploy a variety of different loadouts like HE, smoke, teargas (Are aliens affected by tear gas?).

The weapon would be bulky, but that's what the exosuit is for.

We are currently the only option for incapacitating aliens, which requires either touch or close range application which does not work well in conjunction with sniping. We got lucky last time, with the Muton being incapacitated by fluke.

[X] Several flash-bang grenades. (4) - Close in work demands flashbangs.

As for our minions:

[X] The soldier had a red cross on their arm, and medical supplies took up more space than their munitions. I wasn't sure if they'd been a doctor or what, but I suspected we could count on them to keep any injured soldiers from bleeding out.

[X] The soldier had a shotgun, large caliber pistol, and a shield just like the one I'd seen a chryssalid tear almost in half. The shield looked thicker than I might have expected.

These two, plus ourselves, form the tip of the spear. A dedicated medic so that if our luck and advanced armour fail us, we have a better shot at not biting it, plus a good defensive option to keep the medic safe during the advance and possible extraction.

@Canas Dark, are we the only ones able to carry chains, or can we have a rookie do it? I sorta feel like that's a backup squaddie job, if we can delegate.
 
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@Noxeng If you don't carry them, they can always be put on the Skyranger. Just don't 100% rely on them getting to the alien in question in time to hold it in place, especially if the mission runs long. There are other uses for something like this, just ones that are less likely to come into play unless you lean into them. Telekinesis is a thing.

If you have a way to convince another soldier to carry 40-60 pounds of heavy duty chains and padlocks across several 5-8 foot lengths of equipment, plus carrying difficulty, then by all means. Just know that it's the sort of bulky thing the exo suit and your Captain America figure can probably handle better than them, so it had better be a damned good argument for the other special ops soldier(s).

As an aside, certain aliens would really require you sit on them personally with the knockout Psionics for the trip home, including basic mind-attacking sectoids, and they would be resisting all the while. Again, unless the character puts some effort into making them an effective weapon, it's a temporary holdover for a more permanent solution.

I'll state that aliens are less affected by tear gas physically, so much as most models would only obscure most aliens' vision, and that you would need special chemicals to be placed into the mixture to actually seriously debilitate them. By that point, you might as well be using something akin to white phosphorus or XCOM 2's acid grenades, and that's probably not the debilitating force you were hoping for.

Their physiological makeup isn't in line with our own, and that goes double for the genetic side of things, at least as far as the Science Team can figure. If you want tear gas rated for the organic aliens, it would need to be specifically researched. If you want that, I can have the main character convince the others to add it to the early research queue. For the sectiods and ▪REDACTED▪ it would work indefinitely. For chryssalids, not so much.
 
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Alright, unless some kind of sudden and drastic change occurs regarding the votes, I have a good idea of what equipment everybody is going to be using for this fight. The vote is now CLOSED.
The chains actually weigh 67 pounds for the length and type I went with (25 ft, 1/2 inch). They have a little heft to them.

...so I pre-picked the 2nd, 5th and 8th rolls of D100 for pods, without looking at them first. Your 90 was wasted on an enemy spawn. If it had been a 91, the next mission would have been more interesting for all kinds of reasons. Sorry.
 
Things are going swimmingly. Could I get another 2 rolls of d20s and 1 d10 from anybody feeling up to it? Please and thank you!
 
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However you like, I'm not in a huge rush. Just need them in the next few hours.
Actually, tell you what. Somebody give me the 2 D20s, somebody else give me a d10, and then I just realized I'm going to need a D8 as well, because one of the D6 rolls was a 1. You were first poster, so I'll ask for the D20s from you.

I'm a few pages in on the next chapter, so if all goes well it'll be posted before too long. I can split the fight into 2 parts again, or keep up momentum because it's a time sensitive bomb. I'm leaning towards the latter.
 
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I can wait a bit for the D8, so whenever somebody gets around to it. Thanks for the rolls, everyone! The Chapter will be ready Soontm​!
 
Roll for the d8 is here!
I am curious if you intend to continue this into another insertion at some point, or if this will be it.
Jirachi47 threw 1 8-faced dice. Reason: A purpose Total: 7
7 7
 
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