Xander [Quest], Thread Seven: Cops and G-Men and Parents, Oh My!

Aranfan said:
I'm not sure contingencies are viable fluffwise considering what happens to Ganondorf. No way in hell Link should be winning against the brokenness of contingencies.
Mm. I think it's more a combination of Link having diving artifacts that cut through most of Ganondorf's defenses and Ganondorf having a really high rating of Warrior Born.

I mean really, half the time he seems to take up a sword and duel with Link even though he would probably be better suited using his magic. He also is way too bullheaded to change course when he decides to do something.
 
drake_azathoth said:
[X] Heart Container. Be HEALED!

Unless Briar's healing is better than I think, we're not going to be looking good for Dad unless we take this option.
...

Briar's healing dust is a complete and perfect return to 100% heal. You can't get better.
 
drake_azathoth said:
[X] Heart Container. Be HEALED!

Unless Briar's healing is better than I think, we're not going to be looking good for Dad unless we take this option.
We're not going to look that hot either way unless you have a handy dandy spell to fix our clothes?


Voting for:

[X] Heart of Fire.


As has been pointed out THERE WILL BE OTHER HEARTS. However I get the feeling that fire attuned hearts are probably rather rare. We can wait until we acquire another with attributes we aren't interested in acquiring to boost our health.

Also, as has been pointed out if we work with our Ki we can improve our health and toughness most likely. Heck, why don't we ask Lu-sensei for some exercises that work on that and our stamina when we get back?
 
Blackmane said:
[X] Keep it for summoning!
I'm pretty sure that's the WORST option. Not only is it likely a one shot use but you want to summon a beast that was the summon of a mage who was our enemy and which we sent back to wherever it's from with a good trouncing.

You expect it to serve us instead of biting us in half?


Also, people please stop using the strawman that we're a wimp by comparing us to people that have absurd advantages on us like be several times our age or having the soul of a fucking DRAGON to argue for using the heart for health. There are other ways to get health than wasting a possibly one time only powerup like the heart of fire possibly is.
 
tenchifew said:
-Discussion-
I get it, I really do. Fire Heart is a shiny, and a _very_ useful one at that. Problem is, we really have to up our vitality. We are a glass canon at the moment. And I also would like to be able to throw fire around easier. But it is the same problem Sorceresses without health had in Diablo 2: they died at nightmare like flies. Huge damage, not able to take a hit. And everyone who says "well then do not get hit": it does not work like that. At some point in time we will be sucker punched or outmaneuvered, or will have to take a hit for someone. And I for one would like us to be able to survive the experience. Saying we will take the shiny just this once does not work all too well too, because each time will become "just this once". But maybe we should really try to strike a balance, like saying every second Heart container is _always_ used for health, and every odd container for whatever - shiny, abilities, sacrifice...
Then we should still get new and interesting abilities but be sufficiently tough at the same time.
Being a glass cannon should be looked at as a massive victory. At least then we'd be a cannon. That's what comes of being human in a world where potential enemies can be made out of solid stone or metal rather than weak flesh, as we are. Fire Heart isn the opposite of a shiny. It's a solid addition to our portfolio of abilities and builds on our main strength, which is our versatility. The Heart Container is the shiny. Being, relatively, made of pottery rather than glass doesn't matter when you're facing people with sledgehammers. You get broken either way.

tl;dr: Tougher only matters when you're not being overkilled anyway. Given what we've seen of the opposition, over-kill is the name of the game, so most of the time it's not useful. In those situations it would be, our limiting factor tends to be fuel for our abilities, not our health.

Simply having fractionally more resilient flesh just doesn't stack up compared to the defensive options that the fire abilities may open up.

We can rely on ki, magical healing, and Briar for minor damage that doesn't splatter us in a blow but would wear us down.
 
tenchifew said:
We are a glass canon at the moment.
I wish people would stop saying that when it's obviously wrong. Yes we almost died to a single strike form a Sorcerer 5 times our age. I dare you to find a healthy adult who can't put an 8 year old on the ground with a single punch.

Remember Alex is a child. A very young child. A child who receives a full rank and half debuff on all his stats when fighting an adult.

Against him we had

Combat = E++ = A barely competent fighter.
Magical = E++ = A barely competent practitioner
Mental = F++ = Dumb as a rock
Physical = E+++ = less then average physically capable for our age
Social = E+++
Spiritual = E+++

Alex handled a full on slugging match with a Dragon Knight he is not a glass canon. For his age.
 
UberJJK said:
I wish people would stop saying that when it's obviously wrong. Yes we almost died to a single strike form a Sorcerer 5 times our age. I dare you to find a healthy adult who can't put an 8 year old on the ground with a single punch.
On top of that, even if we had vastly more 'health', we'd still have been dead if he'd succeeded in giving us a lava bath.

The abilities we'd gain from the heart, depending on what they are, might make us relatively much more resistant to the attacks he used, so actually have been relevant in this battle.
tenchifew said:
Ok, if your goal _is_ to become a glass cannon as you stated than yes, taking fire heart is the right way to go. I and probably quite a lot of others do not think being a glass cannon is desirable.
I'm saying the medium term options are, essentially, being a glass cannon or being a marginally tougher glass anti-material rifle. We're facing enemies that can be made of solid stone or metal. I'd say our active attacks and defences are always going to massively outweigh our passive defences.
tenchifew said:
Yes. Defenses against fire will be better with the fire heart. Not against lightning, cold, sonic, bladed weapons, water, earth, punches, ki... Hitpoints are there for a reason.
Link with only his three starting hearts, but with 300% damage buff going into the final battle against Ganondorf...
Who would win?
I know on whom I would bet in this scenario.
What are these hit points of which you speak? They're simply an abstraction. Remember that Tara, a quote decent 'level' witch, died from a low calibre bullet to the chest, and Buffy died from a fall that even normal humans could have survived. Fire abilities make great defences against many kinds of attacks - that's why dedicated elemantalists (which I'm not suggesting we be) are viable.
 
Alratan said:
On top of that, even if we had vastly more 'health', we'd still have been dead if he'd succeeded in giving us a lava bath.

The abilities we'd gain from the heart, depending on what they are, might make us relatively much more resistant to the attacks he used, so actually have been relevant in this battle.
Unless you plan to be having a lot of fights on active volcanoes, this seems like it's fighting the last war rather than the threats we are actually likely to face in the future.
 
Aranfan said:
Unless you plan to be having a lot of fights on active volcanoes, this seems like it's fighting the last war rather than the threats we are actually likely to face in the future.
One of the nice things about fire is that it's the element that it's by very, very, far the easiest to make more of. We're a wizard. Shaping our environment to our advantage is what we should do, as we did with the Illusory Wall. Fire powers make that much simpler.

Fire is also one of the real go to attack forms for magic users. It's one of the most obvious destructive forms of magic.

Remember that we're rare in having such versatile magic. Most local magic users are two or three trick ponies, with limited abilities in their field of speciality. Unlike us, they can't just eqsily switch attack modes if one proves ineffective.
earth-destroyer said:
A use of the heart that people are over looking is using it to increase health, not only benefits Alex, but Briar as well. More health means he can go longer without call on Briar's dust, helping save it for other people. As well as the fact that more heath means that when he does call on Briar's healing he recovers more. Doubling the heath he's getting, form the heart in a fight.
That's true for just about any upgrade we get. The less likely we are to get hurt the more relative benefit we get from each 'unit' of healing we receive from Briar. In particular, given the all or nothing nature of Briar's full heal, abilities that allow us to avoid damage entirely are more useful than ones that give us a higher total, as in the first case we don't need healing at all and she can help other people, and in the second, unlike the suggestion above, we still need her healing - as we do now, when we'd still need her assistance whether or not we had a third more hit points.
 
earth-destroyer said:
Alex will always be slower then most other combatants, the chance to be a speedster was gone before the first story arc.
I would suggest re-reading pretty much every fight Alex has ever had.

Speed is something he focuses on a lot. I don't think Alex has gone a fight without applying Haste and Ki boosted speed. Even under the Physical Prowess skill Alex's speed is rated higher then his strength.
 
tenchifew said:
These hitpoints I speak of are a thing in DnD and Pathfinder settings, rules of which the GM is loosely using for this quest, there are good links explaining that, google is your friend.
By the way as you are looking for the "hit points" definition look up Power word Kill. Is very relevant for this discussion.
I think this is where we diverge. Judge has been very explicit that he's not using Pathfinder rules for this quest, even loosely. He's specifically using the spell list as a general guideline for the kinds of things we're capable of at each level of spells, expressed in descriptive rather than mechanical terms.
tenchifew said:
And if there were no "hitpoints" than we would not have had a possibilty to increase our "hitpoints" by absorbing a heart container.
That's not quite what Judge described the Heart as doing, when he described it.
earth-destroyer said:
Alex will always be slower then most other combatants, the chance to be a speedster was gone before the first story arc.
That's... well, if it's true it's a disaster that has to be rectified. Fortunately, I don't think it is. Between the mobility opportunities granted by Body Flicker + Mental Haste + Flight, we should be able to run rings around most enemies.

Being slow isn't an option against the calibre of opponents who can fling lava around. It's not something you can sit there and tank. Indeed, with modern weaponry, there's an awful lot of things that we can't sit there and tank, unless Judge were to let us be basically completely immune to virtually all lesser sources of physical damage, which would include the unarmed blows of even really quite superhuman opponents. Even the Judge, a legendarily tough by Buffy-verse standards demon, which is what our abilities are scaled to, was taken out by an anti-tank missile (which, although it's a bit of an apples to oranges comparison, doesn't seem too far out of the league of damage that lava immersion would do).

Some things, you just have to dodge.
 
[x] Heart of Fire. You're sure that Altria will be so jealous like it.
- [x] Get Briar to heal us, we had lava chucked at us and lava is hot
 
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