Remember what Pings/Echoes/Mutations you have!
Pings: ADAPTIVE DRIVE (1), ARMAMENTARIUM (0), ABSORPTION (0), BROADCAST (0), CONFLICT ESCALATION (1), DIMENSIONAL ENGINE (1), EFFICIENCY (0), FACTORY (1), GIFT (1), METAL (2), NEGOTIATOR (1), PATTERN SENSE (1), QA (2), REDUNDANT SYSTEMS (0), REPLICATION (1), SHAPER (1), SHIFT (1), SHUNT (0), SPACE (0), STASIS (0), T!STING (1), T!GATEWAY (0), T!TECH DATABASE (1), T!WEAPON CONTROL (1), THIEF (0), WASTE (1), WORKER (0),
Echoes: ABSORPTION (0), ARMAMENTARIUM (1), ARTIFICIAL LIFE (1), ARMORER (3), ANATOMY REPAIR (1), BALANCE (1), BROADCAST (2), COMBUSTION (3), COLD GENERATION (1), DISCHARGE (1), DENSITY (0), DIMENSIONAL ENGINE (1), EFFICIENCY (2), EMPOWERMENT (1), FACTORY (2), FERROUS (0), GIFT (0), GEOSHAPER (1), GLEAM (1), GRACEFUL DYNAMICS (1), GROWING ATTAINMENT (1), HEARTBREAKER (0), HEAT GENERATION (1), KINETIC REGULATOR (1), LANGUAGE (1), METAL (3), M!GRAVITY (2), M!OBSERVER (2), MODULARITY (1), NEGOTIATOR (0), POWERFUL DYNAMICS (1), REPLICATOR (1), WASTE (1), WORKER (2), SPACE (1), STORAGE (1), SAFEGUARD (2), SHAPER (1), SHIFT (0), SHIFTING PROCESS (1), SHUNT (0), STASIS (3), THIEF (3), T!GATEWAY(1), T!TECH DATABASE (0), QA (1),
Mutations: AGE (8) SATURATE (1), SLIMER (2), TOXIN (3),
[h2][/h2]Pings can be broken down into Echoes, CHOOSE ONE
[] Save Echoes
[] Phantom Limbs Extended Grip, Extends the range of the possession once it has latched onto organics: WORKER
[] Phantom Limbs Silent Haunting, Mastered subjects no longer feel pins and needles when mastered: SAFEGUARD
[] Shadow Limbs Fading Touch, able to cause this Aspect to become incorporeal though it is manton limited: SHIFT
[] Ghostly Limbs Ghastly Feeling, prevent affected parahumans from feeling the chilled touch of the Ghostly Limb Aspect: SAFEGUARD
[] Ghostly Limbs Haunting Touch, parahumans affected by this Aspect feel existential dread: WASTE
[] Ferrous Limb Forge, Temperature variable from "dull red glow" to "Oh god I didn't know metal can boil" if the temperature is fully lowered to no heat it detaches and becomes a separate metal object. At which point a new limb starts to form from fresh molten metal: HEAT GENERATION, ARMORER, METAL
[] Cosmic Limb Distance, Extends the range of the Cosmic Limb: DISCHARGE
CHOOSE FOUR
[] Self Administration Anatomy: The Regeneration is faster and does not discolor Eden's skin, also immunizes her to poisons and diseases. Needs: ANATOMY REPAIR Ping (1), SHAPER Echoes (2) /or/ CONFLICT ESCALATION Ping (1), SHAPER Ping (1)
[] TrumpTech METAL V1: For creating devices that mimic the Shard METAL and the powers given out by it. NEEDS: METAL Echo (2)
[] TrumpTech SHAPER V1: For creating devices that mimic the Shard SHAPER and the powers given out by it. NEEDS: SHAPER Echo (2)
[] TrumpTech BIOLOGICAL V1: Allows the construction of technology to repair, improve, or replace wetware. NEEDS: SHAPER Echo (2)
[] TrumpTech STEALTH V1: Create devices meant for stealth for keeping quiet. NEEDS: SAFEGUARD Echo (2)
[] TrumpTech MATERIAL V1: Useful for creating better, safer TinkerTech. Also required for advancing in other branches. NEEDS: TECH DATABASE Echoes (2)
[] TrumpTech Durability V1: All Tech built by Eve will last longer before breaking down thanks to better construction. NEEDS: ARMORER Echo (3), EFFICIENCY Echo (1)
[] TrumpTech Replication V1: Gives the ability to not include BlackBoxing in built TinkerTech not replicating powers, allowing for mundane construction. NEEDS: REPLICATION Echo (2), TECH DATABASE Echo (2), EFFICIENCY Echo (1), Durability V1 Unlocked. (Only available if Durability V1 is unlocked along side it.)
[] TrumpTech PROTECTION V1: Allows the creation of very light armor NEEDS: ARMORER Echo (2)
[] TrumpTech STASIS V1: For applying a process of slowing things down, be it people or objects. NEEDS: STASIS Echo (1), AGE Mutation (1)
[] TrumpTech EXPLOSIVE V1: Allows the creation of IEDs NEEDS: (Auto unlock branch with Popper's Touch and upgrades) COMBUSTION Echo (2)
[] Save Echoes/Pings/Mutation
A/N: Remember to feel free to DM possible powers or Aspects. I will look over them, judge their worth, what Pings/Echoes they would require. If I like them, they will be added to a voting list I will put to a vote for you all later on.
N/As just means you have to unlock the power to see what it's upgrade does. The names are related to the function of the upgrades though.
Thanks to Great Greedy Guts for their Aspect ideas! Bulwark, Crystal, Sensory, Ferrous, and Elemental!
Thanks to JayTar for their Aspect/sidegrades and power upgrade ideas! Clockwork Limb, Elemental Explosive, Ferrous Forge, and Iron Maiden!
Thanks to Telegraph Nine for their Power suggestion, Energetic Administration!
Decided to make this a threadmark (and maybe future posts) that I might prune in the future cause a few people told me that they read this on mobile and it's hard to keep up: Thoughts?
[] Keep it as a threadmark, I like it (Why?)
[] The extra voting was better (Clutter right?)