Pings: METAL (3), WASTE (1), WORKER (0), SHAPER (1), EFFICIENCY (0), ARMAMENTARIUM (0), T!SPACE (1), T!BROADCAST (0), QA (1), GIFT (1), THIEF (0), NEGOTIATOR (0), SPACE (1), STASIS (2), REDUNDANT SYSTEMS (1), T!STING (1), T!GATEWAY (1)
Echoes: SHAPER (2), WASTE (3), ARMAMENTARIUM (1), KINETIC REGULATOR (0), EFFICIENCY (1), MODULARITY (1), NEGOTIATOR (2), REPLICATOR (1), ARMORER (1), HEARTBREAKER (0), ABSORPTION (0), HEAT GENERATION (1), QA (0), DENSITY (1), METAL (1), GIFT (1), WORKER (3), THIEF (2), COMBUSTION (3), GLEAM (1), T!GATEWAY (0), SPACE (1), T!TECH DATABASE (1), BALANCE (1), DISCHARGE (1), STORAGE (1), SAFEGUARD (1)
Mutations: SATURATE (0), SLIMER (1), TOXIN (3)
Sacrifice the next three chapters of progress for an additional active aspect?
[] Yes
[] No
Remember what Echoes you have, Pings can be broken down into Echoes to feed this.
[] Cosmic Limb(with pocket), the ability to move things through dimensions with a touch including the user, also comes with a pocket dimension for storage:
STORAGE, STASIS, SPACE
[] Cosmic Limb(w/o, the ability to move things through dimensions with a touch including the user, also comes with a pocket dimension for storage:
GATEWAY, STASIS, SPACE
[] Save Echoes
Pings can be broken down into Echoes
[] Save Echoes
[] Feathered Limbs Carrier Pigeon, Able to carry another person with the Aspect's telekinesis, flying them independently of Eden: WORKER
[UNLOCKED] Feathered Limbs G-Force, Able to slow and accelerate faster, along with better maneuverability: DENSITY
[] Feathered Limbs Bubble of Motion, Capture everything around Eve in a telekinetic grip, holding it place and flying it around as well with a weight limited of 500 pounds: WASTE. DENSITY
[] Phantom Limbs Administrative Access, Able to use a parahumans abilities perfectly when Mastering their mind: QA
[UNLOCKED] Phantom Limbs Possession, Able to access memories and sensory input of Mastered subjects: HEARTBREAKER
[] Phantom Limbs Poltergeist, strengthen Phantom limb to a brute rating: WASTE
[] Phantom Limbs Extended Grip, Extends the range of the possession once it has latched onto organics: WORKER
[] Phantom Limbs Silent Haunting, Mastered subjects no longer feel pins and needles when mastered: SAFEGUARD
[UNLOCKED] Shadow Limbs Striker, channel other powers through this Aspect: THIEF
[] Ghostly Limbs Ghastly Feeling, prevent affected parahumans from feeling the chilled touch of the Ghostly Limb Aspect: SAFEGUARD
[] Ghostly Limbs Haunting Touch, parahumans affected by this Aspect feel existential dread: WASTE
[] Ghostly Limbs Radar, Makes the limb perceive parahumans as it does perceive TinkerTech: QA
[h2][/h2]
[] Self Administration Peak Humanity: Causes your Host to become the peak of Humanity in her body's limits. Stronger, Faster, better Reflexes, Healthier, Tougher, Rockin Abs along with Healing to keep it all that way! NEEDS: REDUNDANT SYSTEMS Ping, SHAPER Echoes (2)
[] Self Administration True Regen: Heals the Host Faster and Better. Hurts less too. Missing Limbs might just return! But bones will certainly heal the right way! NEEDS: SHAPER Ping, GIFT Echoes (2)
A/N: Remember to feel free to DM possible powers or Aspects. I will look over them, judge their worth, what Pings/Echoes they would require. If I like them, they will be added to a voting list I will put to a vote for you all later on.
N/As just means you have to unlock the power to see what it's upgrade does. The names are related to the function of the upgrades though.
Thanks to Great Greedy Guts for their Aspect ideas! Bulwark, Crystal, Sensory, Ferrous, and Elemental!
Thanks to JayTar for their Aspect/sidegrades and power upgrade ideas! Clockwork Limb, Elemental Explosive, Ferrous Forge, and Iron Maiden!