[><] Try and sneak up on them
You decide that you may as well keep the stealth up until the last moment. Gingerly, you grab the handle of the hatch and turn it. It lets out a single mouselike squeak and you freeze, waiting for any sign you have been heard. It feels like hours, and the rungs of the ladder start to dig into your arches (more than they already have), but it must have only been a minute or so before you decide that it is safe.
It is not. As you swing the hatch open and lift yourself up into the night air, a guard is standing less than a foot away, staring down at the entrance.
"Oi, Helmut, no need to sneak arou-" he starts in German before realizing that you are clearly neither German nor in a German uniform.
You stare at each other for half a second before you launch yourself from the hatch in a flying tackle. The guard squawks and reaches for his gun, but one of your hands reaches for his throat, and the other presses against his sternum as you drive him into the rocky surface of the islet. He's out cold as soon as he hits the ground.
[ ] Finish Him
[ ] He's unconscious, leave him be
Liselot is the next one out of the shaft, and her armored fist smashes into the second guard as she jumps out with nearly as much speed as you did. A third guard is dispatched by Indra, though his attack on him with a knife is decidedly more lethal. None of them are able to get off a shot, and you don't hear Team Baker having to deal with any, either.
All three guards around the entrance are down, and after a bit of walking you meet up with Abigail, who has an impish sort of grin on her face.
"What did you find?"
Her grin grows wider. "Great big U-boat, not that that's a shock. Looks like the Krauts had the same idea as you Yanks - it's a carrier, submarine, and troopship all in one, though it wasn't nearly as big as the Gettysburg. You?"
You lift up the wooden box that holds the Enigma Machine. She actually looks surprised, and whistles - something she only relearned to do a few months ago.
"The boffins will love that. Best we find a place to keep it safe, though."
"We'll be safe enough up here," you reply as you turn towards the far side of the island, where Ethel and the US Marines are waiting. The sky is still dark, and the stars just barely provide enough light to see the boats up against the island - here, there is no shore. You sit on the cliffside, resting your legs a bit as Abigail flashes the signal to Ethel. A few seconds later, Ethel replies.
A few seconds after that, a swarm of grappling hooks rocket out of the night up the cliffside. You step away from the cliff a bit faster than would be dignified, but not much.
It takes a few minutes, but eventually all the Marines are on the surface of the island, and a few of them start gathering up the rope. Ethel walks up to you, and she doesn't seem as happy as the Brit.
"God, you'd think they'd never seen a female officer before," she complains, mostly to herself. She then turns to you. "They're all ready to go, as soon as you give the word."
"As are we," Abigail says, standing a little straighter.
[ ] Deal with the remaining guards on the island top first
- [ ] Send Marines
- [ ] Send a group (Who?)
- [ ] Go yourself
-- [ ] With who, if any?
[ ] Leave them be
Send in the Marines:
[ ] Send no assistance
[ ] Send Ethel
[ ] Send Abigail
- [ ] All of Team Baker
[ ] Go yourself
- [ ] All of Team Affirm
[ ] All of Team Affirm (except you)
[ ] Everyone (including you)
[ ] Everyone but you
- [ ] Everyone but the team leads
[ ] Send some other combination (Write in)
Make a 1d20 roll with (ACCURACY 2). Rolls will be accepted until I start the vote lock countdown. If you vote NOT to send yourself (or yourself and all of Team Affirm), depending on the success of the roll I'll timeskip to either the completion of the mission or retrieval of the bombs midmission.