[><] Escape via top of Island, all we had time for
KRIEGSMARINE SUBMARINE BASE
24 MAY 1942
3:15 AM LOCAL TIME
The good news, at least, was that the moon had already set, its half-full light no longer shining down on the Mediterranean Sea through a cloudless sky.
Unfortunately, that did nothing to hide the sky absolutely full of stars. A dark ship was invisible against a coast even on an astronomically clear night, but open sea was another matter.
Compounding the issues, the most the Royal Navy will be able to send in a timely manner is the light cruiser HMS
Newcastle and a handful of destroyers - the
Rodney will arrive, eventually, but if it enters its effective firing range and you aren't finished, something will have gone dreadfully wrong.
The small motor of the motorized wooden boats your team rides towards the island in seem almost deafening to you, even over the quiet sounds of the Mediterranean, but you know that's simply because you're sitting next to it. Rowing the distance all the way from the small cargo ship you launched from was out of the question, and the ship didn't have rubber launches. So motorboats it was.
The island looms large in your vision, more as a lack of something than something. The cliff sides of the isle aren't
quite straight up-and-down, but apart from the "front" they may as well be.
You raise your hand in the air as you slow the boat, and the others slow in turn. The two sewer entrances are on opposite sides of the island, conveniently the north and south ones, with the main entrance facing west, towards Malta. Looping around had slowed you down, but since the moon wasn't out anymore that was actually beneficial. With the HQ on the south side of the base, that means you'll be taking the south entrance.
Abigail gives a mock salute under the starlight, which you return.
"Good luck," she says with a grin before her boat heads off, not even giving you time to reply. You motor your own boat to the south side of the island, while Ethel and the many boats of the Marines head straight on to the rocky side.
Your own boat reaches the spot above the sewer entrance without incident - a place where the sea takes on a barely-detectable different color, and a very-detectable different smell.
The sewer tunnel, invisible in the night, is about six feet across and sticks out of a spot where the beach has been dug away - "beach" being a relative term, as there's only enough of an outcropping to stand on and give yourselves a bit of waterproofing - you and Doris use magic on yourselves, Indra, and Simon, while Marian's eyes glow and she's briefly surrounded by a violetish... field, that the spray of the waves slides off of. You turn to Liselot to give her some waterproofing as well, but she shakes her head and pats her armor.
"Already waterproof," she says. You raise an eyebrow, but don't question it. For all you know, knight armor
is waterproof.
Thankfully, all your other equipment was already waterproofed, so you simply put on the gloves and goggles and dive into the water.
It's not a long way down by any means, but you have to swim with one hand anyway - even with your teeth firmly clamping your lips shut, you can
still taste the sewage, and you don't want any of it in your mouth or nose. You pray internally that the seal around your eyes holds.
At length, you reach open air and a large septic tank, about the size of a bus, with a ceiling large enough to stand in. You climb up, thankful for the gloves, and resist the urge to react naturally to your surroundings. There are two hatches on the roof of the tank, both with ladders, but no vents - presumably the hatches are as much vents as they are entryways.
Being rather skilled in wind magics, it would be simple enough to quietly vent out the tank before the smell could draw any attention. On the other, the smell could attract guards, and what better place to hide a body than somewhere no-one would be willing to look, except as a last resort?
[ ] Vent the tank and sneak out towards the HQ
[ ] Leave the vent hatches open and wait for a guards to arrive that you can steal uniform(s) from (Requires a roll for number of guards)