World of Chaos - Fantasy Crossover NRP

A way to prevent him from being OP?
Not quite.
Super Saiyan example, remember?
I can give people challenge almost regardless of how good they're.
I actually have a few ideas already how to GM Kuvira's army.
Like I said it was closer to an aid to help him create his army.
albeit I do stick to the system I made but certainly not because I am afraid he'd get too OP.
 
@Mental Omega If it helps, I know I linked to it for my factions military stuff, but if it helps come up with fitting/ironic/thematic enemies for my guys you can find some information on the tabletop troops that represent the militaries and a bit of the fluff from other factions from my guys' universe at Battle College
 
While seems fine at first you actually went way above the limit. By the time I reached the tanks you were already above 100,000 points.
Also isn't having so many Spirit Vine powered stuff is a bit too much?
And besides, can't you just re-purpose the already existing airships to drop spirit vine bombs?
Well, granted you went over the limit because of the Armored Vehicles?
Why not use jeeps and trucks in general? They'd be free since non-combatant transports are like that in general here.
Still, if I have to assign points for Spiit Cannons of the railway artillery kind they'd be around 10,000.
The giant mecha would be obviously much moe costly but you get one for free.
Compact spirit vine cannons on the other hand are something which ou need to develop first. They're quite a radical change for your forces.
Also why don't you use any warships? You can have Republic City battleships for 2000 apiece.

I see, I thought I calculated the amount of points and units just right. I'll remove the armored Vehicles, the Spirit Cannons, and the Spirit Bombers, will that be enough? As for the warships, It's mainly because I would most likely have to move them into the sea and, considering that they weight a few tons each, would take quite a bit of time, something I wouldn't have since I'll most likely be attacked right when I step out of the portal.
 
I see, I thought I calculated the amount of points and units just right. I'll remove the armored Vehicles, the Spirit Cannons, and the Spirit Bombers, will that be enough? As for the warships, It's mainly because I would most likely have to move them into the sea and, considering that they weight a few tons each, would take quite a bit of time, something I wouldn't have since I'll most likely be attacked right when I step out of the portal.
No problem with the spirit vine bombers. You can pretty much just drop the same cartridges used to power the spirit cannon from your regular airships and it has the same effect. The only drawback is that you are taking away ammo for your big mech's main weapon.
Also I thought you start near the coast. If you are on land then yeah, Warships would be kinda difficult to move.
Granted you can somehow make a giant mech move so creating legged mecha warships is actually plausible.
:D
 
No problem with the spirit vine bombers. You can pretty much just drop the same cartridges used to power the spirit cannon from your regular airships and it has the same effect. The only drawback is that you are taking away ammo for your big mech's main weapon.
Also I thought you start near the coast. If you are on land then yeah, Warships would be kinda difficult to move.
Granted you can somehow make a giant mech move so creating legged mecha warships is actually plausible.
:D

So would Spirit Bombers be their own unit or would they fall under Airships?
 
So would Spirit Bombers be their own unit or would they fall under Airships?
Airship with special load. It's common sense.
Also now that i think about it Varrick's explosion was caused by an entire stash of spirit vines so detonating only one would be probably closer to large modern bomb than something surpassing even the MOAB.
 
Airship with special load. It's common sense.
Also now that i think about it Varrick's explosion was caused by an entire stash of spirit vines so detonating only one would be probably closer to large modern bomb than something surpassing even the MOAB.

Alright, If I add three Warships to my army after removing the Spirit Cannons and Spirit Bombers as their own unit, could I possibly add two or three Warships to my army?

I apologize if I am making this difficult.
 
Alright, If I add three Warships to my army after removing the Spirit Cannons and Spirit Bombers as their own unit, could I possibly add two or three Warships to my army?

I apologize if I am making this difficult.
Just make sure you are under or at 100k points.
Since your trucks and jeeps no longer cost points I think you should be fine.
 
Can you repost your profile with everything fixed? I should probably add you to the Game Tracker.

Sure:

The Earth Empire Expedition
Faction Name: The Earth Empire Expedition
Origin: The Legend of Korra
Faction Type: Country/Expeditionary Force
Leader: To be decided (debating whether to use Kuvira or someone else)
Population: To be decided
Faction Rank: (work in progress, the GM will give you this)
Color: Dark Green with Grey borders
Assigned GM: Someone with knowledge of the Avatarverse.
Starting Area:

Faction Introduction

It has been six years since the Red Lotus assassinated the Earth Queen and brought fourth the collapse of the Earth Kingdom, three years since the Great Uniter picked up the pieces and put them together as the Earth Empire, three years since our victorious armies marched onto the rightful Earth Empire land that fancied itself as the "United Republic of Nations" and restored the Empire as it was at its peak as the Earth Kingdom before the 100 Year War. Now the Earth Empire stands as the unrivaled Superpower of the world. Under the guiding hand of the Great Uniter, The Earth Empire has transformed from the pre-industrial backwater it was under the corrupted kings and queens of the Wu-Ten Dynasty to an advanced and technologically progressive society and a beacon of science!

However, the Earth Empire stands alone against the world in a Cold War. Relations with the rest of the world fell to an all time low as they saw the occupation of the URN as an act of aggression, it didn't help that during the invasion, the son of Firelord Izumi named Iroh, was captured (though was returned to the Fire Nation at a later date) and that the Avatar, daughter of Chief Tonraq of the Southern Water Tribe, was imprisoned. Meanwhile, the Airbenders fled to the Air Temples after Korra was captured, there they grew in numbers as Airbenders from other lands came and united under the banner of the Air Nation. Every nation has placed an embargo on the Empire which is starting to take its toll, it is feared that the Empire may not outlast the alliance that stands against it.

In this situation however, a solution was found on accident. A truck transporting Spirit Vines had exploded in the center of Yu Dao (original name for Republic City, renamed after the battle for Republic City) as something went wrong with the vines. This caused something unexpected, it created another Spirit Portal! This portal did not go to the Spirit World like the others though, instead it went to a new world much like ours, more importantly, it had the resources that made it possible for the Earth Empire to defeat the other nations of the world. Therefore, the Great Uniter has order that an army is to be created to conquer the land for the Empire. There was no lack of willing soldiers, as the "Reducation Camps" did their jobs, they spawned many fanatical citizens and soldiers loyal to the Empire and devoted in the Great Uniter. This expedition is ready and what the Empire faces is not known. No matter what, the Empire will remained determined in its goal. Long live the Empire! All hail the Great Uniter!

Faction Features:

Bending: Bending is the manipulation of the elements of nature. The four main elements would be Earth,Fire,Water, and Air. There are also many other forms of Bending such as Metal Bending, Lava Bending, Lightning Bending, and even Blood Bending. Nearly everyone enrolled the Earth Empire's military is a Bender, giving the advantage of manipulating the world either to suit one's purpose or assist on the battlefield.

Beacon of Progress: Due to the beliefs of the Great Uniter, the Earth Empire greatly supports the advancement in technology and science, funding various research projects for such a purpose. Because of this, research of technology is faster and the Empire is more open to adopting foreign technology for their own purposes.

Aggressive Diplomacy: The Earth Empire is not the best at Diplomatic relations, makes sense with its autocratic and militant ways. The Empire always seems to make more foes rather than friends. Overall Diplomacy is more difficult for the Empire in comparison to most other nations.

Xenophobic: The Empire greatly distrusts foreigners, so much so that one of the first edicts of the Great Uniter was to throw anyone and everyone that was not Earth Kingdom descent into reductation camps, mainly Fire, Water, and Air Benders. This makes harder to control and assimilate the natives of this world.

Military:

20,000 Earthbenders
10,000 Metalbenders
1,000 Firebenders
1,000 Waterbenders
1,000 Non-Benders (Trained in Chi Blocking and equipped with weaponry used by the Equalists)
1,500 Mechs
200 Buzzard Wasp Mechs
100 Tanks
10 Transport Airships
3 Warships
1 Giant, Spirit Cannon-equipped Mech

Buzzard Wasp Mechs- Originally called Hummingbird Mechs, Buzzard Wasp Mechs are smaller and more nimble versions of the land Mechs used by the Earth Empire. Early prototypes were acquired after the battle of Yu Dao when they were discovered in Future Industries' headquarters, upon which they were seized and taken in for research. Under the supervision of Bataar Jr, Buzzard Wasp Mechs were upgraded saw its use in skirmishes with URN rebels. These mechs are equipped with a set of unarmored wings and are lightly armored and more mobile than the mechs used on land, making them vulnerable targets. Each mech is equipped with a portable Plasma Saw that would allow the mech to cut through most materials and also a much smaller version of the Spirit Cannon that is powerful enough to take down a smaller aircraft. Buzzard Wasps Mechs are not suited for aerial combat and are mainly used to breach and take down larger aircrafts by cutting through its armor and attacking components that are vital in order to keep the aircraft afloat.


(I also plan on developing more custom units as the game progresses.)
 
Hello people! I am thinking of making a semi-canon army here based after A Memory of Light. Wouldn't technically be Alternate Universe, but there would only be some Canon backing for it.
 
Hello people! I am thinking of making a semi-canon army here based after A Memory of Light. Wouldn't technically be Alternate Universe, but there would only be some Canon backing for it.
Unfortunately I am not that familiar with the Wheel of Time series.
Probably you have to do the long profile and it's also advised to write the intro in PM for whichever GM will control you. these would help us a great deal.
 
if you like reading books, you should get familiar with the Wheel of Time. 6, 7 and part of 8 are a little slow, I'll admit. But the rest of them are some of the best dam books I have ever read.

But, I don't know which GM controls me, so I can't PM them.
 
if you like reading books, you should get familiar with the Wheel of Time. 6, 7 and part of 8 are a little slow, I'll admit. But the rest of them are some of the best dam books I have ever read.

But, I don't know which GM controls me, so I can't PM them.
It' be decided in time.
For now you only need to focus on writing your faction profile. The first three posts give you a guide here.
 
I just wanted to get opinions on the idea, before writing it. I'll add my Nation Sheet momentarily.

Also, you were talking to Dai-Gurren Man about points, is that related to this thread, or somewhere else? I can't see any mention to them on the first three posts.
 
I just wanted to get opinions on the idea, before writing it. I'll add my Nation Sheet momentarily.

Also, you were talking to Dai-Gurren Man about points, is that related to this thread, or somewhere else? I can't see any mention to them on the first three posts.
It was just a quickly made-up system to help him organizing his army.
If I know enough I can do that for you as well but dai Gurren-Man is the only player who used this. So there's no need to worry about it.
 
I like parameters. Just, a clean slate makes it hard to judge how much is enough, and so I always go under, or over.
 
I like parameters. Just, a clean slate makes it hard to judge how much is enough, and so I always go under, or over.
Well, since you write a long type profile about your faction you can just leave out the "unit list" for now and describe your various military unit types in detail. after which I can craft you a sstem if you want.
 
Looking at the map, my neighbors are...

-A Militant order of religious fanatics

-A Socialist Democracy determined to spread the "Revolution."

-A Expeditionary Division consisting people from various ethnics and nationalities

-A alien race ruled by a egomaniac.

This is going to be interesting.
 
Looking at the map, my neighbors are...

-A Militant order of religious fanatics

-A Socialist Democracy determined to spread the "Revolution."

-A Expeditionary Division consisting people from various ethnics and nationalities

-A alien race ruled by a egomaniac.

This is going to be interesting.
Don't forget the Black King and his army of monsters wishing to exterminate all classicall sentient races (with humans being the primary targets).
Though you probably meet some other faction than the Black King first.
 
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