Well I meant things like social tenents like whether they're accepting on nonstandard sexuality or political tenents like whether they believe religion should dominate over politics or the like.
This would determine whether the American government is going to let the missionaries come in or treat them the way they did with Scientology (I.E; please kindly find some other country)
Fremen religion also determines their identity, you're going to meet severe resistence. Sexual deviance is not a thing, and the empire estabilished by Muad'dib is a theocracy staffed by Fremen. So yeah, they're actually pretty hostile to your idealized version of Christianity.
The closest thing to what you want is that you can kill a guy and get his wife, but then loyalty is necessary, and all of this is still light years away from your "free love"-supporting "Christianity".
Fremen religion also determines their identity, you're going to meet severe resistence. Sexual deviance is not a thing, and the empire estabilished by Muad'dib is a theocracy staffed by Fremen. So yeah, they're actually pretty hostile to your idealized version of Christianity.
Fremen religion also determines their identity, you're going to meet severe resistence. Sexual deviance is not a thing, and the empire estabilished by Muad'dib is a theocracy staffed by Fremen. So yeah, they're actually pretty hostile to your idealized version of Christianity.
Well there's christianity, islam, neopaganism/new ageism, and eastern faiths also in the UASR and Atheism/Agnosticism is also a pretty big thing.
And I was asking more on how to deal with Fremen missionaries entering American lands. SecPubSafe cares a lot less about other people's religions when they're not being brought over to America and the UASR would find the idea of state funded missionaries abhorrent given its constitutionally enshrined state atheism.
Well there's christianity, islam, neopaganism/new ageism, and eastern faiths also in the UASR and Atheism/Agnosticism is also a pretty big thing.
And I was asking more on how to deal with Fremen missionaries entering American lands. SecPubSafe cares a lot less about other people's religions when they're not being brought over to America and the UASR would find the idea of state funded missionaries abhorrent given its constitutionally enshrined state atheism.
If the Fremen will enter UASR land, they will not do it as missionaries, but as religious zealots, crysknives in their hands stabbing everyone they see. Missionaries will come afterwards.
It's the jihadist period, they are not the most diplomatic people at this moment.
Faction Name: House Atreides Origin: Dune, soon after the capture of Arrakis and during the Fremen Jihad Faction Type: De jure noble house, de facto theocratic confederation of Fremen sietches and tribes Leader: Awwad Population: 12 millions on Arrakis, several dozens of billions on other planets. Faction Rank: (work in progress, the GM will give you this) Color: Maroon Assigned GM: (Which GM is governing you and controlling the surrounding NPCs?) Starting Area:
Faction Introduction
The Fremen are the native inhabitants of Arrakis, "Dune" in their jargon, known throughout the universe as the only source of the spice melange, which allows interstellar travel.
Once a marginalized people living in settlements within caves in the desert, the Fremen have recently been united by a prophet, Muad'dib, who was also acclaimed as the Mahdi, their messiah, and, under his leadership, they were sent into a murderous rampage throughout the Imperium to spread the true faith.
Currently, a Fremen expedition landed on Worluk as a result of what appears to be a miscalculated jump by the Guild heighliner carrying their fleet and army, an almost-impossible occurence. Curiously enough, noone on this planet appears to speak either Fremen or Galach.
Faction Features Jihadists The Fremen are moved by religious zeal. Not only they do not fear death, or martyrdom as they put it, but they seek it and embrace it. Better than the Sardaukar Which means that they're the best killing machines in their universe. Every Fremen is a supremely-skilled melee fighter, something accentuated by their signature crysknives, whose sharp blades are made of the tooth of massive sandworms. Fremen custom in times of peace dictates that no infidel sees the blade and gets out without the Fremen's consent. It also dictates that, once unsheathed, it may not return in its sheath unblooded. Maula guns are their ranged weapons, firing poisoned darts on long distances. Surivalists Fremen come from one of the toughest environments imaginable, a vast, dry desert planet. Though the foreign ruling class once dismissed them as a pack of savages who barely got by in the erg, limited to few dozens or hundreds of thousands of people, the Fremen in fact thrived in the millions, having adapted to the hostile conditions of their planet. Much of their culture became based on the value and conservation of water and, for this reason, they created tools like the stillsuit, which helped recycle their own water. Adaptation to Arrakis also resulted in Fremen blood being ultra-coagulating, forming a crust almost instantly in cases of light wounds.
Technologically backwards Though firearms exist in the Duniverse, they're scarcely used due to the presence of shields which either block most bullets or go thermonuclear once hit by lasers. This essentially makes most instances of land-based warfare melee fests. Drug-addicts Small quantities of Melange are present in many, if not most, meals and drinks of Fremen cuisine. Though Melange extends life, makes healthier and immune to many diseases and, in some cases, even grants limited prescience (used by Guild Navigators to trace the most convenient routes when folding space), the substance is addicting, and withdrawal can be an issue. Melange is also responsible for the characteristic Eyes of Ibad, the deep blue eyes most Fremen have, whose color eventually grows to engulf the white in the eyes as the addiction increases.
Military
400.000 jihadists
7.000 fedaykin
1000 ornithopters
20 frigates of various sizes
Unknown amount of medics, engineers, logistics attaches, etc
It's born from an unspecified Third Islam (God knows which is the second one) and mixed with Buddhist principles. From this you get the Zensunni, who are kicked from planet to planet until reaching Arrakis which is their final and current home, this is where Fremen are born. Fremen religion is replete with Muslim Arab terms, and their language is pretty much just a simplified, mispelled Arabic. All of this several thousands of years into the future all the way up to 30 or 40.000 years from now. God is represented by the sandworm on Arrakis, a massive monstruosity several meters long which the Fremen have learned to ride. The Mahdi is their messiah (legends about the Mahdi were planted by a matriarchal society, by the way), and few decades before the beginning of the first book, they developed a messianic idea about making their planet green, an idea which was brought into their society by an outsider who eventually assimilated.
I really don't, unless a route is re-estabilished with Arrakis, which is very unlikely. We'll have to rely on other materials.
I asked willy if 150.000 were enough. Really, it may sound a lot to you, but considering that heighliners can store the fleets of entire major houses (as detailed in the first part of Dune) in the smallest corner, and considering that 300.000 of them could withstand a much more professional force more than 10 times its size and win, without elite formations, 150.000 are basically nothing. 50.000?
And no, they will not die like flies. In melee, they're basically unbeatable.
Given that @Altzek has said that they'd try committing genocide against the American people over religious differences I don't think much of anyone's going to like them. Though Dune certainly has the techbase to go it alone with only conquests and no allies.
Indeed it does, indeed it does. One question though, do the Cybrans know an army of reanimated war machines are approaching their position and if they do do they have an estimated time to arrival?
Indeed it does, indeed it does. One question though, do the Cybrans know an army of reanimated war machines are approaching their position and if they do do they have an estimated time to arrival?
Given that @Altzek has said that they'd try committing genocide against the American people over religious differences I don't think much of anyone's going to like them. Though Dune certainly has the techbase to go it alone with only conquests and no allies.
Editing the pop, then.
400.000 may sound a lot but, according to Dune Encyclopedia, a force of 300.000 Fremen stood against a force ten times its size, winning, during a series of space campaigns against two solar systems, without its elite Fedaykin formations. It's mentioned in the paragraph about the Fremen Jihad. Should I decrease it to 200.000 or 150.000?
As part of the Jihad, it makes sense to assume that warships would be brought on the heighliners, it's how spaceships made it through the various solar systems, though I can only imagine they'd be mostly troop transports and maybe some gunships.
When your army is measured in conquering star systems I say you may wish to nerf them. What if there was an accident with the Heighliner and only a single transport escaped in time and managed to land in Worluk?
I can certainly give you challenges to the current Fremen and they sure won't steamroll everything here even without it. I just give you an option to be more on the general level of most players here. In my experience it's usually preferable.
Of course I don't wish to trample on your ideas. Again, it's only a suggestion.
When your army is measured in conquering star systems I say you may wish to nerf them. What if there was an accident with the Highliner and only a single transport escaped in time and managed to land in Worluk?
I can certainly give you challenges to the Fremen and they sure won't steamroll everything here even without it. I just give you an option to be more on the general level of most players here. In my experience it's usually preferable.
Of course I don't wish to trample on your ideas. Again, it's only a suggestion.
@Altzek What would the Fremen think of a society that doesn't believe in any gods (on the grounds of being entirely magical and only believing in stronger than usual wizards), has hereditary monarchies everyone is more or less loyal too, and whose military prefers to go into melee with energy blades despite being able to make laser guns, have a honour codex similar to medieval knighty and who sometimes ride dragons? On a more civilian level, they prefer the traditional nuclear family model.
I don't know how I feel being the closest PC faction to the Fremen honestly. I'm also wondering to what extent their melee combat chops actually are, and how effective their shields are. Like, if we ever got into a fight, will all of my ranged weapons just be rendered useless? And in melee, are they just highly skilled fighters or is there something special about their ability to fight? Because in the former I think my guys probably have a decent chance of fighting them at least evenly (one on one at least)
Willyvereb, is the area I'm in (Eastern middle area of Maldiberan) more grassland or more badlands/desertish?
@Altzek What would the Fremen think of a society that doesn't believe in any gods (on the grounds of being entirely magical and only believing in stronger than usual wizards), has hereditary monarchies everyone is more or less loyal too, and whose military prefers to go into melee with energy blades despite being able to make laser guns, have a honour codex similar to medieval knighty and who sometimes ride dragons? On a more civilian level, they prefer the traditional nuclear family model.
Really, they wouldn't like anyone. If this would't be the jihadist period, then it'd be all good, just some lack of trust and a stab in your chest if they'd feel insulted in their honor, they'd stick to eachother and not bother anyone, but in this moment, in this period, they're neigh-unapproachable.
We're talking about a people who at the end of their crusade, extinguished 40 religions and killed dozens of billions of people in their holy war, without discrimination, conquering 90% of space inhabited by humans. With what I can imagine is an army a million strong at best. They saw infidels everywhere, they killed them everywhere. Who remained converted to their religion, made pilgrimage to their planet and assimilated some external facets of their culture.
They can become reasonable, but the jihad has to end first, and for this they must receive orders from Paul at least, in the other universe.
Really, they wouldn't like anyone. If this would't be the jihadist period, then it'd be all good, just some lack of trust and a stab in your chest if they'd feel insulted in their honor, they'd stick to eachother and not bother anyone, but in this moment, in this period, they're neigh-unapproachable.
We're talking about a people who at the end of their crusade, extinguished 40 religions and killed dozens of billions of people in their holy war, without discrimination. With what I can imagine is an army a million strong at best. They saw infidels everywhere, they killed them everywhere. Who remained converted to their religion, made pilgrimage to their planet and assimilated some external facets of their culture.
They can become reasonable, but the jihad has to end first, and for this they must receive orders from Paul at least, in the other universe.