World of Chaos - Fantasy Crossover NRP

Whelp, so much for my plans of settling in draconia and domesticating local dragons.
Are the local dragons intelligent enough to hold a grudge over my guys using the less intelligent dragons from their dimension as mounts?
Those intelligent enough would never acknowledge your mounts as anything close to their proud dragon race.
Wyvern exists in great number (compared to dragons) and semi-common ride in Worluk.
i like Blue, so I'll go with that.
Can I get a list of where every players are?
It's right in the opening three post. Look for the Game Tracker portion.
 
Well, everyone hates the Skaven and they hate everyone back. Even their own "allies" regard them as despicable tricksy cowards. To the point that when Archaon was going to be blessed as the incarnate of Chaos in age of sigmar, he outright refused the Horned Rat's gifts even if it meant leaving him substantially weaker than he could have been. Because fuck the rats. Given how the Skaven's birth rates demand constant expansion or constant attrition to prevent themselves from experiencing massive famine, they're likely going to be at war with essentially everyone in their way; even disregarding their ultra-intense xenophobia.

Yeah, there's that, but surely they understand the virtue of concentrated fire? Its not like they're chaotic stupid.
 
Exactly.
Besides, Mental Omega is your GM. So he has freedom to decide your encounters. His word is close to a law on this But yeah, howling sea has terrible monsters and generally not liked by native sea travelers.
Also since you won't have literal floating cities (unless you have Ultron's antigrav island thing) I believe you should seek out a shore to settle down by at least the end of the turn. Living in the crowned place of warships isn't exactly fun.
Alternatively you can find a tiny island somewhere. With the scale of 1 pixel equaling 50km (doubled the map's image dimensions for visibility) it's possible to find something which you otherwise don't see on the map.
Still living in the middle of sea monster land may not be advised.
Can I take the antigrav island?
 
Yeah, there's that, but surely they understand the virtue of concentrated fire? Its not like they're chaotic stupid.
This is a society known for being at the cusp of ultimate victory only for internal betrayal, their condescending views of all other species, or the unreliability of their superscience to ruin everything for them at the last moment.
 
Those intelligent enough would never acknowledge your mounts as anything close to their proud dragon race.
Wyvern exists in great number (compared to dragons) and semi-common ride in Worluk.
It's right in the opening three post. Look for the Game Tracker portion.
Well.. what would they rhink of the young mettalic AD&D dragons with my grpoup

Abd just how big is this enchanted forest?Elven population density is about 50 per square km normally.
How bad IS the Zhilean empire? morally speaking?
 
This is a society known for being at the cusp of ultimate victory only for internal betrayal, their condescending views of all other species, or the unreliability of their superscience to ruin everything for them at the last moment.

With our powers combined, the LSDEOUTWCBBO pact could almost be effective before being thwarted by the forces of Lawful Goodor ourselves because we're all reliably untrustworthy, horribly evil factions​!

Not that we even know each other exists yet.
 
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With our powers combined, the LSDEOUTWCBBO pact could almost be effective before being thwarted by the forces of Lawful Goodor ourselves because we're all reliably untrustworthy, horribly evil factions​!

Not that we even know each other exists yet.

Munchkin power: OOC Knowledge, activate.

The LSDEOUTWCBBO pact will have members respresenting all three variation of evil on the alignment chart if the Skavens come aboard, not going to be any more evil than that.
 
Yeah, pretty fun, isn't it?
@willyvereb
What's in Gerondar again?
Depends on which part. Southern Gerondar is populated b orc tribes all around. Perhaps added with ogres and goblins to the mix.
North Gerondar is more mixed with barbarians, frost giants and chaos dwarves living at the northeast part while the northwest part is for semi-anarchistic hardcore chaos beleiver human empires.
Can I take the antigrav island?
Well, you may but given you appear to have no idea what I am talking about it's better if you don't. Stick with what you are comfortable with.

Besides, even if you have the floating island you'd need resources and to make contact with people.
Why not head for one of the continents?
 
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Depends on which part. Southern Gerondar is populated b orc tribes all around. Perhaps added with ogres and goblins to the mix.
North Gerondar is more mixed with barbarians, frost giants and chaos dwarves living at the northeast part while the northwest part is for semi-anarchistic hardcore chaos beleiver human empires.
Well, you may but given you appear to have no idea what I am talking about it's better if you don't. Stick with what you are comfortable with.

Besides, even if you have the floating island you'd need resources and to make contact with people.
Why not head for one of the continents?
I was honestly just thinking of moving my starting location to the Sea of Serenity on the coast of Zhillan.
 
Depends on which part. Southern Gerondar is populated b orc tribes all around. Perhaps added with ogres and goblins to the mix.
North Gerondar is more mixed with barbarians, frost giants and chaos dwarves living at the northeast part while the northwest part is for semi-anarchistic hardcore chaos beleiver human empires.
Hm. Northeast is a bit far, and there is no way the Remnants would settle down in the Northwest due to chaos worshippers. Depending on what kind of orcs, the south of Gerondar might be an option, assuming there is enough room to settle down without having to invade first. Of course, the most interesting point to settle would be at the buckling of the continent, with the justification that they intend to act as a shield against potential plans of the chaos worshippers to expand their reign of evil.
If memory serves, Thelin is inhabited by cannibals, so chasing them out of their native land in order to make room for a settlement might have some moral high ground. Plus it allows for interaction with the Hoffman Expedition.
Yennon's Isle is a no go, fighting a god right of the bat is foolish.
So, aside form all the dragons and wyverns which might even be seen as a boon, how appealing is Draconia in terms of colonisation?
 
Hm. Northeast is a bit far, and there is no way the Remnants would settle down in the Northwest due to chaos worshippers. Depending on what kind of orcs, the south of Gerondar might be an option, assuming there is enough room to settle down without having to invade first. Of course, the most interesting point to settle would be at the buckling of the continent, with the justification that they intend to act as a shield against potential plans of the chaos worshippers to expand their reign of evil.
If memory serves, Thelin is inhabited by cannibals, so chasing them out of their native land in order to make room for a settlement might have some moral high ground. Plus it allows for interaction with the Hoffman Expedition.
Yennon's Isle is a no go, fighting a god right of the bat is foolish.
So, aside form all the dragons and wyverns which might even be seen as a boon, how appealing is Draconia in terms of colonisation?
Yhennon's Isle has continent-wide defense system which first detects intruders then turn on certain parts of the barrier to full power to disintegrate anybody they don't like.
Yhennon himself is mostly inactive but it's the ultimate stronghold of the mages where the demi-continents surrounding the central ones are actually artificial, made explicitly to defend Yhennon's Island. it's downright ridiculous.
Neither Yvorl nor Zhenia has something comparable to it.

As for cannibals in Thelin, I have a certain plan with them.
 
@willyvereb

Maybe a quick summery of everyone's staring locations? Or are you saving that for the play thread?

I'm starting in an 'irradiated wasteland'. What is actually there? Desert? Rocky? Mutant forest? Traces of civilization? Madmax rust empire? Fallout still in pretty good nick considering?
 
@willyvereb

Maybe a quick summery of everyone's staring locations? Or are you saving that for the play thread?

I'm starting in an 'irradiated wasteland'. What is actually there? Desert? Rocky? Mutant forest? Traces of civilization? Madmax rust empire? Fallout still in pretty good nick considering?
I think I described Dimuran before.
It's an entirely flat continent because the cataclysm's magic energies made it so.
It has radiation which requires suit made of tons of lead to survive and it has no life by the normal definition of it.
On the other hand there are many strange creatures scattered as well as some msteries waiting. Plus you won't be the only faction which can survive there.
 
I think I described Dimuran before.
It's an entirely flat continent because the cataclysm's magic energies made it so.
It has radiation which requires suit made of tons of lead to survive and it has no life by the normal definition of it.

Hmm, must have missed the longer explination. Sounds cool. Fun for the whole family.

On the other hand there are many strange creatures scattered as well as some msteries waiting. Plus you won't be the only faction which can survive there.

Well, that doesn't sound ominous. Not at all... Hehe.
 
Hmm, must have missed the longer explination. Sounds cool. Fun for the whole family.



Well, that doesn't sound ominous. Not at all... Hehe.
Well, the vanilla Dimuran is actually quite serene. Khobrian mages wearing metric tons of lead combined with weight reduction magic do explore the area an most creatures are quite peaceful. Living lava and rocks, strange veins, small creature with burning eyes. None of them were or at least seemed to were at human sentience.
The land also has the occasional tiny hills or deep creaters, the later containing some strange liquid. Deeply burried pieces of 40,000 years old civilization. There are also occasionally horrors which none of the mages are willing to talk about.
But yeah, it's all cool. Like I said your radiation-eating rock giants could be almost mistaken for natives.
 
I hope there will be a place to get metal near where I start, or at least people I can trade with for raw resources like that. Worst case scenario, I guess I can steal them.

I think long term Long Riders and War Wagons are going to take a pretty good uptick since based on what you said about where I'll be starting.
 
Anyone know anyone they can invite to be GMs?
 
@Chimeraguard @sigmaunit @Tyrannops

Anything you guys would like to encounter in particular?
A group of noble crusaders, made it of a large number of local militia and untrained civilians/peasants, freed slaves, etc who broke away from the not-Japan slavers mentioned and now seek to fight for the freedom of the rest. Led and stiffened up by a much smaller number of noblebright paladins and priests who are trying to help them establish themselves and train them so they can actually fight better.
 
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