LinkOnScepter
The One who Strangles Concepts to death
- Location
- Interwebs
[X] Continue the Deception
[X] Train for Combat
[X] Train for Combat
"Tha's no' how y'use 'barmy,' ya berk; 's an adjec'ive, no' a noun. Bu' fine, I'll stick 'round.""Pah! As if you guys are the ones to talk. It takes a bunch of barmies to want to start a colony in the middle of nowhere instead of living in the peace and quiet of the metropoly."
"Also takes a barmy to wander off exploring before the xeno business is settled. Or do you perhaps not want to be here when we fail and the whole place gets leveled, eh?"
I am shocked - and yet both pleased and amused - that that idea actually worked.
[X] Try to contact the Xenos (write in how)
-[X] Attach a communicator to one of our mules and set it up for two-way communications.
-[X] Send the mule out and try to talk to the Xenos through said communicator.
Going lone wolf on the Nuclear Power Plant is probably a bad idea, we want to make sure we have multiple people doing that to make sure that we don't accidentally blow it up in the process.
Would you be up for trying to produce some Barricades so we can get started on our much-needed static defenses?
[X] Set up a building: Impedance Modular Barricade*2
--[X] Then paint "Welcome to First Impact! (Unless you mean us harm. Then go away!)" On each of them.
-[X] If no one else helps to build the Barricades, instead Produce Item: DuClare FGM-200 Pilum Fire-and-Forget missile launcher
--[X] The paint "From First Impact with Love" on the side.
@Shadows - the Missile Launcher is a reloadable launcher that can be carried and fired by an individual, correct? Or is it a one-time use weapon or used by a vehicle?
@Shadows You haven't updated the front page yet... or at least, you haven't updated the mineral count...
That said, how risky is doing the Advanced Nuclear Power research? Is it all theoretical and simulation work or do we actually mess around with radioactives?
Having said that, is it possible to make a project to use my characters 'perfected' genetic structure to create a more advanced version of the gene modification serums the normal person from a civilized world has probably been treated with to fix genetic defects, and if so, how far along the medical research tree would we have to go?
I updated the mineral count the same time I made the update. Maybe.
Colony Mineral Deposits
The Colony has several large deposits of bauxite and iron nearby, with trace amounts of gold, silver, tin, copper, uranium and platinum available.
Total mineral count (estimated): 440/~100 extracted
Okay... so you had updated the Mineral Count... You just hadn't updated the Mineral Field...
My bad...
This part of the vote appears to have been messed up and is missing resource allocations for the next two slots.[X] Standard Common Resource Spread
-[X] Finish a building: Distillery - 2x Operations Bot, 3x ZB
-[X] Produce an item
-[X] Research Technologies
No. of Votes: 2
Comments | SKL | ITM | SET | GM | Roll | Total | |
Task 1 | Build RADAR | 32 | - | 32 | |||
Task 2 | Training | 22 | - | 22 | |||
Task 3 | Explore | 19 | - | 19 | |||
Task 4 | Finish Distillery | 15 | 15 | ||||
Task 5 | Produce Gauss Rifle | 8 | 9 | 17 | |||
Task 6 | Research Medical Adaptation | 16 | 17 | 2 | 35 | ||
Task 7 | Build Modular Barricade | 10 | - | 10 |